Use the right command system for the job: type cheatstick in the game (or submit it through dedicated-server chat) and press F1 for local player cheats; use the dedicated server’s process or hosting-panel console for stop, save, kick, and ban; and edit serverconfig/dedicatedserver.cfg for persistent server settings. These systems are separate, so a valid command entered in the wrong place appears to do nothing.
For a hosted Sons of the Forest server, Godlike.Host Sons of the Forest hosting provides a game panel for server management, SFTP/FTP access, and a personal firewall. Its Sons of the Forest plans list 4, 12 and 20 slots; the server’s MaxPlayers setting allows 1 to 8 players (Steam Community server guide, 11 Oct 2026).
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How Sons of the Forest command systems are separated
Sons of the Forest has three distinct administration surfaces. Knowing which one you are using is more important than memorizing command names.
| System | Where you enter it | What it affects | Persistence | Who can use it |
|---|---|---|---|---|
| Client cheat console | In the running game; on a dedicated server, submit cheatstick through chat first |
The local player and, for world-spawn commands, the local game session | Immediate; session-dependent | The player who activates cheats |
| Dedicated server console | Hosting panel’s Console tab or the server process console | The server process and connected players | Immediate for commands such as save, kick, and ban | The person with access to the server console |
dedicatedserver.cfg |
serverconfig/dedicatedserver.cfg |
Server name, capacity, saves, gameplay rules, ports, and logging | On restart or when a new custom save is created, depending on the setting | The person who can edit the server files or configuration panel |
There is no separate in-game administrator command layer that lets an admin grant another player god mode or place items directly into that player’s inventory. Player cheats are client-side. Server moderation is performed from the dedicated server console.
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Enable the client cheat console with cheatstick
Single-player procedure
- Launch or load the game and remain in the active game world.
- Type
cheatstickdirectly while the game is running. It is not entered into a settings menu. - Press
F1to toggle the command input box. - Type a command and press
Enterto execute it.
F1 opens or hides the input box. F2 toggles the log and status overlay, which is useful for seeing whether the game accepted an action.
Dedicated-server procedure
- Join the dedicated server.
- Press
Enterto open chat. - Submit
cheatstickas a chat message. - Press
F1to open the client command input box. - Enter a command and press
Enter.
This activation is local to each player. If several trusted players need cheat access, each of them must activate it on their own client. A player who has not enabled the client console cannot receive god mode, item additions, or stat changes from a server administrator.
Client cheat command reference
These commands run on the client that enters them. The toggle commands use on and off; run the same command with off when you want to return to normal behavior.
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| Command | Effect |
|---|---|
godmode ongodmode off |
Makes the local player immune to damage or returns normal damage behavior. |
energyhack onenergyhack off |
Stops or restores energy, rest, and stamina drain for the local player. |
invisible oninvisible off |
Prevents enemies from seeing the local player or restores normal visibility. |
speedyrun onspeedyrun off |
Increases or restores the local player’s running speed. |
superjump onsuperjump off |
Increases or restores the local player’s jump height. |
setstat health 100 |
Sets the local player’s health to 100. |
setstat stamina 100 |
Sets the local player’s stamina to 100. |
setstat fullness 100 |
Sets the local player’s fullness to 100. |
setstat hydration 100 |
Sets the local player’s hydration to 100. |
setstat rest 100 |
Sets the local player’s rest to 100. |
setstat temperature 36 |
Sets the local player’s temperature stat to 36. |
additem <name or id> |
Adds the named or numeric item to the local inventory. Examples include additem log and additem 78. |
spawnitem <name or id> |
Spawns the named or numeric item in the game world. |
removeitem <name or id> |
Removes the specified item from the local inventory. |
addallitems |
Adds all available items to the local inventory. |
removeallitems |
Removes all items from the local inventory. |
setinventorypercent 50 |
Sets the local inventory percentage to 50. |
Using additem changes the inventory of the person who enters it; it does not target a teammate. Likewise, spawnitem creates an item in the world rather than silently placing it in another player’s backpack.
Dedicated server administration commands
For a running dedicated server, open the hosting panel’s Console tab or the console attached to the server process. Do not enter these commands in the in-game F1 box.
| Command | Syntax | Purpose |
|---|---|---|
stop |
stop |
Stops the dedicated server process. |
save |
save |
Saves the current server world immediately. |
list |
list |
Lists connected players so you can identify the correct player ID. |
kick |
kick <playerID> |
Removes the specified connected player from the server. |
ban |
ban <playerID> |
Bans the specified player ID. |
unban |
unban |
Removes a ban. |
help |
help |
Displays the commands available to the server console. |
Kick or ban a player safely
- Run
listin the dedicated server console. - Match the player’s name to the displayed
playerID. - Run
kick <playerID>for a temporary removal, orban <playerID>for a ban. - Use
listagain to confirm that a kicked player is no longer connected. - Use
unbanwhen you need to remove a ban, then let the player reconnect.
Because these are server-console commands, they apply to the server rather than just to the administrator’s client. Access to the panel or process console should therefore be limited to people you trust.
