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Hexcalibur

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What Hexcalibur is

Hexcalibur is a browser-based pixel-art editor for creating block textures for voxel games. It combines drawing tools with a 3D preview: a rotating cube and an L-shaped stack show how a texture looks across adjoining faces. Packs keep textures, a palette, and references together, so artists can switch between assets while using a shared palette. The animation timeline supports onion-skinning and named tags, with animated GIF, APNG, and sprite-sheet exports. Tilemap tools let users import or draw tilesets, stamp single or multi-tile blocks, edit tiles used in maps, and replace or clear a tile throughout a map. Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity; raw per-face ZIP and custom export are also available. Free work is saved in the browser without uploading art. Pro adds cloud sync hosted on Supabase, which can be disabled per device. Hexcalibur runs in modern browsers on Windows, macOS, Linux, and Chromebook, and requires a free Axidus account. Axidus describes itself as an independent software studio making creative utilities for web designers, developers, and game makers.

Who it suits

Hexcalibur suits pixel artists and voxel-game developers, including people making Minecraft textures or using its listed engine export presets.

What it does well

  • 3D preview checks textures on cube and L-stack shapes.
  • Packs share a palette across grouped textures and references.
  • Animation supports onion-skinning, named tags, GIF, APNG, and sprite sheets.
  • Presets include Minecraft, Tiled, and several game engines.
  • Free plan stores art in the browser without uploading it.

What to know first

  • Free plan is limited to one pack and eight assets.
  • Free plan offers a single-cube preview and five animation frames.
  • Designed for desktop; phones are unsupported.
  • Using the editor requires a free Axidus account.

Limits

The free plan allows one pack, up to eight assets, a single-cube 3D preview, and five animation frames. It includes animated GIF export; the Monthly and Annual plans add unlimited packs and assets, multi-shape preview, cloud sync, and all engine export presets.

Plans

Hexcalibur's published prices are being re-checked against the maker's own page.

PlanBilled and limitsPrice
Free1 pack · up to 8 assets · single-cube 3D preview · 5 animation frames · animated GIF exportPrice being re-checked
AnnualSave $31 a year - like 6 months free · Unlimited packs and assets · multi-shape 3D preview · cloud sync · all engine export presetsPrice being re-checked
MonthlyBilled monthly, cancel any time · Unlimited packs and assets · multi-shape 3D preview · cloud sync · all engine export presetsPrice being re-checked
LifetimeLimited-time founder pricing · Everything in Pro · every future Pro update · no renewalsPrice being re-checked

As axidus.io lists them, read 7 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open https://axidus.io/products/hexcalibur in a modern browser on Windows, macOS, Linux, or Chromebook.
  2. Create a free Axidus account; no payment card is required.
  3. Start with the Free plan, or choose Monthly at $5.00 per month, Annual at $29.00 per year, or Lifetime at $59.00 once.
  4. Import PNG, JPEG, or WEBP images up to 4 MB each, or begin creating textures in the editor.

Hexcalibur is a browser-based pixel-art editor for voxel-game textures, aimed at artists and developers who need to manage related assets and check how textures wrap around 3D shapes. Its pack workflow and engine-aware exports give it a clear niche, though the free plan’s eight-asset cap makes it better for small projects than growing libraries.

Overview

Hexcalibur pairs pixel-art tools with a rotating-cube preview and packs that group textures, a palette and references. Keeping a shared palette as you switch assets is useful when a project needs visual consistency across several blocks. The free plan previews a single cube; Pro adds multi-shape previews, including an L-stack shape for checking adjoining faces.

Free artwork stays in the browser rather than being uploaded. Pro adds cloud sync hosted on Supabase, and sync can be disabled per device. A free Axidus account is required, but no payment card is needed to create one. PNG, JPEG and WEBP imports are supported up to 4 MB per image. The maker says it does not sell or share users’ art or use it to train anything.

