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GameBench

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What GameBench is

GameBench provides tools for measuring, analyzing, and optimizing game performance. With GameBench Pro, users connect an Android or iOS device, select a game, measure performance, and upload results to a dashboard. GameBench Injector adds instrumentation to APK or IPA builds without developer code changes. Measurements include frame rate, CPU, GPU, memory, power, battery, network use, screenshots, and thermal-throttling data. The web dashboard stores and displays test sessions, trends, apps, devices, and collections for comparison. An API supports token creation, session searches, session details, and time-series metrics. Jira integration lets teams raise engineering tickets from the dashboard with links to sessions. Dashboard identity options include SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can host a private dashboard on their own infrastructure, including Kubernetes or custom containers. A 28-day trial is listed, with pricing on request. The native SDK supports Android 5.0+, 64-bit iOS 10.0+, and tvOS 10.0+, and supports hardware platforms only.

Who it suits

GameBench targets game publishers, network operators, and technology providers that need to measure game performance across devices. Its dashboard, API, and private hosting options also suit teams managing recurring performance sessions.

What it does well

  • Measures frame rate, CPU, GPU, memory, power, and network use.
  • Injector adds instrumentation without developer code changes.
  • Dashboard compares sessions, trends, apps, devices, and collections.
  • Enterprise customers can host a private dashboard.

What to know first

  • Pricing is on request.
  • Native SDK supports hardware platforms only.
  • SDK requires Android 5.0+, 64-bit iOS 10.0+, or tvOS 10.0+.

Limits

The GameBench Pro trial includes 30 minutes of Pro testing, with unlimited sessions and SDK sessions for 28 days, full API access, and all metrics and analytics. The native SDK supports hardware platforms only.

Plans

PlanBilled and limitsPrice
GameBench Pro trial30 minutes of Pro testing · unlimited sessions for 28 days · unlimited SDK sessions for 28 days · full API access · all metrics and analyticsFree
GameBench FPS MonitorReal-time FPS overlay · normal and big jank detection · session recording · performance charts · battery temperature monitoringFree
Enterprise licenseContact GameBench for pricing · Required for self-hosted Web DashboardOn request

As gamebench.net lists them, read 1 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the GameBench website.
  2. Choose the 28-day trial or ask about pricing.
  3. Connect an Android or iOS device through GameBench Pro and select a game.
  4. Measure performance and upload the results to the dashboard.
  5. Use the dashboard to compare sessions, or access results through the API.

GameBench is a performance measurement and analysis toolkit for mobile games, aimed at publishers and engineering teams tracking behavior across devices. Its strength is the path from device testing to comparable dashboard data and engineering tickets; teams should check the SDK’s platform limits and request pricing before committing.

Overview

GameBench Pro connects Android or iOS devices, runs a selected game, measures performance and uploads results to a dashboard. That makes it better suited to recurring performance work than to someone who wants only a single benchmark score. The product also offers a separate FPS Monitor plan with a real-time overlay and session recording.

Founded in 2012 and headquartered in Bristol, UK, GameBench targets game publishers, network operators and technology providers. Its services combine measurement, analysis and optimization tools rather than focusing on game analytics such as player behavior.

Key features

Measurement and instrumentation

GameBench tracks frame rate, CPU and GPU use, memory, power, battery, network usage, screenshots and thermal throttling. The range can help teams investigate performance constraints beyond frame rate, though it is more instrumentation than a one-off benchmark needs. GameBench Injector adds instrumentation to APK or IPA builds without code changes by developers, useful when a team needs measurements from existing builds.

Comparisons and workflow

The Web Dashboard stores and visualizes test sessions, trends, apps, devices and collections, making results easier to compare across runs. Its API can create tokens, search sessions, retrieve session details and access time-series metrics, which suits teams incorporating results into their own workflows. Jira integration lets users raise engineering tickets from the dashboard with links to sessions, connecting findings to follow-up work.

