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GuardingPear Anti-Cheat

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What GuardingPear Anti-Cheat is

GuardingPear Anti-Cheat is a Unity asset designed to protect games from cheating and manipulation of data, memory, or time. Its AntiCheat-Monitor prefab coordinates protection, monitoring, detection, and punishment. Protected replacements for common Unity types, including integers, floats, strings, vectors, and lists, are intended to frustrate memory scans. ProtectedPlayerPrefs mirrors Unity PlayerPrefs, encrypts stored values, and checks for tampering. Protected Time detects speed hacks and clock skew, using a trusted system-tick clock after detecting an attack. Android checks cover install source, app hash, signing certificate fingerprint, native libraries, and known cheat apps; iOS includes jailbreak detection. Protected Input rate-limits mouse, keyboard, gamepad, and touch presses, with a default limit of 10 clicks per second. The maker describes its APIs as drop-in Unity replacements and says the monitor can be added through the Inspector without code. The feature page lists Unity 2021.3 and later, IL2CPP and Mono, and Windows, macOS, Linux, Android, iOS, WebGL, and consoles. Pro costs $34.99, paid once; a free edition is also offered.

Who it suits

It suits Unity developers, from indie studios to major studios, seeking protections against game cheating and manipulation.

What it does well

  • Coordinates four defense stages through a prefab.
  • Encrypts save values and checks for tampering.
  • Detects speed hacks and clock skew.
  • Supports IL2CPP and Mono scripting backends.
  • Free edition includes a memory demo.

What to know first

  • Desktop tools attaching before game scripts cannot be blocked.
  • Pro costs $34.99, paid once.
  • Several demos are Pro-only.

Limits

AntiCheat Free includes the memory demo, while several other demos are Pro-only. Desktop protections can detect debuggers and mod loaders but cannot block tools that attach before game scripts run.

Plans

PlanBilled and limitsPrice
Anti-Cheat (Pro)one-time purchase; store sale price (regular $79.99) · 1 Anti-Cheat Pro seat · lifetime updates · money-back guarantee$34.99, paid once
Security Bundleone-time purchase; store sale price (regular $139.99) · 1 Obfuscator Pro seat · 1 Anti-Cheat Pro seat · lifetime updates$64.99, paid once
Anti Cheat Pro (Unity Asset Store)one-time Asset Store purchase; taxes calculated at checkout · Seat license · 3.7 MB package · Unity 2022.3.62 and Unity 6 compatibility$79.99, paid once

As guardingpearsoftware.com lists them, read 14 Oct 2026. The maker's own page has the final word.

Getting started

  1. Open https://www.guardingpearsoftware.com/product/anticheat.
  2. Choose the documented AntiCheat Free edition or the one-seat Pro asset.
  3. Add the AntiCheat-Monitor prefab through the Unity Inspector.
  4. Use the protected features with Unity 2021.3 or later and IL2CPP or Mono.

GuardingPear Anti-Cheat is a Unity asset for defending games against memory edits, altered saves, clock manipulation, and other client-side tampering. It fits Unity teams, from indies to larger studios, using Unity 2021.3 or later. Its broad, one-time-purchase toolkit is compelling for in-project protection, but desktop and client-only limits make it unsuitable as a complete competitive-game security system.

Overview

The asset coordinates protection, monitoring, detection, and punishment through an AntiCheat-Monitor prefab. Protected APIs are intended as drop-in Unity replacements, and the monitor can be added through the Inspector without code. That makes it a practical choice for developers who want to add safeguards inside an existing Unity project instead of adopting a separate service.

Its role is client-side defense. It can raise the cost of common manipulation, but it does not provide server-side detection, so games that rely on authoritative server validation will need additional security measures.

Key features

Memory and save protection

Protected replacements for integers, floats, strings, vectors, and lists are designed to frustrate memory scans by Cheat Engine and GameGuardian. This directly targets straightforward value editing, although it remains protection running in the player's environment rather than an independent verdict on game state.

ProtectedPlayerPrefs mirrors Unity PlayerPrefs while encrypting values on disk and checking for tampering. It is a sensible layer for games whose progression or settings depend on local saves, but it cannot make client-held data inherently trustworthy.

Time and input controls

Protected Time detects speed hacks and clock skew, then falls back to a trusted system-tick clock when an attack is detected. That is useful for cooldowns, timers, and other mechanics vulnerable to accelerated or altered time. Protected Input rate-limits mouse, keyboard, gamepad, and touch presses, with a default limit of 10 clicks per second. Developers should regard that default as a starting safeguard and tune behavior around legitimate high-frequency input.

