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Crux

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What Crux is

Crux provides backend services for multiplayer games, including player authentication, persistent data, leaderboards, live configuration, game economies, server registry, and matchmaking. Authentication supports passwords, guest sessions, Google, GitHub, and Discord OAuth, as well as Roblox verification. Developers can store player- or project-scoped JSON documents and configure ranked or seasonal leaderboards. Economy tools handle currencies, virtual items, and inventories with atomic, server-authoritative updates. Matchmaking queues players by mode and region and assigns them to live servers. The maker lists Unity, Roblox, Godot, and custom game servers as integrations, with client SDKs for JavaScript, Godot, Unity, and Roblox. The hosted API is documented with OpenAPI; SDKs are MIT-licensed, while the managed backend is proprietary. The free Dev plan is available, and Launch costs $10 a month. Crux Runtime is a capacity-gated closed alpha for Godot 4 Linux dedicated-server exports. Its maker says Crux is best suited to dedicated-server multiplayer survival or co-op games, including indie and mid-size studios, and less suited to offline single-player games.

Who it suits

Crux is aimed at indie and mid-size developers making dedicated-server multiplayer survival or co-op games. Its authentication, matchmaking, economy, and data services are less suited to offline single-player games.

What it does well

  • Supports Unity, Roblox, Godot, and custom game servers.
  • Free Dev plan includes all BaaS features.
  • Ranked and seasonal leaderboards have configurable rules.
  • Economy updates are atomic and server-authoritative.
  • Client SDKs are MIT-licensed.

What to know first

  • Runtime evaluation is limited to three lifetime hours for admitted Dev projects.
  • Runtime is a capacity-gated closed alpha.
  • Self-hosting is not a shipping feature.
  • Managed backend is proprietary.

Limits

Dev includes 10,000 MAU per month, 2 million API calls, a 10 req/s peak, three active servers, and two environments per project. For admitted projects, Runtime evaluation is limited to three lifetime hours, one concurrent session, and a one-hour session cap. Launch starts at $10 a month and includes one project, four environments, and 50 GB of player documents.

Plans

PlanBilled and limitsPrice
Dev$0 forever · 10,000 MAU/month · 2M API calls · 10 req/s peak · 3 active servers · unlimited projects · 2 environments each · all BaaS features · Runtime evaluation: 3 lifetime hours when admitted · community support · no credit cardFree
Launch$10 / month · 25,000 MAU/month · 25M API calls · 100 req/s peak · 100 active servers · 4 environments · one project · 50 GB player documents · email support$10 a month
Scale$79 / month · 500,000 MAU/month · 500M API calls · 1,000 req/s peak · 2,000 active servers · 8 environments · one project · 1 TB player documents · priority email support$79 a month
CustomCommercial terms by agreement · Custom MAU and API limits · custom project and environment limits · custom storage and resource limits · support terms agreed with your teamOn request

As crux.supercraft.host lists them, read 4 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the Crux website.
  2. Choose the free Dev plan or a paid plan.
  3. Select a listed integration or use a published client SDK.
  4. Connect through the hosted API documented with OpenAPI.

Crux is a managed backend for multiplayer games that combines accounts, persistent data, progression systems and matchmaking. It is best suited to indie and mid-size teams building dedicated-server survival or co-op games. Its broad backend toolkit and free entry plan are appealing, but the Runtime is a constrained alpha rather than a shipping or self-hosted server option.

Overview

Crux brings together services that multiplayer developers might otherwise need to assemble separately: player authentication, JSON documents, leaderboards, virtual economies, server registration and matchmaking. That makes it a plausible foundation for games with persistent progression and live servers. The hosted backend is proprietary, however, so teams get the convenience of a managed service rather than control over the backend itself.

Authentication supports email and password, guest sessions, Google, GitHub and Discord OAuth, as well as Roblox verification. Data can be scoped to individual players or projects. Ranked and seasonal leaderboards have configurable rules and recurring resets, while economy operations update currencies, virtual items and inventories atomically under server authority. Matchmaking queues players by mode and region, then assigns them to live servers in the registry.

Key features

Progression and live operations

Documents, leaderboards, economy tools and remote configuration cover several needs of games built around ongoing progression. Live event tools are also included, which gives teams ways to manage changing game operations. Crux does not offer player segmentation or experimentation, so teams needing those capabilities will need another approach.