The dashboard supports SSO and LDAP users, and companies can require multi-factor authentication. Enterprise customers can run a private dashboard on their own infrastructure, including Kubernetes or custom containers. GameBench says its SDK does not collect user or personal data.

Pricing

GameBench is a paid service with pricing on request and a 28-day trial. The GameBench Pro trial costs nothing and includes 30 minutes of Pro testing, unlimited sessions and SDK sessions for 28 days, full API access, and all metrics and analytics. The 30-minute testing allowance is the key constraint despite the broad trial access.

GameBench FPS Monitor costs nothing and includes a real-time FPS overlay, normal and big jank detection, session recording, performance charts and battery temperature monitoring. It is the fit for individual monitoring needs, while the Pro trial is more relevant to teams assessing the broader measurement and analysis workflow. Ongoing paid-service pricing is custom pricing.

Platforms

The SDK supports Android 5.0+, iOS 10.0+ 64-bit and tvOS 10.0+, and supports hardware platforms only. That limitation matters for teams targeting other environments or needing software-based platform testing. The service also spans API, Linux, macOS, web, Windows and self-hosted options; the desktop app has Windows and OS X installers. Enterprise deployment support is available through [email protected].

Who it's for

GameBench is a strong fit for game teams that need repeatable mobile performance measurements, session comparisons and a route from findings to Jira work. API access and private dashboard deployment also suit organizations integrating metrics into engineering processes or keeping the dashboard on their own infrastructure. It is less compelling for buyers who need only a quick benchmark result or whose target SDK environment is outside the supported hardware platforms.

Pros and cons

  • Pro: Broad metrics cover frame rate, resource use, power, network activity and thermal throttling, helping teams investigate several causes of poor performance.
  • Pro: Dashboard comparisons, API access and Jira ticketing connect test results with analysis and engineering follow-up.
  • Pro: Injector can instrument APK or IPA builds without developer code changes.
  • Con: The SDK’s supported OS versions and hardware-only requirement may exclude some target setups.
  • Con: Pro testing during the free trial is capped at 30 minutes, and ongoing service pricing requires a request.

Alternatives

For a broader category browse, see Game Benchmark Software, Game Analytics Software, Game Profiling Software and Game Testing Software.

  • 3DMark is a better fit for buyers seeking free mobile benchmark apps or a Windows and macOS option priced at $34.99 per on.
  • Basemark GPU suits home or private-use benchmarking; its free tier submits test data to Powerboard, requires internet and provides a single score without breakdown analysis.
  • PerfDog is another freemium option, with its free version limited to non-profit organizations.
  • UNIGINE Heaven Benchmark is an alternative for Linux, macOS or Windows users; its Advanced plan costs $14.95 a month for 1 seat.
  • glmark2 is a free alternative for Android, Linux or Windows.
  • NVIDIA ShadowPlay is a free Windows option requiring Windows 10 or 11, a GeForce 551.52 driver or later, and a supported GPU.
  • UNIGINE Superposition Benchmark is a Linux or Windows alternative; its Advanced plan costs $19.95 a month for 1 seat.
  • WhatFPS Benchmark offers free Windows 10/11 benchmarking without an account, including a public leaderboard.

Verdict

Choose GameBench if your team needs detailed mobile game performance measurements tied to comparable sessions, API workflows and Jira follow-up. Its breadth is the main reason to choose it; the SDK’s platform constraints, 30-minute Pro trial allowance and custom ongoing pricing are reasons to look elsewhere if your needs are narrower or your target hardware falls outside its support.

Verdict

GameBench combines device-level performance measurements with dashboard comparisons, API access, and Jira ticketing. Confirm that its SDK platform requirements fit your target hardware, and request pricing for the paid service.

Questions

What does GameBench cost?

Pricing is available on request. The listed GameBench Pro trial costs nothing.

Is there a free plan or trial?

Yes. The listing includes a free plan and a 28-day trial. The GameBench Pro trial includes 30 minutes of Pro testing.

Which platforms does GameBench support?

