AGINUZ Anti-Cheat Infrastructure

Windows · Mac · Linux · paid plans from $50/mo

Freedom report

Three barsScore 6.6

  • Free tierA free tier is on its own pricing page
  • Open codeNo open-source code on record
  • Runs widely3 of 6 device platforms
  • DocumentedPlans, terms and facts published

AGINUZ Anti-Cheat Infrastructure is an SDK for game developers that gives each player a distinct game binary. The binaries vary in memory layout and symbol offsets, so a cheat built around one player's layout may not fit another's. Server heartbeats trigger live re-mutation every 30–60 seconds, while server challenges can check that a client is running its assigned binary. Its build-pipeline integration supports Unity, Unreal, and custom engines without requiring engine changes. A developer dashboard logs cheat attempts and anomalies and shows protection activity. AGINUZ is designed to work alongside Easy Anti-Cheat, BattlEye, Vanguard, or a custom anti-cheat. The site reports 1–2 ms per rotation, less than 0.1% frame impact, and 2 KB memory overhead. Adaptive security settings offer re-mutation intervals of 30, 15, 5, or 1 second, with stated CPU overhead below 0.007%, 0.015%, 0.05%, or 0.2%. The free Protected plan covers per-player binaries and struct field shuffling for single-player and offline games. Indie costs 50.00 USD per month and includes runtime re-mutation and up to 5K MAU. AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form.

Who it is for

It is intended for game developers, including studios seeking anti-cheat measures for multiplayer games. The SDK supports Unity, Unreal, and custom-engine build pipelines.

What is good

  • Creates a distinct binary with varied memory layout per player.
  • Server challenges verify assigned client binaries.
  • Build-pipeline integration supports Unity, Unreal, and custom engines.
  • Dashboard logs cheat attempts and anomalies.
  • Designed to stack with named third-party anti-cheats.

What to know first

  • Free Protected plan is intended for single-player and offline games.
  • Indie costs 50.00 USD per month.
  • Pro requires a client-server architecture.
  • Studios are being onboarded for early access.

Freedom251 review

AGINUZ Anti-Cheat Infrastructure: the full review

AGINUZ combines per-player binary variation with runtime changes and server checks. The free Protected plan is aimed at offline or single-player titles; multiplayer developers should note the client-server requirement for Pro and the listed Indie cost.

Overview

AGINUZ Anti-Cheat Infrastructure is a game-development SDK that changes each player’s game binary to make cheats harder to reuse across players. It suits studios that can integrate protection into their build pipeline, especially multiplayer teams seeking an additional defense layer. Its distinctive per-player approach is promising, but early access and the Pro tier’s client-server requirement narrow its fit.

Key features

AGINUZ generates a binary with different memory layouts and symbol offsets for each player. A cheat tuned to one layout should not transfer directly to another, which raises the work required to maintain broadly usable cheats. This is a targeted obstacle, not a substitute for server-side validation or a complete anti-cheat strategy.

Server heartbeats trigger live binary re-mutation every 30–60 seconds, so a reverse-engineered layout can become stale. Decoy memory fields give scanners false values, while real data is protected behind accessor macros. Server challenges verify that a client runs its assigned binary. Together, these measures address both memory scanning and client identity, though the strongest server checks require Pro.

The SDK integrates into the build pipeline for Unity, Unreal, and custom engines without requiring engine changes. That makes it relevant across multiple engine setups, but it remains a build-workflow integration rather than a standalone player-facing product. The dashboard logs cheat attempts and anomalies and provides real-time protection visibility, which gives developers a way to monitor activity.

AGINUZ is designed to stack with Easy Anti-Cheat, BattlEye, Vanguard, or a custom anti-cheat. That positioning makes it a possible additional layer rather than a replacement for an existing system. The company reports 1–2 ms per rotation, less than 0.1% frame impact, and 2 KB memory overhead. Adaptive security levels use intervals of 30, 15, 5, or 1 second, with stated CPU overhead below 0.007%, 0.015%, 0.05%, or 0.2%, respectively. The shortest interval is described for top 10 players; the increasing CPU overhead makes maximum protection a more selective choice.

AGINUZ is onboarding studios for early access through a non-binding expression-of-interest form. That makes it a better fit for developers willing to engage during early access than for teams seeking an established, broadly available service.

Pricing

The free Protected plan costs 0.00 USD per free and provides a unique binary per player, struct-field shuffling, and optional accessor macros. It is aimed at single-player and offline games. It is the lowest-commitment way to use per-player variation, but it does not include the runtime re-mutation, MAU allowance, or server validation described for paid tiers.

Indie costs 50.00 USD per month, billed $50/mo. It adds runtime re-mutation at about 30 seconds, supports up to 5K MAU, and includes access to a Discord supporter channel. This is the clearest paid fit for smaller multiplayer projects that can work within the MAU cap; larger audiences would need another plan.