Runtime and integrations

The Runtime is a capacity-gated closed alpha for Godot 4 Linux dedicated-server exports, run as isolated processes in the EU. Even admitted Dev projects get only three lifetime evaluation hours, one concurrent session and a one-hour session cap. That is enough to assess the concept within those bounds, not to establish a production server setup; self-hosting is not a shipping feature.

The maker lists Unity, Roblox, Godot and custom game servers as integrations, with client SDKs for JavaScript, Godot, Unity and Roblox. The hosted API is documented with OpenAPI and the SDKs are MIT-licensed, but the managed backend remains proprietary. That split offers accessible client libraries without making the service itself open source.

Security, privacy and portability

Crux describes PostgreSQL row-level security, environment isolation and separate access modes for API keys, server tokens and player JWTs. The maker says it processes player data on the developer's behalf and does not sell personally identifying profile data to third parties. Stored players, documents, leaderboard entries, economy balances and config bundles can be read through the API; Crux also promises advance notice and an export window if it winds down.

Pricing

The Dev plan costs nothing, billed $0 forever, and requires no credit card. It includes 10,000 MAU/month, 2M API calls, 10 req/s peak, three active servers, unlimited projects, two environments each and all BaaS features, with community support. The Runtime evaluation is only three lifetime hours when admitted. Dev suits early evaluation or small projects that can stay within its quotas, but the limited request rate and server count constrain larger launches.

Launch costs $10 a month, billed $10 / month. It raises the allowances to 25,000 MAU/month, 25M API calls, 100 req/s peak and 100 active servers, and adds 50 GB of player documents, four environments, one project and email support. This is the practical step up for a single live project that has outgrown Dev; the one-project limit and storage cap matter as its footprint expands.

Scale costs $79 a month, billed $79 / month. It includes 500,000 MAU/month, 500M API calls, 1,000 req/s peak, 2,000 active servers, one project, eight environments, 1 TB of player documents and priority email support. It fits a substantially larger operation that needs more capacity and support, while still keeping projects to one.

Custom uses commercial terms by agreement, with custom MAU and API limits, project and environment limits, storage and resource limits, and agreed support terms. It is the route for teams whose needs exceed or do not fit the fixed plans.

Platforms

Crux lists Android, iOS, Linux, macOS, web and Windows alongside API access. Its named game-engine support covers Unity, Roblox and Godot 4. Runtime is narrower than this platform list: it is specifically for Godot 4 Linux dedicated-server exports.

Who it's for

Crux is strongest for indie and mid-size studios building multiplayer survival or co-op games that need persistent player state, economies, rankings and server matchmaking in one managed backend. It is a weaker fit for offline single-player games, and teams seeking production hosting through Crux Runtime or self-hosted control should look elsewhere.

Pros and cons

  • Pros: The backend combines authentication, data, leaderboards, economy and matchmaking, reducing the need to piece together these multiplayer services separately.
  • Pros: Dev includes all BaaS features, unlimited projects and no-credit-card access, making it possible to evaluate the core backend without an initial payment.
  • Pros: MIT-licensed SDKs, an OpenAPI-documented hosted API and API-readable data support integration and portability.
  • Cons: Runtime is a capacity-gated closed alpha with tight lifetime and session limits, and self-hosting is not a shipping feature.
  • Cons: Dev's 10 req/s peak and three active servers are restrictive for a growing live game; paid plans also limit users to one project.
  • Cons: Player segmentation and experimentation are absent, leaving teams that need either capability to source it elsewhere.

Alternatives

Consider BACKND if its free tier's stated allowance of up to 50 CCU and 1 GB/month traffic, along with core chat and translation, better matches your needs.

brainCloud is another freemium alternative with free development and support plans; compare its plan structure if those are a better fit for your project.

Choose Metaplay if local development is the priority: its free plan includes the full SDK and local server with no hard limits on local development.

GameAnalytics may be a better choice when analytics is the focus, with a free plan that has no MAU limits and includes dashboards, events, funnels, cohorts, retention and real-time reporting.

Consider Hyperstone if unlimited seats and all platform features are more important, accepting its free plan's cap of 2,000 installs/month.

