FREEDOM251

Freedom251 › Game LiveOps Software

BACKND

Free plan AndroidAPIiPhoneLinuxMacWeb+1

Visit BACKND Alternatives Pricing

BACKND's own site

What BACKND is

BACKND is a backend API and SDK for developers adding multiplayer and game services to single-player games. Its Base service covers authentication, cloud data, rankings, notices, social tools, events, coupons, push notifications, receipt checks and an admin console. Match supports 1:1, individual and team matchmaking, with result processing, reconnection and in-game chat. Worlds provides persistent servers and real-time state synchronization for MMO and other multiplayer games. Developers can also use chat moderation and translation tools, a database for user and shared data, and server-side functions written in C# with Unity-style syntax. Documentation lists Unity and Unreal SDKs, a Platform API and a .NET SDK; Worlds officially supports Unity, while other engines can call its server APIs. A free plan is available, and the company says all features can be tested for free without specifying a trial duration. Listed paid options include BASIC 100 at $9 a month and PRO at $29 a month. The Database FREE plan has specific bandwidth and storage limits.

Who it suits

BACKND suits game developers who need backend, matchmaking, persistent-world or chat services for multiplayer projects. It supports Unity and Unreal integrations, with official Worlds engine support for Unity.

What it does well

  • Base includes authentication, rankings and cloud data.
  • Match supports three matchmaking modes and reconnection.
  • Worlds synchronizes persistent multiplayer game state.
  • Chat includes moderation, translation and scalable channels.
  • A free plan and free feature access are listed.

What to know first

  • Database FREE limits read, write and storage allowances.
  • Exceeding Database FREE allowances can restrict game use.
  • Worlds officially supports Unity; other engines call server APIs.

Limits

Database FREE includes 300 MB read bandwidth, 100 MB write bandwidth and 200 MB storage; exceeding these allowances can restrict game usage. BACKND lists separate free allowances for other products, including up to 50 CCU and 1 GB/month traffic for the Free chat plan, and up to 100,000 free transaction calls per feature per month and 25 projects for the FREE Plan.

Plans

PlanBilled and limitsPrice
FREE PlanFree · Unlimited users · up to 100K free transaction calls per feature/month · up to 25 projectsFree
FreeFree · Up to 50 CCU · 1 GB/month traffic · core chat features · translationFree
FREEFree · 300 MB read bandwidth · 100 MB write bandwidth · 200 MB storage · 5 indexes · 50 tablesFree
PRO 100USD 19/month · Up to 100 users per channel · core chat features · Pro management features$19 a month
PRO Translate 100USD 28/month · Up to 100 users per channel · Pro features · translation$28 a month
PRO$29/month · 15 GB read bandwidth · 10 GB write bandwidth · 2 GB storage · 10 indexes · 100 tables$29 a month
SCALE$829/month · 300 GB read bandwidth · 150 GB write bandwidth · 20 GB storage · 10 indexes · 300 tables$829 a month
BASIC 100USD 9/month · Up to 100 users per channel · essential chat features · 5 GB/month traffic$9 a month

The first 8 of 10 plans, as backnd.com lists them, read 30 Sept 2026. The maker's own page has the final word. Every plan

Getting started

  1. Visit the BACKND website and review its developer documentation.
  2. Choose the relevant service, such as Base, Match, Worlds, Chat, Database or Function.
  3. Use the Unity SDK, Unreal SDK, Platform API or .NET SDK listed for BACKND products.
  4. Test features for free, or select a service plan based on its listed allowances.
  5. For Refund Management, integrate BACKND Base SDK and register store webhooks.

BACKND is a game backend API and SDK for developers adding online features to games. It is strongest for teams that want accounts, chat, matchmaking and persistent worlds under one service. Its free options make it approachable to explore, but Database FREE caps and the separate plan allowances deserve close attention.

Overview

BACKND combines player-facing services with tools for operating a live game: Base covers accounts, data and player management, while separate products address chat, matchmaking and persistent worlds. That breadth can reduce the number of backend components a team must assemble, particularly when its game already uses Unity or Unreal Engine.

