The strongest starting point for Arc Raiders is a stable frame time rather than the highest peak FPS: use native resolution when your system can sustain it, V-Sync off, AMD Anti-Lag or NVIDIA Reflex on, FOV 80, Motion Blur off, Static global illumination, Low foliage, and High or Epic view distance. On NVIDIA hardware, try DLSS Quality or Balanced; on AMD hardware, try FSR Balanced when native rendering cannot maintain your target frame rate. For a controller, begin with a Linear response curve, a low deadzone that does not drift, and moderate sensitivity, then change one control at a time. These are starting points, not permanent rules: patches can alter labels, rendering performance, and aim behavior.
Quick-start settings for a clear, consistent image
Apply the profile that matches your platform, then play a few matches before making further changes. Consistency is more valuable than a spectacular benchmark number because uneven frame delivery makes camera movement and target tracking feel unpredictable.
As an Amazon Associate I earn from qualifying purchases.
PC baseline
| Setting | Starting value | Why it is used |
|---|---|---|
| Resolution | Native | Preserves the clearest image when your GPU can hold the desired frame rate. |
| V-Sync | Off | Avoids adding the queueing delay associated with conventional synchronization. |
| Latency mode | AMD Anti-Lag or NVIDIA Reflex: On | Reduces the render queue on supported hardware. |
| Field of view | 80 | A practical balance between peripheral awareness and target size in current guides. |
| Motion Blur | Off | Keeps camera turns and moving targets easier to read. |
| Global illumination | Static | Reduces changing lighting calculations while retaining readable scene contrast. |
| Global-illumination resolution | Medium | The middle setting recommended by ProSettings for a performance/quality balance. |
| Foliage | Low | Produces less visually dense vegetation, which can improve sightline readability. |
| View distance | High or Epic | Keeps distant geometry and landmarks visible. |
| Anti-aliasing | Medium | Balances edge stability and GPU cost. |
| Shadows | Medium | Limits a costly effect without removing useful depth cues. |
| Post-processing | Medium | Controls secondary effects without spending the entire frame budget. |
| Effects | Medium | Leaves room for combat particles while avoiding an unnecessarily heavy preset. |
| Textures | High | Uses available video memory for sharper surfaces; it is usually less expensive than raising lighting quality. |
| Reflections | High | Maintains clearer reflective surfaces when the GPU has headroom. |
| Upscaling | DLSS Quality or Balanced on NVIDIA; FSR Balanced on AMD | Use only when native rendering cannot sustain your target frame rate. |
ArcStatus and ProSettings present these values as practical baselines, not guarantees. Your CPU, GPU, memory, drivers, resolution, and the current game patch determine the result. If a particular option is missing, renamed, or split into separate quality controls, choose the closest equivalent and judge the result by frame-time consistency and visibility.
How to apply and validate the PC profile
- Open the game’s Settings menu and enter the Display or Graphics section. Set the display mode and resolution first, then apply the native-resolution profile above.
- Turn V-Sync off and enable the latency feature supplied by your GPU: Anti-Lag for supported AMD hardware or Reflex for supported NVIDIA hardware.
- Set FOV, Motion Blur, global illumination, foliage, and view distance before adjusting smaller quality options. These controls have the largest effect on how quickly you can parse a fight.
- Set the medium-quality options, then raise textures and reflections if video-memory use and frame times remain stable. Do not trade a steady frame time for a higher texture preset that causes hitching.
- Test native rendering in the same location and activity where you normally fight. If it cannot hold your desired rate, enable the appropriate upscaler and start with its Quality mode on NVIDIA or Balanced on AMD.
- Run several minutes of movement, aiming, and combat rather than judging a single menu scene. Watch for recurring hitching, delayed camera response, or sudden drops when effects appear; those symptoms matter more than a brief peak FPS reading.
When an upscaler makes fine detail too soft, move one quality step toward native rendering before changing every other option. When native rendering is sharp but inconsistent, retaining the upscaler and lowering a costly effect is usually a better compromise than restoring maximum image resolution.
