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CheddaBoards

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What CheddaBoards is

CheddaBoards is a free, open-source gaming backend for leaderboards, achievements, player profiles shared across games, and authentication. Developers can connect through drop-in Godot and Unity SDKs or use a REST API from engines that can make HTTP requests; listed coverage includes Unreal, GameMaker, Construct, native mobile, web, and custom engines. Boards can reset daily, weekly, or monthly, and monthly or custom intervals can also be added. Submission checks include per-game score caps, play-session duration, streak limits, and server-side rules. These checks do not stop determined public API reverse-engineering or bots that imitate realistic play, so additional protections are recommended for ranked or prize-based PvP. Players can start anonymously and later link accounts with Google or Apple sign-in using a short code. Developers can remove scores or players from boards with a deletion log and track game events through API calls. The MIT-licensed backend and SDKs can be self-hosted on the Internet Computer. The free plan includes three games per account, unlimited players, and no per-player fees.

Who it suits

CheddaBoards suits indie developers, game-jam and prototype teams, student projects, and developers testing an MVP. It supports games built with listed SDKs or engines that can make HTTP requests.

What it does well

  • Free plan includes three games and unlimited players.
  • SDKs are available for Godot and Unity.
  • Boards support daily, weekly, and monthly resets.
  • Backend and SDKs are MIT-licensed.
  • Players can begin anonymously and link accounts later.

What to know first

  • Free plan is limited to three games per account.
  • Validation cannot stop determined API reverse-engineering or realistic bots.
  • Additional protections are recommended for ranked or prize-based PvP.

Limits

The free plan includes three games per account; extra game slots can be requested. The maker says its validation does not stop determined public API reverse-engineering or bots that mimic realistic gameplay pacing.

Plans

PlanBilled and limitsPrice
Free3 games per account · unlimited players · no per-player fees · extra game slots can be requestedFree

As cheddaboards.com lists them, read 2 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open the CheddaBoards website.
  2. Create a game within the free plan, which includes three games per account.
  3. Connect with the Godot or Unity SDK, or use the REST API from an engine that can make HTTP requests.
  4. Configure score caps, session duration checks, streak limits, or server-side rules.
  5. Let players start anonymously or link accounts using Google or Apple sign-in and a short code.
  6. Self-host the MIT-licensed backend and SDKs on the Internet Computer if desired.

Overview

CheddaBoards is a free, open-source backend for games that need competitive rankings, achievements, shared player identity, and authentication. It suits indie teams, game-jam entries, student projects, and MVPs that want hosted infrastructure without running a game server or database. Its main appeal is breadth at no cost; teams running high-stakes, prize-based competition should pair it with stronger anti-cheat systems.

The service runs on the Internet Computer and can be self-hosted. The backend and SDKs use the MIT license, giving developers a permissive option for adapting the stack or controlling deployment. CheddaTech Ltd, the UK studio behind it, was incorporated in July 2025.

Key features

Boards, seasons, and score checks

Daily and weekly boards reset automatically, while monthly and custom-interval boards cover longer or specialized competitions. Season management, historical results, and real-time updates support games that need both ongoing rankings and archives of past performance.

Server-side rules can apply per-game score caps, play-session duration checks, and streak limits. These controls are useful for filtering obviously implausible submissions, but they do not make a competitive game cheat-proof. CheddaBoards acknowledges that determined users may reverse-engineer its public API or operate bots that mimic realistic pacing, and recommends extra protections for ranked or prize-based PvP. It is therefore a sensible baseline for casual or developmental leaderboards, not a complete security strategy for esports.

Identity and integration

Players can begin anonymously and later link an account through Google or Apple sign-in using a short code. That flow lowers friction for first play while retaining a path to persistent identity and cross-game profiles.

Drop-in SDKs for Godot and Unity cover the two engines with the most direct integration. A REST API extends support to Unreal, GameMaker, Construct, native iOS and Android, web projects, and custom engines that can make HTTP requests. Developers can also record in-game events through API calls, making the backend useful beyond score submission.

Moderation and operations

The dashboard lets developers delete individual score entries or wipe a player from boards, with a deletion log for accountability. This is practical for correcting abuse or mistakes, though the published feature set does not describe automated moderation.

Pricing

The Free plan costs nothing and includes three games per account, unlimited players, no per-player fees, season management, historical results, real-time updates, and API access. Extra game slots can be requested. There is no free trial because the product is already offered as a free plan, and no paid renewal term is stated.

Three games is generous for a prototype portfolio or a small studio testing several titles, while unlimited players avoids a per-user bill as a project grows. The cap becomes a planning issue for publishers managing more than three live games; requesting additional slots introduces an approval step rather than a predictable self-service upgrade. Teams that need a commercial support contract or defined service commitments should look beyond this single free tier.

Platforms

CheddaBoards supports web, Windows, macOS, Linux, Android, iOS, and self-hosted deployments. Its platform support also covers consoles and the Godot, Unity, Unreal, GameMaker, and Construct engines, plus native mobile and custom-engine integrations through the API or SDKs.

Who it's for

Choose CheddaBoards for an indie game, classroom project, game jam, or early MVP that needs rankings, identity, and event tracking without operating backend infrastructure. It is especially attractive when open-source licensing and self-hosting on the Internet Computer matter. A studio building serious ranked or prize-based PvP should treat it as one layer and add independent anti-cheat and abuse controls.