AFI, Inc. is based in Gangnam-gu, Seoul, Republic of Korea. BACKND says it encrypts data, monitors for customer-information leakage risks and holds TTA V&V quality certification. It is an AWS Official Partner and is available through AWS Marketplace. The company advertises 24/7 expert support; its listed contact hours are KST 10:00–18:00.

Key features

Accounts, game data and operations

Base handles authentication, cloud data, social functions, rankings, notices, events, coupons, push notifications and receipt verification, with an admin console for backend management. Players can sign in with custom ID and password, use guest login, or federate through Google, Apple or Facebook. This is a substantial set of common services for a team that wants its backend and live-game operations together.

Database stores user-specific and shared game data, with access permissions, SQL-like queries, indexes, backups and downloads. The Database FREE plan allows 300 MB of read bandwidth, 100 MB of write bandwidth and 200 MB of storage. Those are meaningful constraints for a growing or data-heavy game: exceeding the allowance can restrict game usage, so a free launch should include a plan for monitoring consumption and moving up if needed.

Multiplayer, chat and persistent worlds

Match supports 1:1, individual and team matchmaking, plus result processing, reconnection and in-game chat. BACKND Chat adds real-time channels, auto-scaling, moderation tools, profanity filtering, reports, sanctions and translation. Channel capacity can expand to 5,000 users, with concurrent users scaling to 100,000. These features suit games that need managed communication and player matching, though chat plan allowances vary considerably.

Worlds provides persistent game servers and real-time state synchronization for MMO and other large multiplayer games. Unity is officially supported; games using other engines can connect through server APIs. BACKND also offers server-side functions in C# with Unity-style syntax, Visual Studio and Visual Studio Code extensions, and a CLI.

Integrations and security

Developer documentation covers Unity SDKs, an Unreal SDK, a Platform API and a .NET SDK across products. The Webshop feature supports authentication, item delivery, refunds and delivery-history management without extra integration or operation cost; named webshop integrations include Newplay and Xsolla. Refund Management supports Google Play, the App Store and ONE Store, with real-time refund webhooks and automatic user blocking. It requires Base SDK integration and store webhook registration.

Chat SDK platforms include Android, iOS, Windows, Mac (Editor) and Linux. The product also supports remote configuration, live-event tools and in-game messaging. This range is useful for teams building across platforms, but engine and product support is not identical: Worlds officially supports Unity, while other engines rely on direct API calls.

Pricing

BACKND is freemium, and its homepage says all features can be tested for free, without stating a trial duration. The free chat plan, named Free, costs nothing and includes up to 50 CCU, 1 GB/month traffic, core chat features and translation. That is a modest starting point for a small chat workload, not a substitute for the higher channel limits.

The separate FREE Plan also costs nothing. It permits unlimited users, up to 100K free transaction calls per feature/month and up to 25 projects. Those generous project and user terms do not remove the Database FREE bandwidth and storage caps, which should be assessed separately.

For chat, BASIC 100 costs $9 a month and provides up to 100 users per channel, essential chat features and 5 GB/month traffic. PRO 100 costs $19 a month for the same channel capacity, core chat features and Pro management features. PRO Translate 100 costs $28 a month for up to 100 users per channel, Pro features and translation. BASIC is the lower-cost fit when essential chat is enough; the two Pro tiers add management features, with translation explicitly included in PRO Translate 100.

Database PRO costs $29 a month and includes 15 GB read bandwidth, 10 GB write bandwidth, 2 GB storage, 10 indexes and 100 tables. SCALE costs $829 a month, raising those allowances to 300 GB read, 150 GB write, 20 GB storage, 10 indexes and 300 tables. PRO is the more proportionate paid step for a game beyond the free caps; SCALE is aimed at substantially heavier data workloads, but its price is a major commitment.

Basic has no monthly base fee: it includes FREE benefits, charges for usage beyond free limits and includes paid technical support. That can suit teams preferring usage-based costs, provided they can manage overage exposure. Enterprise uses custom pricing and offers a stable service environment and a dedicated server option. Teams should match the plan to each service's limits rather than assume that one free allowance covers every BACKND product.

