GameDriver

Web · Windows · Mac · Linux · Android · iPhone · Self-hosted · API · paid plans from $200/mo

Freedom report

Three barsScore 6.8

  • Free tierA free tier is on its own pricing page
  • Open codeNo open-source code on record
  • Runs widely6 of 6 device platforms
  • DocumentedPlans, terms and facts published

GameDriver provides Quality-as-a-Service for game studios, with its QA engineers authoring and running automated tests and AI maintaining coverage. It integrates with Unity, Unreal Engine, and Godot, and runs tests against compiled game binaries on target platforms, including PlayStation and Nintendo development hardware. Development teams install a Unity Package, Unreal Plugin, or Godot integration; the one-time setup takes roughly 30 minutes. Supported platforms include Windows, macOS, iOS, Android, PlayStation 4 and 5, Xbox One and Series X|S, Nintendo Switch and Switch 2, SteamVR, and Meta Quest. Kobiton integration supports real-device iOS and Android testing across hundreds of device configurations. The plugin connects over a local socket without a cloud relay, persistent remote access, or source repository access. A free trial includes five licenses for up to two weeks, platform coverage for PC, mobile, XR, and consoles, and onboarding support. Starter costs 200.00 USD per month billed annually, with a five-node minimum; Growth costs 400.00 USD per month billed annually, with a five-license minimum. Unreal Engine 5.4 or higher is required for the latest features; older versions down to 4.27 are supported case by case without new performance updates.

Who it is for

GameDriver suits game studios seeking automated testing across supported engines and platforms, including mobile, XR, and consoles. Its QA-as-a-service model has engineers author and run tests for studio teams.

What is good

  • Supports Unity, Unreal Engine, and Godot.
  • Runs tests on compiled binaries and target platforms.
  • Trial includes five licenses for up to two weeks.
  • Local-socket plugin requires no cloud relay or persistent remote access.
  • Kobiton supports real-device mobile testing across hundreds of configurations.

What to know first

  • Starter requires a five-node minimum and annual billing.
  • Growth requires a five-license minimum and annual billing.
  • Latest features require Unreal Engine 5.4 or higher.
  • Older Unreal versions are supported case by case.

Verdict

GameDriver covers multiple game engines and target platforms, with QA engineers handling test authoring and execution. Studios should account for annual billing minimums and the Unreal version requirements.

GameDriver plans and pricing

All plans
Ambassador Program Free educators and solo developers · full platform access www2.gamedriver.io · 1 Oct 2026
Starter $200/mo annually 5-node minimum · node-locked or floating licenses · additional licenses sold separately www2.gamedriver.io · 1 Oct 2026
Advanced $267/mo annually node-locked · one agent runtime license · additional runtime licenses sold separately www2.gamedriver.io · 1 Oct 2026
Growth $400/mo annually 5-license minimum · node-locked or floating licenses · includes XR or gaming-console support · additional licenses sold separately www2.gamedriver.io · 1 Oct 2026
Enterprise Not published unlimited usage within a single product team · XR and console support · guided onboarding · premium Slack support www2.gamedriver.io · 1 Oct 2026

Compared on game testing software

Free plan
No
Automated test execution
Yes
Playtesting workflows
No
Performance monitoring
Yes
Test environments
hybrid
Supported game engines
Unity, Unreal Engine, Godot
Target platforms
Windows, macOS, Linux, iOS, Android, PlayStation, Xbox, Nintendo Switch, Meta Quest, SteamVR

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