Byteria Game Anti-Cheat

Windows · Mac · Linux · Android · iPhone · API

Freedom report

Two barsScore 5.7

  • Free tierNo free tier on record
  • Open codeNo open-source code on record
  • Runs widely5 of 6 device platforms
  • DocumentedPlans, terms and facts published

Byteria Game Anti-Cheat provides runtime-integrity protection for mobile and cross-platform games. Its detection layers check for modified or repackaged clients, cheat frameworks and hooks, emulators and virtual devices, rooted or jailbroken devices, debugger and runtime tampering, and server-side device attestation. The SDK supports native iOS and Android, React Native and Unity builds. Game teams can set responses by game mode and player segment, choosing to log, warn, kick or ban. Verified cheat signals and telemetry can be sent to a game backend for action, review and appeals. On-device detection works offline; server-side attestation and enforcement apply when players connect. Byteria says its attestation uses Android KeyStore key attestation and Apple App Attest, verified against Google and Apple roots. The maker identifies competitive and PvP games, real-money and iGaming, free-to-play economies, and esports and tournaments as intended use cases. The product page says there is no PC or desktop build and no Unreal build today. Pricing is available on request.

Who it is for

It suits teams building mobile games, including competitive and PvP, iGaming, free-to-play and esports titles, that need client-integrity checks. It is intended for teams able to integrate the SDK into Unity, React Native or native iOS and Android builds.

What is good

  • Checks for modified clients, hooks, emulators and rooted devices
  • Teams can choose log, warn, kick or ban responses
  • On-device detection works offline
  • Supports Unity, React Native, iOS and Android

What to know first

  • No PC or desktop build today
  • No Unreal build today
  • Pricing is available on request

Verdict

Byteria provides configurable runtime checks for supported mobile game builds, with signals and telemetry available to a game backend. Teams requiring PC, desktop or Unreal support will need another option.

Compared on game anti-cheat software

Supported platforms
cross-platform
Server-side detection
Yes
Developer SDK
Yes
Game engine support
unity

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