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Hyperstone

What Hyperstone is
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test up to 1,000 combinations at once and adjust configuration values per player against a selected metric such as LTV, ARPU, or retention. Dashboards update as player events arrive and include Engagement, Monetization, Business, and AI reports. Teams can deliver winning configuration values through the SDK without a store update. Integrations include a Unity SDK and Server-to-Server connection, with custom integration available. Supported game destinations include Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browser. The Free plan costs nothing and includes up to 2,000 installs per app monthly; additional installs automatically switch to pay-as-you-go at $0.001 per install. That switch cannot be reversed. The Unity SDK is in Beta, and its APIs, method names, and classes may change.
Who it suits
Hyperstone is aimed at indie teams, mid-size studios, publishers, and enterprise game teams. It suits teams seeking per-player configuration tuning and experimentation across listed game destinations.
What it does well
- Tests up to 1,000 configuration combinations at once.
- Configuration updates can arrive through the SDK without a store update.
- Dashboards include Engagement, Monetization, Business, and AI reports.
- Unity SDK and Server-to-Server integrations are listed.
What to know first
- Free use is limited to 2,000 installs monthly per app.
- Extra installs cost $0.001 each after automatic plan switching.
- Free-to-pay-as-you-go switching cannot be undone.
- The Unity SDK is in Beta; APIs may change.
Limits
The Free plan includes up to 2,000 installs per month per app. Additional installs trigger automatic pay-as-you-go billing at $0.001 per install, and an app switched from Free cannot return to Free.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free | forever · Unlimited seats · all platform features · up to 2,000 installs/month per app · auto-switch to pay-as-you-go when exceeded | Free |
| Growth | 2,000 installs free, then $0.001 per install; no monthly commitment · All platform features · usage-based scaling | Free |
| Enterprise | custom pricing · SSO OAuth2/OIDC · custom installation · invoicing and volume discounts · priority support · unlimited apps · custom SLA · US/EU data residency | On request |
As hyperstone.ai lists them, read 15 Oct 2026. The maker's own page has the final word.
Getting started
- Visit https://hyperstone.ai/.
- Connect a game using the Unity SDK, Server-to-Server integration, or a custom integration.
- Select a metric such as LTV, ARPU, or retention for optimization.
- Use the Free plan for up to 2,000 installs per app per month, or continue at $0.001 per additional install after the automatic switch.
Hyperstone is a game-optimization service for teams that want to tune live settings against player behavior. It suits indie developers through enterprise studios running continual experiments, especially when prices, difficulty, advertising, or LiveOps need adjustment without a new release. Its strongest case is focused experimentation and rollout; its usage threshold and irreversible billing change require a deliberate launch plan.
Overview
Hyperstone can test as many as 1,000 combinations of game configuration at the same time. It changes values per player to pursue a selected outcome, including lifetime value (LTV), average revenue per user (ARPU), or retention. That makes it an optimization layer for an operating game, not a broad backend replacement. Player segmentation, remote configuration, multivariate experimentation, and live-event tools support teams that need to refine a game after launch.
Key features
- Multivariate optimization: Teams can vary prices, difficulty, ad frequency, and LiveOps settings across up to 1,000 combinations. Per-player adjustment can target different behavior patterns, but the team must define the metric that determines success.
- Event-driven dashboards: Engagement, Monetization, and Business reports update as player events arrive, alongside an AI Report. This provides current operational views in addition to the chosen optimization objective.
- SDK configuration delivery: Winning values can be sent through the SDK without a store update. That is useful for live tuning when waiting for app-store approval would slow a response.
- Integration choices: A Unity SDK and Server-to-Server integration are offered, with custom integration available. Unity is the documented engine, so teams using another engine should confirm their implementation path before committing.
- Privacy and transport: The Unity SDK says it collects no personally identifiable information, advertising identifiers, or device identifiers. Communication with Hyperstone servers uses HTTPS encryption in transit, server-side SDK data is purged after 30 days of user inactivity, and collected data is not shared with third parties.
- SDK maturity: The Unity SDK is in Beta, and its APIs, method names, and classes may change. Production teams should allow for maintenance when upgrading integrations.
