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How to Kick or Ban Players on an Arma Reforger Server

Use #players to find a playerId, #kick to disconnect, and dedicated-server #ban create with seconds—or 0 for a permanent ban. This guide also covers identity IDs, unbanning, RCON permissions, official-server reports and mod compatibility.
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On a server you administer, use #players to find a connected player’s ID, #kick <playerId> to disconnect them, and the dedicated-server command #ban create <identifier> <durationInSeconds> [reason] to block them. A duration of 0 creates a permanent ban. You must be a logged administrator or an RCON administrator for state-changing commands; a monitor account can observe but should not be used to kick or ban.

What each command does

Arma Reforger has separate actions for removing a player from the current session and preventing future connections. A kick is immediate but temporary: it ejects the player and they can join again. A ban is tied to an identity and lasts for the duration you specify, including indefinitely when the duration is zero.

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Action Command Target identifier Duration Where it works
List players #players Displays connected players and their playerId values Not applicable In-game administration and RCON roles permitted to view players
Kick #kick <playerId> Current-session playerId Until the player reconnects Logged admin or RCON admin
Create ban #ban create <playerId or identityId or 1.2.0 playerName> <durationInSeconds> <reason (optional)> Connected player ID, persistent identity ID, or the documented player-name format Seconds; 0 means forever Dedicated server
List bans #ban list or #ban list 2 Ban records and identity IDs Not applicable Game console and RCON, with different page limits
Remove ban #ban remove <identityId> Persistent identityId Removes the matching ban Authorized administration

The built-in ban command is documented for dedicated servers. If you only have ordinary player privileges, these commands will either be unavailable or rejected.

Check your administrator access first

In-game administrators

To administer from inside the game, authenticate with the server’s configured administrator password:

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  1. Open the server administration or chat command input.
  2. Enter #login <password>, replacing <password> with the server’s passwordAdmin.
  3. If your account is already listed as an administrator in the server configuration, log in according to that configuration; listed administrators do not need to supply the password.

A successful login gives you the logged-admin permission needed for kick and ban operations. Do not share the administrator password in public chat or store it in an unprotected script.

RCON administrators

RCON lets you run administration commands without joining the game, but the server owner must enable it and configure authentication and permissions. Connect with an RCON client using the credentials and endpoint configured for that server. Your account must have RCON-admin rights for state-changing commands.

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Monitor versus administrator permissions

The configuration supports administrator and monitor permissions, as well as command allowlists and denylists. A monitor account is useful for watching the server and reading status, but it should not be treated as an account that can kick or ban. If #players works while #kick or #ban is refused, check the assigned role and the command filter before changing anything else.

How to kick a connected player

1. Authenticate

Log in with #login <password> if you are administering in game, or connect through an RCON account with administrator permissions.

2. Display the player list

Run:

#players

The result includes the connected players and their playerId values. Use the ID from this current list, not a name copied from an earlier session.

3. Kick the correct ID

Run:

#kick <playerId>

For example, if the list shows the target’s current ID as 123456789, enter #kick 123456789. The player is disconnected from the server. A kick is not a ban, so the same player can reconnect immediately unless you create a ban afterward.

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4. Confirm the result

Run #players again and verify that the player no longer appears. If they reconnect, that confirms the command was a kick rather than a ban. If the command reports an unknown player, refresh the list first: player IDs can change when a person disconnects and rejoins.

How to create a temporary or permanent ban

Use the dedicated-server syntax

The documented syntax is:

#ban create <playerId or identityId or 1.2.0 playerName> <durationInSeconds> <reason (optional)>

The duration is expressed in seconds. The reason is optional syntactically, but recording one is good moderation practice because it makes later review more consistent.

Ban someone who is still connected

First run #players, then use the player’s current playerId. A one-hour example is:

#ban create 123456789 3600

To attach a reason, append it after the duration, for example:

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#ban create 123456789 3600 repeated team killing

The number 3600 represents one hour because the command accepts seconds. Convert the intended period before submitting it; the command does not use a human-readable value such as “1h”.

Create a permanent ban

Use 0 for the duration:

#ban create 123456789 0

A zero duration means the ban lasts forever until an administrator removes it. Add a reason when your moderation policy requires an audit trail:

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#ban create 123456789 0 cheating

Ban a player who has already disconnected

A disconnected player no longer has a usable current-session playerId. Use the player’s persistent identityId instead. This is also safer when a name is common or several players have similar names. Obtain the identity ID from your server’s available administration records or ban information, then run the same #ban create command with that identity value.

The syntax also documents a 1.2.0 playerName form. Prefer an identity ID when one is available, especially for an offline ban, because names can be mistyped or changed and may not uniquely identify a person.

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Review current bans and unban a player

List bans

Run:

#ban list

To request a later page, add its page number:

#ban list 2

The official management reference distinguishes the display limits: an RCON session can show 25 bans per page, while the in-game interface shows 10. If a long list appears incomplete, request the next page rather than assuming the record was deleted.

Identify the persistent ID

Find the ban entry’s identityId. Do not substitute a temporary playerId; unbanning requires the persistent identity value associated with the ban.

Remove the ban

Run:

#ban remove <identityId>

After removal, the player is eligible to connect again, subject to any other active restriction. If the player is currently connected through a session that predates the removal, disconnecting them separately may still be necessary before they can rejoin under the new state.

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Kick or ban through RCON without joining

RCON is the practical option for a headless or geographically remote dedicated server. It does not bypass security: the server must expose an RCON endpoint, the client must authenticate, and the account must have the required permission.

