Freedom251 › Minecraft Add-on Editors
mcblend

What mcblend is
Mcblend is a free, open-source Blender add-on for creating and editing models for Minecraft Bedrock Edition. It imports and exports cube-based and polymesh models for entities and attachables, and exports keyframe animations and poses. It can also bake animations into Minecraft format, including those using inverse kinematics and constraints. For camera work, Mcblend turns Blender movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes; game logic is needed to apply it to a player's camera. Blender's rigging and physics features are available, along with automatic rigid-body setup. The add-on arranges cube-face UVs and can make a template texture; polymeshes use Blender's regular texturing tools. Models must have one armature, with each cube or polymesh as a separate object parented to its bones. Install it by downloading a ZIP from GitHub releases and adding it in Blender's Add-ons preferences. The documentation instructs users to install Blender 5.2. Updating means removing the old add-on and installing the replacement.
Who it suits
It suits Minecraft Bedrock creators who want to model and animate entities or attachables with Blender. Users working with polymeshes should account for their experimental status in Minecraft.
What it does well
- Imports and exports Bedrock entity and attachable models.
- Bakes keyframe animations, including inverse-kinematics animations.
- Exports camera movement and field-of-view data.
- Includes automatic rigid-body setup.
- Free and open source under the MIT license.
What to know first
- Polymeshes are experimental and may lose Minecraft support.
- Camera output needs game logic to affect a player's camera.
- Updates require manual removal and reinstallation.
- Cube objects with non-cuboid or misaligned meshes are skipped.
Limits
The add-on is free, but polymesh support in Minecraft is experimental and may be removed. Camera animation exports data that requires Script API game logic to control a player’s camera.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Mcblend | Blender add-on; download from GitHub releases | Free |
As mcblend.readthedocs.io lists them, read 9 Oct 2026. The maker's own page has the final word.
Getting started
- Install Blender 5.2, as directed by the documentation.
- Download the Mcblend ZIP from the project’s GitHub releases.
- In Blender’s Add-ons preferences, install the downloaded ZIP.
- Use Blender to create or modify Bedrock models with the add-on.
Mcblend is a free Blender add-on for creating Bedrock Edition models, rigs, animations, and camera data. It suits Minecraft creators who already work in Blender and can follow a strict armature-based structure. The main reason to choose it is its broad Blender-to-Bedrock export path; the main trade-off is that exports can fail when models break its structure rules, while polymesh support remains experimental.
Overview
Mcblend connects Blender’s modeling and animation tools to Minecraft Bedrock formats instead of replacing Blender with a dedicated editor. It imports and exports cube-based and polymesh models for entities and attachables. That makes it a sensible choice for creators invested in Blender’s visual editor, rigging, physics, and scripting workflow, but less suitable if you want a Minecraft editor with fewer pipeline conventions.
The required structure is strict: every model must contain exactly one armature, and every cube or polymesh must remain a separate object parented to an armature bone. A cube-marked object is skipped if its mesh is not cuboid or is not aligned with the object’s rotation. Those rules are manageable for new projects, but existing Blender assets may need reorganization before export.
Installation is manual. Download the ZIP from GitHub releases and install it through Blender’s Add-ons preferences; the installation guidance calls for Blender 5.2, identified there as the current LTS release. Updating means uninstalling the old add-on and installing the replacement because there is no in-Blender update system. The project is MIT licensed and supplied without warranty.
Key features
Models, UVs, and textures
Mcblend imports and exports both cube and polymesh Bedrock models, and generates UV maps and textures. Automatic UV mapping lays out cube-face coordinates and can create a template texture, which reduces repetitive setup for conventional Minecraft geometry. Polymeshes must use Blender’s regular texturing tools instead. The project warns that polymeshes are experimental in Minecraft, may not work with every modeling tool, and could be removed from the game, so they are a poor foundation for work that needs long-term format stability.
Animation and rigging
The add-on exports keyframe animations and poses for entities and attachables. It can bake Blender animation into Minecraft format, including animation that uses inverse kinematics and constraints. Blender physics and rigging remain available, and automatic rigid-body setup can speed up model preparation. These capabilities favor creators who need articulated or physically driven characters rather than static assets.
