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Instead of GBCC

GBCC alternatives

GBCC is a free emulator for Game Boy and Game Boy Color, with SDL and GTK interfaces, display shaders, gamepad support, adjustable turbo, and DMG palettes. It combines cartridge saves with real-time clock data and save states with automatic save and resume. Its scope has limits: it does not support Game Boy Pocket or Super Game Boy, its link cable connects only to another GBCC instance, and Game Boy Camera support is limited to Linux and Android. The Windows prebuilt package disables GTK3, while GTK3 is off by default on macOS.

  1. 1

    Virtual Jaguar

    Free plan Open source AndroidAPIiPhone+5

    Atari Jaguar and Jaguar CD emulation through RetroArch — Virtual Jaguar emulates Atari Jaguar cartridges and Jaguar CD, with networking and RetroArch features GBCC does not offer.

    Free plan Visit site
  2. 2

    SkyEmu

    Free plan Open source AndroidiPhoneLinux+3

    Multi-system emulation with browser and mobile access — SkyEmu adds Game Boy Advance and Nintendo DS emulation, browser access, four persistent save-state slots, and automation features.

    8.5 Free plan Visit site
  3. 3

    binjgb

    Free plan LinuxMacWeb+1

    Browser-based Game Boy emulation and embedding — binjgb offers browser play and embedding, cycle-accurate timing, and file-based save states, while its Game Boy Color support is described as passable.

    7.7 Open source Visit site
  4. 4

    ChillyGB

    Free plan LinuxWebWindows

    Game Boy debugging and Pocket Camera support — ChillyGB adds a debugger, Pocket Camera webcam support, and GameGenie and GameShark cheats, with browser and Windows builds.

    7.5 Free plan Visit site
  5. 5

    Coffee GB

    Free plan AndroidLinuxMac+1

    Desktop netplay and detailed save management — Coffee GB adds rollback netplay, rewind, input recordings, and ten named save slots, but its netplay uses an unencrypted TCP connection.

    7.6 Open source Visit site
  6. 6

    GoBoy

    Free plan LinuxMacWindows

    A minimal emulator and development exercise — GoBoy offers basic Game Boy and some Game Boy Color play, but save states and boot ROM support remain TODOs and other issues are unresolved.

    7.1 Open source Visit site
  7. 7

    SameBoy

    Free plan iPhoneLinuxMac+1

    Broad Game Boy system and peripheral emulation — SameBoy adds Pocket, Light, Super Game Boy, Game Boy Player, and peripheral emulation, with BESS-compatible save states and developer tools.

    7.0 Free plan Visit site
  8. 8

    BGB

    Free plan LinuxMacWindows
    7.3 Free plan Visit site
  9. 9

    DocBoy

    Free plan AndroidiPhoneLinux+1
    7.3 Free plan Visit site
  10. 10

    GB Enhanced+

    Free plan LinuxMacWindows
    7.2 Free plan Visit site
  11. 11

    PyBoy

    Free plan APILinuxMac+2
    7.1 Free plan Visit site
  12. 12

    Ocelot

    Free plan APISelf-hosted
    6.9 Open source Visit site
  13. 13

    oxGBC

    Free plan AndroidLinuxMac+2
    6.9 Free plan Visit site
  14. 14

    Pizza Boy C

    Free plan Android
    6.7 Free plan Visit site
  15. 15

    GB-EMU

    Free plan Web
    6.6 Free plan Visit site
  16. 16

    SDL2-GNUBoy

    Free plan LinuxMacWindows
    6.5 Free plan Visit site
  17. 17

    RetroGBm

    Free plan AndroidWindows
    6.4 Free plan Visit site
  18. 18

    Gearboy

    Free plan AndroidiPhoneLinux+2
    6.2 Free plan Visit site
  19. 19

    VaporBoy

    Free plan Web
    6.2 Free plan Visit site
  20. 20

    Gameboy by raphamorim

    Paid LinuxMacSelf-hosted+2
    5.6 Free plan Visit site
  21. 21

    PHPBoy

    Paid LinuxMacWeb
    5.1 Open source Visit site
  22. 22

    Gambatte

    Paid LinuxMacWindows
    4.7 Open source Visit site
  23. 23

    GBC.emu

    Paid Android

A different emulator may suit you if you want browser play, broader system or peripheral support, netplay, or other save and debugging tools. Weigh those additions against platform availability and compatibility: some alternatives cover fewer operating systems or emulate Game Boy Color less accurately. GBCC save states may not work across architectures or compilers, and development is ongoing but slow. The right choice depends on which systems, controls, peripherals, and save options matter most to you.

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