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For EA’s 2017 Star Wars Battlefront II, start at your monitor’s native resolution, choose the High preset, and turn DirectX 12 off. This is a practical baseline for judging image quality and performance—not a guaranteed best configuration for every PC. Compare the same map or a similar scene before and after changing anything, then adjust one setting at a time. EA’s historical troubleshooting guidance recommends switching to DirectX 11 when DirectX 12 causes micro-stuttering, and published tests found DirectX 12 slower on the two graphics cards tested. The right settings still depend on your hardware, resolution, and performance target.
Which settings should I try first?
Use this starting configuration, then tune it against your own target for smoothness and image quality. The game offers Low, Medium, High, and Ultra presets; High is a reasonable first comparison point, not a claim that it is optimal on every PC.
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|---|---|---|
| Resolution | Your monitor’s native resolution | Preserves the display’s intended image dimensions. Lower it only if performance remains below your target. |
| Graphics preset | High | A practical baseline before testing lower or higher presets. |
| Enable DirectX 12 | Off | A stability-first starting point; EA documented micro-stuttering concerns, and historical testing found worse results on two tested GPUs. |
| Individual graphics controls | Leave at the preset’s values initially | Change one at a time only after comparing a repeatable scene. |
Restart the game after changing DirectX 12. If you specifically need dynamic resolution, test DirectX 12 on your PC: the cited performance review documented that option only in DX12. That is a reason to compare both APIs on your system, not to assume DX12 will be faster.
How do I tune the settings without guessing?
Use a repeatable comparison rather than changing a batch of options and trying to remember which helped. Live multiplayer is inherently variable: other players can change the workload from one run to the next.
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- Choose a baseline. Set native resolution, High, and DirectX 12 Off. Pick a map or scene you can revisit, and note the conditions you are comparing.
- Check the frame rate. EA describes FPS counter options for Steam and Windows, and documents
PerfOverlay.DrawFps 1for compatible Frostbite-game consoles. Do not assume that every counter option documented for another game appears in Battlefront II’s menus. - Compare like with like. Revisit the same map or a comparable scene and look at both the displayed FPS and whether motion feels consistent. A single multiplayer run is not a controlled comparison.
- Change one thing. If the result misses your target, try a lower preset or adjust one graphics control. Retest before changing another.
- Keep the useful change. If an adjustment does not help enough to justify its visual trade-off, restore the previous value.
FPS is an average or instantaneous count, not a full account of smoothness: stutter and inconsistent frame delivery can be noticeable even when a counter looks acceptable. The cited DX12 comparison included frame-time variance as well as average FPS, which is why it is useful to pay attention to consistency rather than chase a single peak number.
Which graphics settings should I lower for more FPS?
If High does not meet your target, try Medium or Low first, or reduce individual settings one at a time. There is no cited contemporary, cross-GPU test establishing a universal FPS gain for each toggle, so use your own repeatable comparison rather than treating any setting as a guaranteed fix.
| Control or group | How to approach it | Trade-off to consider |
|---|---|---|
| Preset: High, Medium, or Low | Try a lower preset if performance is short of target; compare the result on the same scene. | Several visual choices may change together, making a preset useful as a broad adjustment but less precise for diagnosing one costly setting. |
| Shadows and lighting | Lower one control at a time if you want to isolate its effect. | Expect a visual change; the available evidence does not establish a specific FPS gain. |
| Effects and post-process | Test a lower value and compare both clarity and performance. | These affect presentation. No universal performance ranking is established here. |
| Ambient occlusion | Try reducing it as an individual comparison, not as a guaranteed speed boost. | The actual result depends on the PC and scene; no per-toggle FPS figure is established. |
| Textures | Keep textures as high as your available video memory and system stability permit. | Do not infer a particular VRAM threshold from a preset name; the cited sources do not establish one. |
| Mesh, terrain, filtering, and anti-aliasing | Change one control at a time if you need finer tuning after a preset change. | Balance image detail against your measured result; no fixed gain is documented. |
| Motion blur, field of view, and cinematic effects | Adjust these for comfort or visual clarity. | Do not count on these choices to improve FPS; the evidence supports them as documented controls, not guaranteed performance fixes. |
Native resolution is a useful starting point, but it is not compulsory if your PC cannot sustain your desired performance there. If you lower resolution, compare the resulting image as well as FPS: a speed increase is only useful if the compromise suits how you play.
