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AppLovin MAX

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What AppLovin MAX is

AppLovin MAX provides monetization tools to help mobile games earn revenue from ad impressions. It runs a real-time auction where ad networks compete, and the highest bid wins. Supported formats include rewarded video, app open, interstitial, MREC, banner, and native ads. Publishers can access user-level and impression-level data through built-in reports or an API, compare networks, price points, and regional setups with A/B testing, and use Ad Review to manage visible ads and flag problematic or competitor ads. MAX is free for publishers; bidding networks pay AppLovin a fee on generated ad revenue. AppLovin lists support for Android and iOS apps and development platforms including Unity, React Native, Flutter, Cordova, Adobe AIR, Unreal, Godot, and Defold. Using a mediated network requires its own account, app and ad unit registration, and approval to serve ads. Custom networks cannot use in-app bidding or Auto-CPM, and AppLovin says it cannot troubleshoot unsupported custom networks. Publishers must obtain user consent where applicable and pass consent flags.

Who it suits

MAX suits mobile game publishers seeking ad monetization, reporting, and tools to compare network and pricing setups. Publishers using mediated networks should be prepared to meet each network's registration and approval requirements.

What it does well

  • Real-time auction awards the highest bid
  • Supports six listed ad formats
  • Provides user-level and impression-level reporting
  • A/B testing compares networks, prices, and regions
  • Free for publishers

What to know first

  • Mediated networks require separate accounts and approval
  • Custom networks cannot use in-app bidding or Auto-CPM
  • AppLovin cannot troubleshoot unsupported custom networks
  • Publishers must handle applicable consent flags

Limits

MAX mediation is free for publishers, while bidding networks pay AppLovin a fee on generated ad revenue. Custom networks are not eligible for in-app bidding or Auto-CPM.

Plans

PlanBilled and limitsPrice
MAX mediationFree for publishers; bidding networks pay AppLovin a fee on generated ad revenueFree

As applovin.com lists them, read 3 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open AppLovin’s MAX monetization page and start publisher setup.
  2. Add an app for Android, Fire OS, or iOS.
  3. Integrate the MAX SDK and use SDK validation or Mediation Debugger for pre-launch testing.
  4. For each mediated network, create its separate account, register the app and ad units, and obtain approval to serve ads.
  5. Where applicable, obtain user consent and pass the consent flag values to AppLovin.

AppLovin MAX is an ad-mediation platform for mobile games, built to help publishers earn from ad impressions. It suits teams managing ads across Android and iOS; its strongest case is combining network bidding with reporting and testing in a free publisher plan.

Overview

MAX puts participating ad networks into a real-time auction, with the highest bid winning each impression. That gives game publishers one mediation layer for multiple networks and a range of ad placements. It is aimed at advertising monetization, rather than purchase or subscription management.

Key features

Auction and formats

Supported formats include rewarded video, app open, interstitial, MREC, banner, and native ads. That breadth helps publishers choose formats suited to different moments in a game. The auction’s reach depends on network onboarding: each mediated network needs its own account, app and ad-unit registration, and approval to serve ads.

Reporting and optimization

Publishers can access user-level and impression-level data through built-in reporting or an API. Named measurement integrations include AppsFlyer, Adjust, Singular, Kochava, Tenjin, and Branch, useful for teams already working with those mobile measurement partners. Built-in A/B testing compares networks, price points, and regional setups, giving publishers ways to evaluate monetization choices rather than relying on a single configuration.

Ad review and integration

Ad Review provides visibility and control over the ads users see, and automatically flags problematic or competitor ads. AppLovin describes the SDK as lightweight and provides SDK validation and pre-launch ad testing through Mediation Debugger. It says most publishers can integrate MAX in less than a day, but that estimate does not remove the separate work of registering and securing approval from each mediated network.

Custom networks are a meaningful exception: they cannot use in-app bidding or Auto-CPM, and AppLovin cannot troubleshoot unsupported custom networks. Publishers relying on those networks give up access to important automation and support. If the testing tools do not resolve an integration issue, the getting-started guide points publishers to their account team or an AppLovin Support ticket.

Pricing

MAX mediation costs free. The plan is free for publishers; bidding networks pay AppLovin a fee on generated ad revenue. It includes ad mediation, rewarded ads, revenue analytics, and A/B testing. That makes the entry cost straightforward for publishers evaluating ad monetization, although the network-side fee means “free” describes the publisher plan, not the entire revenue arrangement.

No paid MAX plan is described. The practical cost to plan for is the time and coordination involved in network accounts, app and ad-unit registration, and network approval. Publishers must also obtain user consent where applicable and pass consent flag values to AppLovin.

Platforms

MAX supports Android and iOS, with integrations also listed for Unity, React Native, Flutter, Cordova, Adobe AIR, Unreal, Godot, and Defold. The getting-started guide also says apps can be added for Fire OS. This range suits teams building with several common game engines and frameworks, though the core platform listing centers on Android and iOS.