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Configure permanent behavior in dedicatedserver.cfg
The dedicated server reads its JSON configuration from serverconfig/dedicatedserver.cfg in hosted deployments. The file contains settings for ServerName, MaxPlayers, Password, SaveSlot, SaveMode, GameMode, SaveInterval, network ports, and logging.
Save selection and custom settings
Save slots are stored under serverconfig/Saves/. The documented SaveMode values are Continue and New. A continuing save loads an existing world; a new save creates a world from the current configuration.
Custom game settings—including enemy behavior, seasons, day length, tree regrowth, and structure damage—are read when a new custom save is created. If you change a custom value while loading an existing save, that save can continue using its original settings. When a change appears to have no effect, create or select a new custom save rather than assuming the JSON was ignored.
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Enable cheats for a custom multiplayer game
For permanent cheat access in custom mode, place the following property inside the CustomGameModeSettings object:
"CustomGameModeSettings": {
"GameSetting.Multiplayer.Cheats": true
}
GameSetting.Multiplayer.Cheats belongs inside CustomGameModeSettings; it is not a top-level Cheats property. Enabling it gives every connected player access to client cheat commands. Treat this as a friends-only setting on any server where other players are not fully trusted.
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The documented default network ports are UDP ports. Forward them through the router and allow them through the host firewall when the server is behind NAT or a restrictive firewall. The ports can be overridden in the configuration or on the command line.
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| Setting | Default | Protocol | Use |
|---|---|---|---|
GamePort |
8766 | UDP | Game traffic. |
QueryPort |
27016 | UDP | Server query and listing traffic. |
BlobSyncPort |
9700 | UDP | Blob synchronization traffic. |
| Maximum players | 8 | Documented server capacity. |
If players cannot see or join the server, verify that the external router rules, host firewall rules, and configured port values all match. A port change in the config also requires matching changes in the firewall and router.
A practical setup sequence for a new dedicated server
- Choose the deployment. A self-hosted server requires access to the process console, files, router, and firewall. A managed panel normally exposes the same functions through a web console and configuration editor.
- Locate the configuration. Open
serverconfig/dedicatedserver.cfgand set the server name, password, player limit, save slot, save mode, game mode, save interval, ports, and logging options you need. - Set network access. Forward UDP 8766, 27016, and 9700 unless you intentionally changed them. Permit the same values through the host firewall.
- Decide whether cheats are appropriate. Leave multiplayer cheats disabled for a public or mixed-trust server. If the server is for friends, enable
GameSetting.Multiplayer.CheatsinsideCustomGameModeSettings. - Create the correct save. Use
SaveModeNewwhen you need custom settings to be applied to a new world. UseContinueto load an existing save whose established rules should remain intact. - Start and verify. Join the server, run
listfrom the server console, and test a manualsave. If cheats are enabled, each player can submitcheatstickthrough chat and pressF1. - Document moderation access. Keep the console location, player-ID procedure, and the difference between
kickandbanavailable to every authorized administrator.
Troubleshoot commands that appear not to work
F1 does nothing
- Confirm that you first submitted
cheatstick. - In single-player, type it while the game is running; on a dedicated server, submit it through in-game chat.
- Press
F1after the submission, not before. - Try
F2to show the log and status overlay.
cheatstick is not recognized
Non-US keyboard layouts are a common cause because the game reads the activation as raw key presses. Temporarily switch Windows to a US keyboard layout, enter cheatstick, and then press F1. This is a keyboard-layout issue, not a server permission command.
A server command has no effect
- Check that you entered
stop,save,list,kick,ban, orunbanin the dedicated server console rather than the F1 client box. - For
kickandban, runlistfirst and use the displayed player ID. - Use
helpin the server console to confirm the commands exposed by the running server.
A configuration change is ignored
Check the file path, JSON structure, and whether the server is loading an existing save. Custom game settings can be applied when a new custom save is created but ignored by an already-created save. Select or create a new custom save after changing those values.
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An old guide tells you to use developermodeon
Do not use that activation word for Sons of the Forest. It belongs to the 2018 original The Forest and does nothing in the sequel.
Choosing the right administration approach
| Need | Use | Reason |
|---|---|---|
| Restore your own health or stamina | Client cheat console | The change is local and immediate. |
| Give yourself an item while testing a build | additem or spawnitem in the client console |
Inventory and spawned items are controlled by the entering client. |
| Remove a disruptive player | kick <playerID> in the server console |
The server can remove a connected player without enabling cheats for everyone. |
| Prevent a player from returning | ban <playerID> in the server console |
Moderation remains server-side. |
| Change server name, password, ports, or save behavior | dedicatedserver.cfg |
These are configuration concerns, not client cheats. |
| Make cheats available to every trusted participant | GameSetting.Multiplayer.Cheats inside CustomGameModeSettings |
It is a shared permission decision and affects all connected players. |
The safest general rule is to keep ordinary moderation in the server console and reserve multiplayer cheats for a private, trusted group. Client commands are convenient for testing and accessibility, but they are not an administrator control plane for other players.
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