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brainCloud vs Hyperstone

Both stand on game liveops software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

brainCloud

Free plan AndroidAPIiPhone+5

brainCloud bundles game-oriented backend services, with a free Development tier and paid Lite and Standard subscriptions. Review the Development user and account caps, the exclusion of live in-app purchases, and consumption-based API charges before choosing a plan.

Visit brainCloud

Hyperstone

Free plan AndroidAPIiPhone+5

Hyperstone pairs game configuration experiments with event-updated dashboards and SDK rollouts. Review the install threshold and irreversible plan switch before choosing the Free plan.

Visit Hyperstone

The facts

brainCloudHyperstone
Free planYesYes
Open sourceNoNot published
Runs onAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, WindowsAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, Windows
Lowest paid planDevelopment Plus: $5 a monthFree or on request
Plans published123
MakerNot publishedNot published
Websitegetbraincloud.comhyperstone.ai
On game liveops software#4 of 26#8 of 26

brainCloud: what it does well

  • Free Development plan available
  • Includes multiplayer, leaderboards, tournaments, and chat
  • Client libraries cover desktop, mobile, and web
  • Private managed instances can run in a customer's cloud
  • Supports Unity and Unreal platforms

What to know first

  • Development plan is limited to 100 daily active users
  • Development plan is limited to 1,000 accounts
  • Development plan excludes live in-app purchases
  • Extra API usage is charged by consumption

Hyperstone: what it does well

  • Tests up to 1,000 configuration combinations at once.
  • Configuration updates can arrive through the SDK without a store update.
  • Dashboards include Engagement, Monetization, Business, and AI reports.
  • Unity SDK and Server-to-Server integrations are listed.

What to know first

  • Free use is limited to 2,000 installs monthly per app.
  • Extra installs cost $0.001 each after automatic plan switching.
  • Free-to-pay-as-you-go switching cannot be undone.
  • The Unity SDK is in Beta; APIs may change.

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