Should I use DirectX 11 or DirectX 12?
Start with DirectX 12 disabled if your priority is stability. The historical evidence favors DX11 in the tested configurations, but it does not prove that DX11 wins on every PC or driver.
EA community administrator EA_David wrote in historical troubleshooting guidance, “We’re aware that some players using Direct X 12 may see micro-stuttering or other performance issues.” EA’s documented workaround is to turn DirectX 12 off and restart. Tom’s Hardware also observed lower average FPS and worse frame-time variance in DX12 than DX11 on its GTX 1060 6GB and Radeon RX 580 8GB test platforms. Those are results from specific test systems and a period review, not current predictions for all graphics cards.
There is one reason a player might still compare DX12: Tom’s Hardware’s test documented dynamic resolution as available only under DX12. If you need that option, try both modes and compare them on your own PC. Do not treat the historical EA post as proof that every current DX12 configuration still has an unfixed problem.
How do I turn DirectX 12 off in the game?
- Open Home → Options → Video.
- Set Enable DirectX 12 to Off.
- Restart the game for the change to take effect.
What if DirectX 12 stops the game from launching?
EA’s historical guidance describes changing the setting in the configuration file if the game cannot be opened to change the menu option. Back up the file before editing it:
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- Open
DocumentsSTAR WARS Battlefront IIsettingsBootOptions. - Find
GstRender.EnableDx12 1. - Change it to
GstRender.EnableDx12 0, save the file, and try launching the game again.
This is a workaround for a launch problem related to the setting, not a general fix for every crash or performance issue.
What PC does Battlefront II require?
EA’s current requirements page, verified in 2026, lists a minimum and recommended tier. These are publisher specifications, not guarantees of smooth play at Ultra, a particular resolution, or a specific frame rate.
| Requirement | Minimum | Recommended |
|---|---|---|
| Operating system | 64-bit Windows 10 | Windows 10 or later |
| Memory | 8GB RAM | 16GB RAM |
| Graphics card | GeForce GTX 660 2GB or Radeon HD 7850 2GB | GeForce GTX 1060 3GB or Radeon RX 480 4GB |
| DirectX compatibility | Compatible DirectX 11 card | DirectX 11.1-compatible card |
| Storage | 60GB | 60GB |
EA’s minimum specifications do not promise good performance at maximum settings. Meeting the recommended tier is also not a frame-rate guarantee: the outcome depends on resolution, settings, scene, and the rest of the PC. Check EA’s current requirements page for the processor alternatives and any updates to its specifications.
When deciding whether a component change is necessary, compare your actual system with EA’s requirements before shopping. A graphics card must be compatible with the PC’s power supply, physical space, and connections; RAM must match the system. The requirements identify a recommended GTX 1060 3GB and RX 480 4GB, but they do not establish that either is a worthwhile upgrade from every existing PC. More storage may be needed if the installation drive lacks room; an SSD is not established here as a Battlefront II FPS fix.
What do the published FPS figures actually tell me?
Older figures can show what particular systems produced in particular tests, but they should not be treated as forecasts for a modern PC. The publishers, test settings, and scenarios differ, so the numbers below are not directly interchangeable.
| Source and date | Reported result | Important qualification |
|---|---|---|
| NVIDIA, 2017 | 72 FPS average at 1920×1080 High on a GTX 1060; over 66 FPS average at 2560×1440 on a GTX 1070; 55 FPS average at 3840×2160 on a GTX 1080 Ti. | NVIDIA’s period campaign figures. They are vendor-reported results, not present-day estimates for every card with the same model name. |
| PCGamesN, historical review updated 2021 | 116 FPS average at Ultra and 132 FPS average at Medium on its stated i5/GTX 1060/8GB test machine. | Those are figures from that publication’s test. They use a different methodology from NVIDIA’s campaign figures and should not be combined with them as if they were one benchmark. |
The gap between the GTX 1060 figures illustrates why a graphics-card model alone does not determine the result. Test scene, settings, resolution, CPU, and methodology matter; measure your own PC rather than selecting a preset from an old FPS number.
