AMD Radeon cards cannot run NVIDIA DLSS in Cyberpunk 2077. DLSS options are reserved for supported GeForce RTX hardware. On an AMD GPU, select AMD FSR Upscaling; Patch 2.13 added FSR 3 with Frame Generation. Start at your monitor’s native resolution, choose a realistic target such as 60, 90 or 120 fps, and then add ray tracing only when the base frame rate remains consistent.
What AMD players should use instead of DLSS
DLSS is NVIDIA’s proprietary reconstruction and frame-generation system. A Radeon driver cannot unlock the game’s DLSS controls, and replacing a graphics card’s vendor does not make those options compatible. If Cyberpunk 2077 shows DLSS, DLSS Super Resolution or DLSS Frame Generation in its graphics menu, those entries are for supported GeForce RTX hardware.
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The native AMD route is AMD FSR Upscaling. Cyberpunk 2077 Patch 2.13 introduced AMD FidelityFX Super Resolution 3 with Frame Generation, so current installations can use both FSR reconstruction and generated frames when the GPU and game build support them. AMD lists Cyberpunk 2077 as an FSR title and identifies FSR upscaling support for Radeon RX 7000 and RX 9000 series cards. Availability can still depend on the installed patch, driver and selected rendering mode.
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Think of the settings as three separate decisions: how many pixels the GPU renders, whether ray tracing is calculated, and whether extra frames are generated between completed frames. Keeping those decisions separate makes troubleshooting much easier than searching for a single “best preset.”
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Set the resolution and frame-rate target first
Before changing quality sliders, set the display resolution you actually intend to play. A 4K monitor, for example, can run the game at 2560×1440 or another lower output resolution, but the choice changes both image detail and the amount of upscaling required. Use the game’s display or video menu to select the desired output, then pick a target that matches your monitor and tolerance for latency.
- 60 fps: a sensible target for lower or mid-range Radeon cards and for demanding ray-traced scenes.
- 90 fps: a useful compromise for high-refresh 1080p or 1440p displays when the GPU has headroom.
- 120 fps: appropriate only when the non-generated frame rate can stay near that level in busy districts, combat and driving.
Use the same target while testing. Changing resolution, FSR mode and ray tracing simultaneously makes it impossible to identify which adjustment helped. Check a demanding save location rather than an empty interior; Night City traffic, crowds, volumetric effects and reflective surfaces can all expose a weak setting that looks fine in a quiet room.
Choose AMD FSR Upscaling in the current menu
- Open Settings from the pause screen or main menu.
- Open the Graphics tab. If the game separates basic and advanced options, enter the advanced graphics section.
- Find the resolution-scaling or upscaling selector and choose AMD FSR Upscaling. Do not choose a DLSS entry on a Radeon card.
- Set FSR to Quality for the first test. This preserves more fine detail when your native frame rate is already close to the target.
- Load the same demanding scene and observe frame-time consistency, not only the headline fps number.
- If the base rate misses your target, move to Balanced. Use Performance only when the additional headroom is necessary, especially at 4K or with ray tracing.
- Apply the change, return to the test scene and compare motion, foliage, signage and thin geometry before changing another option.
Quality, Balanced and Performance trade reconstructed detail for GPU workload. Quality is normally the best starting point, but it is not a promise that every Radeon model will hold 60, 90 or 120 fps at every resolution. A faster preset can make a demanding scene playable; it cannot restore detail that was never rendered.
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|---|---|---|
| Quality | The native render is reasonably close to the target and image clarity matters. | Least performance headroom of the three; still lower internal resolution than native. |
| Balanced | Quality misses the target by a modest amount, particularly at 1440p or 4K. | More performance headroom with softer fine detail and a greater chance of reconstruction artifacts. |
| Performance | You need the largest uplift to reach a playable target or enable expensive ray tracing. | Lowest internal resolution; shimmering, blur and loss of small detail are more visible. |
Build a rasterized baseline before enabling ray tracing
Start with the game’s High or Ultra rasterized preset after selecting FSR. This gives you a known visual baseline and avoids using low-quality settings to compensate for an upscaler choice that has not been tested. The exact preset is a starting point, not a universal benchmark: a Radeon RX 7600, RX 7800 XT and RX 9070 XT do not have the same margin at the same resolution.