Key features

The animation timeline supports onion skinning and named tags. Free users can export animated GIFs, but the five-frame ceiling confines that plan to brief sequences. Pro adds formats including APNG, sprite sheets and WebM, making it the stronger fit for artists who need more export options or longer animations.

Export presets cover Minecraft Java and Bedrock, Tiled, and a TexturePacker JSON-Hash atlas consumed by Phaser, Babylon, Godot, Three.js and Unity. Raw per-face ZIP and a custom exporter add flexibility beyond those named targets. This engine-aware range is a practical advantage for voxel projects; it is less compelling if you only need a general-purpose pixel-art editor.

Tilemap tools let users import or draw tilesets, stamp single or multi-tile blocks, edit tiles used by maps, and replace or clear a tile throughout a map. That makes Hexcalibur relevant to map-making as well as texture painting, although its advertised workflow remains centered on voxel and pixel-art projects.

Pricing

The Free plan costs nothing and includes one pack, up to eight assets, a single-cube preview, five animation frames and animated GIF export. It is a useful way to try the workflow, but the asset and pack limits leave little room for a larger project.

Monthly costs $5 a month, billed monthly, and can be canceled any time. It removes the pack and asset caps and adds multi-shape previews, cloud sync and all engine export presets. Annual costs $29 a year, with the stated saving of $31 a year, or like six months free; it includes the same Pro features and suits users comfortable paying for a year at once.

Lifetime costs $59, paid once at limited-time founder pricing. It includes everything in Pro and every future Pro update, with no renewals. Hexcalibur has no free trial, so the free plan is the available no-payment starting point; a paid plan makes sense when its limits block the work.

Platforms

Hexcalibur runs in modern browsers, including Chrome, Edge, Safari and Firefox, on Windows, macOS, Linux and Chromebook. It is designed for desktop use; tablet and touch support is on the roadmap, and phones are unsupported. That makes it a poor fit for anyone who needs to draw or edit on a phone.

Who it's for

Pixel artists and voxel-game developers, especially creators of Minecraft textures or projects using its listed engine exports, are the clearest audience. Pack-level palettes, tilemap tools and the 3D wrap preview support a connected texture workflow. Artists looking for broad mobile support or room for many assets without paying should choose another tool.

Pros and cons

  • Pro: The pack workflow keeps textures, references and a shared palette together, helping maintain consistency across related assets.
  • Pro: The 3D preview and named engine presets make it easier to check voxel textures and prepare exports for supported game workflows.
  • Pro: Free work stays in the browser, and the maker says users’ art is not sold, shared or used for training.
  • Con: Free is limited to one pack, eight assets and five animation frames, which restricts larger projects.
  • Con: The editor is designed for desktop browsers and does not support phones.
  • Con: Using the editor requires a free Axidus account, even though no payment card is needed.

Alternatives

Pix2D is a free, open-source alternative for readers who want an option spanning Android, desktop operating systems and the web. Pixelc also offers a free, open-source option across Android, desktop and web, with Android Premium sold separately at an unstated price.

Pixelorama is worth considering for readers who want free, open-source software across Windows, Linux, macOS and Android. void◆sprite is another free-download choice, but it is alpha software and requires manual updates.

8bit.page suits readers seeking a free web option for creating, animating and exporting pixel art, with private artwork and retained cloud project versions sharing online storage. LibreSprite is a free, open-source choice for Windows, macOS and Linux.

Picotap is a free alternative for Android, iOS, macOS and web users who can accept ads in the artwork list and when closing the editor; its one-time ad-removal price is unstated. Piskel is a free browser-based option for Windows, macOS, Linux and web users who prefer an open-source tool.

Browse more options in Pixel Art Software.

Verdict

Choose Hexcalibur if you make voxel textures on a desktop and value a shared pack palette, a 3D wrap preview, tilemaps or presets for your engine. Its focused workflow is the reason to pick it over a general pixel-art tool; the main reasons to look elsewhere are the free plan’s small capacity and the lack of phone support.

