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Ondara Game Services
What Ondara Game Services is
Ondara Game Services is a game backend platform for remote configuration, economy features, cloud saves, and loot tables. It is available through Ondara’s cloud or on self-hosted infrastructure. Authentication supports guest accounts and custom JWT authentication with session management. Cloud Save syncs game progress across devices and handles conflicts. Economy tools cover virtual currencies, inventories, stores, bundles, promotions, and transaction history; purchase receipt validation checks App Store and Google Play receipts and grants entitlements.
The listed integration options are a Unity SDK, REST API, and webhooks that notify a customer’s own services about backend events. Self-hosted deployment supports Docker, Kubernetes, AWS, GCP, Azure, or bare metal, with PostgreSQL and Redis included. Ondara says customers can export data at any time and self-host for data sovereignty. Its Free plan includes 5,000 monthly active users, 1 GB storage, and one project. Pro is listed at $99 a month and Business at $349 a month; the pricing note says paid plans start from $60/mo. The product is in early access, and the hosted service is described as an open beta.
Who it suits
Ondara suits game developers, from solo creators to established studios, seeking backend services for player progress, economy, or remote configuration. Its self-hosted options may suit teams seeking control over deployment and data location.
What it does well
- Free plan includes 5,000 monthly active users.
- Cloud saves sync progress and resolve conflicts.
- Supports Unity SDK, REST API, and webhooks.
- Self-hosting supports cloud providers and bare metal.
- Customers can export data anytime.
What to know first
- The product is in early access.
- Hosted service is described as an open beta.
- Experimentation is not included.
- Pro costs $99 a month.
Limits
The Free plan allows 5,000 monthly active users, 1 GB of storage, and one project. Pro includes 100,000 monthly active users and 50 GB of storage for $99/month; Business includes 500,000 monthly active users and 250 GB for $349/month. Paid plans have overage rates.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Free | $0 forever · 5,000 MAU included · 1 GB storage · 1 project · All 10 live services · Community support | Free |
| Business | $349/month · 500,000 MAU included · 250 GB storage · Unlimited projects · All 10 services + upcoming · Dedicated Slack support · Overage: $0.0007/MAU | $349 a month |
| Pro | $99/month · 100,000 MAU included · 50 GB storage · Unlimited projects · All 10 services + upcoming · Priority email support · Overage: $0.001/MAU | $99 a month |
| Enterprise | Custom · Custom MAU limits · Dedicated account manager · Private cloud deployment · Custom SLAs & contracts · SOC 2 on the roadmap · Overage: Volume pricing | On request |
As ondara.co lists them, read 7 Oct 2026. The maker's own page has the final word.
Getting started
- Visit the Ondara website.
- Choose Ondara’s cloud service or a self-hosted deployment.
- For self-hosting, use Docker, Kubernetes, AWS, GCP, Azure, or bare metal.
- Connect through the Unity SDK or REST API.
- Choose a plan based on your project, storage, and monthly active user needs.
Ondara Game Services is a backend platform for game economies, saves, configuration and live operations, offered through managed cloud hosting or self-managed deployment. It suits solo developers and studios that need production-oriented building blocks while retaining control of infrastructure and player data. The strongest case is its combination of broad services and self-hosting; teams should weigh operational demands and plan costs as usage grows.
Overview
Ondara brings remote configuration, loot tables, cloud saves and economy management into one service. Authentication supports guest accounts as well as custom bring-your-own JWT credentials with session management, so a prototype can start simply while an established game can connect its existing identity system.
Cloud Save synchronizes progress across devices and resolves conflicts, reducing the risk of overwritten or lost player progress when players switch platforms. Data can be exported at any time, and self-hosting is positioned for teams that require data sovereignty or want to avoid being locked into one vendor. Those benefits favor studios with infrastructure capability; teams without it will likely value the hosted option more than deployment flexibility.