If the frame rate is below target, adjust the settings that can consume substantial GPU or CPU time rather than randomly lowering everything.
- Crowd density: lower it when busy streets or markets cause CPU-limited dips. It changes the number of pedestrians and vehicles more than it changes material quality.
- Volumetric effects: reduce them when fog, smoke and shafts of light create large frame-time spikes. The visual impact is most noticeable in weather and heavily lit interiors.
- Screen-space reflections: lower them when wet roads and reflective floors are expensive. The change is most apparent on surfaces that already lack ray-traced reflections.
- Contact shadows: reduce them when small grounding shadows are not worth the remaining GPU cost. This is a targeted compromise, not a requirement for every Radeon card.
Change one item at a time, revisit the same demanding scene and stop lowering settings as soon as the chosen target is stable. If the GPU is not fully occupied while fps remains low, investigate CPU-limited crowd scenes before reducing image quality further.
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Add ray tracing in stages
Ray tracing changes lighting, reflections and shadows rather than simply sharpening the picture. Its cost varies dramatically by scene and resolution, so use a staged approach instead of enabling every switch at once.
Lower and mid-range Radeon cards
When a high-refresh target matters, begin with ray tracing disabled. Establish a stable rasterized frame rate at your chosen resolution and FSR mode first. If you later enable RT, test one category at a time and be prepared to move from Quality to Balanced FSR. A setting that looks acceptable in a quiet apartment can fail in a rain-soaked street with many reflective surfaces.
Stronger Radeon cards
On a higher-tier card, start with selected RT reflections or lighting rather than the full RT group. Compare the same route with RT off and on, recording whether the visual improvement is worth the lost frame-time headroom. Keep RT disabled if it forces an unstable base rate or requires Performance mode when you prefer a sharper image.
CD PROJEKT RED’s official Update 2.0 and Phantom Liberty requirements distinguish rasterized and ray-traced tiers. Its Overdrive example was measured with DLSS Frame Generation, so that particular result is not an AMD benchmark and should not be used to predict Radeon performance.
Why Overdrive and path tracing are an enthusiast experiment on AMD
Overdrive, also called path tracing, replaces selected traditional lighting calculations with a much more demanding path-traced approach. Treat it as an optional experiment on Radeon hardware, not the default recommendation for a general settings profile.
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Driver and game updates can change path-tracing results, image quality and frame-generation behavior. Recheck the profile after a major patch, particularly if an update changes shader compilation, upscaling options or the available RT toggles.
Enable FSR Frame Generation only after the base image is stable
In the graphics menu, enable AMD FSR Frame Generation after you are satisfied with the non-generated image. Generated frames increase the displayed frame count by inserting predicted images between fully rendered frames; they do not make the underlying simulation, input response or base render faster.
- Turn Frame Generation off and stabilize the chosen resolution, FSR mode and RT selection.
- Play the demanding test scene until camera movement, driving and combat feel consistent.
- Enable AMD FSR Frame Generation and repeat the same route.
- Keep it enabled only if the smoother presentation outweighs any added artifacts or latency for your use case.
- If motion feels delayed or unstable, return to the non-generated profile and raise the base frame rate by lowering RT, selecting a less demanding FSR mode or reducing the targeted raster settings.
AMD reports a 4.7× FPS increase over native rendering for Cyberpunk 2077 at 4K on a Radeon RX 9070 XT with FSR Frame Generation. That is an AMD result from 2026 under its test conditions, not a guarantee for every Radeon model, driver, resolution or scene. AMD’s specifications also list Radeon RX 9070 XT support for AMD Fluid Motion Frames and AMD FSR technologies; the in-game FSR Frame Generation control remains the relevant setting for this title.
