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Unity Version Control

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Unity Version Control's own site

What Unity Version Control is

Unity Version Control is an engine-agnostic source control and version management tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among supported tools and integrations. The free tier includes unlimited cloud seats, 25 GB of storage per organization monthly, and 100 GB of monthly egress; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and access control lists and permissions can apply to repositories, branches, and individual items.

Who it suits

Unity Version Control suits game development teams managing large repositories, binaries, and artist workflows. Teams can choose hosted cloud use or deploy the server on their own infrastructure.

What it does well

  • Supports centralized and distributed workflows.
  • Smart Locks help reduce merge conflicts.
  • Free tier includes unlimited cloud seats.
  • Can be deployed on team infrastructure.
  • Permissions apply to repositories, branches, and items.

What to know first

  • Free tier includes 25 GB storage per organization monthly.
  • Free tier includes 100 GB monthly egress.
  • Usage beyond included limits is pay-as-you-go.
  • On-prem seats are listed at $38 a month.

Limits

The free tier includes 25 GB of storage per organization and 100 GB of egress per month. Usage beyond included limits is pay-as-you-go. On-prem seats are listed at $38 per seat per month.

Plans

PlanBilled and limitsPrice
Free tierFree tier; usage beyond included limits is pay-as-you-go. · Unlimited cloud seats · 25 GB storage per organization per month · 100 GB egress per monthFree
Pay-as-you-go25 GB free storage per organization per month · 100 GB free egress per monthOn request
Pay-as-you-go25 GB free storage per organization per month · 100 GB free egress per monthOn request
Unity Version Control hosted cloud25 GB included storage per organization per month · unlimited hosted cloud seatsFree
Unity PersonalFree Unity plan · 25 GB included standard storage per month · eligibility generally below $200,000 revenue or fundingFree
Unity Proprepaid yearly · From $2,310.00 per seat/year · 25 GB included standard storage per month$2,310 a year
Unity Version Control on-prem seats$38/seat · On-prem seats; Unity lists $38/seat$38 a month
Unity EnterpriseCustom pricing · 25 GB included standard storage per month · on-premises Version Control seats listed at $38/seatOn request

The first 8 of 9 plans, as unity.com lists them, read 22 Sept 2026. The maker's own page has the final word. Every plan

Getting started

  1. Open the Unity Version Control website.
  2. Download a desktop client for Windows, macOS, or Linux, or use a listed web or API platform.
  3. Enable Version Control through Unity Hub to receive a free DevOps services trial if DevOps is not set up.
  4. Choose Unity-hosted cloud servers or deploy the server on your own infrastructure.
  5. Use the free tier or pay-as-you-go hosted option, or select on-prem seats at $38 per seat per month.

Overview

Unity Version Control is a hybrid source-control system for game development teams managing code alongside large files and binaries. It is best suited to projects where developers and artists need to share repositories without sharing the same workflow. Its choice of cloud or self-hosted deployment is useful, but teams should weigh cloud transfer limits against the monthly per-seat cost of on-premises use.

Key features

Developers can work with centralized or distributed workflows, branching, and merging, while artists can use file-based workflows. Native large-file handling, file locking, and sparse checkout make the product relevant to asset-heavy repositories as well as source code. Smart Locks check that a user has the latest version before allowing a file lock, helping prevent conflicts caused by locking an outdated file.

Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure. Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. Access control lists and permissions can be set for repositories, branches, and individual items. Uploads and downloads use SSL, and Unity permits only SSL connections.

Support includes an email response in less than 24 hours, remote assistance for complex issues, and priority for development-team code hotfixes. That response commitment may matter to teams relying on the system for active production work.

Pricing

The Free tier costs free and includes unlimited cloud seats, 25 GB of storage per organization per month, and 100 GB of egress per month. Usage beyond the included limits is pay-as-you-go, so the free entry price does not cap costs if a team exceeds either allowance.

Unity Version Control hosted cloud costs free, with 25 GB of included storage per organization per month and unlimited hosted cloud seats. The free seat allowance removes a per-user barrier to adding collaborators, but storage remains organization-wide and egress is limited under the Free tier terms.

Pay-as-you-go has custom pricing and includes 25 GB of free storage per organization per month and 100 GB of free egress per month. This is the option to consider when usage may go beyond the free allowances; costs beyond those included limits are pay-as-you-go.

Unity Version Control on-prem seats cost $38 a month, billed at $38/seat. This makes self-hosting a priced-per-seat choice rather than a way around cloud usage limits at no cost. Unity also offers a free trial of DevOps services when users without a DevOps setup enable Version Control through Unity Hub, but no trial duration is stated.

A user counts as active for a month after writing to a repository or uploading or downloading 5 MB of data. Teams estimating usage should account for that activity rule alongside storage and egress allowances.

Platforms

Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. The product also supports web, API, and self-hosted deployment.

Who it's for

Unity Version Control is a sensible fit for game teams with large repositories that need both developer-oriented branching and merging and file workflows for artists. Teams that need a hosted service with many collaborators may value unlimited cloud seats, while organizations that require their own infrastructure can choose on-prem deployment. It is less compelling for teams that cannot work within the cloud storage and egress allowances or find the per-seat on-prem charge difficult to justify.

Pros and cons

  • Pros: Native large-file handling, sparse checkout, and file locking address practical needs in asset-heavy game projects.
  • Pros: Centralized and distributed developer workflows can coexist with file-based artist workflows.
  • Pros: Hosted cloud seats are unlimited at no charge, and teams can alternatively deploy on their own infrastructure.
  • Cons: Hosted storage is capped at 25 GB per organization per month, with 100 GB monthly egress included before pay-as-you-go usage.
  • Cons: On-prem seats cost $38 per seat per month, which can make self-hosting costly as a team grows.

