GameBench provides tools for measuring, analyzing, and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, select a game, measure performance, and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without developer code changes. Measurements include frame rate, CPU, GPU, memory, power, battery, network use, screenshots, and thermal-throttling data. The web dashboard stores and displays test sessions, trends, apps, devices, and collections for comparison. An API supports token creation, session searches, session details, and time-series metrics. Jira integration lets teams raise engineering tickets from the dashboard with links to sessions. Dashboard identity options include SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can host a private dashboard on their own infrastructure, including Kubernetes or custom containers. A 28-day trial is listed, with pricing on request. The native SDK supports Android 5.0+, 64-bit iOS 10.0+, and tvOS 10.0+, and supports hardware platforms only.
Who it is for
GameBench targets game publishers, network operators, and technology providers that need to measure game performance across devices. Its dashboard, API, and private hosting options also suit teams managing recurring performance sessions.
What is good
- Measures frame rate, CPU, GPU, memory, power, and network use.
- Injector adds instrumentation without developer code changes.
- Dashboard compares sessions, trends, apps, devices, and collections.
- Enterprise customers can host a private dashboard.
What to know first
- Pricing is on request.
- Native SDK supports hardware platforms only.
- SDK requires Android 5.0+, 64-bit iOS 10.0+, or tvOS 10.0+.
Freedom251 review
GameBench: the full review
GameBench combines device-level performance measurements with dashboard comparisons, API access, and Jira ticketing. Confirm that its SDK platform requirements fit your target hardware, and request pricing for the paid service.
GameBench is a performance measurement and analysis toolkit for mobile games, aimed at publishers and engineering teams tracking behavior across devices. Its strength is the path from device testing to comparable dashboard data and engineering tickets; teams should check the SDK’s platform limits and request pricing before committing.
Overview
GameBench Pro connects Android or iOS devices, runs a selected game, measures performance and uploads results to a dashboard. That makes it better suited to recurring performance work than to someone who wants only a single benchmark score. The product also offers a separate FPS Monitor plan with a real-time overlay and session recording.
Founded in 2012 and headquartered in Bristol, UK, GameBench targets game publishers, network operators and technology providers. Its services combine measurement, analysis and optimization tools rather than focusing on game analytics such as player behavior.
Key features
Measurement and instrumentation
GameBench tracks frame rate, CPU and GPU use, memory, power, battery, network usage, screenshots and thermal throttling. The range can help teams investigate performance constraints beyond frame rate, though it is more instrumentation than a one-off benchmark needs. GameBench Injector adds instrumentation to APK or IPA builds without code changes by developers, useful when a team needs measurements from existing builds.
Comparisons and workflow
The Web Dashboard stores and visualizes test sessions, trends, apps, devices and collections, making results easier to compare across runs. Its API can create tokens, search sessions, retrieve session details and access time-series metrics, which suits teams incorporating results into their own workflows. Jira integration lets users raise engineering tickets from the dashboard with links to sessions, connecting findings to follow-up work.
The dashboard supports SSO and LDAP users, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure, including Kubernetes or custom containers. GameBench says its SDK does not collect user or personal data.
Pricing
GameBench is a paid service with pricing on request and a 28-day trial. The GameBench Pro trial costs 0.00 USD per free and includes 30 minutes of Pro testing, unlimited sessions and SDK sessions for 28 days, full API access, and all metrics and analytics. The 30-minute testing allowance is the key constraint despite the broad trial access.
GameBench FPS Monitor costs 0.00 USD per free and includes a real-time FPS overlay, normal and big jank detection, session recording, performance charts and battery temperature monitoring. It is the fit for individual monitoring needs, while the Pro trial is more relevant to teams assessing the broader measurement and analysis workflow. Ongoing paid-service pricing is custom pricing.
Platforms
The SDK supports Android 5.0+, iOS 10.0+ 64-bit and tvOS 10.0+, and supports hardware platforms only. That limitation matters for teams targeting other environments or needing software-based platform testing. The service also spans API, Linux, macOS, web, Windows and self-hosted options; the desktop app has Windows and OS X installers. Enterprise deployment support is available through [email protected].
Who it's for
GameBench is a strong fit for game teams that need repeatable mobile performance measurements, session comparisons and a route from findings to Jira work. API access and private dashboard deployment also suit organizations integrating metrics into engineering processes or keeping the dashboard on their own infrastructure. It is less compelling for buyers who need only a quick benchmark result or whose target SDK environment is outside the supported hardware platforms.
Pros and cons
- Pro: Broad metrics cover frame rate, resource use, power, network activity and thermal throttling, helping teams investigate several causes of poor performance.
- Pro: Dashboard comparisons, API access and Jira ticketing connect test results with analysis and engineering follow-up.
- Pro: Injector can instrument APK or IPA builds without developer code changes.
- Con: The SDK’s supported OS versions and hardware-only requirement may exclude some target setups.
- Con: Pro testing during the free trial is capped at 30 minutes, and ongoing service pricing requires a request.
Alternatives
For a broader category browse, see Game Benchmark Software, Game Analytics Software, Game Profiling Software and Game Testing Software.
- 3DMark is a better fit for buyers seeking free mobile benchmark apps or a Windows and macOS option priced at 34.99 USD per on.
- Basemark GPU suits home or private-use benchmarking; its free tier submits test data to Powerboard, requires internet and provides a single score without breakdown analysis.
- PerfDog is another freemium option, with its free version limited to non-profit organizations.
- UNIGINE Heaven Benchmark is an alternative for Linux, macOS or Windows users; its Advanced plan costs 14.95 USD per month for 1 seat.
- glmark2 is a free alternative for Android, Linux or Windows.
- NVIDIA ShadowPlay is a free Windows option requiring Windows 10 or 11, a GeForce 551.52 driver or later, and a supported GPU.
- UNIGINE Superposition Benchmark is a Linux or Windows alternative; its Advanced plan costs 19.95 USD per month for 1 seat.
- WhatFPS Benchmark offers free Windows 10/11 benchmarking without an account, including a public leaderboard.
Verdict
Choose GameBench if your team needs detailed mobile game performance measurements tied to comparable sessions, API workflows and Jira follow-up. Its breadth is the main reason to choose it; the SDK’s platform constraints, 30-minute Pro trial allowance and custom ongoing pricing are reasons to look elsewhere if your needs are narrower or your target hardware falls outside its support.
GameBench plans and pricing
All plansCompared on game analytics software
- Free plan
- No




