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R3DS Wrap

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What R3DS Wrap is

R3DS Wrap fits an existing base mesh nonrigidly to a 3D scan and includes tools for preparing scans, such as decimation, mesh filtering, and texture projection. Its node graph lets users save a processing recipe and apply it to an unlimited number of other scans. Listed uses include digital characters, scan-based blendshapes, autorigging starting points, and virtual fitting rooms. Documentation covers batch processing and a command-line interface for computing project files, with instructions for Windows and Linux. Wrap can import cameras from Agisoft Metashape, Reality Capture, and software that exports FBX, including Maya or Blender. A license server supports floating licenses that let groups share seats across computers. An individual license can be installed on two computers owned by the user, but the copies cannot be used at the same time. The Wrapping node requires manifold topology and a single connected piece of geometry; the FAQ recommends base meshes under 100K polygons. A 30-day trial is for evaluation only and prohibits commercial, professional, or for-profit use. Wrap runs on Windows and Linux.

Who it suits

Wrap suits VFX and game-development workflows involving 3D scans, digital characters, blendshapes, or virtual fitting rooms. Its batch tools and floating licenses may also suit teams processing scans repeatedly.

What it does well

  • Node graphs apply a saved recipe to unlimited other scans.
  • Includes batch processing and a command-line interface.
  • Imports cameras from Metashape, Reality Capture, and FBX software.
  • Floating licenses let groups share seats across computers.
  • Available for Windows and Linux.

What to know first

  • Trial prohibits commercial, professional, and for-profit use.
  • Wrapping requires manifold, single-piece geometry.
  • FAQ recommends base meshes under 100K polygons.
  • Two licensed computers cannot be used simultaneously.

Limits

The free student and education license is for learning only, prohibits commercial use, and lasts one year. The 30-day trial is for evaluation and prohibits commercial, professional, or for-profit use. The Wrapping node requires manifold topology and one connected piece of geometry; the FAQ recommends base meshes under 100K polygons.

Plans

PlanBilled and limitsPrice
Student / educationFree license · Students, universities, and schools · learning purposes onlyFree
Professional perpetual, nodelockedPerpetual License +1 Year of Free Updates · Annual revenue above $100K · nodelocked$1,070, paid once
Professional perpetual, floatingPerpetual License +1 Year of Free Updates · Annual revenue above $100K · floating$1,470, paid once
Professional annual subscription, nodelockedAnnual Subscription License · Annual revenue above $100K · nodelocked$249 a year
Professional annual subscription, floatingAnnual Subscription License · Annual revenue above $100K · floating$375 a year
Indie perpetual, nodelockedPerpetual License +1 Year of Free Updates · Annual revenue under $100K · nodelocked$570, paid once
Indie annual subscription, nodelockedAnnual Subscription License · Annual revenue under $100K · nodelocked$99 a year

As russian3dscanner.com lists them, read 4 Oct 2026. The maker's own page has the final word.

Getting started

  1. Visit the R3DS Wrap website.
  2. Choose Windows or Linux.
  3. Select a license option: free student and education, annual subscription, or perpetual.
  4. Use the 30-day trial for evaluation only.
  5. For a group sharing seats, select a floating license option.

Overview

R3DS Wrap is a specialist tool for fitting a base mesh to 3D scans and processing scan geometry. It is best suited to character and asset teams repeating that work across scans; its geometry requirements and Windows/Linux-only support make it a narrower choice than general-purpose modeling software.

The strongest case for Wrap is a repeatable scan pipeline, not occasional mesh editing. The Wrapping node requires manifold topology and one connected piece of geometry, and the maker recommends base meshes below 100K polygons. If a workflow cannot prepare meshes to those conditions, that constraint can outweigh the automation benefits.

Key features

Wrap combines nonrigid fitting with decimation, mesh filtering, and texture projection. Those tools support digital characters, scan-based blendshapes, autorigging starting points, and virtual fitting rooms. This is a focused set for scan-based production rather than a broad sculpting toolkit.

Its node graph lets users save a processing recipe and apply it to an unlimited number of other scans. Batch processing and a command-line interface for computing project files make that repeatability more useful in larger or automated workflows; command-line instructions cover both Windows and Linux.

Camera imports from Agisoft Metashape, Reality Capture, and FBX-exporting software such as Maya or Blender can help it slot into existing scan pipelines. Teams can share floating seats across computers through a license server. A license can be installed on two computers owned by one user, but the copies cannot be used simultaneously.

Pricing

Wrap has a 30-day evaluation trial, but trial use is prohibited for commercial, professional, or for-profit purposes. The free student/education license costs nothing and is for learning only; it prohibits commercial use and remains valid for one year.

For annual-revenue-under-$100K users, the nodelocked Indie annual subscription costs $99 a year, while the nodelocked Indie perpetual license costs $570, paid once and includes one year of free updates. These are the relevant paid tiers for smaller businesses; the perpetual option avoids an annual subscription, while the subscription has a lower upfront cost.

For annual revenue above $100K, Professional annual subscriptions cost $249 a year nodelocked or $375 a year floating. Professional perpetual licenses cost $1,070, paid once nodelocked or $1,470, paid once floating, each including one year of free updates. Nodelocked suits an individual installation; floating is the team-oriented choice when seats need to be shared across computers. Professional users who need that flexibility pay more for it.

Platforms

Wrap supports Windows and Linux. That makes it a viable option for pipelines on either platform, but not for teams requiring macOS support.

