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World desk11 min

How to Host a DeceasedCraft Server (Minecraft 1.20.1)

A practical guide to hosting DeceasedCraft: choose the correct CurseForge server pack, install Java 17, allocate 8–10 GB of RAM, configure command blocks and networking, or use a managed host.
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To host DeceasedCraft, run its Forge server pack for Minecraft: Java Edition on a computer you control, or install the pack through a managed Minecraft host. For the current 1.20.1 release line, plan on Java 17 and at least 8 GB of server memory; 10 GB or more is the safer allocation for a normal world. Java 22 is specifically incompatible according to the DeceasedCraft getting-started guidance.

The reliable workflow is to select the official DeceasedCraft release on CurseForge, download its server files from the release’s Additional Files section, extract them into a dedicated folder, launch the included Forge server files, accept Minecraft’s EULA, configure memory and networking, and test with a client running the identical modpack version. A host’s one-click installer follows the same principle but moves file management into a control panel.

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What “DeceasedCraft server hosting” actually means

DeceasedCraft is a Forge modpack, not a standalone server program. Every player and the server must use a compatible Minecraft Java Edition version, Forge loader, and DeceasedCraft build. Hosting means keeping the Forge server process running, making the world reachable to your players, and maintaining the same pack version on every client.

You have two practical routes:

Route What you manage Best fit Main trade-off
Self-host the official server pack Java, files, memory, firewall, backups, updates and uptime A small group with a spare desktop or rented virtual machine and someone comfortable with administration Lowest software cost, but your internet connection and hardware become the server’s limits
Managed host Usually only the pack selection, world settings and player access through a web panel Players who want a control panel and provider-managed uptime Recurring price, plan limits and provider-specific controls

Do not confuse a regular vanilla Minecraft server with a DeceasedCraft server. A vanilla server will not load the pack’s Forge mods, registries or world content.

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Choose the correct DeceasedCraft server pack

Check the release and Minecraft version before downloading anything. The main DeceasedCraft CurseForge file list currently identifies version 5.10.17 as the latest release for Minecraft 1.20.1 on Forge, with 5.10.16 immediately before it. The same listing also contains an older 1.18.2 game-version line. Your players must install the same line that your server runs.

Pack line Game version Loader How to treat it
5.10.17 1.20.1 Forge Latest release shown in the main project listing
5.10.16 1.20.1 Forge Previous release; use only when every client is pinned to it
Older files 1.18.2 Forge Legacy line; do not mix with a 1.20.1 client or guide

Download from the main project, not a similarly named upload

The official project release places server files in an Additional Files section. Download those files for the exact release you selected and extract them to a folder you can find again. A separate CurseForge project called “Deceased – Server Pack” by ItzRealXD is not the main DeceasedCraft project. Its file named “DeceasedCraft – Urban-5.10.16.zip” is marked as a 1.20.1 Forge upload dated July 2026. The similar name and version can make it easy to select the wrong download, so verify the project owner and release page before extracting.

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What about the experimental build?

The main project page mentions a v5.11 Experimental Build distributed through Patreon. Its availability and stability are not established here. Treat it as an optional test build rather than the default choice for a public or long-running server; keep a separate world and backup if you decide to test it.

Hardware, Java and network requirements

Use Java 17

The DeceasedCraft wiki’s getting-started guide directs server operators to Java 17 and warns that Java 22 will not work. Install a 64-bit Java 17 runtime on the machine that will run the server, then verify the active version before launching the pack:

java -version

The output should identify version 17. If it reports 22 or another major version, correct the system PATH or call the Java 17 executable explicitly from the server’s start script. Installing Java 17 is not enough if the operating system still selects a different version first.

Allocate enough memory

The current project guidance gives 8 GB as the minimum server allocation and 10 GB or more as the recommendation. It lists 12 GB or more for the DH Edition. MinecraftHub reports the same 8 GB minimum and 10 GB-or-more recommendation.

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Target Allocation stated by the source pages Practical interpretation
Minimum 8 GB Use only when the machine has enough additional memory for the operating system and other services
Recommended 10 GB or more Better starting point for a normal 1.20.1 DeceasedCraft world
DH Edition 12 GB or more Higher allocation requested by the project guidance for that edition
Older 1.18.2 review At least 6 GB allocated; 16 GB system RAM suggested Dated advice for an older pack line, not a current 1.20.1 requirement

These figures describe memory assigned to the Java server, not the total physical RAM in the computer. Leave headroom for the operating system, backups, monitoring and any desktop environment. If the machine has exactly 8 GB total, assigning all 8 GB to Java can make the host unstable.

