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Assassin’s Creed Black Flag Resynced New Game Plus is a second full campaign that keeps your established progression. Ubisoft’s FAQ says it starts automatically after you beat the campaign. Levels, skills, weapons, upgrades and cosmetics are retained, while the mode adds its own difficulty treatment and enemy scaling. If you only want to revisit one mission or a selected activity, use the separate replay functions instead of beginning another campaign. Ubisoft describes level 100 as the maximum and five New Game Plus runs as the path to full progression, but that description is not proof that the game stops you after five playthroughs.
What is New Game Plus in Black Flag Resynced?
New Game Plus is the campaign-restart option for players who have already completed the story and want another run without abandoning their developed character and equipment. It is different from replaying a single mission or activity. The campaign begins again as a complete progression journey, while the replay tools take you back to selected content.
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1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsThis distinction matters because the official information describes the two systems separately. New Game Plus is for another story run with retained progression; mission and selected-activity replay are for revisiting individual content. Do not treat the replay menu as an alternate way to activate New Game Plus, and do not assume that starting New Game Plus is required to see a mission again.
How do I unlock and start New Game Plus?
Beat the campaign first. Ubisoft’s stated behavior is that New Game Plus starts automatically when the game has been beaten. No verified menu sequence, confirmation prompt or save-slot choice is established by the official wording, so instructions that name a particular button path or claim that the mode overwrites a specific slot should not be treated as confirmed.
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- Finish the campaign. The completion requirement is the documented unlock condition.
- Allow the completion transition to occur. New Game Plus is described as beginning automatically after the game is beaten.
- Continue with the new campaign. Your documented retained progression is available for the next run.
If the automatic transition does not appear as expected, check the game’s current official support information and update notes before deleting or replacing a save. The available FAQ does not establish how completed saves are stored, whether a separate slot is created, or how to return to the pre-New-Game-Plus world state.
What carries over in New Game Plus?
Ubisoft specifically identifies five retained categories. These are the safe carryover assumptions for planning a new run; they should not be expanded into a claim that every item, map state or objective persists.
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|---|---|---|
| Levels | Your level progression is retained. | You do not return to an undeveloped character level. |
| Skills | Unlocked skills are retained. | Previously acquired abilities remain part of your build. |
| Weapons | Weapons are retained. | Your established weapon collection is carried into the campaign restart. |
| Upgrades | Upgrades are retained. | Progress made on qualifying upgrades is not described as being discarded. |
| Cosmetics | Cosmetic items are retained. | Your documented cosmetic progression remains available. |
The official description does not provide a universal list of what resets. It does not settle every map objective, collectible, discovered location, activity flag, story checkpoint or other save-state detail. That omission is important: saying that the five categories carry over is accurate, while saying that everything carries over is not supported.
What is not confirmed to carry over?
Map completion and collectible persistence are not specified in the consulted official material. The same is true of the exact state of optional objectives and other world-state markers. Keep those questions separate from character and equipment progression until Ubisoft documents them for this version.
Is New Game Plus harder?
Yes, it has a dedicated New Game Plus difficulty treatment and enemy scaling, but those features should not be confused with a guarantee that every ordinary difficulty option remains freely changeable throughout a run. Ubisoft describes five difficulty settings, a New Game Plus-specific setting and scaling of enemies in New Game Plus. The description establishes the mode’s intended increase in challenge, not a complete rulebook for changing settings after the campaign has started.
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How the difficulty pieces fit together
- Five ordinary settings: Ubisoft lists five difficulty settings for the game.
- A New Game Plus setting: The mode has a difficulty treatment specific to New Game Plus rather than being only a normal replay.
- Enemy scaling: Enemies scale in New Game Plus, so the retained power of your character is matched by a changed opposition curve.
Enemy scaling is not the same thing as simply selecting the highest ordinary difficulty. A setting controls the rules associated with difficulty selection; scaling describes how opponents are adjusted in the New Game Plus campaign. The available official description does not publish the scaling formula, enemy-by-enemy modifiers or a promise that all settings can be switched at any point.
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No hard five-playthrough limit is established. Ubisoft describes five New Game Plus runs as the route to full progression and gives a maximum level of 100. Those figures describe a progression path and a level ceiling, not a demonstrated restriction that blocks a sixth campaign.
Five runs versus the level cap
The practical reading is that the first five New Game Plus campaigns contain the progression needed to reach the mode’s stated full-development target. Once level 100 or the documented progression endpoint is reached, another run can still have value for replaying the story under the mode’s rules, experimenting with equipment and revisiting campaign choices. The official information does not say that the game disables New Game Plus after the fifth completion.
Do not convert the phrase five runs for full progression into five runs maximum. A progression milestone answers how long the development track is described as taking; a replay limit would be a separate rule, and that rule has not been documented here.
Should I start New Game Plus or replay a mission?