Mobile and desktop checks

Android checks can validate installation source, app hash, signing-certificate fingerprint, native libraries, and known cheat applications. iOS adds jailbreak detection. These checks address distribution and device tampering concerns that generic memory defenses do not cover.

On desktop, the asset can detect debuggers and mod loaders, but it cannot block tools that attach before game scripts run. That boundary matters most to competitive games facing sophisticated desktop tooling: the product can strengthen a client, not guarantee a clean one.

Compatibility

The feature set is listed for Windows, macOS, Linux, Android, iOS, WebGL, and consoles, with both IL2CPP and Mono scripting backends. Unity compatibility starts at version 2021.3, so older projects fall outside the stated target.

Pricing

The maker advertises instant delivery, lifetime updates, and a money-back guarantee. The product is paid, with pricing shown from $79.99, while the maker's store lists these one-time options:

PlanPriceWhat it suits
Anti-Cheat (Pro)$34.99, paid onceOne seat; the direct choice for a team buying Anti-Cheat alone.
Security Bundle$64.99, paid onceOne Obfuscator (Pro) seat and one Anti-Cheat (Pro) seat; worthwhile when both tools are needed.

Both plans are one-time purchases and sales are limited to the maker's store. Documentation also offers AntiCheat Free and Pro editions: the Free comparison includes the memory demo, while several other demonstrations are Pro-only. That makes Free useful for evaluating the core memory-protection concept, but teams needing the broader protection set should expect to move to Pro.

Platforms

Supported platforms are Windows, macOS, Linux, Android, iOS, WebGL, and consoles. The listed Unity 2021.3-and-later support and IL2CPP/Mono coverage give current Unity projects a clear compatibility target.

Who it's for

GuardingPear is best for Unity developers who want several client-side defenses integrated with familiar Unity code and a one-time license. It is particularly relevant to games exposed to local memory edits, save tampering, manipulated timers, or mobile installation and jailbreak issues. It is a weaker fit for teams seeking server-side adjudication, a hosted anti-cheat operation, or desktop protection that can stop pre-script attachment tools.

Pros and cons

  • Pro: Multiple defenses cover memory, saves, time, input, mobile integrity, and desktop debugger or mod-loader detection.
  • Pro: Drop-in APIs and Inspector setup reduce the need for a separate integration workflow.
  • Pro: One-time Pro pricing includes a single seat, lifetime updates, and a money-back guarantee.
  • Con: There is no server-side detection, leaving authoritative game-state validation to the developer.
  • Con: Desktop tools attached before game scripts run cannot be blocked.
  • Con: The Free edition exposes the memory demo but withholds several other demonstrations, limiting what can be evaluated without Pro.

Alternatives

Choose Easy Anti-Cheat instead when you want a freemium option with free basic protection, no usage limits, and support across Android, iOS, Linux, macOS, Web, and Windows; its Core plan uses contact pricing.

Epic Online Services is the better starting point for a free-to-use service with no royalty or hosting fees, although service usage restrictions may apply and its platform list includes API rather than Web.

Pick AGINUZ Anti-Cheat Infrastructure for a freemium, native-oriented approach whose free Protected plan targets single-player and offline games with per-player binaries and struct-field shuffling.

RoSentry suits web games wanting a free tier capped at 100 concurrent players and one active game.

Consider UltimateAntiCheat if an open-source, self-hosted Windows project under AGPL-3.0 fits your licensing requirements.

Anybrain, Byteria Game Anti-Cheat, and BattlEye are paid alternatives with different platform coverage.

For a broader directory of options, see Game Anti-Cheat Software.

Verdict

Choose GuardingPear Anti-Cheat if you build on Unity 2021.3 or newer and want broad, in-project client safeguards for a one-time fee. Its main advantage is the range of ready-made protections and Unity-native integration; look elsewhere if your game requires server-side detection or desktop defenses against tools that attach before scripts execute.

Verdict

Anti-Cheat offers several client-side protections and monitoring options for Unity games. Its desktop guide notes that it cannot block tools attached before game scripts run.

Questions

Is there a free edition?

Yes. Documentation offers AntiCheat Free and Pro; the comparison lists the memory demo in Free and several other demos as Pro-only.

How much does Pro cost?

The Anti-Cheat (Pro) plan is $34.99, paid once for one seat, as a one-time purchase. The listed pricing note says From $79.99.

Which platforms are supported?

The maker lists protected features for Windows, macOS, Linux, Android, iOS, WebGL, and consoles.

Which Unity versions and scripting backends are listed?

The feature page lists Unity 2021.3 and later, with IL2CPP and Mono.

