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Kitsu

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What Kitsu is

Kitsu is a production-tracking and collaboration platform for animation, VFX, and game studios. Teams can schedule tasks, assign them to artists, and balance workloads. Dashboards report production progress, while an activity feed tracks changes to subscribed tasks in real time. Review playlists organize shots and assets and retain preview versions for comparison. Kitsu tracks asset versions, associated tasks, and progress, and includes an asset library for reuse. Budget forecasting and time tracking cover work across assets and shots. Listed integrations include Blender, Toon Boom Harmony, Unreal Engine, Slack, Discord, and Mattermost. Developers can use a REST API, Python client, JavaScript SDK, or command-line interface. Kitsu is available on the web and Linux, as well as as AGPL open-source software for self-hosting. Self-hosters manage infrastructure, backups, monitoring, security, and upgrades. Cloud plans start at €20/user/mo (annual), and a 14-day trial includes all features and unlimited users, but runs on low-end hardware unless another setup is arranged.

Who it suits

Kitsu suits animation, VFX, and game studios coordinating tasks, reviews, assets, budgets, and artist time. Self-hosting is an option for teams able to manage their own infrastructure and operations.

What it does well

  • Schedules tasks and balances artist workloads.
  • Review playlists retain previews for comparison.
  • Tracks asset versions and supports asset reuse.
  • Offers REST API, Python, JavaScript, and command-line access.
  • Self-hosted edition is free and open source.

What to know first

  • Self-hosters manage backups, security, and upgrades.
  • Trial runs on low-end hardware unless another setup is arranged.
  • Paid cloud plans start at €20/user/mo (annual).
  • Intensive preview loads may require extra storage costs.

Limits

The free self-hosted edition requires customers to manage infrastructure, backups, monitoring, security, and upgrades. The 14-day trial runs on low-end hardware unless a stronger setup is arranged. Paid cloud plans have plan-specific user and storage limits, starting with 1–20 users and 100GB storage on Agency.

Plans

PlanBilled and limitsPrice
Self-hostedAGPL open source · customer-provided infrastructure and operationsFree
Agencyannually · 1–20 users · basic support · <48h response · 100GB storage€20 a month
Productionannually · 1–100 users · premium support · <24h response · 3TB storage · search engine · playlist builder€30 a month
Studioannually · 1–300 users · diamond support · <12h response · 10TB storage · search engine · playlist builder€35 a month
Artist Schoolsannually · up to 100 students€3,999 a year
Enterpriseunlimited users · on-premise installation · SSO · contractor synchronization · multiple instances and regions · staging · media encryptionOn request

As cg-wire.com lists them, read 15 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the Kitsu website.
  2. Choose the AGPL self-hosted edition or a cloud plan.
  3. For cloud use, start the 14-day trial or select a paid plan starting at €20/user/mo billed annually.
  4. For self-hosting, arrange infrastructure and manage backups, monitoring, security, and upgrades.
  5. Connect supported production and chat integrations or use the REST API and client tools.

Kitsu is a production-tracking and collaboration platform built for animation, VFX, and game studios. It suits teams coordinating artists, shots, and assets through a structured pipeline. Its connected planning, review, and asset history are compelling, but cloud per-user pricing and the responsibilities of self-hosting will decide whether it fits your operation.

Overview

Kitsu brings task scheduling, workload balancing, shot and asset review, version tracking, production reporting, time tracking, and budget forecasting into one system. That production focus makes it more appropriate for content studios than a generic task board when approvals, previews, and asset lineage must remain tied to the work. Founded in 2018 and headquartered in Paris, Kitsu is offered as a hosted service or as AGPL open-source software that a studio runs itself.

CGWire says its cloud infrastructure operates in Europe and that it handles updates, backups, monitoring, and video processing. It also says it will not sell personal data and can sign a non-disclosure agreement when required. Self-hosting removes the hosting bill, but the customer must provide and maintain infrastructure, backups, monitoring, security, and upgrades.

Key features

Planning and production visibility

Teams can schedule tasks, assign them to artists, and balance workloads. Dashboards show production progress, while a real-time activity feed reports changes to subscribed tasks. Production leads therefore get both a broad status view and a stream of task-level changes, rather than relying solely on periodic reports.

Review and asset history

Review playlists collect shots and assets for approval, and retained preview versions allow comparisons between iterations. Kitsu tracks asset versions, related tasks, and progress, with an asset library for reuse. This is a strong fit when review decisions and reusable content need a durable connection to production records; teams wanting only lightweight file commenting may find the broader workflow unnecessary.

