Live2D Cubism Editor turns drawn illustrations into animated 2D models, with tools for puppet-style animation and shaping expressions. Its features include mesh deformation, physics, and lip sync. Live2D says its technology is used in mobile apps, console games, VTuber streaming, and animation. The editor exports PNG, JPEG, GIF, MP4, WebM, MOV, MOC3, model3.json, and motion3.json files. Editor downloads are offered for Windows and macOS, including Apple Silicon and Intel Mac versions. Files are supported by nizima LIVE and various third-party applications, while Live2D also provides an After Effects plug-in and Photoshop scripts. A PRO trial lasts 42 days, after which the Editor continues as the FREE version. FREE supports up to one 2048 px texture file, 100 ArtMesh, 30 motion parameters, 50 deformers, and 30 parts; exceeding those limits prevents saving. FREE commercial use is permitted only for General Users and Small-Scale Enterprises with annual sales under 10 million yen. Cubism PRO for indie is listed at 13.26 USD per month; the business monthly plan is 61.32 USD per month.
Who it is for
Live2D Cubism suits creators animating illustrated characters for applications, games, streaming, or animation. Its Editor is available for Windows and macOS; commercial users should check the stated FREE-tier eligibility limits.
What is good
- Supports puppet animation and mesh deformation.
- Includes physics and lip-sync features.
- Exports video, image, and model formats.
- Has a 42-day PRO trial.
- Provides manuals, tutorials, and sample data.
What to know first
- Editor downloads are for Windows and macOS.
- FREE limits model components and texture size.
- Exceeding FREE limits prevents saving.
- FREE commercial use has eligibility restrictions.
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Live2D Cubism: the full review
Live2D Cubism provides a focused workflow for animating drawn 2D models, with multiple export formats and integrations. The FREE tier has defined model limits, and its commercial-use terms are restricted.
Live2D Cubism turns drawn illustrations into animated 2D models, making it a strong fit for character artists, VTuber workflows and teams building expressive game or app characters. Its focused puppet-style approach and broad export options are balanced by tight free-tier model caps and commercial-use restrictions.
Overview
Cubism Editor builds motion into artwork rather than starting with a conventional frame-by-frame animation workflow. Mesh deformation, physics and lip sync help animate a character’s parts and expressions while retaining the source illustration’s visual identity. Live2D says its technology is used in mobile apps, console games, VTuber streaming and animation.
Exports span image and video formats, as well as Live2D model and motion files. Cubism files are supported by nizima LIVE and third-party applications; Live2D also provides an After Effects plug-in, Photoshop scripts and an integration feature through which external applications can set and retrieve model parameters. That makes Cubism a practical choice when a project needs animated drawn characters to move between authoring and connected applications. Remote external-app connections carry a security risk: Live2D warns they may expose users to malicious attacks over the Internet.
Key features
- Illustration-to-model workflow: The Editor uses puppet-style animation and mesh deformation to make drawn artwork move. This suits character-led work more directly than a general-purpose animation package.
- Expression controls: Physics and lip-sync features add motion and performance to models without requiring every expression to be treated as a separate drawing.
- Multiple export types: PNG, JPEG, GIF, MP4, WebM and MOV cover common still and video outputs; MOC3, model3.json and motion3.json serve Live2D model and motion workflows.
- Development options: SDKs are offered for Unity, Native, Web, Java, Unreal Engine and Cocos Creator, with platform support varying by SDK. The SDK has no initial download cost, but release licensing is separate and is not included in PRO for business.
- Learning and file checks: Manuals, tutorials, sample data and Live2D Help support the workflow. A consistency checker is provided in response to a reported vulnerability that could crash older Editor or Viewer versions when malformed MOC3 files are loaded.
Pricing
Cubism combines a free tier with paid PRO subscriptions and a 42-day PRO trial. When the trial ends, the Editor continues as FREE; that is useful for trying the full workflow, but a project that grows past FREE limits cannot be saved until it is brought within those limits or moved to PRO.
FREE permits one texture file up to 2048 px, 100 ArtMesh, 30 motion parameters, 50 deformers and 30 parts. Commercial use is allowed only for General Users and Small-Scale Enterprises with annual sales below 10 million yen. Other users are limited to non-commercial or supervision purposes, so businesses above that threshold should not plan on FREE as a production license.