Pros and cons

  • Pros: The free tier allows unlimited players with no per-player charges, which keeps experimentation and early launches inexpensive.
  • Pros: Automatic board resets, seasons, historical results, and real-time updates cover both recurring contests and long-term progression.
  • Pros: Anonymous-first play with Google and Apple account linking reduces sign-up friction while supporting persistent profiles.
  • Pros: MIT-licensed backend and SDKs, plus self-hosting, give technically capable teams deployment control.
  • Cons: One account is limited to three games unless extra slots are requested, which can constrain a larger portfolio.
  • Cons: Public-API reverse engineering and realistic bots remain outside the score checks' protection, so high-stakes PvP needs additional defenses.

Alternatives

brainCloud is a better fit when you want a freemium backend with a free trial and published support options alongside its development plans.

Construct 3 suits individuals and hobbyists seeking a broader game-making tool with all features unlocked under its Personal License.

Metaplay is preferable when local development with a full SDK and local server, without hard local limits, is the priority.

AccelByte Gaming Services fits teams planning a managed gaming-services platform that can move from free building to usage-based public cloud or paid private cloud.

App42 Cloud API is an option for developers wanting a paid service with a free multiplayer-gaming tier and a stated two-million-message allowance.

Colyseus is the alternative when self-hosted open-source multiplayer servers with community support are more important than a leaderboard-focused backend.

Crux offers a free developer tier with published monthly active-user, API-call, request-rate, server, project, and environment limits for teams that need those quotas defined.

LEADR is worth considering for a free leaderboard service with a stated 10,000 monthly score submissions and basic anti-cheat, accepting its branding and community-support terms.

For a broader directory of comparable tools, see Game Leaderboard Software.

Verdict

CheddaBoards is a strong starting point for small teams and prototypes that need a no-cost, open-source leaderboard and identity backend across many engines. Pick it for its unlimited-player free tier, flexible board scheduling, and self-hosting path. Look elsewhere if your game depends on robust anti-cheat for ranked or prize competition, or if a portfolio larger than three games requires predictable scaling and formal service commitments.

Verdict

CheddaBoards brings leaderboard, identity, and event tools together, with SDKs, an API, and self-hosting options. Its score checks have stated limits, particularly for ranked or prize-based PvP.

Questions

Is CheddaBoards free?

Yes. The free plan costs nothing and includes three games per account, unlimited players, and no per-player fees. Extra game slots can be requested.

Is CheddaBoards open source?

Yes. The backend canister and SDKs are MIT-licensed, and the maker says they can be self-hosted on the Internet Computer.

Which game engines does it support?

It offers SDKs for Godot and Unity and a REST API for engines that can make HTTP requests. Listed support also includes Unreal, GameMaker, Construct, native mobile, web, and custom engines.

How does it validate leaderboard scores?

Checks can include per-game score caps, play-session duration, streak limits, and server-side rules. The maker says these do not stop determined API reverse-engineering or bots that imitate realistic gameplay.

Can players use the service anonymously?

Yes. Players can start anonymously and later link accounts through Google or Apple sign-in using a short code.

Who makes CheddaBoards?

CheddaBoards is part of CheddaTech Ltd, a UK-based gaming technology studio registered in England and Wales.

Facts from CheddaBoards's own pages

Audience
The maker presents CheddaBoards for indie developers, game jams and prototypes, student projects, and MVP testing. · cheddaboards.com, 2 Oct 2026
Company
CheddaBoards is part of CheddaTech Ltd, a UK-based gaming technology studio registered in England and Wales. · cheddatech.com, 2 Oct 2026
Engine support
The maker lists Godot, Unity, Unreal, GameMaker, Construct, native iOS and Android, web, and custom engines as supported through its API or SDKs. · cheddaboards.com, 2 Oct 2026
Founded
CheddaTech Ltd was formally incorporated in July 2025, according to the company timeline. · cheddatech.com, 2 Oct 2026
Infrastructure
The service runs on the Internet Computer and describes itself as requiring no game server or database for developers to maintain. · cheddaboards.com, 2 Oct 2026
Moderation and events
Developers can delete score entries or wipe a player from boards through the dashboard with a deletion log, and track in-game events through API calls. · cheddaboards.com, 2 Oct 2026
Open source and hosting
The backend canister and SDKs are MIT-licensed, and the maker says developers can self-host on the Internet Computer. · cheddaboards.com, 2 Oct 2026
Player identity
Players can play anonymously first, then link accounts using Google or Apple sign-in with a short code. · cheddaboards.com, 2 Oct 2026
Product
CheddaBoards is a free, open-source gaming backend for server-validated leaderboards, achievements, cross-game player profiles, and authentication. · cheddaboards.com, 2 Oct 2026
Score validation
Per-game score caps, play-session duration checks, streak limits, and server-side rules validate submissions. · cheddaboards.com, 2 Oct 2026
SDKs and API
CheddaBoards offers drop-in SDKs for Godot and Unity and a REST API for other engines that can make HTTP requests. · cheddaboards.com, 2 Oct 2026
Support
The site lists [email protected] as its contact email and links to a Buy Me a Coffee page to support development. · cheddaboards.com, 2 Oct 2026
Timed boards
It provides daily, weekly, and monthly leaderboards with automatic resets; monthly and custom-interval boards can be added. · cheddaboards.com, 2 Oct 2026
Validation limits
The maker says validation does not stop determined reverse-engineering of the public API or bots that mimic realistic gameplay pacing, and recommends additional protections for ranked or prize-based PvP. · cheddaboards.com, 2 Oct 2026

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