Battlefield 6 has four class-specific gadget collections: Assault for infantry pushes, Engineer for vehicle combat and repair, Support for revives and protection, and Recon for spotting and target designation. Each loadout has two gadget slots, though Assault can use its second slot for another primary weapon. The roster below follows an October 27, 2025 snapshot; check the in-game loadout screen for current names, unlocks, and availability because live-service equipment can change.
How Battlefield 6 gadgets and classes work
Gadgets are equipment chosen as part of a class loadout. EA describes loadouts as including weapons, a grenade, a training path, and two gadget slots. Each class has its own role and equipment options; the Engineer is the only class EA identifies as able to repair friendly vehicles.
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For the class roles and loadout framework, see EA’s Battlefield 6 class guide, EA’s loadout and weapon-class overview, and EA Help’s class guide.
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Assault is built around aggressive infantry play. Its signature Adrenaline Injector supports a push, while breaching and explosive equipment can help pressure defenders. The roster below reflects Shacknews’s October 27, 2025 inventory.
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- Adrenaline Injector (signature): Temporarily increases sprint speed and reduces explosive and incendiary damage; it also gives short-term resistance to flash and stun effects.
- Second primary weapon option: Assault can exchange its second gadget slot for an additional primary weapon from the Carbine, DMR, or Shotgun categories.
- Tarantula ALX Assault Ladder: Deploy it where placement is valid to reach higher ground or bridge two platforms.
- X95 BRE Breaching Projectile Launcher: Sends a charge through a breakable surface, producing a flash on the other side. It can also hit an enemy for minor damage and a flash.
- M320A1 HE High-Explosive Launcher: Deals substantial damage to infantry and less damage to vehicles.
- M320A1 Thermobaric Grenade Launcher: Creates a small area of fire near infantry or vehicle sides and deals damage over time.
- QLink 6 Deploy Beacon: Lets you and squadmates deploy from it once each; it disappears after use.
- SS26 Incendiary-Round Shotgun: A bolt-action shotgun that fires incendiary rounds and deals damage over time.
Engineer gadgets
Engineer is the vehicle-focused class: use its equipment to attack enemy armor, lay traps, or keep friendly vehicles in action. EA identifies the Repair Tool as a signature gadget and says Engineer is the only class that can repair friendly vehicles.
- Repair Tool (signature): Repairs friendly land and air vehicles when you can reach a surface. It can damage enemy vehicles over time.
- MBT-LAW Auto-Guided Launcher: Locks onto land vehicles and attacks from above when possible.
- SLM-93A Spire Air Defense Launcher: Locks onto aircraft; flares can defeat tracking. Laser designation or a Tracer Dart can improve locking against land vehicles.
- RPG-7V2 Unguided Rocket Launcher: Fires a high-impact unguided rocket. Hits to thinner vehicle armor, such as the side, top, or rear, deal more damage.
- MAS 148 Glaive Long-Range Launcher: An anti-air and anti-tank launcher with longer lock-on range; designation can improve targeting.
- M136 AT Aim-Guided Launcher: A manually guided anti-vehicle missile that deals increased damage to thinner side, top, and rear armor.
- CSS Bundle Vehicle Supply Crate: Resupplies nearby friendly vehicles and shortens equipment cooldowns.
- M15 Anti-Vehicle Mine: Damages vehicles that contact it and persists after the Engineer dies.
- PTKM-1R Acoustic Sensor AV Mine: Detects nearby vehicles by sound and launches a top-down strike when possible.
- CSB IV EOD Bot: A remote bot that can repair or damage vehicles, interact with M-COM explosives, and deploy anti-tank mines.
- M4A1 SLAM Tripwire Sensor AV Mine: A motion-triggered anti-vehicle mine placed across a vehicle’s path.