Listed platforms are Android, API, iOS, Linux, macOS, self-hosted, web, and Windows. The desktop app has installers for Windows and OS X.

What does the native SDK support?

It supports Android 5.0+, 64-bit iOS 10.0+, and tvOS 10.0+, on hardware platforms only.

Can GameBench be self-hosted?

Enterprise customers can run a private Web Dashboard instance on their own infrastructure, including Kubernetes or custom containers.

Who makes GameBench?

GameBench was founded in 2012 and is headquartered in Bristol, UK.

Facts from GameBench's own pages

Android app privacy
Google Play states that the FPS Monitor app collects no data and shares no data with third parties. · play.google.com, 14 Oct 2026
Android app requirements
The FPS Monitor app requires Android 11 or later, enabled Developer Options and Wireless Debugging. · play.google.com, 14 Oct 2026
Android app usage limit
The FPS Monitor app currently permits up to 20 minutes of use per day. · play.google.com, 14 Oct 2026
Android FPS Monitor app
The Android FPS Monitor displays floating FPS, jank-count and battery-temperature overlays, saves sessions and provides charts. · play.google.com, 14 Oct 2026
API
The public API supports session search and session-specific metrics including GPU, janks, markers, memory, network, notes, power and frametimes. · docs.gamebench.net, 14 Oct 2026
API authentication
The documented API uses JWT authentication and API tokens. · docs.gamebench.net, 14 Oct 2026
Audience
GameBench services target game publishers, network operators, and technology providers. · gamebench.net, 1 Oct 2026
CI/CD automation
The Performance Injector has a command-line mode for automated testing and CI/CD pipelines. · docs.gamebench.net, 14 Oct 2026
Company legal entity
GameBench Limited is an active UK private limited company, number 08187280, incorporated on 22 August 2012. · find-and-update.company-information.service.gov.uk, 14 Oct 2026
Company profile
LinkedIn lists GameBench as privately held, headquartered in Bristol, founded in 2013 and employing 11–50 people. · linkedin.com, 14 Oct 2026
Core metrics
The platform captures FPS, CPU, GPU, battery or power, memory and network performance data. · linkedin.com, 14 Oct 2026
Dashboard
The Web Dashboard stores, visualizes and compares sessions, trends, applications, devices, collections and reports. · docs.gamebench.net, 14 Oct 2026
Dashboard metrics
Session details include FPS, power, CPU, GPU, memory, network and marker panes. · docs.gamebench.net, 14 Oct 2026
Data collection
GameBench says its SDK does not collect user or personal data. · docs.gamebench.net, 1 Oct 2026
Desktop platforms
The GameBench desktop app has installers for Windows and OS X. · docs.gamebench.net, 1 Oct 2026
Desktop requirements
The newer StudioPro Windows app requires Windows 10 or later, an NVIDIA GTX 1660 Super or later, a quad-core Intel Core i5 or later and at least 16 GB RAM. · docs.gamebench.net, 14 Oct 2026
Founded
2012 · gamebench.net, 28 Sept 2026
Funding
Preqin reports a £300,000 seed round in October 2014 from individual investors. · preqin.com, 14 Oct 2026
Headquarters
Bristol, UK · gamebench.net, 28 Sept 2026
Identity
The dashboard supports SSO and LDAP users, and companies can require multi-factor authentication. · docs.gamebench.net, 1 Oct 2026
Injector
GameBench Injector adds performance instrumentation to APK or IPA builds without developer code changes. · gamebench.net, 1 Oct 2026
Integrations
The dashboard documentation includes Jira integration and SSO configuration areas. · docs.gamebench.net, 14 Oct 2026
iOS profiling requirement
Profiling iOS 17 from GameBench Pro Desktop requires macOS 13 or later and the latest Xcode. · docs.gamebench.net, 14 Oct 2026
Jira integration
GameBench provides Jira integration for raising engineering tickets directly from the web dashboard with links to sessions. · gamebench.net, 1 Oct 2026

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