Camera output
Mcblend exports camera movement and field-of-view animation as JavaScript data for Minecraft Script API cutscenes and scripted camera playback. The output is data, not a complete in-game camera system: Minecraft Script API game logic must apply it to a player’s camera. It is therefore valuable for creators comfortable adding scripting, but not a turnkey cinematic editor.
Merge Models
Merge Models requires every model to have a render controller and an assigned texture. It may not work correctly with complex render controllers or multiple textures, limiting its reliability for elaborate packs.
Pricing
Mcblend is free and open source. The Mcblend plan costs nothing and provides the Blender add-on, downloaded from GitHub releases. There is no paid tier or free-trial period, so the relevant cost is the manual setup and maintenance rather than a subscription. The MIT license supplies the software as-is without warranty.
Platforms
Mcblend runs as a Blender add-on on Linux, macOS, and Windows. It uses a visual editor and supports scripting through its JavaScript camera-animation output and Minecraft Script API integration.
Who it's for
Choose Mcblend if you are a Minecraft Bedrock creator who already models, rigs, or animates in Blender and wants to move those assets into entities, attachables, cutscenes, or scripted camera playback. It is especially appropriate for technically comfortable users who can enforce one-armature, separate-object parenting rules and handle JavaScript integration.
Look elsewhere if you need a forgiving Minecraft-first editor, dependable polymesh compatibility, automatic updates, or a camera workflow that works without game-side scripting. Support is community-oriented: the README directs questions and comments to the #mcblend channel of the Bedrock OSS Discord.
Pros and cons
Pros
- Blender-native Bedrock workflow: model import/export, rigging, physics, and animation stay in the tool many 3D creators already use.
- Strong animation coverage: keyframes, poses, inverse kinematics, constraints, and baked Minecraft animations are supported.
- Useful camera export: movement and field-of-view data can feed Script API cutscenes and scripted playback.
- Free and open source: there is no subscription or paid feature tier.
Cons
- Rigid model structure: one armature and separately parented cube or polymesh objects are mandatory, and malformed cube geometry can be skipped.
- Polymesh uncertainty: Minecraft support is experimental and may disappear, while texturing is less automated than for cubes.
- Manual maintenance: ZIP installation and uninstall-and-reinstall updates add recurring setup work.
- Script dependency for cameras: exported data still needs Minecraft Script API logic to affect a player’s camera.
- Merge limitations: render-controller and texture requirements make complex or multi-texture merges unreliable.
Alternatives
Minecraft Add-on Editors is the broader directory choice when you want to compare Minecraft-focused authoring tools rather than commit to a Blender plug-in.
Snowstorm is a free option on desktop, mobile, web, and as an extension when cross-platform access matters more than Blender integration.
Blockbench is free across Android, iOS, Linux, macOS, web, and Windows and is the clearer pick for a dedicated Minecraft model editor instead of Blender-centered work.
Minecraft Launcher is free to download, with game access requiring ownership or a time-limited demo; choose it for launching Minecraft rather than authoring models.
Visual Studio Code is a free Linux, macOS, web, and Windows editor when your priority is writing and managing Bedrock scripts or files.
JsonForge is a free, MIT-licensed web and Electron app for users who want a general JSON tool rather than Blender modeling.
Bedrocken is a free VS Code extension for Bedrock work and requires VS Code version 1.87.0 or newer.
Blockception Minecraft Bedrock Development is a free VS Code extension aimed at Minecraft Bedrock Add-ons and Minecraft Education Edition.
McpeTool is free, MIT-licensed software for users seeking a different Bedrock-oriented toolchain, including API and self-hosted deployment options.
Verdict
Mcblend is the right choice for Blender-based Bedrock creators who need model, animation, UV, and camera exports without paying for an add-on. Choose it for the depth of its Blender integration and animation support; look elsewhere if strict one-armature structure, manual updates, experimental polymeshes, or required Script API work conflict with your pipeline.
Verdict
Mcblend brings Blender modeling, rigging, and animation workflows to Minecraft Bedrock models. Its modeling structure requirements and experimental polymesh support are important constraints to consider.
Questions
How much does Mcblend cost?
Mcblend is free. Its listed plan is free, and the project describes it as open source.
Which platforms does it support?
The listed platforms are Linux, macOS, and Windows. Installation is through Blender’s Add-ons preferences.
How do I install Mcblend?