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Use the table as a decision framework, not as a promise of a particular fps number. Your CPU, memory, cooling, driver, patch and monitor resolution can move a card from one practical tier to another.
| Hardware situation | Starting profile | How to expand it |
|---|---|---|
| Lower or mid-range Radeon at 1080p or 1440p | High rasterized preset, FSR Quality, RT off. | Try Balanced FSR or selective RT only after the target is stable; keep Overdrive off for a high-refresh goal. |
| Upper-mid-range Radeon at 1440p | High or Ultra rasterized preset, FSR Quality, RT off initially. | Test RT reflections or lighting individually; use Balanced if RT consumes the remaining headroom. |
| High-end Radeon at 1440p or 4K | Ultra rasterized preset, FSR Quality, then selective RT. | Try additional RT options and Frame Generation after confirming a strong base rate; Performance mode may be necessary for Overdrive. |
| Radeon RX 9070 XT-class system | Begin at the monitor’s native resolution with FSR Quality and a rasterized or selective-RT profile. | Evaluate Frame Generation and, separately, Overdrive at a lower resolution or more aggressive FSR mode if you accept the enthusiast trade-offs. |
The RX 9070 XT is an example of a high-end AMD GPU, not a requirement for playing Cyberpunk 2077. Choose hardware settings from the performance margin you actually observe rather than from the card’s name alone.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Three practical target profiles
Consistent 60 fps
Use the monitor’s native output where practical, FSR Quality, High rasterized settings and RT off as the baseline. If demanding areas dip below 60, move to Balanced before making broad quality cuts. Add selective RT only when the non-generated frame rate remains comfortably above the target, then retest in traffic and combat.
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High-refresh 90 fps
Prioritize frame-time consistency over Ultra labels. Start with FSR Quality at 1080p or 1440p, lower crowd density or volumetric effects when they cause spikes, and leave RT off on cards that cannot maintain the target. Frame Generation is optional and should follow a stable base profile rather than substitute for one.
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120 fps or maximum smoothness
Use the least demanding combination that still looks acceptable at your display resolution. Lower internal resolution through Balanced or Performance FSR only when necessary, and avoid full RT or Overdrive unless the base frame rate remains strong in the worst scenes you can find. If the base render is far below 120, generated frames may raise the counter without delivering equivalent input response.
Troubleshoot common problems
The DLSS option is visible but cannot be used
That is expected on a Radeon card. Select AMD FSR Upscaling instead. DLSS controls require supported GeForce RTX hardware; changing an AMD driver setting will not make them functional.
FSR looks soft or shimmers on signs and wires
Move from Performance to Balanced or Quality if the frame budget allows it. Verify that the game is outputting at the intended resolution and compare the same moving scene, because reconstruction artifacts are easier to see in motion than in a static screenshot.
Frame Generation raises the counter but controls feel sluggish
Disable Frame Generation and measure the base rate. Lower RT or demanding raster settings, or select a more aggressive FSR mode, until the non-generated image feels responsive. Re-enable generation only after that improvement.
Ray tracing causes severe dips
Turn RT off, then add reflections or lighting individually. If the first RT option already breaks the target, keep a rasterized profile. Full RT and Overdrive have substantially higher costs, and a lower resolution may be required even on a high-end Radeon.
Performance changed after an update
Confirm the installed game patch and graphics driver, rebuild your profile from the rasterized baseline, and retest the same demanding route. Path tracing and frame-generation behavior can change with updates, so an old setting combination is not evidence that the new build is faulty.
Quick Recap
A repeatable tuning checklist
- Record the monitor resolution and choose 60, 90 or 120 fps as the target.
- Select AMD FSR Upscaling and begin with Quality.
- Use High or Ultra rasterized settings and test a demanding outdoor route.
- Adjust crowd density, volumetric effects, screen-space reflections or contact shadows only when a measured problem justifies the change.
- Test RT off first, then add selected RT reflections or lighting if the base rate has headroom.
- Approach Overdrive only as an enthusiast experiment, with lower resolution or more aggressive upscaling available.
- Enable AMD FSR Frame Generation last and judge responsiveness separately from the displayed fps.
- Recheck the entire profile after major game or driver updates.
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