What should I check if changing settings does not help?
If the game remains slow across presets, look beyond graphics options. EA’s PC graphics troubleshooting guidance points to the selected graphics processor, drivers, background processes, and the PC’s specifications as relevant checks.
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- Confirm the game is using the dedicated GPU. A PC with integrated and dedicated graphics may need the game directed to the higher-performance graphics processor through the system or GPU settings.
- Check for an appropriate driver from the GPU manufacturer. EA directs players to the graphics-card manufacturer’s driver route. Prefer that official source over treating a third-party utility as a substitute.
- Reduce competing background activity. Close unnecessary processes that are consuming system resources, then compare the same game scene again.
- Compare your hardware with EA’s requirements. Meeting minimum specifications does not mean the PC can run maximum settings well.
- Separate frame-rate problems from stuttering or launch problems. If the problem began with DX12, try the documented DX11 workaround. If the game will not launch, use the configuration-file procedure above.
If the issue persists, note the GPU, driver, resolution, preset, API, and whether the problem happens in a repeatable scene or only in particular multiplayer matches. Those details make it easier to distinguish a graphics setting issue from a system or workload difference.
How should I choose between higher image quality and smoother play?
Set your target first: decide which resolution you want to keep, what level of visual detail matters to you, and whether stable frame delivery matters more than occasional high FPS. Then make only the compromise your own comparison supports.
- If native-resolution play is the priority, lower a preset or individual settings before lowering resolution.
- If the image is already clear enough but performance is inconsistent, test DirectX 12 Off and compare frame-time consistency, not just the average FPS.
- If performance is comfortably above your target, raise one setting at a time and keep the increase only if the resulting image improvement is worth it.
- If visual comfort is the issue, adjust motion blur, field of view, or cinematic effects for preference rather than expecting a guaranteed frame-rate increase.
There is no single “best” combination supported across all PCs. A useful configuration is the one that meets your own resolution and smoothness goals without sacrificing more visual quality than you intend.
A practical tuning order for a new installation
Make the first pass deliberately simple. Confirm that the display is running at the resolution you intend, select High, leave textures within the video memory your card can handle, and keep DX12 disabled. Launch into a repeatable campaign section or a familiar map rather than judging performance from a menu or cutscene. Record the resolution, preset, API, GPU, and driver so that later comparisons have a clear reference point.
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Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Clear out junk files and repair common Windows errorsFree Scan →If the baseline misses your target, lower the complete preset once and retest. If that solves the problem but removes more detail than you want, return to High and lower one control at a time. Shadows, lighting, effects, post-process, ambient occlusion, mesh, terrain, filtering, and anti-aliasing are all documented controls. Change only one, play the same route, and decide whether the visual loss is worth the measured improvement. Keep a short note of each change; otherwise it is easy to undo a useful adjustment accidentally.
Do not mix a resolution change, API change, driver change, and several graphics toggles in one test. Such a batch may produce a different number without telling you which action mattered. After changing DX12, restart as EA instructs. After changing ordinary graphics values, apply them consistently and allow the scene to settle before comparing movement and frame delivery.
How do campaign and multiplayer tests differ?
Campaign figures are easier to repeat because the scene and enemy behavior are more predictable. NVIDIA’s 2017 results—72 FPS at 1920×1080 High on a GTX 1060, more than 66 FPS at 2560×1440 on a GTX 1070, and 55 FPS at 3840×2160 on a GTX 1080 Ti—are campaign results from that period. They provide context, not a promise for a present-day PC.
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Multiplayer can change from one match to another as player counts, effects, and locations change. Tom’s Hardware specifically cautioned that other players alter the workload. Use several comparable runs when possible, and judge the minimum-feeling moments and frame consistency rather than relying on one unusually quiet match. Keep campaign and multiplayer observations separate when deciding whether a setting helped.
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First identify the limiting part instead of buying from an old benchmark number. Compare your operating system, RAM, GPU, DirectX support, and free storage with EA’s listed 8GB minimum, 16GB recommended, 60GB storage requirement, GTX 660 2GB or HD 7850 2GB minimum graphics, and GTX 1060 3GB or RX 480 4GB recommended graphics. These labels describe compatibility tiers, not a guaranteed frame rate.