Who it's for

Wrap suits character artists, scan-processing specialists, and production teams that need to fit base meshes to scans repeatedly, including workflows for blendshapes, rigging starting points, or virtual fitting rooms. Its batch and command-line options favor teams that can standardize inputs. It is a weaker fit for casual sculpting, unsupported operating systems, or geometry that cannot meet the Wrapping node's topology requirements.

Pros and cons

  • Pro: A reusable node-graph recipe, batch processing, and command-line project computation support repeat work across many scans.
  • Pro: Camera imports from Metashape, Reality Capture, and FBX-exporting software can reduce friction in established scan pipelines.
  • Pro: Floating licenses let groups share available seats across computers.
  • Con: The Wrapping node requires manifold, single-piece geometry, with base meshes recommended below 100K polygons; input preparation may be necessary.
  • Con: The trial bars commercial and professional use, and the free education license is learning-only and lasts one year.
  • Con: Windows and Linux support excludes macOS workflows.

Alternatives

Mixos Mold is a better candidate for someone seeking a free-plan sculpting tool across mobile, desktop, and web platforms: its free plan includes unlimited Mold sculpting and every brush and subdivision level, with 10 trial AI credits and 100 MB cloud storage.

Tamga offers a free desktop/web plan for personal, educational, and non-profit use, making it worth considering when those use terms match the work.

Instant Meshes is a free option for readers seeking a tool with no stated price or usage limits. AutoRemesher is a free MIT-licensed alternative. Re:Form has a free plan with about 12.5 million triangles and up to five projects of 150 MB each.

SculptGL is a free alternative with no paid plan or usage limits stated on the maker’s pages. Vertexix offers a free plan with a 500,000 realtime subdivision ceiling, one UV map, 1024 maximum texture size, and OBJ and PLY export.

For broader discovery, browse 3D Sculpting Software.

Verdict

Choose R3DS Wrap if scan-based character or asset work depends on repeatable fitting and your pipeline can meet its geometry requirements. Its node graph, batch tools, camera imports, and floating-license option make it a strong specialist choice; look elsewhere if you need macOS, unrestricted commercial evaluation, or a general-purpose sculpting tool.

Verdict

Wrap offers repeatable scan processing, batch tools, and several camera-import options for character and asset workflows. Check the geometry requirements and license terms before choosing a trial or deployment.

Questions

Is R3DS Wrap free?

A student and education license costs nothing and is limited to learning purposes. A 30-day evaluation trial is also available.

How much do paid plans cost?

Annual subscriptions are $99 a year for Indie nodelocked, $249 a year for Professional nodelocked, and $375 a year for Professional floating. Perpetual licenses are $570, paid once for Indie nodelocked, $1,070, paid once for Professional nodelocked, and $1,470, paid once for Professional floating.

Which platforms does Wrap support?

Wrap runs on Windows and Linux. Command-line instructions are available for both.

Can I use the trial for commercial work?

No. The 30-day trial is for evaluation, and its license prohibits commercial, professional, or for-profit use.

What geometry does the Wrapping node require?

It requires manifold topology and a single connected piece of geometry. The FAQ recommends base meshes under 100K polygons.

Who makes Wrap?

R3DS makes Wrap. The company is headquartered in Voronezh, Russia.

Facts from R3DS Wrap's own pages

Batch processing
Wrap documentation includes batch processing and a command-line interface for computing project files. · russian3dscanner.com, 4 Oct 2026
Camera integrations
Wrap can import cameras from Agisoft Metashape, Reality Capture, and FBX-exporting software such as Maya or Blender. · russian3dscanner.com, 4 Oct 2026
Education license limits
Student licenses are for learning only, prohibit commercial use, and remain valid for one year. · russian3dscanner.com, 4 Oct 2026
Headquarters
Voronezh, Russia · russian3dscanner.com, 28 Sept 2026
License activation
A license can be installed on two computers owned by the user, but both copies cannot be used simultaneously. · russian3dscanner.com, 4 Oct 2026
Maker audience
R3DS says its products are used by VFX studios and game developers in more than 35 countries. · russian3dscanner.com, 4 Oct 2026
Network licensing
A license server supports floating licenses so users in a group can share available seats across computers. · russian3dscanner.com, 4 Oct 2026
Notable geometry limit
The Wrapping node requires manifold topology and a single connected piece of geometry; the FAQ recommends base meshes under 100K polygons. · russian3dscanner.com, 4 Oct 2026
Platform support
Wrap's command-line interface has instructions for Windows and Linux. · russian3dscanner.com, 4 Oct 2026
Purpose
Wrap nonrigidly fits an existing base mesh to 3D scans and provides scan-processing tools such as decimation, mesh filtering, and texture projection. · russian3dscanner.com, 4 Oct 2026
Repeatable workflow
Its node-graph architecture lets users apply a processing recipe to an unlimited number of other scans. · russian3dscanner.com, 4 Oct 2026
Support
The maker directs License Server issues and feature requests to [email protected]. · russian3dscanner.com, 4 Oct 2026
Trial limits
The 30-day trial is for evaluation, and commercial, professional, or for-profit use is prohibited under the trial license. · russian3dscanner.com, 4 Oct 2026
Use cases
Wrap is used to create digital characters, scan-based blendshapes, autorigging starting points, and virtual fitting rooms. · russian3dscanner.com, 4 Oct 2026

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