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Remote workflow

  1. Enable RCON in the dedicated-server configuration and create an RCON account with a strong credential.
  2. Assign administrator permission if the account must change player state. Assign monitor permission only when read-only observation is intended.
  3. Check command whitelist and blacklist settings. A globally enabled RCON account can still be prevented from running #kick or #ban by command filters.
  4. Connect with the RCON client using the configured address, port, authentication and encryption settings.
  5. Run #players, copy the correct current ID, and then run #kick or #ban create.
  6. Use #ban list to verify the record and #ban remove with the identity ID when reversing a decision.

Keep the RCON port restricted to trusted networks or a secure management path. Never paste RCON passwords into public chat, screenshots or shared configuration snippets.

Built-in commands, RCON and mods compared

Method Must the operator be in game? Permission needed Identifier Temporary or permanent control Audit and review Compatibility concern
Built-in in-game commands Yes Logged administrator playerId for a connected target; identityId for an offline ban Kick, timed ban or permanent ban Reasons can be stored with bans; #ban list supports review Uses the server’s current dedicated-server command implementation
Built-in commands through RCON No RCON administrator; monitor access is not sufficient for state changes Same identifiers as the built-in commands Kick, timed ban or permanent ban Remote list and ban management; page size differs from in-game display Depends on RCON being enabled and commands allowed by configuration
AdminCommandsByCryneX mod Depends on the installed administration setup Mod-defined administrator access Player name or ID, plus mod ban IDs for unban operations #ban accepts days; #pban is permanent Provides #ban list and #unban The listing identifies game version 1.8.0.13; verify compatibility before installation

For a server that already supports the official commands, the built-in path avoids an extra dependency. A mod can offer name-based shortcuts or a different workflow, but it introduces version and configuration maintenance. Test a mod after game updates and remove conflicting command filters before diagnosing a failed moderation command.

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Using the optional AdminCommandsByCryneX mod

The Workshop changelog for AdminCommandsByCryneX lists these administration commands:

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  • #ac players to display players.
  • #kick <PlayerName|ID> to disconnect a player.
  • #ban <PlayerName|ID> <Days> for a timed ban expressed in days.
  • #pban <PlayerName|ID> for a permanent ban.
  • #ban list to review records.
  • #unban <PlayerName|BanID> to remove a mod-created ban.

The listing identifies game version 1.8.0.13. That version label is not a guarantee that the mod works with your current server build, so check the mod’s current compatibility information and test it on a controlled server before relying on it for live moderation. Do not mix the mod’s ban IDs and unban syntax with the built-in #ban remove <identityId> workflow unless the mod documentation explicitly says they interoperate.

What to do on an official server or when you are not an admin

Players do not gain administrative authority merely by joining a server. On official servers, or on community servers where you are not an administrator, use the available reporting process instead of attempting admin commands.

Vote kick where enabled

Some servers enable an in-game vote-kick function. Its availability and threshold are controlled by that server; if no vote option appears, the feature may be disabled or you may not meet its conditions.

Submit a useful report

For an official-server incident, include the player’s in-game name, the server name, the approximate incident time, a factual description of the behavior and any available evidence. Specific times and evidence help the operator or support team match the report to logs and other accounts.

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Understand BattlEye bans

A BattlEye ban is different from a ban issued by one community server administrator. BattlEye bans apply globally across BattlEye-protected servers and are handled by BattlEye. A local administrator cannot remove a global BattlEye enforcement through #ban remove.

Troubleshooting failed commands

“Unknown command” or no response

  • Confirm that you authenticated with #login <password> or connected with an RCON account rather than an ordinary player account.
  • Check whether the server is a dedicated server; the documented built-in ban command is a dedicated-server feature.
  • Review command whitelist and blacklist settings. A permission can be correct while the command remains filtered.
  • If you installed a mod, verify that its command prefix and syntax are being used and that it is enabled on the current server build.

“No permission” for kick or ban

Verify that the account is logged as an administrator. The management roles allow #players more broadly than #kick and #ban; a monitor or read-only RCON role may therefore list players but still be unable to change their state.

The player cannot be found

Run #players again and copy the current playerId. If the target disconnected, switch to the persistent identityId for a ban. Avoid relying on a display name when an identity ID is available.

The player returns after a kick

This is expected. A kick only ends the current connection. Create a timed or permanent ban if the behavior warrants preventing another connection.

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An unban appears not to work

Check that you used the correct persistent identityId from #ban list, requested every relevant page of the list, and removed the record from the same ban system that created it. A mod-created ban may require the mod’s own #unban command, while a BattlEye ban is outside the server’s local ban list.

Moderation practices that prevent mistakes

  • Verify identity before acting: match the player name, current playerId and, for bans, the persistent identityId whenever possible.
  • Use the least severe action that fits: kick for an immediate disruption, a timed ban for a defined violation, and a permanent ban only when your rules justify it.
  • Record a concise reason: append a factual reason to #ban create so another administrator can understand the decision later.
  • Protect remote access: restrict RCON exposure, use unique credentials and avoid granting state-changing rights to monitor accounts.
  • Review before reversing: use #ban list and the correct page number rather than creating a second, conflicting record.
  • Recheck after updates: game updates, configuration changes and mods can alter command availability or compatibility.

Command reference

Purpose Syntax Important detail
Authenticate in game #login <password> Uses the configured passwordAdmin; listed administrators can log in without a password.
List connected players #players Provides the current playerId values.
Kick #kick <playerId> Disconnects the player but permits a later reconnection.
Timed ban #ban create <identifier> <durationInSeconds> <reason> Use seconds; the reason is optional.
Permanent ban #ban create <identifier> 0 <reason> 0 means forever.
View first ban page #ban list Game display shows 10 per page; RCON shows 25 per page.
View another ban page #ban list 2 Replace 2 with the page number you need.
Remove a built-in ban #ban remove <identityId> Requires the persistent identity ID, not a current player ID.

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