Keep command blocks available

Multiblocks and vehicle spawns depend on command blocks being enabled, according to MinecraftHub’s DeceasedCraft notes. The exact setting path was not verified in the available documentation, and control panels label it differently. Before creating a serious world, locate the command-block setting in the server’s configuration or host panel and confirm it is enabled; consult the DeceasedCraft wiki for the version-specific procedure rather than copying instructions for another pack.

Plan connectivity

A self-hosted server needs a stable connection and an inbound route from your players to the server machine. That may involve the host’s firewall, router port forwarding or a private overlay network. If you cannot change the router, a managed host or an overlay such as Tailscale or ZeroTier can be simpler. Test from a network outside your home rather than assuming that a local connection proves public access.

How to host a DeceasedCraft server yourself

1. Prepare a dedicated server folder

  1. Create a directory reserved for this server, such as a clearly named DeceasedCraft folder on a drive with free space. Keeping the world, logs and scripts together makes backups and upgrades safer.
  2. Install 64-bit Java 17 and run java -version. Do this before downloading or launching the pack so a wrong Java installation is not mistaken for a mod error.
  3. Give the machine a fixed local address or a reliable hostname if your router and firewall rules depend on it. Limit administrative access to accounts you trust.

2. Download and extract the official files

  1. Open the main DeceasedCraft project on CurseForge and select the release that matches your players’ Minecraft version. For a new 1.20.1 installation, that is currently 5.10.17 in the main file list.
  2. Open that release’s Additional Files section and download the server files. Do not substitute a similarly named third-party project or a client-only archive.
  3. Extract the archive directly into the dedicated server folder. Avoid nesting the real files several folders deep, because included scripts may expect to run from the directory containing the Forge files.

3. Run the included Forge launcher

Server packs normally include a platform-specific start script or the files needed to generate one. Run the supplied Windows or Linux script from inside the extracted folder rather than inventing a new launch command that omits Forge arguments. On the first run, the server may create configuration files and stop until you accept Minecraft’s EULA. Read the generated EULA file, accept it only if you agree to its terms, then run the same start script again.

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Watch the console for a successful Forge startup and for errors naming a missing mod, Java class or dependency. A clean start should create the world and configuration directories supplied by the pack. Do not copy a world from another DeceasedCraft version until you have a backup and have checked compatibility.

4. Set the Java memory in the supplied script

Open the included start script in a text editor and find its initial and maximum heap values. Set a maximum of at least 8 GB for the current pack, with 10 GB or more as the recommended starting point; use 12 GB or more for the DH Edition when the machine has that capacity. Leave several gigabytes for the operating system. Change one value at a time and restart while watching the console and operating-system memory use.

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If the pack’s script already contains Forge-specific arguments, retain them. Replacing the entire line with a generic Java command can prevent the server from loading the mod list or the correct libraries.

5. Configure the world and command blocks before inviting players

  1. Stop the server cleanly from its console after the first successful launch.
  2. Review the generated server settings and the pack’s documentation. Confirm command blocks are enabled because DeceasedCraft features such as multiblocks and vehicle spawns rely on them.
  3. Choose the world name and gameplay settings before players build in it. Changing pack versions or world-generation settings later can have irreversible effects.
  4. Start the server again and join locally with a client running the exact same Minecraft, Forge and DeceasedCraft versions.

6. Make it reachable

Allow the Java server process through the operating system firewall. If players are outside your home network, configure the router to forward the Minecraft server port to the server machine’s fixed local address, then test from a mobile connection or another external network. Never publish your router’s administration interface. If port forwarding is unavailable, keep the server private or use a trusted overlay network; the older community Debian installer described below offers optional ZeroTier or Tailscale setup.

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7. Back up before regular play

Stop the server before copying the world directory so files are consistent. Keep at least one backup outside the server machine and label each backup with the pack version and date. Test restoring a copy to a separate folder; a backup that has never been restored is only an assumption.

Linux shortcut: the older Debian installer

A community GitHub project called “deceased-craft-server” provides a Debian installation script. It targets DeceasedCraft 1.18.2, not the current 1.20.1 release, so it should be treated as an older convenience option rather than the standard setup for a new server.

