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AccelByte Gaming Services vs BACKND

Both stand on game liveops software. Which one you can start free with, which one lets you read the code, and what each costs once you pay.

AccelByte Gaming Services

Free plan AndroidAPIiPhone+5

AGS combines managed game-backend services with Public Cloud and Private Cloud deployment options. Teams should account for player-based usage fees and the stated GDPR-process limit in Public Cloud.

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BACKND

Free plan AndroidAPIiPhone+4

BACKND groups game backend, matchmaking, persistent-world and chat services for developers building multiplayer features. Review the relevant plan allowances, especially Database FREE limits, before choosing a setup.

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The facts

AccelByte Gaming ServicesBACKND
Free planYesYes
Open sourceNoNot published
Runs onAndroid, API, iPhone, Linux, Mac, Self-hosted, Web, WindowsAndroid, API, iPhone, Linux, Mac, Web, Windows
Lowest paid planSee the plansBASIC 100: $9 a month
Plans published810
MakerNot publishedNot published
Websiteaccelbyte.iobacknd.com
On game liveops software#1 of 26#2 of 26

AccelByte Gaming Services: what it does well

  • Covers identity, progression, commerce, multiplayer and live operations.
  • Extend supports custom logic and event-driven workflows.
  • SDKs support Unreal Engine, Unity and TypeScript.
  • Free Public Cloud Foundations while building.

What to know first

  • GDPR processes are not yet supported in Public Cloud.
  • Usage fees are based on daily Peak Concurrent Users.
  • Private Cloud plans add usage fees.

BACKND: what it does well

  • Base includes authentication, rankings and cloud data.
  • Match supports three matchmaking modes and reconnection.
  • Worlds synchronizes persistent multiplayer game state.
  • Chat includes moderation, translation and scalable channels.
  • A free plan and free feature access are listed.

What to know first

  • Database FREE limits read, write and storage allowances.
  • Exceeding Database FREE allowances can restrict game use.
  • Worlds officially supports Unity; other engines call server APIs.

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