Who it's for

MAX is best suited to mobile-game publishers who want multiple ad networks competing for impressions, visibility into impression and user-level performance, and built-in testing to compare monetization setups. It is less compelling for publishers dependent on custom networks that need bidding or Auto-CPM, or that expect AppLovin to troubleshoot those unsupported integrations.

Pros and cons

  • Pros: A free publisher plan combines real-time network bidding with reporting, an API, and A/B testing, reducing the need to assemble those capabilities separately.
  • Pros: Multiple ad formats and measurement integrations support varied game placements and existing mobile measurement workflows.
  • Pros: Ad Review flags problematic or competitor ads, giving publishers a way to monitor and control the ad experience.
  • Cons: Each mediated network requires separate setup and approval, so adding demand partners brings operational work beyond MAX integration.
  • Cons: Custom networks cannot use in-app bidding or Auto-CPM, and unsupported configurations fall outside AppLovin troubleshooting.
  • Cons: Consent requirements remain the publisher’s responsibility where applicable, including passing consent flags.

Alternatives

Game Monetization Software is the broader category to browse if MAX is not the right fit. Consider PlayFab when its free-to-start game services and development-mode title allowance better match the project. Apphud is an alternative with paid Pro and Expert plans, while Google Ad Manager App Mediation offers a free plan with up to 50 mediation networks in a serving chain.

RevenueCat and Adapty are alternatives with free tiers tied to monthly tracked revenue or earnings thresholds. CAS.AI Mediation is another free mediation option; its no-loss A/B test applies to apps with 5,000+ daily active users. DT FairBid is provided free, with publishers collecting payments directly from mediated networks. Google AdMob is also free and has a USD 100 payment threshold.

Verdict

Choose AppLovin MAX if you publish Android or iOS games and want ad networks competing alongside reporting, testing, and ad review without a publisher-plan charge. Its central advantage is the breadth of monetization tools in one mediation product; look elsewhere if custom-network bidding and Auto-CPM, or support for custom integrations, are essential.

Verdict

MAX combines ad mediation, reporting, testing, and ad review for mobile games. Check network-specific setup and custom-network limitations, and account for consent requirements where they apply.

Questions

What does MAX mediation cost publishers?

The MAX mediation plan is free for publishers. Bidding networks pay AppLovin a fee on generated ad revenue.

Which ad formats does MAX support?

Supported formats include rewarded video, app open, interstitial, MREC, banner, and native ads.

Which platforms and development tools are supported?

Apps can be added for Android, Fire OS, or iOS. Listed frameworks and engines include Unity, React Native, Flutter, Cordova, Adobe AIR, Unreal, Godot, and Defold.

What is needed to use a mediated network?

Each network requires a separate network account, app and ad unit registration, and that network’s approval to serve ads.

Can custom networks use in-app bidding?

No. Custom networks are not eligible for in-app bidding or Auto-CPM.

Which measurement partners are named?

The product page names AppsFlyer, Adjust, Singular, Kochava, Tenjin, and Branch as MMP integrations.

Facts from AppLovin MAX's own pages

Ad formats
Supported formats listed include rewarded video, app open, interstitial, MREC, banner, and native ads. · applovin.com, 3 Oct 2026
Ad review
Ad Review provides visibility and control over which ads users see, and problematic or competitor ads are automatically flagged. · applovin.com, 3 Oct 2026
Auction
MAX runs a real-time auction in which ad networks compete and the highest bid wins. · applovin.com, 3 Oct 2026
Custom network limitation
Custom networks are not eligible for in-app bidding or Auto-CPM, and AppLovin says it cannot troubleshoot unsupported custom networks. · support.applovin.com, 3 Oct 2026
Founded
2012 · applovin.com, 28 Sept 2026
Integration and QA
AppLovin describes the SDK as lightweight and says its tools support SDK validation and pre-launch ad testing with the Mediation Debugger. · applovin.com, 3 Oct 2026
Measurement integrations
The product page names AppsFlyer, Adjust, Singular, Kochava, Tenjin, and Branch as MMP integrations. · applovin.com, 3 Oct 2026
Network requirements
Using a mediated network requires a separate network account, app and ad unit registration, and that network's approval to serve ads. · support.applovin.com, 3 Oct 2026
Platform support
The getting-started guide says apps can be added for Android, Fire OS, or iOS. · support.applovin.com, 3 Oct 2026
Privacy and consent
The Unity integration guide says publishers must obtain user consent where applicable and pass consent flag values to AppLovin. · support.applovin.com, 3 Oct 2026
Purpose
MAX provides monetization tools that help mobile games earn revenue from ad impressions. · applovin.com, 3 Oct 2026
Reporting
Publishers can access user-level and impression-level data through built-in reporting tools or an API. · applovin.com, 3 Oct 2026
Setup time
AppLovin says most publishers can integrate MAX in less than a day. · applovin.com, 3 Oct 2026
Support
The getting-started guide directs publishers to their account team or an AppLovin Support ticket when its testing tools do not resolve integration issues. · support.applovin.com, 3 Oct 2026
Testing
Built-in A/B testing can compare networks, price points, and regional setups. · applovin.com, 3 Oct 2026

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