Alternatives

For another game version-control option, consider Diversion, which has a free plan and an Education tier free for up to 10 users for eligible academic institutions.

Accessibility Test Framework for Android is a free Android-focused option rather than a game-team version-control product. Apache Subversion is free open-source version control software with source code provided by its project. Fossil is a free, self-hosted option under a 2-clause BSD license. GitButler offers a free, open-source standalone client. Gitember is free and open source, with all features included and no account required. Gitnuro is free for personal and commercial use without limitations. Mercurial is free software under GNU GPL version 2 or later.

Browse more options in Version Control Software and Game Version Control Software. For adjacent game-production resources, see 3D Asset Libraries, Game Asset Marketplaces, Game Audio Middleware, and Game Profiling Software.

Verdict

Choose Unity Version Control if your game team needs one repository system for large assets and code, with distinct workflows for developers and artists and a choice of hosted or self-hosted deployment. Its strongest draw is that workflow flexibility without hosted seat charges. Look elsewhere if the cloud storage and egress allowances are too restrictive for your usage or the $38-per-seat monthly on-prem cost outweighs the value of running your own server.

Verdict

Unity Version Control offers workflows for developers and artists, with hosted and self-hosted deployment options. Check included cloud storage and egress, or the listed on-prem seat cost, when planning usage.

Questions

Does Unity Version Control have a free plan?

Yes. The free tier costs nothing and includes unlimited hosted cloud seats, 25 GB of storage per organization per month, and 100 GB of monthly egress.

What does the on-prem plan cost?

Unity lists on-prem seats at $38 a month, billed at $38 per seat.

Which desktop platforms are supported?

Desktop client downloads are available for Windows, macOS on Apple Silicon or Intel, and Linux.

Can a team host Unity Version Control itself?

Yes. Teams can deploy the server on their own infrastructure.

Which integrations and tools does Unity name?

Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools.

Does Unity offer a free trial?

Yes. Users without DevOps setup receive a free trial of DevOps services when they enable Version Control through Unity Hub.

Facts from Unity Version Control's own pages

Access controls
Unity Version Control supports access control lists and permissions for repositories, branches, and individual items. · docs.unity.com, 30 Sept 2026
Active user limit rule
A user counts as active in a month after writing to a repository or uploading or downloading 5 MB of data. · unity.com, 30 Sept 2026
API specification
Unity publishes a versioned UVCS CM API reference with endpoints for branches, changes, changesets, check-ins, labels, repositories, revisions, shelves, updates, and workspaces. · docs.unity.com, 15 Oct 2026
Artist and programmer workflows
The product supports centralized or distributed development for programmers and file-based workflows with an artist-oriented interface. · activation.unity3d.com, 15 Oct 2026
Branching and merging
Branching and merging, including visual branch representations, are built into the product. · unity.com, 15 Oct 2026
CLI
The cm command-line client is intended for terminal and script use and has documented commands covering repositories, branches, merges, locks, reviews, ACLs, and workspaces. · docs.unity.com, 15 Oct 2026
Cloud service model
The hosted edition runs in Unity Cloud while the client is installed locally; a local Plastic server is not required for cloud use. · activation.unity3d.com, 15 Oct 2026
Cloud storage allowance
Unity’s pricing update says hosted DevOps includes 25 GB of storage per organization monthly and removes hosted Unity Version Control seat charges. · unity.com, 30 Sept 2026
Code reviews
Repository pages provide code-review workflows where teammates can inspect diffs and comment on branch or changeset changes. · docs.unity.com, 15 Oct 2026
Company founding
Unity says it was founded as Over the Edge Entertainment in Denmark in 2004 and reorganized as a Delaware corporation in 2009. · d18rn0p25nwr6d.cloudfront.net, 15 Oct 2026
Company legal name
Unity Software Inc. is the registrant name, while Unity Technologies is used as the operating brand. · sec.gov, 15 Oct 2026
Desktop platforms
The desktop client has download paths for Windows, macOS Intel, macOS Apple Silicon, and Linux. · docs.unity.com, 15 Oct 2026
Documentation depth
The documentation includes installation, concepts, tutorials, on-premise deployment, Gluon, CLI command references, plugins, and release notes. · docs.unity.com, 15 Oct 2026
File locking
Repositories expose file-lock management, and lock rules can be configured for checkout workflows. · docs.unity.com, 15 Oct 2026
Free plan
Yes · unity.com, 22 Sept 2026
Headquarters and employees
The 2025 annual report places corporate headquarters in San Francisco and reports 4,412 full-time employees across 25 offices and 16 countries at December 31, 2025. · sec.gov, 15 Oct 2026
Hosting
Teams can use Unity-hosted cloud servers or deploy the server on their own infrastructure. · unity.com, 30 Sept 2026
Installation options
Documentation covers desktop installation, Linux package installation, and installing the desktop app from inside the Unity Editor. · docs.unity.com, 15 Oct 2026
Integrations
Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. · unity.com, 30 Sept 2026
Intended users
Unity describes the product as source control for game development teams working with large repositories and files. · unity.com, 30 Sept 2026
Large-file handling
Unity says the system is designed to stay responsive with large files and very large repositories. · activation.unity3d.com, 15 Oct 2026
Licence
The Plastic SCM terms grant limited, non-exclusive, non-transferable subscription rights and state that Unity retains all rights not expressly granted, indicating proprietary software. · plasticscm.com, 15 Oct 2026
Limit: latency and automation gaps
G2 feedback mentions latency and requests for stronger load, automation, and testing tools. · g2.com, 15 Oct 2026
Limit: outside-project interoperability
A G2 reviewer says Git is easier for interacting with outside projects and considers Plastic weaker for frequent branching and merging in that context. · g2.com, 15 Oct 2026

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