#1 Best Overall
- FASTER GAMEPLAY: Features four rear paddles so you can react faster in-game and with our instant triggers that eliminate trigger pull, shaving milliseconds off your reaction time. And when you're on PC, activate the 1k Hz polling rate for lightning-fast inputs.
- MULTIPLE WAYS TO CONNECT: Switch between low-latency wireless, Bluetooth, or ultra-fast wired. No matter how you play, Valor Pro keeps your connection stable so you can stay locked in.
- TAILORED FUNCTIONALITY: Use the audio control system to change volume levels on the fly and save up to three remapping configurations with the flip of a switch.
- ULTIMATE CUSTOMIZATION: Show off your personality and coordinate your controller with your space. With a wide range of colors, designs, and swappable faceplates and thumbsticks, it’s easy to create a look that’s all you.
- MORE COMFORT: Utilizing over a decade of expertise our performance grip provides ultimate non-slip comfort, and the new wraparound bumpers have more surface area for faster movements.
Visibility choices: FOV, foliage, lighting, and blur
FOV 80 on PC
FOV 80 is the recurring PC recommendation because it expands peripheral awareness without making every distant opponent excessively small. A wider value can help you notice a flank but can also reduce the apparent size of targets and increase the amount of geometry your system must draw. A narrower value enlarges targets at the cost of peripheral information. Treat 80 as the reference point for testing, not a mandatory competitive setting.
Use Motion Blur off
Motion Blur blends frames during camera movement. Turning it off keeps a strafing player, a doorway edge, and your own reticle distinct while you turn. It does not increase the game’s actual frame rate, but it removes an effect that can hide judder and make a stable frame time feel less clear.
Static global illumination
Static global illumination is the current baseline for predictable lighting. Dynamic lighting can look richer, but changing illumination may make the same room harder to read from one moment to the next and can consume additional GPU time. If a patch changes the available illumination labels, select the fixed or static equivalent rather than assuming the name is identical.
What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
Low foliage is a trade-off, not a cheat
Low foliage can make bushes and undergrowth appear less dense. PC Gamer reported that graphics settings can change how foliage appears, creating a potential player-versus-player visibility difference: your client may show a clearer gap while another player’s settings render thicker cover. That is a rendering trade-off, not proof that an opponent is cheating. Use the setting you can play consistently, remember that cover may not look identical to every player, and avoid assuming that a visually open patch is universally open.
Keep view distance high
High or Epic view distance complements Low foliage. Removing nearby vegetation while retaining distant geometry helps you read landmarks and movement without turning the horizon into a low-detail smear. If frame times collapse when looking across the map, lower another expensive option first and verify whether view distance is truly the cause before sacrificing long-range information.
Brightness on console
Console guidance is simpler: raise brightness modestly only when dark interiors or night scenes are genuinely difficult to read. Excessive brightness washes out shadows and can erase the contrast that separates a character from the background. Adjust it in a dark area, then check a bright outdoor area before keeping the change.
Console settings and limits
Console versions do not always expose the same individual quality controls as PC. Set the FOV slider to the highest value the game makes available, turn Motion Blur off, and use the modest brightness adjustment described above when necessary. If there is no separate foliage, illumination, or upscaling control, do not chase a PC preset that the console build cannot provide. Instead, prioritize a consistent display mode, a readable image, and a stable controller response.