Support gadgets
Support equipment helps teammates survive, resupply, and cross exposed ground. Defensive choices counter different threats: Deployable Cover addresses small-arms exposure, the Grenade Intercept System targets thrown or launched grenades, and the Missile Intercept System targets larger projectiles. EA’s April 9, 2026 Support guide also advises weighing revive speed against the danger of reviving someone in an exposed position.
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- Supply Bag: Resupplies nearby allies, reduces equipment cooldown, and speeds health regeneration, according to the dated roster.
- Powerpulse Defibrillator: Revives teammates; charging it can restore them to full health. EA says a fully charged defibrillator revives with full health and one charge can revive multiple players.
- GPDIS Grenade Intercept System: Intercepts incoming hand-thrown or launched grenades.
- MP-APS Missile Intercept System: Intercepts larger projectiles such as missiles, mortar shells, and tank shells; it operates for a limited period.
- LWCMS Portable Mortar: Fires smoke or anti-infantry shells from a deployed position, with manual or minimap aiming.
- M320A1 Smoke Grenade Launcher: Launches smoke farther than a hand-thrown grenade. It can break vehicle lock-on and clear spotting, and can be an underslung rifle attachment.
- SICH G1 WP Incendiary Airburst Launcher: Fires an airburst incendiary projectile that deals damage over time and obscures visibility.
- MaxGuard 900 Deployable Cover: Places a small hard-cover barrier that withstands small-arms fire but can be destroyed.
- Goliath Compact Supply Pouch: A single-use pouch that restores ammunition and some health.
Recon gadgets
Recon specializes in stealth, scouting, and information. Its equipment distinguishes between finding moving threats, spotting enemies directly, and marking vehicles so allies can engage them.
- Motion Sensor (signature): Periodically spots nearby enemies within its radius and, in the dated roster, persists after death. EA describes it as detecting nearby enemies, vehicles, and gadgets when they are moving.
- LTLM II Laser Designator: Manually or autonomously marks visible vehicles to support allied Engineer launcher locks.
- XFGM-6D Recon Drone: A player-controlled drone that spots enemies in its field of view; zoom improves spotting consistency.
- TRCRV-2 Tracer Dart: Marks a vehicle for allies and can support longer-range launcher locks.
- M18A1 Anti-Personnel Mine: A directional mine that lethally damages infantry crossing its path.
- Sniper Decoy: Deploys a decoy that creates a false sniper glint.
- C-4 Explosives Demolition Charge: Place or throw charges, then detonate them remotely.
Choose gadgets by the job
There is no measured, current gadget ranking in the cited material. Choose by the problem your squad needs to solve and the target the gadget affects.
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| Squad task | Options to consider | Why they fit |
|---|---|---|
| Push an infantry position | Assault mobility, breaching, and area-damage equipment; Support smoke and revival | Assault tools pressure defenders, while smoke can obscure a crossing and a revive can return a teammate to the fight. |
| Hold or sustain a position | Support cover, supply, and interception equipment | Match the counter to the threat: small arms, grenades, or larger projectiles. |
| Attack or sustain vehicles | Engineer launchers and mines; Repair Tool or vehicle supply crate | Choose a launcher by target, guidance, range, and armor angle; use repair or resupply to support friendly vehicles. |
| Find or mark targets | Recon Motion Sensor, drone, laser designator, or Tracer Dart | Pick based on whether you need nearby movement detection, direct infantry spotting, vehicle marking, or help enabling allied launcher locks. |
What may change
EA’s October 1, 2026 Season 5 and Beyond outlook says the studio is exploring putting subclass gadgets into the loot pool. It names Smoke Launcher, Supply Bag, Defibrillator, Breaching Dart, and Anti-Drone Gun. These are exploratory proposals, not confirmation that the changes shipped: EA says, “As always, everything discussed here is subject to change.” Check official release notes or the in-game loadout screen to confirm implementation.
The class roster and gadget functions above follow the dated Shacknews gadget inventory, published October 27, 2025; official EA class and Support pages confirm the cited class framework and selected mechanics. Names, unlocks, and availability can change as the game is updated.
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