Choose based on whether you want a complete campaign or a specific piece of content. New Game Plus restarts the story while retaining the documented progression categories. Mission and selected-activity replay take you directly back to individual content without committing to another full campaign.
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| Goal | Use | Why | What not to assume |
|---|---|---|---|
| Play the story again with an established build | New Game Plus | It is the campaign restart with retained levels, skills, weapons, upgrades and cosmetics. | Do not assume every map state or collectible is retained. |
| Revisit one completed mission | Mission replay | It targets individual campaign content rather than restarting the whole story. | Do not treat it as a second progression run. |
| Return to a particular selected activity | Selected-activity replay | The official description separates this from the campaign restart. | Do not promise that every activity in the game is available through this function. |
| Continue developing toward the stated endpoint | New Game Plus runs | Ubisoft describes five runs for full progression and level 100 as the maximum. | Do not read five runs as a confirmed replay cap. |
A quick decision rule
- If you want to replay the entire narrative, select the New Game Plus path that becomes available after completion.
- If you want one mission, use mission replay instead of restarting the campaign.
- If you want a listed side or selected activity, use the selected-activity replay function when it is offered.
- If your goal is higher progression rather than a single scene, continue with New Game Plus and track your level toward 100.
This choice also avoids an unnecessary commitment. A mission replay lets you revisit a target without changing your campaign progression plan, while New Game Plus is designed for players who want the longer second-run experience.
What happens to my completed save?
The official FAQ confirms the completion trigger and the retained progression categories, but it does not specify save-slot behavior. There is no substantiated statement here that New Game Plus overwrites a named slot, creates a guaranteed duplicate, preserves a separate pre-completion world state or lets you return to that state after starting.
Because those details are unresolved, protect a completed save according to the platform’s normal backup and cloud-save facilities before proceeding, and read any in-game warning that appears at the transition. That is a precaution, not evidence that the mode deletes a save. Do not erase a completed file on the assumption that the game has already made a recoverable copy.
How should I plan a first New Game Plus run?
Plan around the information the mode actually guarantees. Your level, skills, weapons, upgrades and cosmetics are the foundation of the new run; the campaign’s enemies are scaled and the mode has its own difficulty treatment. Everything beyond those categories should be considered unconfirmed until the game or an official update states otherwise.
- Record your intended build: Note the skills, weapons and upgrades you want to use so you can tell which retained progression is available immediately.
- Decide whether challenge or completion is the priority: The New Game Plus difficulty treatment and enemy scaling affect the campaign experience, while mission replay is better for a targeted revisit.
- Separate story goals from cleanup goals: Do not assume a second campaign is the fastest way to revisit a collectible, objective or activity whose persistence rules are undocumented.
- Track progression independently from replay count: Five runs are described as the route to full progression, and level 100 is the stated maximum; neither statement establishes that later campaigns are blocked.
Common misunderstandings to avoid
“Everything carries over.”
Only five categories are expressly named: levels, skills, weapons, upgrades and cosmetics. Map objectives, collectibles and other save-state details remain unspecified.
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“Five runs means the mode ends.”
Five runs describe full progression, not a confirmed replay ceiling. The level-100 maximum is likewise a progression limit, not proof that the campaign cannot be started again.
“Enemy scaling is just the hardest setting.”
Scaling and difficulty selection are related but distinct. The official description gives no formula that equates New Game Plus scaling with a particular ordinary setting.
“Mission replay and New Game Plus are the same.”
They serve different purposes. One revisits selected content; the other starts another complete campaign with retained progression.
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Which option is right for your goal?
Use New Game Plus when you want the full story again with your developed character and equipment, and expect a dedicated challenge with scaled enemies. Use mission or selected-activity replay when your aim is a single piece of content. Keep the five named carryover categories, level 100 ceiling and five-run progression path as the firm planning facts, while treating map-state and save-slot behavior as undocumented until Ubisoft provides more detail.
Frequently Asked Questions
Can I change the difficulty after New Game Plus begins?
The official description identifies five difficulty settings and a New Game Plus-specific setting, but it does not document when settings can be changed during a run. Do not rely on an assumed mid-campaign switch without checking the current in-game options or Ubisoft support guidance.
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Are collectibles and map completion retained in New Game Plus?
Ubisoft’s stated carryover list names levels, skills, weapons, upgrades and cosmetics, not collectibles or map objectives. Their persistence is therefore not established by the available official information.
Does enemy scaling make every opponent the same level as my character?
Ubisoft confirms enemy scaling but does not publish a formula or promise a one-to-one level match. The exact values and enemy-specific behavior are not documented in the cited FAQ.
What is the point of a sixth New Game Plus run if progression is complete after five?
The five-run description explains the route to full progression, not a shutdown rule. A later run could still serve as a story replay or challenge run, although no separate post-progression reward is documented.
Can I return to my pre-New-Game-Plus world after starting it?
The official material does not explain save-slot creation, overwrite behavior or a return-to-prior-state function. Treat that behavior as unverified and follow any current save warning shown by the game.
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