Do these 3 things before closing this tab:
1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsRank #2
- 4 MOUSE CLICK BACK BUTTONS & 2 CLAW GRIP BUMPERS — Enjoy the same ultra-responsive actuation found in Razer's top gaming mice with 4 buttons built into the controller’s ergonomic, rubberized handles—topped with 2 claw grip bumpers for even more control
- PRO HYPERTRIGGERS — Set the triggers for instant actuation with zero travel time or ultra precise analog control—be fully immersed in the action and feel every trigger pull with integrated haptic vibrations
- HALL EFFECT PRECISION THUMBSTICKS — Experience analog thumbsticks that are not only more accurate than traditional models but are smoother, lighter, and more durable thanks to their anti-friction rings and pro grade materials
- HYPERSPEED WIRELESS — Delivering an ultra-low latency 2.4 GHz connection via its USB Type A dongle, experience fast, reliable performance that meets the demands of the most intense competitive players on Xbox and PC
- RAZER MECHA-TACTILE ACTION BUTTONS & 8-WAY FLOATING D-PAD — By combining the speed of microswitches with the cushioned comfort of a rubber membrane, compete with quicker inputs that feel just as comfortable to press
After a console patch, revisit the Display and Accessibility or Camera sections because labels and defaults can change. Record your preferred values so you can restore them quickly after an update or a reset of local settings.
Controller settings: two useful starting profiles
ArcStatus and SCUF use different sensitivity scales, so their numbers cannot be compared as if 75 were automatically slower or faster than 130. Compare the profiles by response feel, drift tolerance, and ADS precision. Start with one complete profile, then tune only the control that causes a specific problem.
| Control | ArcStatus starting profile | SCUF starting profile |
|---|---|---|
| Response curve | Linear | Not stated |
| Horizontal look sensitivity | 130–150 | 75 |
| Vertical look sensitivity | Not stated separately | 60 |
| Right-stick inner deadzone | Inner deadzone 5–10 | 5–7 |
| Left-stick inner deadzone | Inner deadzone 5–10 | 8–10 |
| Zoom multiplier | 20% | 40% |
| Scoped zoom | Not stated | 50% |
| Aim assist | Low or Off when center-mass pull feels intrusive | Enabled at Medium |
| Camera acceleration | Not stated | Off or Low |
| Auto Sprint | Not stated | Enabled |
The Linear/low-assist approach favors a repeatable stick-to-camera relationship and deliberate micro-adjustments. Medium assist can feel more forgiving when tracking a moving target. Neither is universally superior: choose the behavior you can predict under pressure.
How to tune deadzone, sensitivity, and aim assist
Find the lowest reliable deadzone
- Enter a practice area or a quiet location and release both sticks completely.
- Watch the reticle and character movement for several seconds. If either moves without input, increase that stick’s inner deadzone by one small increment.
- Repeat until the drift stops, then lower the value one increment to confirm that the threshold is not masking a temporary movement.
- Keep the right-stick value as low as your hardware permits for finer micro-aim. Leave the left-stick value high enough to prevent unintended walking or strafing.
Lowering a deadzone improves the amount of physical stick travel available for small corrections only until drift appears. A value that is theoretically more responsive but constantly moves the reticle is not an improvement.
Correct overshoot and sluggish tracking
- If you swing past a target during a small correction, lower look sensitivity before changing the response curve.
- If the reticle trails a moving target, raise sensitivity gradually and retest at the same distance.
- If close-range turns feel fine but ADS feels wild, adjust the zoom multiplier or scoped zoom rather than reducing general look speed.
- If camera acceleration makes starts and stops inconsistent, use Off or Low and allow your physical stick movement to control the turn.
SCUF advises changing one setting at a time and playing long enough for muscle memory to settle. That method prevents a simultaneous sensitivity, deadzone, and aim-assist change from hiding the setting that actually solved the problem.
Choose an aim-assist level deliberately
Use Low or Off when the reticle is pulled toward center mass as you pass a target, when you need to switch targets quickly, or when assisted movement feels unpredictable. Use Medium when tracking feels difficult and the assist helps you stay on a moving opponent. Evaluate the setting in real fights, not only against stationary objects.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Does higher FPS improve controller aim assist?
PC Gamer reported a January 13, 2026 test in which controller aim assist was much stronger and more consistent around 300 FPS than at 30 FPS. The same report said frame generation made aim assist worse in that test. This is a published test result, not a developer guarantee that every update, platform, or hardware configuration will behave the same way.