Key features
The economy service covers virtual currencies, inventories, stores, bundles, promotions and transaction history. Together, these components support a full in-game commerce loop rather than isolated balance tracking. App Store and Google Play receipt validation can grant purchase entitlements, which is useful for handling mobile IAP without building a separate validation path.
Remote configuration, loot tables and live-event tools support post-launch content and operations. Ondara lists a Unity SDK, REST API and webhooks for sending backend events to a studio's own services. There is no experimentation capability, so teams needing built-in A/B testing will need another tool or their own implementation.
Deployment can be hosted by Ondara or run with Docker, Kubernetes, AWS, GCP, Azure or bare metal. Self-hosted installs include PostgreSQL and Redis. That range is unusually practical for organizations with specific cloud or on-premises requirements, but self-management also makes the customer responsible for running and maintaining the infrastructure.
Pricing
The Free plan costs nothing, billed $0 forever. It includes 5,000 monthly active users, 1 GB of storage, one project, all 10 live services and community support. It is a sensible starting point for a small game or prototype, but the single-project and modest quotas limit its usefulness for a multi-title studio.
Pro costs $99 a month, billed $99/month. It raises the allowance to 100,000 MAU and 50 GB of storage, removes the project limit, includes all 10 services plus upcoming services, and adds priority email support. Overage is $0.001 per MAU. Growing indie games fit this tier, provided their audience stays near the included quota.
Business costs $349 a month, billed $349/month. It includes 500,000 MAU, 250 GB of storage, unlimited projects, all 10 services plus upcoming services and dedicated Slack support. Overage is $0.0007 per MAU, making the marginal rate lower than Pro for a substantially larger audience. Established studios with several projects or high player counts are the clear target.
Enterprise uses custom pricing and billing. It offers custom MAU limits, a dedicated account manager, private-cloud deployment, custom SLAs and contracts, and volume-priced overage. SOC 2 is on the roadmap. The site also advertises paid plans from $60/mo, but the detailed Pro and Business prices are the concrete published tiers.
Platforms
Ondara supports Android, iOS, Windows, macOS and Linux, along with web, API and self-hosted deployments. Unity is the listed game-engine integration. This combination fits cross-platform games and teams that need direct server integration rather than a single client platform.
Who it's for
Solo creators can use Free to build around saves, authentication and economy services without an upfront bill. Growing indie teams are better served by Pro when they need multiple projects, larger MAU capacity and faster support. Business is aimed at established studios that need high quotas, several titles and dedicated communication. Teams lacking the ability to operate Docker, Kubernetes or cloud infrastructure should favor hosted deployment; organizations with sovereignty or portability requirements have a stronger reason to self-host.
Pros and cons
Pros
- Broad backend coverage: saves, economy, receipts, configuration, loot tables and live events are consolidated in one platform.
- Deployment choice: managed hosting and self-hosting across major clouds or bare metal accommodate different infrastructure policies.
- Data portability: anytime export and self-hosting support sovereignty and reduce dependence on one vendor.
- Useful free entry point: 5,000 MAU, 1 GB and one project are enough for a small game or early development.
Cons
- Early-access service: teams selecting it for a live commercial game must accept a less mature product stage.
- Scaling expense: Pro and Business require monthly commitments, with overage charges once included MAU limits are exceeded.
- No experimentation tools: built-in A/B testing is absent.
- Self-hosting overhead: operating PostgreSQL, Redis and the chosen deployment environment requires internal expertise.
Alternatives
For a broader comparison, see Game LiveOps Software.
BACKND is worth choosing when a free tier with up to 50 CCU, 1 GB monthly traffic and core chat and translation features is more relevant than Ondara's economy and save tooling.
brainCloud suits teams seeking a free development tier and support through chat and forums, with self-hosting also offered.
Metaplay is a better fit when local development with a full SDK and local server, without hard local-development limits, is the priority.
Crux fits projects that value a free 10,000-MAU allowance, API-call quota and multiple active servers.
