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GameAnalytics

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What GameAnalytics is

GameAnalytics is a data and insights platform for game developers analyzing players, gameplay, and performance. AnalyticsIQ provides dashboards, event tracking, funnels, cohorts, retention analysis, and real-time reporting. SegmentIQ includes A/B testing, remote configurations, and player segmentation. PipelineIQ supports BigQuery warehousing, raw data export, metrics and organization APIs, and an MCP server. MarketIQ provides store intelligence, advertising and creative insights, app comparisons, and download and revenue data. Listed integrations include game engines, mobile platforms, BigQuery, AWS, analytics and advertising services, and AI tools. GameAnalytics states that it is SOC 2 Type II compliant and ISO 27001 certified, and says it does not use player data to create advertising profiles or sell personal data to third parties. The free plan has no MAU limits and includes reporting features and a limited number of AI Agent messages. The pricing note lists paid access from $29/mo (annual), while AnalyticsIQ is listed at $49 a month and PipelineIQ and MarketIQ at $499 a month each. A 14-day trial is listed.

Who it suits

GameAnalytics suits game studios, from indie teams to larger studios and publishers, seeking player analytics or tools for live operations, data access, and market research.

What it does well

  • Free plan has no MAU limits.
  • AnalyticsIQ includes funnels, cohorts, retention, and real-time reporting.
  • PipelineIQ supports BigQuery warehousing and raw data export.
  • Company says it does not sell personal data to third parties.

What to know first

  • PipelineIQ and MarketIQ are each listed at $499 a month.
  • SegmentIQ has no listed price.
  • Dedicated Slack support is listed for contracts over $4K per month.

Limits

The free plan includes 3 AI Agent messages per user per day and 6 per organization per day. AnalyticsIQ has a 14-day free trial; PipelineIQ’s BigQuery usage is priced at $6.25 per TiB, and its plan is listed from $499/mo with a quote required.

Plans

PlanBilled and limitsPrice
FreeNo MAU limits · predefined and custom dashboards · events, funnels, cohorts, retention and real-time reporting · 3 AI Agent messages per user per day and 6 per organization per dayFree
AnalyticsIQ FreeNo MAU cap · no credit card required · dashboards · LiveOps · AI AgentFree
MarketIQ Creative Data API$12,000 per year · Creative assets · ad performance$12,000 a year
MarketIQ Both API$16,000 per year · Full market and creative coverage$16,000 a year
AnalyticsIQBilled monthly · Granular player analysis · deeper insights · portfolio visibility · 14-day free trial$49 a month
PipelineIQFrom $499/mo · quote required · Data pipelines · exports · MCP Server · API access$499 a month
MarketIQBilled monthly · includes 10 seats · Ad Insights · competitor creative search · ad-performance tracking$499 a month
MarketIQ Download Data API$6,000 per year · Ad spend · installs · download metrics$6,000 a year

The first 8 of 9 plans, as gameanalytics.com lists them, read 29 Sept 2026. The maker's own page has the final word. Every plan

Getting started

  1. Visit the GameAnalytics website.
  2. Start with the free plan or select a paid offering.
  3. Use the listed platform or integration relevant to your game or data workflow.
  4. Start the 14-day trial for AnalyticsIQ if evaluating its advanced analytics features.
  5. Contact GameAnalytics for a SegmentIQ quote or for PipelineIQ pricing details.

Overview

GameAnalytics is a game-focused platform for understanding player behavior and managing the data and operations around a game. It is best suited to studios that want analytics alongside live-ops, data-pipeline, or market-intelligence tools; its strongest starting point is a free analytics plan with no MAU limit.

Key features

Player analytics

AnalyticsIQ combines dashboards, event tracking, funnels, cohorts, retention analysis, and real-time reporting. The free plan includes these core reporting tools, so teams can assess player activity without an MAU ceiling. That makes it a compelling entry point for studios that need broad analytics coverage before committing to a paid tier. GameAnalytics also lists revenue tracking, session replay, and crash insights as capabilities.

Live operations

SegmentIQ brings together player-level insights, segmentation, event analysis, funnels, retention, and path analysis, with A/B testing and remote configurations for live operations. This breadth suits teams iterating on an active game, but SegmentIQ is quote-based, so its cost needs to be established before it can be compared with the free analytics tier.

Data pipelines and market research

PipelineIQ supports raw data export, BigQuery warehousing, metrics and organization APIs, and an MCP server. It is the relevant add-on for teams that need game data flowing into their own analysis environment; BigQuery usage is priced separately at $6.25 per TiB. MarketIQ is aimed at teams making store, advertising, creative, or competitive decisions, with store intelligence, app comparisons, and download and revenue data.