If you shop for a GeForce GTX 1060 3GB, Radeon RX 480 4GB, additional compatible 16GB RAM, or an internal SSD, verify the exact card or memory type, power-supply needs, case clearance, connectors, and seller condition. An SSD can provide installation space and may affect loading behavior, but EA’s requirements do not establish it as an FPS cure. Likewise, a newer card with insufficient power or an incompatible connector is not a practical upgrade. Check the complete PC before spending money.
EA’s free manufacturer-driver route should be your first driver step. An optional driver-management utility may help someone who has difficulty maintaining drivers, but it is not a replacement for the GPU maker’s package. A Windows-wide repair utility can help investigate resource or disk-space problems, yet its own guidance does not promise automatic repair of a crashing application or a Battlefront II-specific FPS increase.
What information should I record when asking for help?
Write down the exact GPU model and VRAM, CPU, system RAM, Windows version, driver version, display resolution, graphics preset, DX11 or DX12 mode, and whether the issue is low average FPS, uneven frame delivery, a crash, or a launch failure. Note whether it occurs in campaign, every multiplayer match, or only a particular map. Include which changes you tested and whether restarting after the API change altered the behavior.
This record prevents two common mistakes: comparing your machine with a result produced under different conditions, and treating a one-off multiplayer slowdown as proof that a graphics toggle is broken. It also gives EA or the hardware manufacturer enough context to distinguish a driver, configuration, workload, or specification problem.
Frequently Asked Questions
Does an FPS counter tell me whether the game is stuttering?
Not by itself. A counter reports frame rate, while stuttering concerns how consistently frames arrive; pay attention to uneven motion as well as the displayed number.
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Are Battlefront II’s old GTX 1060 benchmarks a good target for a newer PC?
No. They describe particular 2017 or earlier-reviewed test configurations and methods, not a modern-system guarantee. Use them as historical context, then compare performance on your own hardware.
Does the 60GB storage requirement mean an SSD will increase FPS?
No such FPS improvement is established by the cited specifications. EA lists 60GB of storage, while the storage type is not presented as a game-performance guarantee.
What is the best Battlefront II PC setting for FPS?
There is no universal winner. Start at native resolution, High, and DX12 Off, then compare a lower preset or one individual control at a time in the same scene.
Should I use DX11 or DX12 in Battlefront II?
Use DX11 first when stability and consistent frame delivery matter. Historical testing on a GTX 1060 6GB and RX 580 8GB found lower average FPS and worse frame-time variance in DX12, although your hardware may differ. Test both if you specifically need DX12 dynamic resolution.
Can I run the game with 8GB of RAM?
8GB is EA’s listed minimum, while 16GB is recommended. Minimum specifications are not a promise of smooth Ultra play; resolution, background activity, and the rest of the PC still matter.
Why is my FPS low even after lowering the preset?
Confirm that the game uses the dedicated GPU, install an appropriate driver from the GPU manufacturer, reduce competing background processes, and compare your PC with EA’s requirements. Also check whether the problem is limited to variable multiplayer scenes.
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What should I do if DX12 prevents launch?
Back up the BootOptions file in DocumentsSTAR WARS Battlefront IIsettings, change GstRender.EnableDx12 1 to GstRender.EnableDx12 0, save it, and launch again. This addresses the documented API-related launch case, not every crash.
Do motion blur and field of view changes increase FPS?
They are documented controls that can improve comfort or clarity, but the available evidence does not establish a guaranteed performance gain from changing them.
The Bottom Line
For EA’s 2017 Star Wars Battlefront II, begin at native resolution, High, and DirectX 12 Off. Restart after changing the API, compare the same scene, and adjust one control at a time. Treat NVIDIA’s 2017 and PCGamesN’s historical FPS figures as context rather than promises, and treat EA’s 8GB minimum, 16GB recommendation, 60GB storage requirement, and listed GPUs as compatibility guidance rather than frame-rate guarantees. If settings do not solve the problem, verify the dedicated GPU, use the manufacturer’s driver, reduce background load, and check the complete PC against EA’s requirements.
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