Mixos Paint is a browser-based tool for painting layered PBR materials onto 3D models. It provides brushes, live viewport updates, and geometry-driven smart masks for effects such as edge wear, curvature, grime, and cavity. Paint layers support blend modes, opacity, and separate toggles for color, height, roughness, and metallic channels. The app imports GLB, glTF, FBX, and OBJ models, lists 2,669 ready-made PBR materials, and lets users import their own libraries. Painting is free without a time limit, but finished texture-map exports require a paid plan or license. Paid exports support PBR maps up to 4K, with presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya, and Houdini. The free desktop app's Live Link streams changing maps to Blender, Cinema 4D, and Unreal; Blender can also send a model back into Mixos. The Free plan includes 100 MB cloud storage and a 2D texture view capped at 512px. Pro costs 8.99 USD per month, Max costs 17.99 USD per month, and a Pro license costs 99.00 USD once. Mixos says editing runs on the user's device, but it has no listed certifications or uptime guarantee.
Who it is for
Mixos Paint is for game artists, motion designers, 3D hobbyists, students, and studios. It suits users who want to paint PBR materials on models and can choose a paid plan or license when they need exports.
What is good
- Painting is free without a time limit
- Imports GLB, glTF, FBX, and OBJ models
- 2,669 ready-made PBR materials listed
- Paid exports support maps up to 4K
What to know first
- Finished map exports require a paid plan or license
- Free-plan 2D texture view capped at 512px
- No listed certifications or uptime guarantee
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Mixos Paint: the full review
Mixos Paint offers layered PBR painting and geometry-driven masks, with painting available free. Exporting finished maps is a paid feature, and the maker states there is no uptime guarantee or listed security certification.
Mixos Paint is a 3D texturing app for applying layered PBR materials to models in a browser. It suits artists who want to paint and refine surfaces in context, especially those working with Blender, Cinema 4D or Unreal. The main trade-off is clear: painting is free, but exporting finished maps requires payment.
Overview
Mixos brings brush painting, procedural materials and texture baking into a workflow built around 3D models. Live viewport updates keep surface changes visible on the model, while geometry-driven masks can add effects such as edge wear and grime without painting each detail by hand.
It supports GLB, glTF, FBX and OBJ imports, and its library contains 2,669 ready-made PBR materials. Users can also bring in their own material libraries. The security posture may not suit teams with formal assurance requirements: Mixos says editing runs on the user's device and saved projects are stored under the account, but it has no security certifications or equivalent audit and offers no uptime guarantee or service-level agreement. AI requests send prompts and relevant inputs to the model provider; Mixos says it does not use user projects, models, textures, brushes or prompts to train AI models. Free-plan generations are shared anonymously to the Community library.
Key features
- Layered PBR painting: Layers have blend modes, opacity controls and per-channel toggles for color, height, roughness and metallic. That gives artists control over individual material properties without treating a surface as a single flat paint pass.
- Geometry-driven masks: Edge wear, curvature, grime and cavity generators use mesh geometry to shape procedural effects, useful for adding surface variation that follows the model.
- Materials and authoring: The ready-made library, material imports, procedural materials and node-based authoring give users several ways to build a surface rather than starting every material from scratch.
- Export and app links: Paid plans export PBR maps up to 4K, with presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini. The free desktop app's Live Link streams changing maps to Blender, Cinema 4D and Unreal; Blender can also send a model back into Mixos.
Pricing
The Free plan costs 0.00 USD per free, billed at $0 forever. It allows painting without a time limit, but finished-map exports require a paid plan or license. Its 100 MB of cloud storage, 10 trial AI credits and 512px cap on 2D texture view make it a way to explore the workflow, not a complete export option.
Pro costs 8.99 USD per month, billed monthly. It adds 50 AI credits per month, watermark-free 4K export, 25 GB of cloud storage and email support. This is the entry paid plan for regular export work. Max costs 17.99 USD per month, billed monthly, and raises the allowance to 150 AI credits and storage to 50 GB, with priority support; it suits users who need those higher limits, while the export resolution remains 4K.
The Pro license costs 99.00 USD per once. It provides watermark-free 4K export forever and 20 GB of cloud storage, but AI credits are sold separately. It may fit someone who prefers a one-time payment and does not need the monthly plans' AI credit allocation. There is no free trial.
Platforms
Mixos Paint supports web, Windows, macOS, Linux, iOS and Android. The Live Link integrations are described for the free desktop app, with Blender, Cinema 4D and Unreal as destinations; Blender also supports sending a model back into Mixos.
Who it's for
Mixos identifies game artists, motion designers, 3D hobbyists, students and studios as its audience. It is the strongest fit for people who want layered PBR painting and geometry-based masks, and can accept paid exports when a project is ready to leave the app. Studios that require audited security or contractual uptime assurances should look elsewhere.
Pros and cons
- Pro: Painting has no time limit on the free plan, so users can work on surfaces before deciding whether export access is worth paying for.
- Pro: Per-channel layer controls and geometry-driven masks support detailed material work without limiting the workflow to brush strokes alone.
- Pro: 4K export presets and Live Link cover several common 3D tools, including Blender, Unreal and Cinema 4D.
- Con: Free users cannot export finished maps, and the free 2D texture view is capped at 512px.
- Con: Mixos offers no security certification, equivalent audit, uptime guarantee or service-level agreement, a material limitation for organizations with compliance or service-continuity requirements.
Alternatives
Explore the 3D Texturing Software category to compare more options. Surface Labs is a free alternative with a free plan and support across desktop, mobile and API platforms. InstaMAT is another freemium option for Linux, macOS and Windows users. Marmoset Viewer is a free alternative included with Toolbag versions 2.07 and newer. Trumble offers a browser-based free plan with current and future tools, alongside a paid Low-Poly plan. Mari has a free non-commercial plan and a free trial, for users who need an option available on Linux or Windows. Material Maker is a free option for Linux, macOS and Windows, with a name-your-own-price download and a $14.99 one-time Steam plan. Forge Material Studio is free and open-source under the MIT license, with web and Windows platforms. Wafer offers a free trial and supports iOS, macOS and Windows.
Verdict
Choose Mixos Paint if you want to paint layered PBR materials with geometry-driven masks, then export up to 4K for common 3D tools. Its enduring free painting tier is useful for evaluating the workflow, but export is the decisive paid boundary. Look elsewhere if you need free map exports or formal security and uptime assurances.
Mixos Paint plans and pricing
All plansCompared on 3D texturing software
- Free plan
- Yes
- Paid from
- $8.99/mo
- 3D texture painting
- Yes
- Procedural materials
- Yes
- Texture baking
- Yes
- PBR workflow
- Yes
- Node-based authoring
- Yes
- Maximum texture resolution
- 4,096 px
- Supported platforms
- Web, Windows, macOS, Linux, iOS, Android