Integrations, security, and support

Integrations span game engines and platforms including Unity, Unreal, Roblox, iOS, Android, and JavaScript, as well as BigQuery, AWS, Adjust, AppsFlyer, and AdMob. AI-tool integrations include ChatGPT, Claude, Cursor, Gemini, and Codex. GameAnalytics states that it is SOC 2 Type II compliant and ISO 27001 certified, and describes penetration testing, intrusion detection, and infrastructure monitoring. It says it does not use player data to build advertising profiles or sell personal data. Support includes documentation and email; premium onboarding and a dedicated Slack channel are also offered, with the Slack channel reserved for contracts over $4K per month.

Pricing

The Free plan costs nothing and has no MAU limit. It includes predefined and custom dashboards, events, funnels, cohorts, retention, and real-time reporting, plus 3 AI Agent messages per user per day and 6 per organization per day. Those AI message allowances are the clearest stated cap on an otherwise broad free analytics offer.

AnalyticsIQ is $49 a month, billed monthly, and adds advanced analytics features; it has a 14-day free trial. The trial gives teams a short window to assess the paid analytics tier, while the free plan remains the better fit for teams whose core reporting needs are already met.

PipelineIQ starts at $499/mo and requires contacting GameAnalytics for a quote. It includes custom event fields, BigQuery data warehousing, raw data export, and metrics and organization APIs; BigQuery usage costs $6.25 per TiB. MarketIQ is $499 a month, billed monthly, and includes 10 seats for store intelligence, ad and creative insights, app comparisons, and download and revenue data. SegmentIQ has custom pricing and is purchased by contacting the company; it covers user-level insights, segments, event analysis, funnels, retention, and path analysis.

The overall pricing note says paid plans start at $29/mo (annual) and advertises a 14-day trial, while the named product prices include a $49 monthly AnalyticsIQ tier and offerings at $499 per month or custom pricing. These prices are not interchangeable: compare the specific product and billing term that matches the work your team needs. The free plan has no MAU cap, but its AI Agent messages are limited; MarketIQ specifies 10 seats, while no seat allowance is stated for the other plans.

Platforms

GameAnalytics lists Android, iOS, Linux, macOS, web, Windows, and API coverage. This cross-platform range is useful to studios shipping across mobile, desktop, and web, rather than teams seeking a single-platform analytics tool.

Who it's for

GameAnalytics is a strong fit for indie developers and larger studios that want game-specific player reporting, especially when a no-MAU-limit free plan can cover initial analytics needs. Studios that need BigQuery exports, live-ops tooling, or market intelligence can add focused offerings, but should weigh the separate, substantially higher or custom pricing. Teams that only need basic reporting may not need the breadth of the paid product lineup.

Pros and cons

  • Pros: The free plan includes funnels, cohorts, retention, and real-time reporting with no MAU limit, giving teams room to analyze player activity without an audience cap.
  • Pros: Separate products cover live operations, raw data access, and market research, allowing studios to match tools to distinct needs.
  • Pros: Broad engine, platform, analytics, and AI-tool integrations support varied game-development workflows.
  • Cons: The named paid plans range from $49 a month to $499 a month, with PipelineIQ usage charges and custom-priced SegmentIQ adding cost complexity.
  • Cons: The free plan limits AI Agent messages to 3 per user per day and 6 per organization per day.
  • Cons: The $29/mo annual starting-price note does not match the named AnalyticsIQ price of $49 a month, so buyers should confirm the applicable plan and term before budgeting.

Alternatives

For a broader comparison, browse Mobile App Analytics Software, Game Analytics Software, Product Analytics Tools, Game LiveOps Software, and Game Crash Reporting Software.

Choose PostHog if open-source software licensed under MIT is a priority; it also has a free plan and broader listed platform coverage, including self-hosting, but no free trial. Zoho Apptics is worth considering when its free forever plan's stated allowances—one project, five applications per project, 5K errors per month, and 25K engagements per month—fit the workload. devtodev is a more bounded free alternative, with up to 25k MAU, 30 custom events, five team members, and raw data stored for up to three months.

Firebase Cloud Messaging is a no-cost option for teams comparing free messaging tools. Fullstory may suit teams whose stated free-plan allowances—30,000 sessions, 10 user seats, 5,000 server-side events, and one year of session replay and product analytics retention—match their needs. HUAWEI Analytics Kit offers free data analysis with more than 30 automatically collected events and 500 custom events.

Kochava is an alternative for teams considering a $500 a month Foundation plan with 33K conversions per month. Pendo Analytics is another freemium option; its free plan includes 500 monthly active users, product analytics, in-app guides, and unlimited web and mobile app keys.

Verdict

GameAnalytics is a strong choice for studios that want game-specific analytics first and the option to add live operations, data exports, or market research as their needs grow. The no-MAU-limit free plan is its clearest advantage. Look elsewhere if the separate paid products, custom quotes, and usage charges make the cost structure a poor fit for your team.

Verdict

GameAnalytics covers player analysis, live operations, data pipelines, and market research in distinct product areas. Its free plan has no MAU limit, while plan features and listed prices vary by offering.

Questions

Is GameAnalytics free?

Yes. Its Free plan costs nothing and has no MAU limits. It includes predefined and custom dashboards, analytics features, and limited AI Agent messages.