Pro has custom pricing, billed by MAU, and includes full server validation, unlimited MAU, and binary attestation challenges. It requires a client-server architecture, so it is not a fit for offline games or projects without that design. Pro Certified also has custom pricing, billed Premium; it adds accessor macro integration, honeypot detection, and guaranteed detection over time. The added certification tier is for studios seeking those protections, while its premium billing makes it a higher-commitment option.

Platforms

AGINUZ supports Linux, macOS, and Windows. Its SDK supports Unity, Unreal, and custom engines, so it addresses game build environments across those desktop platforms.

Who it's for

AGINUZ is best suited to game studios adding per-player binary variation alongside existing anti-cheat defenses. The free plan is positioned for offline and single-player titles; Indie fits smaller projects with up to 5K MAU; and Pro is aimed at multiplayer developers with client-server architecture. Studios seeking a mature, generally available service may prefer to wait, as AGINUZ is onboarding early-access participants.

Pros and cons

  • Pros: Per-player layouts make a cheat less portable between players, while recurring re-mutation can stale reverse-engineered layouts.
  • Pros: Build-pipeline integration supports Unity, Unreal, and custom engines without engine changes.
  • Pros: The free Protected plan supports single-player and offline use, and Indie has a defined 5K MAU cap and monthly price.
  • Cons: Pro requires client-server architecture, ruling it out for offline and single-player projects that need full server validation.
  • Cons: Indie is capped at 5K MAU, while Pro and Pro Certified use custom pricing.
  • Cons: Early-access onboarding is a drawback for teams that need a broadly available service now.

Alternatives

Game Anti-Cheat Software is a useful place to compare options across the category.

  • Easy Anti-Cheat suits studios seeking a free plan with basic protection and no usage limits; its Core plan has custom pricing.
  • Epic Online Services is a fit when a free service with no royalty or hosting fees is the priority, subject to service usage restrictions.
  • RoSentry suits web-based projects that can stay within 100 concurrent players and one active game on its free Basic plan; that plan has community support and retains RoSentry branding.
  • UltimateAntiCheat is an option for self-hosted Windows use when an open-source educational project under AGPL-3.0 fits; commercial reuse requires the project to also be open source.
  • Anybrain is a paid alternative for teams considering its supported Android, API, iOS, macOS, web, or Windows platforms.
  • GuardingPear Anti-Cheat is a paid alternative with broad platform support and a one-time Anti-Cheat (Pro) price of 34.99 USD per once for one seat.
  • Byteria Game Anti-Cheat is another paid option with support for Android, API, iOS, Linux, macOS, and Windows.
  • BattlEye is a paid alternative for Linux, macOS, and Windows.

Verdict

Choose AGINUZ if your studio wants per-player binary variation as an added layer, can integrate an SDK in its build pipeline, and can match the plan to its architecture and audience. Its strongest case is combining unique layouts with runtime mutation and server attestation. Look elsewhere if you need a mature service immediately, if your multiplayer game lacks client-server architecture, or if you need predictable pricing beyond Indie.

Get started with AGINUZ Anti-Cheat Infrastructure

  1. Visit the AGINUZ website.
  2. Submit the non-binding expression-of-interest form for early access.
  3. Select the Protected plan or consider Indie at 50.00 USD per month.
  4. Integrate the SDK at the build-pipeline level with Unity, Unreal, or a custom engine.

What the free plan stops at

The free Protected plan is described for single-player and offline games. Indie supports up to 5K MAU; Pro requires a client-server architecture.

Questions about AGINUZ Anti-Cheat Infrastructure

Is AGINUZ free?

Yes. The Protected plan costs 0.00 USD per free.

How much does the Indie plan cost?

Indie costs 50.00 USD per month and supports up to 5K MAU.

Which game engines does AGINUZ support?

Its SDK integrates with Unity, Unreal, and custom engines at the build-pipeline level.

Does AGINUZ work with other anti-cheat products?

It is designed to stack with Easy Anti-Cheat, BattlEye, Vanguard, or a custom anti-cheat.

What does the Protected plan include?

It includes per-player unique binaries and struct field shuffling and is described for single-player and offline games.

What is required for Pro?

Pro requires a client-server architecture and includes full server validation and unlimited MAU.

AGINUZ Anti-Cheat Infrastructure plans and pricing

All plans
Protected Free Per-player unique binary · Struct field shuffling · Accessor macros optional · Best for single-player and offline games aginuz.com · 2 Oct 2026
Indie $50/mo $50/mo Runtime re-mutation (~30s) · Up to 5K MAU · Discord supporter channel aginuz.com · 2 Oct 2026
Pro Not published MAU-based Full server validation · Unlimited MAU · Requires client-server architecture aginuz.com · 2 Oct 2026
Pro Certified Not published Premium Pro tier plus accessor macro integration · Honeypot detection · Guaranteed detection over time aginuz.com · 30 Sept 2026

Compared on game anti-cheat software

Free plan
Yes
Paid from
$50/mo
Server-side detection
Yes
Developer SDK
Yes
Game engine support
multiple

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