The script requires Debian 10 or later and root or sudo access. It installs Java 17 if it is missing and can optionally configure ZeroTier or Tailscale for remote access. Before using it, confirm that you intentionally want the 1.18.2 pack line, inspect the script, and make a backup plan. Do not point a 1.20.1 world or server files at an installer written for 1.18.2.

How managed DeceasedCraft server hosting works

Managed hosts hide Java installation, firewall rules and most file operations behind a control panel. The labels differ, but the process is usually to stop the server, select the pack and version, let the provider install it, then start the server and monitor the console.

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  1. Stop the server in the panel.
  2. Open the Modpack tab.
  3. Choose CurseForge.
  4. Select and install Deceased Craft.
  5. Start the server and watch the console for the Forge startup to finish.

Confirm the installed Minecraft and DeceasedCraft versions before players connect. If the panel offers a world reset, back up first.

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  1. Choose the DeceasedCraft pack in Game File.
  2. Select Change Version.
  3. Use Generate New World when the panel asks for a fresh pack-compatible world.
  4. Select Restart Now.

Generate New World can replace or disconnect the existing world, depending on the panel’s behavior. Download a backup and verify the world name before confirming it.

Other providers

Providers such as WiseHosting list DeceasedCraft hosting pages, but pricing and plan details were not verified. Compare the provider’s available RAM, backup controls, file access, modpack version support, support response and cancellation terms rather than relying on a “one click” label. A plan that cannot provide the 8–10 GB allocation recommended for the current pack is undersized regardless of its advertised player count.

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Troubleshooting common failures

The server refuses to start with Java 22

Install and select Java 17. Re-run java -version from the same terminal or script that launches the server. If the terminal reports 17 but the panel reports another version, change the host’s Java selector or runtime setting; the two environments are independent.

Players see missing mods or a mismatched version

Compare the complete Minecraft, Forge and DeceasedCraft versions on the client and server. A 5.10.16 client cannot safely join a 5.10.17 server just because both use Minecraft 1.20.1. Reinstall the client profile from the same release and remove manually added mods that are not part of the server pack.

The server crashes or runs out of memory

Check the console and operating-system memory use. Ensure the Java heap is not set below 8 GB for the current pack, increase toward 10 GB when physical RAM allows, and reserve 12 GB or more for DH Edition as specified by the project guidance. Do not allocate all physical RAM to Java. Close unrelated applications and investigate the first error in the log instead of repeatedly restarting.

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Multiblocks or vehicles do not work

Verify that command blocks are enabled. Because the exact setting path varies by host and was not established for every panel, use the DeceasedCraft wiki or your host’s current server-settings documentation for the precise control. Restart after changing the setting and test in a disposable world.

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Friends cannot connect

Confirm that the server process is running, the firewall allows it, the router forwards traffic to the correct machine, and players are using the externally reachable address rather than a local address. Test from outside the home network. If your ISP blocks inbound connections, use a managed host or a trusted overlay network instead of exposing unrelated services.

An upgrade damaged the world

Stop the server, restore the last known-good backup, and pin both clients and server to the previous pack release while you investigate. Never test an experimental build or a major pack change on the only copy of a world.

Operating the server after launch

  • Pin versions: Record the Minecraft, Forge and DeceasedCraft versions in a text file and tell every player to update together.
  • Back up on a schedule: Make frequent offline copies, and create an extra backup immediately before changing the pack or generating a new world.
  • Watch resources: Track Java heap, total system memory, CPU load, disk space and server log errors. Increasing heap does not fix a mod incompatibility or a full disk.
  • Use clean shutdowns: Stop the server through its console or panel so chunks and player data are flushed before maintenance.
  • Separate experiments: Keep v5.11 Experimental Build tests and 1.18.2 legacy files in separate directories and worlds.
  • Document access: Store the server address, panel roles, backup location and Java version in a secure administrator record, not in a public chat.

Which hosting route should you choose?

Self-hosting is appropriate when you already have a machine with Java 17, enough spare memory and control of the network. It gives you direct access to files and avoids a hosting subscription, but you are responsible for uptime, security, backups and troubleshooting.

Choose managed hosting when you value a web panel, provider networking and simpler modpack installation more than full control. Confirm the plan can allocate at least 8 GB, preferably 10 GB or more for the 1.20.1 pack, and ask how it handles backups, version changes and world resets. Do not assume a provider’s player-count estimate replaces the pack’s memory guidance.

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