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FASTBuild

What FASTBuild is
FASTBuild is a free, open-source build system for Windows, Linux and macOS. It runs compilation tasks across worker threads, reuses results through local or network caches, and can distribute compilation across networked machines when compiler settings and worker setup are compatible. The maker says caching can accelerate compile times up to 10x, though some settings prevent caching or distribution; affected objects are built without caching or locally.
Supported toolchains include MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior and NVCC, along with syntactically compatible command-line compilers. FASTBuild can combine C++ files into Unity or Blob builds and generate Visual Studio and XCode project files. Its listed target platforms include Windows, OS X, Linux, iOS, Android and major game consoles. The maker describes it as a self-contained executable that needs no installation or external dependencies beyond compiler tools. The license permits commercial use and redistribution subject to its conditions, while providing the software as-is without warranty. The maker lists v1.20, released 26-Apr-2026, as the current version.
Who it suits
FASTBuild suits studios and independent developers compiling software for PC, Mac, Linux, consoles, smartphones or retro systems. It is relevant to teams seeking caching or distributed compilation and able to meet the toolchain and worker requirements.
What it does well
- Free, open-source software permits commercial use.
- Compilation can run across worker threads.
- Local and network caches reuse compilation results.
- Can distribute compilation across networked machines.
- Generates Visual Studio and XCode project files.
What to know first
- Some settings prevent caching for affected objects.
- Some settings require affected objects to build locally.
- License provides the software as-is without warranty.
Limits
Some compiler settings are incompatible with caching, so affected objects are built without cache. Settings that cannot be distributed cause affected objects to be built locally; distributed compilation also requires compatible settings and configured workers.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| FASTBuild v1.20 | Open-source software; commercial use and redistribution permitted under license terms | Free |
As fastbuild.org lists them, read 11 Oct 2026. The maker's own page has the final word.
Getting started
- Visit the FASTBuild website and review its documentation.
- Download the self-contained executable for Windows, Linux, or macOS.
- Ensure the required compiler tools are available.
- Configure compatible build settings and, for distributed compilation, synchronize compilers and arrange worker discovery and startup.
- Optionally generate Visual Studio or XCode project files for IDE use.
FASTBuild is a free, open-source build system for developers who need to scale compilation across CPU cores and networked machines. Its strongest case is a compatible C++ toolchain and a team willing to configure workers; builds that rely on settings FASTBuild cannot distribute or cache get less benefit.
Overview
FASTBuild combines parallel compilation, reusable build results and network distribution in a small executable that requires no installation or external dependencies beyond compiler tools. The maker says independent developers and large studios use it across PC, Mac, Linux, console, smartphone and retro-system projects. The current release is v1.20, released 26-Apr-2026.
The maker claims build-time improvements of 10x or more over other build systems, and says caching can accelerate compile times up to 10x. Those are potential gains, not guarantees: some compiler settings prevent caching or distribution. FASTBuild builds affected objects locally when it detects those incompatibilities, which preserves the build path but reduces the payoff from shared resources.
Key features
Parallel builds, caching and distribution
Compilation tasks can run across worker threads, making use of available CPU cores without requiring a network of machines. A local or network cache can reuse compilation results between builds, especially useful when developers repeat work across a project. Distributed compilation can add capacity from other machines, but it depends on compatible settings, synchronized compilers, worker discovery and worker startup. Teams that cannot maintain those conditions should not count on remote execution as a reliable speedup.
Toolchains and targets
FASTBuild lists support for MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior and NVCC, as well as command-line compilers with compatible syntax. Its listed targets include Windows, OS X, Linux, iOS, Android and major game consoles. This breadth is useful for studios spanning platforms, but target support alone does not remove the need for compatible compiler settings.
