For a safe local story order in Novigrad, play Pyres of Novigrad → Novigrad Dreaming → Broken Flowers → Get Junior. During Get Junior, ask Dijkstra about Dandelion to begin Count Reuven’s Treasure. Before advancing through Get Junior, finish any linked side quests you want to keep—especially The Gangs of Novigrad, which can become unavailable as the story progresses.
Recommended Novigrad main-quest order
- Pyres of Novigrad
- Novigrad Dreaming
- Broken Flowers
- Get Junior
This is the recommended order for this part of the story, not a requirement to complete every Act 1 region in sequence. Velen, Novigrad, and Skellige overlap, so you can explore other regions while following this local route. Prima Games’ walkthrough lists this same Novigrad sequence; its guide was published May 24, 2015, and the page displays an update date of July 18, 2023: Prima Games’ Witcher 3 walkthrough. A broader quest reference also describes the regional order as a suggested route, rather than a strict rule: The Witcher 3 main quests.
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Take the Fencing Lessons offer if you want it
During Broken Flowers, you can trigger Fencing Lessons. Accept the offer if you want to pursue that side quest; it is optional to the main-quest sequence.
How Get Junior and Count Reuven’s Treasure fit together
Begin Get Junior at the bathhouse. After the opening encounter, speak with Dijkstra and ask about Dandelion; this starts Count Reuven’s Treasure. You do not need to finish one of these quests before starting the other: both strands move the story toward The Play’s the Thing.
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Quest references recommend level 12 for both quests. Those are guide recommendations, not mandatory level gates or requirements imposed by the game. See the quest list for the referenced quest-level recommendations.
Expect a Ciri story break
During Geralt’s investigation, the main quest pauses for Ciri’s Story: Visiting Junior. Complete that segment, then return to Geralt’s Get Junior objectives.
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What to finish before advancing through Get Junior
Treat the Get Junior sequence as a point to check your side quests. The main missable concern identified in the walkthrough is The Gangs of Novigrad: it describes an opportunity to continue the quest after the Temple Isle investigation and warns that advancing beyond that point makes it impossible to complete. If you want the quest, finish it before moving past that stage.
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1Clear out junk files and repair common Windows errors2Scan for outdated or missing drivers - takes under a minute3Repair Windows errors before they cause bigger problemsOther quests associated with this part of the story include Honor Among Thieves, An Eye for an Eye, Fencing Lessons, and A Matter of Life and Death. A community-maintained quest-flow graph links them to this section, making them useful entries to check in your quest log; it should not be treated as authoritative proof of every exact cutoff or branch: community quest-flow reference.
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- Open your quest log before pushing the main quest forward.
- Identify any linked side quests you still want to complete, especially The Gangs of Novigrad.
- Complete them before advancing beyond their available opportunity in the story.
The cited references do not provide a complete catalogue of quest-state exceptions for every game edition or patch, so this is a practical caution rather than a guarantee about every possible quest state.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Optional approach choices in Get Junior
Casino: peaceful route or larger fight
Prima’s walkthrough recommends taking a peaceful approach at the casino and avoiding hostile dialogue about Whoreson Junior there. The guide says hostile choices lead to a larger fight. This is a combat and route-efficiency preference, not a requirement for completing the main quest.
Whoreson Junior: a later-story decision
The later choice to spare or kill Whoreson Junior matters to a subsequent quest, according to the walkthrough. The cited coverage does not fully establish every downstream consequence, so choose based on your role-playing preference rather than expecting a guaranteed specific ending or outcome.
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