PRO for indie
The flexible monthly option is 13.26 USD per month. Annual pricing is 91.02 USD per year in year one, 74.96 USD per year in year two, and 68.07 USD per year from year three onward; annual subscriptions cannot be cancelled during the subscription period. A separate 3-year plan is 234.05 USD per month and is non-renewable. These options suit general users and small-scale enterprises; the annual commitment trades flexibility for lower renewal prices.
A separate indie monthly listing is 13.21 USD per month, and the year-three-onward annual listing is 67.85 USD per year. The latter cannot be cancelled during the subscription year. These are relevant price points for general users and small-scale enterprises under JPY 10M annual revenue.
PRO for business
For medium or large businesses, monthly pricing is 61.32 USD per month, while annual pricing is 420.68 USD per year in year one, 380.91 USD per year in year two, and 350.32 USD per year from year three onward. Annual plans renew and cannot be cancelled during the subscription period; the year-three discount continues on subsequent renewals. A separate business monthly listing is 61.11 USD per month for businesses with annual revenue of JPY 10M or more. SDK release licensing is not included.
Platforms
Cubism Editor downloads are offered for Windows and macOS, including Apple Silicon and Intel macOS versions. Live2D also lists SDKs across Windows, macOS, Linux, Android, iOS and WebGL depending on the SDK. That distinction matters: Android, iOS and web SDK support does not mean the desktop Editor runs on those platforms.
Who it's for
Cubism is best suited to artists and teams whose output depends on expressive drawn characters: VTubers, game developers, animation makers and app creators. Its integrations and SDK range help when models must feed into a wider production or development pipeline. It is less suitable for users seeking a general animation tool or businesses that need permissive free commercial use; FREE has explicit size and complexity caps, and its commercial terms exclude larger enterprises.
Pros and cons
- Pro — Purpose-built character motion: Puppet animation, mesh deformation, physics and lip sync directly address the challenge of animating illustrated models.
- Pro — Useful handoff choices: Still, video, model and motion exports, plus application integrations and SDKs, support varied downstream workflows.
- Pro — Trial rolls into a usable free tier: After 42 days, users can keep working in FREE rather than losing access outright.
- Con — Free tier has hard ceilings: Exceeding any FREE model limits prevents saving, which can interrupt work as a character becomes more complex.
- Con — Free commercial rights are narrow: Larger businesses cannot use FREE commercially, making plan eligibility a business decision, not just a feature comparison.
- Con — Business PRO costs substantially more: Its monthly and annual prices are markedly higher than indie pricing, and SDK release licensing is still separate.
Alternatives
Effekseer is a free, open-source option for readers who want to avoid a subscription and prefer an open-source program. Rive is worth considering for collaborative editor work: its free plan includes three collaborative files and one project, alongside design, animation and code in the editor.
SkelForm is a free, open-source 2D skeletal animator for readers who want that approach without a paid plan. SpineBones may suit a smaller, bounded animation task: its free tier offers a 300-frame timeline, playback up to 120 FPS, and WebM, PNG-sequence and sprite-sheet exports.
Spriter is an option for Linux or Windows users who want a free version with PNG and spritesheet animation and basic animation features. LibreSprite is a free, open-source choice for readers seeking software under the GNU General Public License Version 2. Keyframe.it is a free web-based alternative. Phluxel is another freemium option for Windows.
For broader category browsing, see 2D Game Animation Software, Game Animation Software, Cartoon Maker Software, 2D Character Animation Software and Animation Software.
Verdict
Choose Live2D Cubism when illustrated characters need expressive, puppet-style motion and the project benefits from its model exports, integrations or SDK ecosystem. Its 42-day trial and defined FREE tier make it possible to establish a workflow before paying. Look elsewhere if the free commercial-use boundary, model caps or business subscription cost conflict with the project; those limits are central to deciding whether Cubism fits.
Live2D Cubism plans and pricing
All plansCompared on animation software
- Free plan
- Yes
- Paid from
- $13.26/mo
- Animation workflow
- puppet
- Mesh deformation
- Yes
- Lip sync
- Yes
- Supported platforms
- Windows, macOS
- Export formats
- PNG, JPEG, GIF, MP4, WebM, MOV, MOC3, model3.json, motion3.json