Does it provide server-side detection?

No. Server-side detection is listed as unsupported.

Who makes Anti-Cheat?

GuardingPear Software is based in Münster, Germany, and was founded in 2017.

Facts from GuardingPear Anti-Cheat's own pages

Adoption example
Steam lists the game FaeTerra as using GuardingPearSoftware Anti Cheat Pro. · store.steampowered.com, 14 Oct 2026
Business terms
The terms identify Tim Uhlott at Donders-Ring 31, 48151 Münster, Germany, and say the products are offered exclusively to business customers. · guardingpearsoftware.com, 14 Oct 2026
Company facts
LinkedIn lists GuardingPearSoftware as a self-employed software-development company founded in Münster, Germany, in 2012, with a company-size field of one employee. · linkedin.com, 14 Oct 2026
Company founder
The homepage identifies Tim Uhlott as founder and chief executive officer. · guardingpearsoftware.com, 14 Oct 2026
Company reach
The maker’s homepage reports more than 36,000 total downloads, over 4,000 games secured and a 5.0 average rating across 300-plus reviews for its assets. · guardingpearsoftware.com, 14 Oct 2026
Desktop checks
Desktop detectors identify debuggers, mod loaders such as BepInEx and MelonLoader, and virtual-machine indicators on Windows, macOS and Linux. · docs.guardingpearsoftware.com, 14 Oct 2026
Desktop limitation
The desktop guide says AntiCheat can detect debuggers and mod loaders but cannot block tools that attach before game scripts run. · docs.guardingpearsoftware.com, 7 Oct 2026
Documentation depth
Documentation includes setup instructions, manuals, scripting API reference material, demos and detector-specific guides. · discussions.unity.com, 14 Oct 2026
Extensibility
Developers can add custom monitors, detectors and punishers, subscribe to detector observers in code, or connect Inspector events. · guardingpearsoftware.com, 14 Oct 2026
Founded
2017 · guardingpearsoftware.com, 28 Sept 2026
Free edition
Documentation instructs users to install either AntiCheat Free or AntiCheat Pro, and the comparison page describes a Free tier with protected primitives, PlayerPrefs, basic detection, mobile genuineness checks and an exit punisher. · docs.guardingpearsoftware.com, 14 Oct 2026
Headquarters
Münster, Germany · guardingpearsoftware.com, 28 Sept 2026
Input protection
Protected Input rate-limits presses for mouse, keyboard, gamepad, and touch; its default limit is 10 clicks per second. · guardingpearsoftware.com, 7 Oct 2026
Integrations
The maker describes protected APIs as drop-in Unity replacements and says the monitor can be added through the Inspector without code. · guardingpearsoftware.com, 7 Oct 2026
Intended users
The maker presents Anti-Cheat as suitable for Unity developers ranging from indie studios to major studios. · guardingpearsoftware.com, 7 Oct 2026
Licence
Unity Asset Store distribution uses the Standard Unity Asset Store EULA and identifies the package as an Extension Asset. · assetstore.unity.com, 14 Oct 2026
Limit: client-side scope
The maker’s comparison says this is client-side protection and does not replace server validation for important online-game actions. · guardingpearsoftware.com, 14 Oct 2026
Limit: desktop blocking
The desktop guide says Anti-Cheat cannot block debuggers or mod loaders that attach before scripts run; it can only detect them so the game can react. · docs.guardingpearsoftware.com, 14 Oct 2026
Limit: punishment risk
A Unity forum participant cautions that in-game punishments can create false-positive complaints and bad performance reviews; the publisher acknowledged the concern for documentation. · discussions.unity.com, 14 Oct 2026
Limit: virtual-machine false positives
The documentation warns that developers, testers and cloud players may intentionally use virtual machines, so VM detection should not alone close the game. · docs.guardingpearsoftware.com, 14 Oct 2026
Memory protection
Protected replacements for types including integers, floats, strings, vectors, and lists are intended to frustrate Cheat Engine and GameGuardian memory scans. · guardingpearsoftware.com, 7 Oct 2026
Mobile checks
The mobile protection feature checks Android install source, package hash, signing certificate, native libraries and known cheat apps, and checks iOS jailbreak indicators. · guardingpearsoftware.com, 14 Oct 2026
Notable news
The Unity discussion records a 2025.2 update adding Meta Horizon Store selection and fixed-delta-time validation, plus an initial device-time check. · discussions.unity.com, 14 Oct 2026
Praise: documentation and source access
A Unity community announcement highlights full C# source, manuals, scripting API references and demos as included developer resources. · discussions.unity.com, 14 Oct 2026

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