GameAnalytics is the alternative for teams focused on analytics dashboards, funnels, cohorts and retention reporting.
Hyperstone may suit developers wanting unlimited seats and all platform features on a free plan, with an installs cap.
PlayFab is an option for teams whose free-to-start model and development-mode title allowance match their launch stage.
AccelByte Gaming Services is an alternative for studios evaluating public-cloud foundations or private-cloud deployment at a higher stated entry price.
Verdict
Choose Ondara if you need a unified backend for saves, economies, receipts and live operations, especially when self-hosting and data export matter. Its Unity and API integrations, deployment range and clear MAU tiers make it practical from prototype through studio scale. Look elsewhere if you require built-in experimentation, want to avoid infrastructure operations entirely, or are uncomfortable building a production game on an early-access service.
Verdict
Ondara combines common game backend services with cloud and self-hosted deployment options. The service is in early access, so teams should account for that status when considering it.
Questions
Is Ondara Game Services free?
Yes. The Free plan is $0 forever and includes 5,000 monthly active users, 1 GB of storage, and one project.
How much do the paid plans cost?
Pro is listed at $99/month and Business at $349/month. The pricing note says paid plans start from $60/mo.
Which platforms does Ondara support?
Listed platforms are Android, iOS, Linux, macOS, Windows, web, API, and self-hosted.
Can I host Ondara myself?
Yes. Self-hosting supports Docker, Kubernetes, AWS, GCP, Azure, and bare metal, and includes PostgreSQL and Redis.
What integrations are listed?
Ondara lists a Unity SDK, a REST API, and webhooks for notifying your services about backend events.
Who makes Ondara?
Akadoshin Games, an indie game studio in Medellín, Colombia, founded in 2020.
Facts from Ondara Game Services's own pages
- Authentication
- Authentication supports guest accounts and custom bring-your-own JWT authentication with session management. · ondara.co, 7 Oct 2026
- Availability
- The product site says Ondara is in early access and describes the hosted service as an open beta. · ondara.co, 7 Oct 2026
- Cloud saves
- Cloud Save syncs game progress across devices and includes conflict resolution. · ondara.co, 7 Oct 2026
- Data control
- Ondara says customers can export data anytime and self-host for data sovereignty without vendor lock-in. · ondara.co, 7 Oct 2026
- Deployment
- Self-hosted deployment supports Docker, Kubernetes, AWS, GCP, Azure, or bare metal; the install includes PostgreSQL and Redis. · ondara.co, 7 Oct 2026
- Economy
- Economy features include virtual currencies, inventories, stores, bundles, promotions, and transaction history. · ondara.co, 7 Oct 2026
- Integrations
- The site lists a Unity SDK and REST API, plus webhooks for notifying a customer's own services about backend events. · ondara.co, 7 Oct 2026
- Intended users
- Ondara describes itself as built for game developers, from solo creators to established studios, with Pro aimed at growing indie games and Business aimed at established studios. · ondara.co, 7 Oct 2026
- Limits
- The free tier includes 5,000 monthly active users, 1 GB storage, and 1 project; Pro and Business have included MAU limits and overage rates. · ondara.co, 7 Oct 2026
- Maker
- The maker site identifies Akadoshin Games as an indie game studio in Medellín, Colombia, founded in 2020. · akadoshingames.co, 7 Oct 2026
- Product
- Ondara is a game backend platform for remote configuration, economy, cloud saves, and loot tables, available on its cloud or self-hosted infrastructure. · ondara.co, 7 Oct 2026
- Purchases
- IAP Receipt Validation validates App Store and Google Play receipts and grants entitlements. · ondara.co, 7 Oct 2026
- Support
- Listed support includes community support on Free, priority email support on Pro, and dedicated Slack support on Business. · ondara.co, 7 Oct 2026
Where Ondara Game Services stands on Freedom251
- Game LiveOps Software#10 of 26