Download the ZIP from the project’s GitHub releases, then install it through Blender’s Add-ons preferences.
Can Mcblend export camera animations for Minecraft?
It exports camera movement and field-of-view animation as JavaScript data for Script API cutscenes and scripted playback. Game logic using the Minecraft Script API is required to apply it to a player’s camera.
Is polymesh support dependable in Minecraft?
Polymesh is experimental in Minecraft. It may not work with every modeling tool, and Minecraft may stop supporting it.
How are updates installed?
The previous add-on must be uninstalled and the new version installed. The documentation says there is no in-Blender update system.
Facts from mcblend's own pages
- Animation
- It exports keyframe animations and poses and can bake animations into Minecraft format, including with inverse kinematics and constraints. · mcblend.readthedocs.io, 9 Oct 2026
- Audience
- The documentation describes Mcblend as a tool for Minecraft creators who want to use Blender’s 3D modeling and animation tools on Minecraft creations. · mcblend.readthedocs.io, 5 Oct 2026
- Blender tools
- It supports using Blender features such as physics simulation and rigging, and includes automatic rigid-body setup for a model. · mcblend.readthedocs.io, 9 Oct 2026
- Camera animation
- It exports camera movement and field-of-view animations as JavaScript data for Minecraft Script API cutscenes and scripted camera playback. · mcblend.readthedocs.io, 9 Oct 2026
- Current Blender version
- The installation page instructs users to install Blender 5.2, which it identifies as the current LTS version. · mcblend.readthedocs.io, 9 Oct 2026
- Download
- The documentation directs users to download Mcblend from the project's GitHub releases. · mcblend.readthedocs.io, 9 Oct 2026
- Experimental feature
- The documentation warns that Minecraft polymeshes are experimental and may be removed from the game in the future. · mcblend.readthedocs.io, 9 Oct 2026
- Installation
- The documentation instructs users to download Mcblend from its GitHub releases and install the ZIP through Blender’s Add-ons preferences. · mcblend.readthedocs.io, 5 Oct 2026
- Integration
- Mcblend installs as a Blender add-on through Blender Preferences and exports models for Minecraft Bedrock Edition. · mcblend.readthedocs.io, 9 Oct 2026
- Merge limitation
- The Merge Models feature requires each model to have a render controller and assigned texture, and may not work properly with complex render controllers or multiple textures. · mcblend.readthedocs.io, 5 Oct 2026
- Model export constraint
- An object marked as a cube is skipped during export if its mesh is not cuboid or is not aligned to the object’s rotation. · mcblend.readthedocs.io, 5 Oct 2026
- Model import and export
- It imports and exports Bedrock models, including cube-based and polymesh models for entities and attachables. · mcblend.readthedocs.io, 9 Oct 2026
- Modeling constraint
- A model must use exactly one armature, with each cube and polymesh as a separate object parented to the armature bones. · mcblend.readthedocs.io, 9 Oct 2026
- Polymesh caveat
- Polymesh is described as experimental in Minecraft, may not be supported by all modeling tools, and is not guaranteed to remain supported by Minecraft. · mcblend.readthedocs.io, 5 Oct 2026
- Purpose
- Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models. · mcblend.readthedocs.io, 9 Oct 2026
- Security and compliance
- The opened official documentation pages do not state security or compliance certifications. · mcblend.readthedocs.io, 5 Oct 2026
- Security and warranty
- The project publishes an MIT license that provides the software as-is without warranty. · github.com, 9 Oct 2026
- Support
- The project README invites questions and comments in the #mcblend channel of the Bedrock OSS Discord. · github.com, 9 Oct 2026
- Target users
- The project describes itself as a tool for Minecraft creators who want to use Blender to design and animate Bedrock models. · github.com, 9 Oct 2026
- Updates
- Updating requires uninstalling the old add-on and installing the new version; the documentation says there is no in-Blender update system. · mcblend.readthedocs.io, 9 Oct 2026
- UV and textures
- It generates UV maps and textures for Minecraft models. · mcblend.readthedocs.io, 9 Oct 2026
- UV mapping
- Automatic UV mapping arranges cube-face UV coordinates and can create a template texture; polymeshes require regular Blender texturing features. · mcblend.readthedocs.io, 5 Oct 2026
Where mcblend stands on Freedom251
- Minecraft Add-on Editors#13 of 26