Platforms

BACKND lists support for Android, iOS, Linux, macOS, web, Windows and API. Unity and Unreal Engine are named game engines. The broad platform list is useful for cross-platform projects, while the specific SDK and engine support should be matched to the service being adopted.

Who it's for

BACKND is a strong candidate for game developers who want account management, game data, matchmaking, chat and persistent-world services in one backend offering, especially teams working with Unity. Its event, notice, coupon, push and refund tools also suit games with ongoing player operations. It is less compelling for a small project that can stay within free limits indefinitely, or for a project that needs non-Unity Worlds integration without taking on direct API work.

Pros and cons

  • Broad multiplayer toolkit: Base, Match, Chat and Worlds address accounts, game operations, player matching, communication and persistent servers in one product family.
  • Useful player-operation tools: Events, coupons, push notifications, receipt verification and refund handling extend beyond basic data storage.
  • Free entry points: The free plans include meaningful chat features and up to 25 projects, giving teams room to evaluate different parts of the service.
  • Free database caps can affect live usage: Database FREE is limited to 200 MB storage and low bandwidth allowances, and exceeding them can restrict game usage.
  • Paid database capacity becomes expensive at scale: SCALE costs $829 a month, a substantial step for teams that outgrow PRO.
  • Worlds is Unity-first: Other engines can use server APIs, but do not receive the same official engine support.

Alternatives

brainCloud is another freemium option for developers who want to compare game-backend platforms; its free Developer support plan provides best-effort support on weekdays during 9x5 hours through chat and forums.

Metaplay may suit teams prioritizing local development: its free plan includes the full SDK and a local server, with no hard limits on local development.

GameAnalytics is the alternative to consider when analytics is the priority: its free plan includes dashboards, events, funnels, cohorts, retention and real-time reporting without MAU limits.

Hyperstone is another freemium option, with a free plan that includes unlimited seats and all platform features, plus a limit of up to 2,000 installs per month.

AccelByte Gaming Services offers a free Public Cloud Foundations plan while building, with usage fees as players arrive; it is worth comparing if that pricing structure better fits a project.

PlayFab is a further freemium option, with a Free to Start plan that applies before a title passes 100K players and includes 10 titles in Development Mode and 1,000 lifetime players per title.

Unity Version Control is an adjacent tool to compare for version control rather than game backend services; its free tier includes unlimited cloud seats and 25 GB storage.

Balancy is another freemium alternative, with a free CMS plan that includes payment validation and cloud storage.

Game LiveOps Software is the broader category for comparing tools used to operate live games.

Verdict

Choose BACKND if you want a broad game backend with multiplayer, live-operations and player-management capabilities, and its engine and service limits fit your project. Its breadth and free entry points are the strongest reasons to start there; the main reasons to look elsewhere are tight Database FREE allowances, costly higher-scale storage, or a need for official Worlds support beyond Unity.

Verdict

BACKND groups game backend, matchmaking, persistent-world and chat services for developers building multiplayer features. Review the relevant plan allowances, especially Database FREE limits, before choosing a setup.

Questions

Does BACKND have a free plan?

Yes. BACKND says users can test all features for free. Listed free options include a chat Free plan and Database FREE; their allowances vary by service.

What does the Database FREE plan include?

It includes 300 MB read bandwidth, 100 MB write bandwidth and 200 MB storage. Exceeding the allowance can restrict game usage.

Which game engines and SDKs are supported?

BACKND documentation lists Unity SDKs, an Unreal SDK, a Platform API and a .NET SDK. Worlds officially supports Unity, while other engines can connect by calling server APIs.

What does BACKND Match do?

Match supports 1:1, individual and team matchmaking, with result processing, reconnection and in-game chat features.

Which stores work with Refund Management?

Refund Management supports Google Play, the App Store and ONE Store. It requires BACKND Base SDK integration and store webhook registration.