Verdict

Pick Hexcalibur for browser-based voxel texture work that needs a 3D preview, pack workflow, animation, tilemaps, or engine-aware exports. Look elsewhere if you need phone support or more than eight assets and one pack on the free plan.

Questions

Is Hexcalibur free?

Yes. The Free plan is free. Paid plans are Monthly at $5.00 per month, Annual at $29.00 per year, and Lifetime at $59.00 once.

Which platforms does it support?

It runs in modern browsers on Windows, macOS, Linux, and Chromebook. It is designed for desktop use; phones are unsupported, and tablet and touch support is on the roadmap.

What can I export?

Exports include GIF, APNG, sprite sheets, WebM, .mcmeta, PNG, ZIP, Minecraft Java .zip, Minecraft Bedrock .mcpack, and Tiled .tsx/.tmx. Named presets also cover a TexturePacker JSON-Hash atlas for Phaser, Babylon, Godot, Three.js, and Unity.

Does Hexcalibur upload my art?

The Free plan saves art in the browser and does not upload it. Pro adds cloud sync hosted on Supabase, and sync can be turned off per device.

Who makes Hexcalibur?

Axidus makes Hexcalibur. The studio describes itself as an independent software studio making focused creative utilities.

Facts from Hexcalibur's own pages

3D preview
The preview shows a painted texture on a rotating cube and an L-stack shape for checking how it wraps across adjacent faces. · axidus.io, 7 Oct 2026
Account requirement
A free Axidus account is required to use Hexcalibur, and no payment card is required to create one. · axidus.io, 7 Oct 2026
Animation
The animation timeline supports onion-skin and named tags; exports include animated GIF, APNG, and sprite sheets, with additional formats listed for Pro. · axidus.io, 7 Oct 2026
Company status
Axidus says, “We're building something new” and “Back soon.” · axidus.ai, 7 Oct 2026
Device support
Hexcalibur runs in modern browsers including Chrome, Edge, Safari, and Firefox on Windows, macOS, Linux, and Chromebook; it is designed for desktop use, tablet and touch support is on the roadmap, and phones are unsupported. · axidus.io, 7 Oct 2026
Export integrations
Named export presets cover Minecraft Java, Minecraft Bedrock, Tiled, a TexturePacker JSON-Hash atlas consumed by Phaser, Babylon, Godot, Three.js, and Unity, plus raw per-face ZIP and a custom exporter. · axidus.io, 7 Oct 2026
Headquarters
Princeton, New Jersey, United States · axidus.io, 28 Sept 2026
Import limit
PNG, JPEG, and WEBP imports are supported up to 4 MB per image. · axidus.io, 7 Oct 2026
Intended users
The maker describes Hexcalibur as built for pixel artists and voxel game developers, including creators of Minecraft textures and voxel games using the listed engine exports. · axidus.io, 7 Oct 2026
Legal name
The site displays “© 2026 Axidus LLC. All rights reserved.” · axidus.ai, 7 Oct 2026
Local storage and sync
The free plan saves art in the browser and does not upload it; Pro adds cloud sync hosted on Supabase, and sync can be turned off per device in Preferences. · axidus.io, 7 Oct 2026
Maker
Axidus describes itself as an independent software studio making focused creative utilities for web designers, developers, and game makers. · axidus.io, 7 Oct 2026
Pack workflow
A pack groups textures, a palette, and references, and users can switch assets while keeping a shared palette across the pack. · axidus.io, 7 Oct 2026
Privacy
The maker says it never sells or shares users’ art or uses it to train anything. · axidus.io, 7 Oct 2026
Product
Hexcalibur is a browser-based pixel-art editor for voxel-game block textures, combining a pixel-art toolset with 3D preview, pack workflow, and engine-aware export. · axidus.io, 7 Oct 2026
Support
The maker says bug reports go straight to a human and that new features land regularly. · axidus.io, 7 Oct 2026
Tilemaps
Users can import or draw tilesets, stamp single or multi-tile blocks, edit tiles used by maps, and replace or clear a tile throughout a map. · axidus.io, 7 Oct 2026

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