What do paid plans cost?

AnalyticsIQ is listed at $49 a month. PipelineIQ and MarketIQ are each listed at $499 a month; SegmentIQ requires a quote. The pricing note also says paid access starts from $29/mo (annual).

Is there a free trial?

Yes. A 14-day free trial is listed for AnalyticsIQ.

Which platforms and integrations are listed?

Platforms include Android, API, iOS, Linux, macOS, web, and Windows. Integrations include Unity, Unreal, Roblox, BigQuery, AWS, Adjust, AppsFlyer, AdMob, and several AI tools.

What security and privacy statements does GameAnalytics make?

The company states it is SOC 2 Type II compliant and ISO 27001 certified. It says it does not use player data to create advertising profiles or sell personal data to third parties.

What support options are available?

Listed options include documentation, email support, premium onboarding, and a dedicated Slack channel for contracts over $4K per month.

Facts from GameAnalytics's own pages

Analytics
AnalyticsIQ offers dashboards, event tracking, funnels, cohorts, retention analysis and real-time reporting. · gameanalytics.com, 29 Sept 2026
AnalyticsIQ
AnalyticsIQ provides dashboards, query tools, funnels, cohorts, engagement analysis, real-time monitoring, technical-health metrics and scheduled reports. · docs.gameanalytics.com, 15 Oct 2026
Audience
GameAnalytics describes its platform as serving game studios from indie teams to larger studios and publishers. · gameanalytics.com, 29 Sept 2026
Collection API
The collection API accepts HTTPS JSON events at api.gameanalytics.com, has a sandbox endpoint and recommends gzip compression. · docs.gameanalytics.com, 15 Oct 2026
Collection limit
The collection API limits each POST payload to 1 MB. · docs.gameanalytics.com, 15 Oct 2026
Company founding
LinkedIn and the company history identify 2011 as the founding year; the company history names Morten Wulff as founder. · gameanalytics.com, 15 Oct 2026
Company size
LinkedIn lists GameAnalytics as a privately held company with 11–50 employees headquartered in London. · uk.linkedin.com, 15 Oct 2026
C++ requirements
Building the C++ SDK requires Python 3.6+, CMake 3.20+, Xcode 15+ on Mac or Visual Studio 2019+ on Windows. · docs.gameanalytics.com, 15 Oct 2026
Current status
The official status page showed all listed GameAnalytics components operational on October 15, 2026, with no incidents reported for October 9–15. · status.gameanalytics.com, 15 Oct 2026
Data access
PipelineIQ supports BigQuery data warehousing, raw data export, metrics and organization APIs, and an MCP server. · gameanalytics.com, 29 Sept 2026
Documentation
Documentation covers setup, organizations, products, SDKs, integrations, event types, metrics, filtering, billing, user management and service-level topics. · docs.gameanalytics.com, 15 Oct 2026
Founded
The company says it was founded in 2011 by Morten Wulff. · gameanalytics.com, 29 Sept 2026
Funding
The company history states it raised $2.5 million in seed funding in 2012 and a further $5.5 million in 2014. · gameanalytics.com, 15 Oct 2026
Funnels
Funnels measure multi-step progression, onboarding, purchases and ad flows, and can export results to CSV. · docs.gameanalytics.com, 15 Oct 2026
Headquarters
London, United Kingdom · gameanalytics.com, 23 Sept 2026
Integrations
Listed integrations include Unity, Unreal, Roblox, iOS, Android, JavaScript, BigQuery, AWS, Adjust, AppsFlyer, AdMob, ChatGPT, Claude, Cursor, Gemini and Codex. · gameanalytics.com, 29 Sept 2026
Limit: data sending
A Reddit user reported problems sending data from a Godot integration and said begin-game and custom events were not sending. · reddit.com, 15 Oct 2026
Limit: privacy concern
A Reddit commenter said the Godot trial attached a stable client identifier and reported country, raising privacy concerns for some users. · reddit.com, 15 Oct 2026
Live operations
SegmentIQ includes A/B testing, remote configs and player segmentation tools. · gameanalytics.com, 29 Sept 2026
MarketIQ
MarketIQ includes a creative library, competitor-ad analysis, app-performance and store-ranking data, SDK intelligence and API access. · docs.gameanalytics.com, 15 Oct 2026
Market research
MarketIQ provides store intelligence, advertising and creative insights, app comparisons, and download and revenue data. · gameanalytics.com, 29 Sept 2026
Metrics API
Metrics API returns aggregated KPI data for internal dashboards, automated reporting, health monitoring and anomaly alerts. · docs.gameanalytics.com, 15 Oct 2026
Monetization analytics
The platform analyzes in-app purchases, advertising and webshops with metrics including ARPPU, conversion rates and item-level revenue. · docs.gameanalytics.com, 15 Oct 2026
Notable news: MCP documentation
A June 18, 2026 update announced an MCP Documentation Server for connecting GameAnalytics documentation to AI tools. · gameanalytics.com, 15 Oct 2026

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