Who makes BACKND?

The maker is AFI, Inc., with an address in Gangnam-gu, Seoul, Republic of Korea.

Facts from BACKND's own pages

Authentication
Base supports custom ID/password accounts, Google/Apple/Facebook federation accounts and guest login. · backnd.com, 30 Sept 2026
AWS
The homepage identifies BACKND as an AWS Official Partner and says the service is available through AWS Marketplace. · backnd.com, 30 Sept 2026
Backend features
BACKND Base provides game backend features including authentication, data management, rankings, notices, social functions and an admin console. · backnd.com, 30 Sept 2026
Base backend
Base provides authentication, cloud data storage, social functions, rankings, notices, events, coupons, push notifications and receipt verification. · backnd.com, 30 Sept 2026
Chat
BACKND Chat provides real-time channels, auto-scaling, moderation tools, profanity filtering, reports, sanctions and translation. · backnd.com, 30 Sept 2026
Chat capacity
Chat channel capacity can expand up to 5,000 users and concurrent users can scale up to 100,000. · backnd.com, 30 Sept 2026
Company
The maker is AFI, Inc., with an address in Gangnam-gu, Seoul, Republic of Korea. · backnd.com, 30 Sept 2026
Database
BACKND Database supports user and shared game data, access permissions, SQL-like queries, indexes, backups and downloads. · backnd.com, 30 Sept 2026
Database free limits
The Database FREE plan includes 300 MB read bandwidth, 100 MB write bandwidth and 200 MB storage, and exceeding the allowance can restrict game usage. · backnd.com, 30 Sept 2026
Free access
The homepage says users can test all features for free; it does not state a trial duration. · backnd.com, 30 Sept 2026
Headquarters
Seoul, Republic of Korea · backnd.com, 28 Sept 2026
Integrations
BACKND’s developer documentation lists Unity SDKs, an Unreal SDK, a Platform API and a .NET SDK across its products. · docs.backnd.com, 30 Sept 2026
Multiplayer
BACKND Match supports 1:1, individual and team matchmaking, with result processing, reconnection and in-game chat features. · backnd.com, 30 Sept 2026
Persistent worlds
BACKND Worlds provides persistent game servers and real-time world synchronization for multiplayer and MMO games. · backnd.com, 30 Sept 2026
Product purpose
BACKND is a backend API and SDK that turns single-player games into multiplayer experiences. · backnd.com, 30 Sept 2026
Purpose
BACKND describes its SDK as a way to turn single-player games into multiplayer experiences while it handles complex backend work. · backnd.com, 30 Sept 2026
Refund integrations
Refund Management supports Google Play, the App Store and ONE Store, and requires BACKND Base SDK integration plus store webhook registration. · backnd.com, 30 Sept 2026
Refund stores
Refund Management supports Google Play, App Store and ONE Store, including real-time refund webhooks and automatic user blocking. · backnd.com, 30 Sept 2026
SDK platforms
The Chat SDK supports Android, iOS, Windows, Mac (Editor) and Linux, with Unity, Unreal and Platform API documentation. · docs.backnd.com, 30 Sept 2026
Security
BACKND’s homepage says it encrypts data, continuously monitors for customer-information leakage risks, and has TTA V&V quality certification. · backnd.com, 30 Sept 2026
Server functions
BACKND Function lets developers write server-side features in C# using Unity-style syntax and provides Visual Studio and Visual Studio Code extensions and a CLI. · backnd.com, 30 Sept 2026
Support
The homepage advertises 24/7 support from experts in AWS, game servers and web back-office, and lists contact hours as KST 10:00–18:00. · backnd.com, 30 Sept 2026
Webshop
The Webshop feature supports user authentication, item delivery, refund handling and delivery history management with no extra integration or operation cost. · backnd.com, 30 Sept 2026
Webshop integrations
The Webshop page names Newplay and Xsolla as supported webshops and says unsupported webshop integrations can be submitted for review. · backnd.com, 30 Sept 2026

Where BACKND stands on Freedom251

Look at these too