Unity builds and IDE workflows
Unity or Blob builds combine multiple C++ files, while writable files can still be built individually for quicker iteration. FASTBuild can generate Visual Studio and XCode project files, and its output is Visual Studio compatible. Third-party downloads include Unreal Engine integrations, build visualizers and editor support for Emacs, Sublime, Vim and VSCode; those extensions can help fit existing workflows, but they are third-party tooling rather than core capabilities.
Pricing
FASTBuild v1.20 — free. It is open-source software, with commercial use and redistribution permitted subject to license terms. There is no paid tier or trial to weigh against the free version; the license allows use for any purpose and alteration and redistribution under its conditions. It also provides the software as-is, without express or implied warranty, so organizations needing a warranty-backed product should look elsewhere.
Platforms
FASTBuild supports Linux, macOS and Windows. Its build targets extend to Windows, OS X, Linux, iOS, Android and major game consoles, making it relevant to cross-platform development even when the build system itself runs on desktop operating systems.
Who it's for
FASTBuild is a strong fit for individual developers and studios with established compiler workflows who want to reuse results or spread compilation across local cores and networked workers. Its range of listed compilers and targets favors teams managing substantial C++ builds across platforms. It is a weaker choice for projects whose compiler settings routinely block caching or remote execution, or teams that cannot configure and synchronize workers.
Pros and cons
- Pros: Free, open-source use includes commercial applications and redistribution under the license terms, avoiding a per-seat software charge.
- Pros: Parallel work, local or network caching, and remote distribution offer several ways to reduce repeated or slow compilation.
- Pros: A self-contained executable avoids installation and external dependencies beyond compiler tools, while listed toolchains and targets span many development environments.
- Cons: Incompatible compiler settings force affected objects to build locally or without caching, limiting acceleration on some projects.
- Cons: Distributed builds require compatible configurations, synchronized compilers, worker discovery and startup; teams must handle that setup to benefit.
- Cons: The as-is license disclaims warranty, a material drawback for buyers who require warranty assurances.
Alternatives
Choose fastlane instead if its Android and iOS platform coverage and MIT-licensed open-source plan better fit the project. Qbs is another free option for Android, iOS, Linux, macOS and Windows, with commercial, LGPL v3 and GPL v2 licensing choices.
Bazel is a free, open-source build and test tool from Google for Linux, macOS and Windows. Ninja is a free, speed-focused build system available as a binary or from source, also for those desktop operating systems.
Nx may suit teams seeking a freemium CI offering: its free Hobby plan includes 50,000 monthly-reset credits, five contributors, 10 concurrent CI connections and community support. qmake fits Qt Community Edition users who can meet its LGPL or GPL open-source obligations, including making source available to copy, modify and distribute; some Qt capabilities are limited.
SCons is a free MIT-licensed alternative for users who want permission to use, modify or redistribute it without charge. Shake is another free, BSD-licensed option, installed with Haskell Stack.
For broader comparisons, browse Build Automation Software or Game Build Automation Software.
Verdict
Choose FASTBuild if you compile substantial C++ projects with compatible settings and can configure dependable workers: its free license, cache and parallel or distributed builds provide a compelling route to more compilation capacity. Look elsewhere if your compiler configuration limits those features, worker setup is impractical, or you need warranty coverage.
Verdict
FASTBuild offers parallel compilation, caching and network distribution in a self-contained executable. Its benefits depend on compatible compiler settings and properly configured workers, and the license disclaims warranty.
Questions
Is FASTBuild free?
Yes. The listed FASTBuild v1.20 plan costs nothing.
Can FASTBuild be used commercially?
Yes. The license permits use for any purpose, including commercial applications, subject to its conditions.
Which operating systems does FASTBuild support?
The listed platforms are Linux, macOS, and Windows.
Which compilers does FASTBuild support?
The site lists MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior, and NVCC for CUDA, along with syntactically compatible command-line compilers.
Does FASTBuild support distributed compilation?
Yes. It can distribute compilation across networked machines when settings and worker requirements are compatible.
Does FASTBuild require installation?
The maker describes it as a self-contained executable that requires no installation or external dependencies beyond compiler tools.