Pricing
Hyperstone uses a freemium model. The Free plan costs nothing, billed at $0 per month forever. It includes unlimited seats, all platform features, and up to 2,000 installs per month per app. Once an app exceeds that allowance, it automatically moves to pay-as-you-go at $0.001 per additional install. That makes Free practical for prototypes and smaller live games, but the threshold matters for launches with unpredictable acquisition.
The Growth plan is shown as free, billed as 2,000 free installs and then $0.001 per install. It has no monthly commitment, includes all platform features, and scales with usage. This is the straightforward choice when an app is expected to exceed the Free allowance; however, the pricing FAQ says moving from Free to pay-as-you-go is irreversible, so teams should not switch casually.
Enterprise uses custom pricing. It adds SSO through OAuth2 and OIDC, custom installation, invoicing and volume discounts, priority support, and unlimited apps. Enterprise pricing also includes 24/7 support, while email support generally responds within 24 hours. Larger publishers and organizations with identity, deployment, or purchasing requirements have the clearest reason to choose it.
There is no free trial. Free is perpetual, but its install cap and automatic billing transition should be part of launch budgeting.
Platforms
Hyperstone lists Android, iOS, Linux, macOS, Windows, web, API, and self-hosted access. Supported game destinations include Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browser. The listed engine integration is Unity, with Server-to-Server and custom integration options for other technical setups.
Who it's for
Indie teams can use the free allowance to structure experiments without seat charges. Mid-size studios and publishers gain more from per-player optimization, event-updated reporting, and SDK rollouts across live titles. Enterprise game teams are the audience for SSO, custom installation, unlimited apps, volume terms, and priority support. It is less suitable for a team seeking a general backend or a stable, non-changing SDK contract.
Pros and cons
- Pros: Tests up to 1,000 combinations; optimizes values per player against LTV, ARPU, or retention; delivers winning settings without a store update; dashboards cover engagement, monetization, business metrics, and AI analysis; unlimited seats on Free; broad platform and destination coverage; stated limits on identifiers, retention, and data sharing.
- Cons: Free is capped at 2,000 installs per app each month; exceeding the cap triggers $0.001-per-install billing; the move from Free to pay-as-you-go cannot be reversed; the Unity SDK is beta and may change; no free trial is offered.
Alternatives
Choose GameAnalytics instead when predefined and custom dashboards, funnels, cohorts, retention, and real-time reporting are the priority, with no MAU limit on its Free plan. Metaplay is a better fit for teams wanting a full SDK and local server for unrestricted local development. brainCloud suits projects that need a broader backend with developer-support options. PlayFab is worth considering for teams whose free tier covers titles in Development Mode and an initial player allowance. AccelByte Gaming Services fits organizations comparing public-cloud build access with private-cloud deployment. BACKND is an alternative backend service with free chat-oriented capacity. Crux offers a developer tier with MAU, API-call, server, project, and environment limits. Ondara Game Services is another freemium game-services option. See the Game LiveOps Software directory for more choices.
Verdict
Hyperstone is a strong choice for a live-game team that wants measurable, multivariate tuning and remote delivery of winning settings, particularly when per-player optimization can improve retention or revenue. Look elsewhere if you need a general-purpose backend, a non-beta Unity contract, or billing that can return to a free tier after growth.
Verdict
Hyperstone pairs game configuration experiments with event-updated dashboards and SDK rollouts. Review the install threshold and irreversible plan switch before choosing the Free plan.
Questions
Is there a free plan?
Yes. Free includes unlimited seats and platform features, with up to 2,000 installs per month per app.
What happens after 2,000 installs in a month?
The app automatically switches to pay-as-you-go at $0.001 per additional install. The switch from Free cannot be reversed.
Does Hyperstone offer a free trial?
No. Hyperstone lists no free trial.
What integrations are available?
The maker lists a Unity SDK, Server-to-Server integration, and custom integration.
Which game platforms are supported?
Listed destinations include Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browser.
What does Enterprise cost?