Time, budgets, and integrations

Budget forecasting and artist time tracking cover both assets and shots, giving studios a way to relate effort and planned spending to production units. Publishing integrations connect digital-content-creation tools, while notifications can go to chat applications. Developer documentation names Blender, Toon Boom Harmony, Unreal Engine, Slack, Discord, and Mattermost. REST API access, a Python client, JavaScript SDK, and command-line interface support custom pipelines and automation, provided a studio is prepared to maintain those connections.

Proofing and approvals, workload planning, asset versioning, a client portal, and time tracking are all included capabilities.

Pricing

Kitsu uses a freemium model. The self-hosted plan costs nothing and is open-source, but the studio supplies the infrastructure and all operational services. It is the economical choice for organizations with DevOps capacity and a reason to control deployment; it is not a no-work option.

Agency costs €20 / month / user, billed annually, for 1–20 users. It includes mutualized hosting, 100GB storage, and basic support with a response time under 48 hours. Production costs €30 / month / user, billed annually, for 1–100 users, adding premium support under 24 hours, high availability, a search engine, a playlist builder, and 3TB storage. Studio costs €35 / month / user, billed annually, for 1–300 users, with diamond support under 12 hours and 10TB storage alongside high availability, search, and playlist building. The lower-cost Agency tier gives up those advanced hosting, search, playlist, and storage allowances.

Artist Schools costs 3999€ a year for up to 100 students. Enterprise uses custom pricing and supports unlimited users, on-premise installation, single sign-on, contractor synchronization, multiple instances and regions, a staging environment, and media encryption. A 14-day trial includes all features and unlimited user access, but runs on low-end hardware unless a stronger setup is arranged with CGWire. Studios with very intensive preview loads should budget for possible extra storage costs.

Platforms

Kitsu is available on the web and Linux, with an API for integrations. Self-hosting is supported through the AGPL open-source edition. This combination favors studios building or connecting a technical pipeline rather than teams seeking a primarily mobile-first application.

Who it's for

Kitsu is best for animation, VFX, and game studios that need scheduling, artist workloads, approvals, asset reuse, and production reporting in the same workflow. Agency suits smaller hosted teams; Production and Studio make more sense as user counts, storage, support expectations, and availability requirements rise. Schools can use the dedicated student plan, while enterprises needing on-premise controls and identity or regional deployment features should discuss Enterprise.

Pros and cons

  • Pro: Planning, review playlists, approvals, asset versions, and progress reporting stay connected to production work.
  • Pro: API clients, SDKs, CLI access, and named creative-tool and chat integrations support customized pipelines.
  • Pro: Hosted plans include European infrastructure operations, with higher tiers offering high availability and substantially more storage.
  • Con: Cloud costs scale per user and are billed annually, which can weigh on larger teams.
  • Con: Self-hosting transfers backups, monitoring, security, upgrades, and infrastructure work to the studio.
  • Con: The trial's low-end hardware can be a poor indicator for preview-heavy production unless a stronger setup is arranged.

Alternatives

For a wider starting point, browse Creative Project Management Software. Choose Celtx instead for script-focused collaboration across web, desktop, and mobile, including a free studio limited to one project. Dart is a better fit for general task and document work with a free plan for up to four teammates and AI task features. Pick Wrike when broad project management matters more than animation-specific asset history; its free tier allows unlimited users, 2GB per account, and 200 active tasks.

Frame.io suits media teams prioritizing review and collaboration, with a free tier for up to two members, two projects, and 2GB storage. Ziflow is preferable for proof workflows with unlimited proofs and reviewers on its free plan, but limits users to two and review history to 60 days. Krock.io offers a smaller creative-review workspace, while QuickProof is a temporary, web-only option whose shared links are public and content is deleted after seven days. Runnit is aimed at lightweight client and brand coordination rather than a full animation asset pipeline.

Verdict

Choose Kitsu if your studio needs production planning, approvals, versioned assets, and reporting in one purpose-built workflow, and can either pay for managed hosting or operate the stack itself. Look elsewhere if you need a simple general-purpose tracker, a mobile-led experience, or predictable preview storage without per-user annual commitments and infrastructure decisions.

Verdict

Kitsu combines production planning, review, and asset tracking, with both hosted and self-managed options. Consider the operational responsibilities of self-hosting and the trial hardware and storage notes when evaluating it.

Questions

Is Kitsu free?