Facts from FASTBuild's own pages
- Build cache
- Its built-in cache shares compilation results through a local or network cache, and the site says caching can accelerate compile times up to 10x. · fastbuild.org, 11 Oct 2026
- Build targets
- The feature page lists target platforms including Windows, OS X, Linux, iOS, Android and major game consoles. · fastbuild.org, 11 Oct 2026
- Cache limitation
- Some compiler settings are incompatible with caching; affected objects are built without caching. · fastbuild.org, 11 Oct 2026
- Caching
- Compilation results can be shared between builds using a local or network cache. · fastbuild.org, 11 Oct 2026
- Current release
- The maker identifies v1.20, released 26-Apr-2026, as the current version. · fastbuild.org, 11 Oct 2026
- Distributed compilation
- FASTBuild can distribute compilation across networked machines, subject to compatible settings, compiler synchronization, worker discovery and worker startup requirements. · fastbuild.org, 11 Oct 2026
- Distribution limitation
- Some compiler settings are incompatible with distribution; affected objects are built locally. · fastbuild.org, 11 Oct 2026
- Editor support
- The features page says FASTBuild output is Visual Studio compatible and it can generate Visual Studio and XCode projects. · fastbuild.org, 11 Oct 2026
- Extensions
- The downloads page lists third-party Unreal Engine integrations, build visualizers, and editor support for tools including Emacs, Sublime, Vim and VSCode. · fastbuild.org, 11 Oct 2026
- IDE integration
- FASTBuild can generate Visual Studio and XCode project files to use those IDEs with FASTBuild compilation. · fastbuild.org, 11 Oct 2026
- Integrations
- The download page lists third-party Unreal Engine 4 integrations and Visual Studio and VSCode-related tooling. · fastbuild.org, 11 Oct 2026
- Intended users
- The maker says FASTBuild is used by large studios and independent developers for PC, Mac, Linux, console, smartphone, and retro-system development. · fastbuild.org, 11 Oct 2026
- License
- The license permits use for any purpose, including commercial applications, and permits alteration and redistribution subject to stated conditions. · fastbuild.org, 11 Oct 2026
- Lightweight
- The features page describes FASTBuild as a self-contained executable with no external dependencies and no installation requirement. · fastbuild.org, 11 Oct 2026
- Notable distribution limits
- Some compiler settings cannot be distributed; the documentation says FASTBuild builds affected objects locally when it detects incompatible settings. · fastbuild.org, 11 Oct 2026
- Parallel builds
- FASTBuild runs compilation tasks across worker threads to use CPU cores efficiently. · fastbuild.org, 11 Oct 2026
- Performance
- The maker says FASTBuild can improve build times by 10x or more over other build systems. · fastbuild.org, 11 Oct 2026
- Platforms
- The current download page lists Windows x64, OS X x64 and ARM, and Linux x64 builds for v1.20. · fastbuild.org, 11 Oct 2026
- Product
- FASTBuild is an open-source build system for Windows, Linux and OS X that supports scalable compilation, caching and network distribution. · fastbuild.org, 11 Oct 2026
- Purpose
- FASTBuild is an open-source build system for scalable compilation, caching, and network distribution. · fastbuild.org, 11 Oct 2026
- Requirements
- The site describes FASTBuild as a small, self-contained executable that requires no installation or external dependencies beyond the compiler tools. · fastbuild.org, 11 Oct 2026
- Support
- The site directs bug reports, feature requests and questions to GitHub issues and provides online or downloadable documentation. · fastbuild.org, 11 Oct 2026
- Toolchains
- The site lists support for MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior and NVCC (CUDA), along with syntactically compatible command-line compilers. · fastbuild.org, 11 Oct 2026
- Unity builds
- FASTBuild can generate Unity/Blob builds by combining multiple C++ files, and the site says writable files can be built individually for quicker iteration. · fastbuild.org, 11 Oct 2026
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