Ondara Game Services is another freemium game-services option.

PlayFab may suit a project looking for a free-to-start plan that stays free before a title passes 100K players, with 10 titles in Development Mode and 1,000 lifetime players per title.

For a cloud option with a free building phase and usage fees as players arrive, compare AccelByte Gaming Services.

Browse Game LiveOps Software or Game Leaderboard Software for more options in those categories.

Verdict

Crux is a strong candidate for indie and mid-size multiplayer teams that want a broad managed backend for persistent progression and matchmaking, with a free plan for getting started and clear growth tiers. Its main limitation is that Runtime cannot yet serve as a flexible production or self-hosted server solution; teams whose core need is server hosting, offline play, analytics or experimentation should compare other options.

Verdict

Crux offers a broad set of multiplayer backend services, with a free Dev plan and paid Launch plan at $10 a month. Its Runtime remains limited, and the maker says offline single-player games are a poor fit.

Questions

Is there a free plan?

Yes. Dev is billed at $0 forever and requires no credit card.

How much do paid plans cost?

Launch costs $10 a month and Scale costs $79 a month. Custom uses commercial terms by agreement.

Which platforms does Crux support?

Its listed platforms are Android, API, iOS, Linux, macOS, web, and Windows.

Which game engines and integrations are listed?

The maker lists Unity, Roblox, Godot, and custom game servers as integrations. Game engines listed are Unity, Roblox, and Godot 4.

Is Crux open source?

The client SDKs are MIT-licensed, and the hosted API is documented with OpenAPI. The managed backend is proprietary.

What support comes with each plan?

Dev includes community support, Launch includes email support, and Scale includes priority email support.

Facts from Crux's own pages

API and SDK licensing
The hosted API is documented as OpenAPI, client SDKs are MIT-licensed, and the managed backend is proprietary. · crux.supercraft.host, 4 Oct 2026
Authentication
Player authentication supports email and password, guest sessions, Google, GitHub and Discord OAuth, and Roblox verification. · crux.supercraft.host, 4 Oct 2026
Data and leaderboards
Crux stores player-scoped and project-scoped JSON documents and offers ranked and seasonal leaderboards with configurable rules and recurring resets. · crux.supercraft.host, 4 Oct 2026
Data portability
The maker states that stored players, documents, leaderboard entries, economy balances, and config bundles are readable through the API and promises advance notice and an export window if Crux winds down. · crux.supercraft.host, 4 Oct 2026
Game economy
The economy feature supports currencies, virtual items, and inventories with atomic server-authoritative updates. · crux.supercraft.host, 4 Oct 2026
Integrations
The maker lists Unity, Roblox, Godot, and custom game servers as supported integrations, and publishes JavaScript, Godot, Unity, and Roblox client SDKs. · crux.supercraft.host, 4 Oct 2026
Intended users
Crux says it is best suited to dedicated-server and multiplayer survival or co-op games, including indie and mid-size studios, and less suited to offline single-player games. · crux.supercraft.host, 4 Oct 2026
Limits
Runtime evaluation for admitted Dev projects is limited to three lifetime hours, one concurrent session, and a one-hour session cap; self-hosting is not a shipping feature. · crux.supercraft.host, 4 Oct 2026
Matchmaking and registry
Matchmaking queues by game mode and region and assigns players to live servers from the dedicated server registry. · crux.supercraft.host, 4 Oct 2026
Privacy
The maker says player data is processed on the game developer's behalf, and states that it does not sell personally identifying profile data to third parties. · crux.supercraft.host, 4 Oct 2026
Product
Crux provides multiplayer game backend services including player authentication, persistent data, leaderboards, server registry, live config, economy, and matchmaking. · crux.supercraft.host, 4 Oct 2026
Runtime
Crux Runtime is a capacity-gated closed alpha that runs Godot 4 Linux dedicated-server exports as isolated EU processes. · crux.supercraft.host, 4 Oct 2026
Security
Crux describes PostgreSQL row-level security, environment isolation, and separate API key, server token, and player JWT access modes. · crux.supercraft.host, 4 Oct 2026
Support
Dev includes community support, Launch includes email support, and Scale includes priority email support. · crux.supercraft.host, 4 Oct 2026

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