Yes. Kitsu has a free AGPL open-source self-hosted edition. The customer manages its infrastructure and operations.

What do the cloud plans cost?

Agency starts at €20/user/mo billed annually. Production is €30/user/mo and Studio is €35/user/mo, both billed annually. A 14-day trial is available.

Which platforms does Kitsu support?

Kitsu supports web, Linux, API access, and self-hosting.

Which integrations are named?

Named integrations include Blender, Toon Boom Harmony, Unreal Engine, Slack, Discord, and Mattermost.

What is included in the trial?

The 14-day trial includes all features and unlimited user access. It runs on low-end hardware unless a stronger setup is arranged with CGWire.

What are the paid cloud plan limits?

Agency supports 1–20 users and includes 100GB storage. Production supports 1–100 users with 3TB storage, while Studio supports 1–300 users with 10TB storage.

Facts from Kitsu's own pages

Activity feed
Real-time activity feeds let users follow production changes and subscribe to task-status notifications. · cg-wire.com, 15 Oct 2026
API
Kitsu provides REST API access, a Python client, a JavaScript SDK, and a command-line interface. · dev.kitsu.cloud, 30 Sept 2026
Architecture
The stack uses a Vue frontend, Flask-based Zou API and event service, PostgreSQL, Redis, FFmpeg and Meilisearch. · dev.kitsu.cloud, 15 Oct 2026
Asset library
Studios can maintain reusable asset libraries to avoid duplicate assets. · cg-wire.com, 15 Oct 2026
Asset management
Kitsu tracks asset versions, related tasks, and progress, and provides an asset library for reuse. · cg-wire.com, 30 Sept 2026
Breakdown lists
Breakdown lists associate assets with shots and provide readiness statistics. · cg-wire.com, 15 Oct 2026
Budget and time
Features include budget forecasting and artist time tracking across assets and shots. · cg-wire.com, 30 Sept 2026
Budget forecasting
VFX workflows include scenario testing that compares current costs with budget forecasts. · cg-wire.com, 15 Oct 2026
Cloud hosting
CGWire says Kitsu Cloud infrastructure runs in Europe and that hosting operations include updates, backups, monitoring, and video processing. · cg-wire.com, 30 Sept 2026
Company adoption
The company’s GitHub profile says more than 300 studios use Kitsu, while its product site claims more than 500 studios and 25,000 active users. · github.com, 15 Oct 2026
Company founded
LinkedIn lists CGWire as founded in 2017 with headquarters in Paris. · linkedin.com, 15 Oct 2026
Company size
LinkedIn lists CGWire as a privately held information-technology company with 2–10 employees. · linkedin.com, 15 Oct 2026
Documentation depth
The developer site includes guides for authentication, permissions, publishing, asset management, automation, search, plugins, deployment, backups and migrations. · dev.kitsu.cloud, 15 Oct 2026
Extensibility
Developers can use event listeners, custom actions and plugins with backend routes and embedded UI. · dev.kitsu.cloud, 15 Oct 2026
Founded
2018 · cg-wire.com, 28 Sept 2026
Founder report
Frank Rousseau’s 2026 project review says Kitsu serves about 500 studios, mainly independent productions, and that five people work on it full time. · blog.frankrousseau.fr, 15 Oct 2026
Hardware requirements
Recommended minimums range from 2 cores and 4GB RAM for 1–10 users to 8 cores and 30GB RAM for 81–200 users. · dev.kitsu.cloud, 15 Oct 2026
Headquarters
Paris, France · cg-wire.com, 28 Sept 2026
Identity options
Self-hosted deployments document LDAP or Active Directory, SAML 2.0 and OpenID Connect authentication. · dev.kitsu.cloud, 15 Oct 2026
Integrations
Official developer documentation lists Blender, Toon Boom Harmony, Unreal Engine, Slack, Discord and Mattermost integrations. · dev.kitsu.cloud, 15 Oct 2026
License
The Kitsu application repository is published under AGPL-3.0. · github.com, 15 Oct 2026
Limit: feature maturity
A Reddit discussion from six years ago said client-facing review tools were close to ready but not yet fully sufficient. · reddit.com, 15 Oct 2026
Limit: support access
A Reddit user says the abandoned forum was difficult to use and that chat support told them it was limited to paying customers. · reddit.com, 15 Oct 2026
News: public links
The April 27, 2026 changelog introduced public playlist links allowing guests to comment, annotate, update statuses and manage checklists without accounts. · cgwire.canny.io, 15 Oct 2026

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