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Obvra

Free plan WebWindows

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Obvra's own site

What Obvra is

Obvra turns recorded gameplay into reusable tests for game testing and automated playtesting. It captures actions, screenshots, visual targets, screen changes and outcomes, then uses visual context to interpret what was clicked, what changed and what result was intended. Tests can locate visual objects even when their screen positions shift, instead of depending on fixed coordinates. Automated runs find targets, perform actions, check expected results and save evidence. When a run fails, Obvra identifies whether the issue involved the target, action or outcome, preserving screenshots and observed game states for review. Its stated uses include gameplay and UI testing, visual regression, build verification, regression testing and bug reproduction. It supports engines and environments including Unity, Unreal Engine, Godot, GameMaker, RPG Maker, browser games, WebGL, major browsers, BlueStacks, Android games and custom engines. The visual workflow does not require an engine-specific integration. Desktop runs in a studio's own environment, while Cloud manages test creation, execution, maintenance and infrastructure. Capture Free costs nothing, but provides recording and analysis without automated playback or executable tests. Paid plans start at $44 a month.

Who it suits

Obvra suits game studios and QA teams that need to turn gameplay demonstrations into repeatable tests. Teams can choose local Desktop runs or managed Cloud testing.

What it does well

  • Reuses recorded gameplay as executable tests
  • Finds visual targets when their positions change
  • Captures evidence and game states from test runs
  • Supports local Desktop and managed Cloud workflows

What to know first

  • Free Capture has no automated playback
  • Capture Free allows one named user
  • Capture Free limits projects to five
  • Paid plans start at $44 a month

Limits

Capture Free is limited to one named user, five game projects, 50 analyzed recordings per month and 30 days of history. It does not provide automated playback or executable tests. Paid plan limits vary by seats, projects or managed test units, credits, runner hours and history.

Plans

PlanBilled and limitsPrice
Capture Free1 named user · up to 5 game projects · 50 analyzed recordings/month · 30-day history · no automated playbackFree
Desktop Studiomonthly · 8 seats · 25 projects · 20,000 AI credits/month · unlimited local runs · 365-day history$134 a month
Cloud Promonthly · 25 seats · 240 new managed test units/month · 1,000 active units · 750 runner hours/month · 6 concurrent runners · 730-day history · priority support$1,799 a month
Cloud Startermonthly · 3 seats · 24 new managed test units/month · 80 active units · 60 runner hours/month · 1 concurrent runner · 90-day history$349 a month
Desktop Promonthly · 25 seats · unlimited projects · 100,000 AI credits/month · unlimited local runs · 730-day history · priority support$359 a month
Desktop Startermonthly · 1 seat · 5 projects · 3,000 AI credits/month · unlimited local runs · 180-day history$44 a month
Cloud Studiomonthly · 10 seats · 80 new managed test units/month · 300 active units · 250 runner hours/month · 3 concurrent runners · 365-day history · priority support$799 a month

As obvra.com lists them, read 30 Sept 2026. The maker's own page has the final word.

Getting started

  1. Visit https://www.obvra.com/ and choose a plan.
  2. Choose Capture Free for recording and analysis, or a paid plan for automated execution.
  3. Use Obvra Desktop for local runs or Obvra Cloud for managed execution.
  4. Record gameplay actions, screenshots, visual targets and outcomes to create tests.
  5. Review test runs, failures and evidence in the web workspace where supported by the plan.

Verdict

Obvra connects gameplay recording with repeatable checks and failure evidence across several game environments. The free plan is limited to recording and analysis; automated tests require a paid plan.

Questions

Is Obvra free?

Yes. Capture Free costs nothing and includes recording and analysis, with no automated playback or executable tests.

How much do paid plans cost?

Desktop Starter is $44 a month, Desktop Studio $134 a month, Cloud Starter $349 a month, Desktop Pro $359 a month, Cloud Studio $799 a month and Cloud Pro $1,799 a month. Each is billed monthly.

Which platforms and game environments does Obvra support?

Obvra lists Windows and web platforms, and support for Unity, Unreal Engine, Godot, GameMaker, RPG Maker, custom engines, browser games, WebGL, Chrome, Edge, Firefox, BlueStacks and Android games.

Does Obvra require a game engine plugin?

Obvra says its visual testing workflow needs no Unity SDK, Unreal plugin, DOM selector or engine-specific integration.

Can a team run tests locally or in the cloud?

Yes. Desktop runs from the studio's own environment, while Cloud manages test creation, execution, maintenance and infrastructure.

Which plans include priority support?

Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro.

Facts from Obvra's own pages

AI interpretation
Obvra interprets what was clicked, what changed and the intended outcome using visual context before and after actions. · obvra.com, 30 Sept 2026
automated runs
Learned tests find visual targets, perform actions, validate expected results and capture evidence from each run. · obvra.com, 30 Sept 2026
failure analysis
Obvra identifies target, action and outcome failures and preserves screenshots, expected outcomes and observed game states. · obvra.com, 30 Sept 2026
free-plan limit
Capture is free forever for recording and analysis but does not provide automated playback or executable tests. · obvra.com, 30 Sept 2026
game compatibility
Obvra states it works with Unity, Unreal Engine, Godot, GameMaker, RPG Maker, browser games, WebGL, Chrome, Edge, Firefox, BlueStacks, Android games and custom engines. · obvra.com, 30 Sept 2026
integration requirement
Obvra says no Unity SDK, Unreal plugin, DOM selector or engine-specific integration is required for its visual testing workflow. · obvra.com, 30 Sept 2026
local deployment
Obvra Desktop runs from the studio's own environment and keeps unreleased builds under the studio's direct control. · obvra.com, 30 Sept 2026
managed cloud
Obvra Cloud handles test creation, execution, maintenance and infrastructure while teams review results in the web workspace. · obvra.com, 30 Sept 2026
product purpose
Obvra turns real gameplay demonstrations into reusable intelligent tests for game testing and automated playtesting. · obvra.com, 30 Sept 2026
recording
Obvra records gameplay actions, screenshots, visual targets, screen changes and outcomes for review. · obvra.com, 30 Sept 2026
support
Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro plans. · obvra.com, 30 Sept 2026
team collaboration
Supported plans provide shared workspaces where developers and QA can review tests, runs, failures, evidence and corrections. · obvra.com, 30 Sept 2026
testing coverage
The product covers gameplay testing, UI testing, visual regression, build verification, regression testing and bug reproduction. · obvra.com, 30 Sept 2026
visual targets
Tests can locate visual objects again across changing screen positions instead of relying on fixed coordinates. · obvra.com, 30 Sept 2026

Where Obvra stands on Freedom251

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