Metaplay is a backend platform for building and operating live service games. Its server-authoritative C# game server works with a Unity client library and shared client-server logic. The LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also provides guild and social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Studios can host on managed Metaplay Cloud, their AWS infrastructure, another Kubernetes cluster, or on-premises. Metaplay supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, and says its SDK works with Unity 2020.3 LTS and later. A free plan includes the full SDK and local server for local development; paid plans start at €195/month. One deployment distinction is that managed Metaplay Cloud supports single-region deployments, while self-hosted infrastructure supports multi-region deployments. The company says it is based in Helsinki and was founded in 2019.
Who it is for
Metaplay is intended for game studios building server-authoritative games, from prototypes through global launches, including teams operating multiple titles. Its local free plan can suit developers exploring the SDK, while its hosting options address teams with different infrastructure needs.
What is good
- Free plan includes the full SDK and a local server.
- LiveOps tools include segmentation, A/B testing, and events.
- Supports several hosting approaches, including on-premises.
- Unity game support spans mobile, desktop, and WebGL.
- Includes social features, leaderboards, leagues, and matchmaking.
What to know first
- Synchronous matchmaking is still in active development.
- Managed Metaplay Cloud supports single-region deployments.
- Paid plans start at €195/month.
Verdict
Metaplay combines a server-authoritative game backend with LiveOps and social features, and offers both local development and several hosting choices. Teams needing multi-region deployments should note that this is supported on self-hosted infrastructure rather than managed Metaplay Cloud.
Metaplay plans and pricing
All plansCompared on game leaderboard software
- Free plan
- Yes
- Multiplayer networking
- Yes
- Player accounts
- Yes
- Matchmaking
- Yes
- Cloud data
- Yes
- Live-ops tools
- Yes
- Deployment model
- hybrid






