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OZeroSecurity Anti-Cheat SDK

What OZeroSecurity Anti-Cheat SDK is
OZeroSecurity Anti-Cheat SDK is a Native C++ anti-cheat SDK for Unity games, with cross-platform support across Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. It detects memory tampering, speed hacks, injection, MOD APKs, build tampering, and Steam piracy signals. The security modules cover Secure Types, build-integrity validation, speed and time-hack prevention, injection detection, device binding, install-source validation, secure files, Safe PlayerPrefs, and Steam Guard. OZeroSecurity says critical values are processed in a Native C++ heap while C# receives masked tokens, with the same protection model for IL2CPP and Mono. Baseline Unity integration consists of importing the package and enabling modules in Unity Config & Dashboard, without manual scene wiring. Unity 2022.3 LTS and later are listed as compatible. Standard is a perpetual license costing $159, paid once, with all ten modules, offline operation, unlimited projects, and a Unity Asset Store standard license. The Pro Add-on costs $199 a month and adds server verification, telemetry, operations tools, automatic blocking, remote settings, and security reports.
Who it suits
This SDK suits Unity developers who need anti-cheat protections across supported platforms, including offline play. Teams wanting server verification, telemetry, blocking, and reports can add the Pro operations features.
What it does well
- Detects memory tampering, injection, and speed hacks
- Includes ten listed security modules
- Supports IL2CPP and Mono
- Standard allows offline operation and unlimited projects
- Baseline integration needs no manual scene wiring
What to know first
- Standard and Pro are paid plans
- Pro Add-on covers one project
- Additional MUAD usage costs 2 USD per complete 1K
- Some Pro runtime features may require internet access
Limits
Standard is a perpetual 159.00 USD license with unlimited projects and offline operation. Pro Add-on is $199 a month for one project and 100K MUAD, with up to five variant rotations per rolling 30 days; each additional complete 1K MUAD costs 2 USD. After Pro ends, new binaries, rotations, updates, and Pro server features require an active subscription.
Plans
| Plan | Billed and limits | Price |
|---|---|---|
| Standard | Perpetual license · All 10 security modules · Offline operation · Unlimited projects · Unity Asset Store standard license | $159, paid once |
| Pro Add-on | Monthly; $358 first payment when purchased with Standard · One project · 100K MUAD included · Up to five variant rotations per rolling 30 days · $2 per additional complete 1K MUAD | $199 a month |
As ozerosecurity.com lists them, read 29 Sept 2026. The maker's own page has the final word.
Getting started
- Use Unity 2022.3 LTS or later
- Purchase the Standard license or Standard with Pro Add-on
- Import the SDK package into the Unity project
- Enable required modules in Unity Config & Dashboard
- Connect server validation through /v1/validate or use OZero Managed Verification
- Configure Pro operations features when an active subscription is available
Verdict
Pick OZeroSecurity Anti-Cheat SDK for Unity projects needing native protections and a choice between offline Standard and operational Pro features. Look elsewhere if you need a free anti-cheat tool or broader project coverage within the Pro subscription.
Questions
How much does OZeroSecurity cost?
Standard costs $159, paid once. Pro Add-on costs $199 a month, with a listed 358 USD first payment when purchased with Standard.
Which Unity versions are supported?
The site lists Unity 2022.3 LTS and later, with IL2CPP and Mono support.
Does it work offline?
Standard works offline without a separate server, and Standard and Pro support offline play. Some Pro runtime features may require internet access.
What does Pro add?
Pro adds server verification, an operations dashboard, telemetry, automatic blocking, remote security settings, and security reports.
Can a team use its own server?
Yes. Teams with their own server can validate OZA tokens through /v1/validate; teams without one can use OZero Managed Verification.
Facts from OZeroSecurity Anti-Cheat SDK's own pages
- Company address
- The site identifies OZeroSecurity Inc. and gives its address as 1246 Gyeongui-ro, Paju-si, Gyeonggi-do, 10896, Republic of Korea. · ozerosecurity.com, 29 Sept 2026
- Headquarters
- Paju-si, Gyeonggi-do, Republic of Korea · ozerosecurity.com, 28 Sept 2026
- Integration
- The maker says baseline integration involves importing the package and enabling modules in the Unity Config & Dashboard, with no manual scene wiring required. · ozerosecurity.com, 29 Sept 2026
- Native protection
- The product says critical values are processed in a Native C++ heap while C# receives masked tokens, and that IL2CPP and Mono use the same protection model. · ozerosecurity.com, 29 Sept 2026
- Offline use
- The maker says Standard works offline without a separate server, and Standard and Pro support offline play, although some Pro runtime features may require internet access. · ozerosecurity.com, 29 Sept 2026
- Platforms
- Officially supported targets listed are Windows, iOS, Android, macOS, Linux, Dedicated Server, Steam, and Unity Editor; WebGL gets limited protection, and consoles require separate review. · ozerosecurity.com, 29 Sept 2026
- Product
- OZeroSecurity describes its product as a Native C++ anti-cheat SDK for Unity games. · ozerosecurity.com, 29 Sept 2026
- Pro operations
- Pro adds server verification, an operations dashboard, telemetry, automatic blocking, remote security settings, and security reports. · ozerosecurity.com, 29 Sept 2026
- Security modules
- Its listed modules include Secure Types, build integrity validation, speed and time hack prevention, injection detection, device binding, install source validation, secure files, Safe PlayerPrefs, and Steam Guard. · ozerosecurity.com, 29 Sept 2026
- Server integration
- Teams with their own server can validate OZA tokens through /v1/validate, while teams without one can use OZero Managed Verification. · ozerosecurity.com, 29 Sept 2026
- Subscription limits
- After a Pro subscription ends, acquired project-specific native binaries and local protection in shipped apps remain available, while new binaries, rotations, updates, and Pro server features require an active subscription. · ozerosecurity.com, 29 Sept 2026
- Support
- Integration inquiries require an Asset Store invoice or OZero license key, and Pro customers can open support requests in the operations portal. · ozerosecurity.com, 29 Sept 2026
- Threat detection
- The SDK detects memory tampering, speed hacks, injection, MOD APKs, build tampering, and Steam piracy signals. · ozerosecurity.com, 29 Sept 2026
- Unity compatibility
- The site lists Unity 2022.3 LTS and later, with IL2CPP and Mono support. · ozerosecurity.com, 29 Sept 2026
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