Enterprise uses custom pricing; no amount is listed. Its plan includes SSO, custom installation, invoicing and volume discounts, priority support, and unlimited apps.
Facts from Hyperstone's own pages
- Analytics
- Its analysis dashboards update as player events arrive and include Engagement, Monetization, and Business reports plus an AI Report. · hyperstone.ai, 3 Oct 2026
- API limits
- The S2S documentation warns that requests have strict rate limits and recommends batching metrics. · docs.hyperstone.ai, 15 Oct 2026
- Audience
- Hyperstone describes its audience as indie teams, mid-size studios, publishers, and enterprise game teams. · hyperstone.ai, 3 Oct 2026
- Company
- Hyperstone says it is built by Theoretical Studio, with Gleb Shishov, Mike Shimko, and Boris Shishov listed as co-founders. · hyperstone.ai, 15 Oct 2026
- Company location signal
- Gleb Shishov's LinkedIn profile lists Kazakhstan as his location. · kz.linkedin.com, 15 Oct 2026
- Company size
- Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page. · kz.linkedin.com, 15 Oct 2026
- Configuration rollout
- Winning configuration values can be delivered through the SDK without a store update. · hyperstone.ai, 3 Oct 2026
- Data collection
- The Unity SDK privacy page says it does not collect personally identifiable information, advertising identifiers, or device identifiers. · docs.hyperstone.ai, 3 Oct 2026
- Data export
- Optimization results and raw event data can be exported in CSV and JSON formats. · hyperstone.ai, 15 Oct 2026
- Data retention
- The maker says server-side SDK data is purged after 30 days of user inactivity and that it does not share collected data with third parties. · docs.hyperstone.ai, 3 Oct 2026
- Deep analysis
- Deep Analysis shows parameter correlations, per-parameter impact, trade-offs, statistical significance, and cross-correlation results. · hyperstone.ai, 15 Oct 2026
- Downgrade limit
- The pricing FAQ says switching an app from Free to Pay-as-you-Go is irreversible and it cannot be downgraded back to Free. · hyperstone.ai, 3 Oct 2026
- Game platforms
- The site lists Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browser among supported destinations. · hyperstone.ai, 3 Oct 2026
- Independent product claim
- A Hyperstone LinkedIn post claims the system tests more than 1,000 configurations across more than 100 parameters simultaneously. · linkedin.com, 15 Oct 2026
- Independent product update
- A later LinkedIn update describes an Optimization Editor that can test different gameplay modes, feature combinations, and parameter values in one optimization. · linkedin.com, 15 Oct 2026
- Independent store check
- The opened Google Play developer page is for Hyperstone Studios games such as Mighty Tornado!, not the Hyperstone.ai optimization product. · play.google.com, 15 Oct 2026
- Integrations
- The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools. · hyperstone.ai, 15 Oct 2026
- Limit: billing switch
- When an app exceeds the Free allowance, it automatically moves to pay-as-you-go and the pricing FAQ says it cannot be returned to Free. · hyperstone.ai, 15 Oct 2026
- Limit: SDK maturity
- The Unity SDK's Beta status means integrations may need updates when APIs and classes change. · docs.hyperstone.ai, 15 Oct 2026
- Metrics
- The service provides more than 30 ready-made metrics covering revenue, advertising, retention, sessions, engagement, and in-app purchases. · docs.hyperstone.ai, 15 Oct 2026
- News
- Hyperstone announced a Product Hunt launch on 8 August 2026 and invited community upvotes, comments, and reviews. · hyperstone.ai, 15 Oct 2026
- Optimization
- Its algorithms continuously explore parameter combinations and converge on configurations that improve a target metric. · hyperstone.ai, 15 Oct 2026
- Optimization method
- The documentation describes a stochastic multi-armed-bandit approach that serves configurations, collects measurements, and updates subsequent assignments. · docs.hyperstone.ai, 15 Oct 2026
- Partnership news
- Hyperstone announced a partnership with Vaiz on 25 July 2026 to combine game optimization with studio task collaboration. · hyperstone.ai, 15 Oct 2026
Where Hyperstone stands on Freedom251
- Game LiveOps Software#8 of 26