Rank #3
- HALL EFFECT MAGNETIC TECHNOLOGY: Joysticks and triggers benefit from greatly enhanced precision and durability through magnetic effect, preventing "joystick drift".
- INSTANT ADJUSTABLE TRIGGERS: With precision micro-switch components for ultra-reactive gameplay. Plus, four vibration motors - two in the handles and two in the triggers.
- HIGH PERFORMANCE PC MODE: Ultra-low latency reduced to 1ms with wired connection and 2ms with wireless connection, Gyroscope function to simulate a joystick or the D-pad. Mapping of PC keyboard keys to controller buttons.
- EXTENSIVE PHYSICAL CUSTOMIZATION: With a 4-way and 6-way D-pad, 3 sets of weights, 3 sets of joystick heads (concave, convex, high-dome), 2 sets of joystick rings (medium, large), a storage case, and more than 60 customization combinations.
- ADVANCED SOFTWARE CUSTOMIZATIONS VIA LCD SCREEN: Easy and intuitive customization, mapping programming, and audio source mixing right on the controller.
The practical implication is to stabilize frame time first. If your controller feels inconsistent, compare native rendering and upscaling with frame generation disabled, then test frame generation separately. Do not sacrifice a clear, steady image solely to pursue a peak FPS number, and do not assume that interpolated frames provide the same input or aim-assist behavior as traditionally rendered frames.
Windows Errors? Fix Them Before They Spread
Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstallOutdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchTroubleshooting by symptom
High reported FPS but uneven aim
Look for recurring frame-time spikes rather than the maximum FPS counter. Disable frame generation for a comparison test, keep V-Sync off, and use the upscaler profile that avoids sudden drops. If the problem appears only during explosions or dense scenes, reduce effects or another GPU-heavy option while retaining view distance.
Image is too soft after enabling upscaling
Move from Balanced toward Quality or native rendering, then recheck whether the frame rate remains stable. Keep Motion Blur off so softness is not compounded by blur, and avoid lowering textures simply to compensate for an upscaler that is set too aggressively.
Dark areas hide opponents
On console, raise brightness modestly and verify the result outdoors. On PC, keep the static-lighting baseline and test whether a different illumination resolution changes detail without creating stutter. Do not push brightness so far that all shadow contrast disappears.
Vegetation looks different from another player’s view
That can occur because foliage quality changes rendered density. Treat the difference as a visibility limitation of client-side settings, not as evidence that one player has altered the game rules. Use Low foliage if it gives you a consistent sight picture, while remembering that an opponent may see thicker cover.
Recommended Free Tools
Controller drifts after lowering the deadzone
Raise the affected stick’s deadzone until movement stops, then test one increment below that value. If drift returns repeatedly, the controller may be wearing rather than merely misconfigured; no sensitivity setting can restore a physically stable stick.
Aim assist feels too sticky or too weak
Sticky center-mass pull is a reason to step down to Low or Off. If targets consistently slip away during tracking, try Medium and keep the rest of the profile unchanged so you can judge the assist on its own.
Optional hardware and bindings
A controller with rear buttons can make frequently used actions reachable without removing your thumbs from the sticks. SCUF’s guide uses the Envision Pro as an example of hardware that can bind crouch or slide, heal, reload, map, ping, and weapon swap. Such bindings may reduce finger movement, but they do not guarantee better aim and are not required to use the settings above. Choose bindings that solve a specific reach problem, then keep them stable long enough to build muscle memory.
Patch-day checklist
- Confirm that FOV, Motion Blur, foliage, global illumination, and view-distance values survived the update.
- Recheck native rendering and the selected upscaler because a patch can change frame-time behavior.
- Test frame generation separately if controller aim feels different.
- Verify both stick deadzones for drift before changing sensitivity.
- Play a real match before deciding that a changed visual effect is an improvement.
The durable rule is simple: begin with the visibility baseline, make frame time predictable, and tune controller controls around your own hardware. Stable performance and repeatable input are more useful than copying a single “perfect” number.
The Tool Desk
Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

