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1Scan for outdated or missing drivers - takes under a minute2Clear out junk files and repair common Windows errors3Fix the driver behind crashes, sound loss and screen glitchesUbisoft is grouping the teams responsible for The Division, Ghost Recon and Splinter Cell under the Massive Entertainment identity. The October 2026 announcement describes a shared organisational identity across teams in Montréal, Paris, Sweden and Toronto—not a new game reveal, a release schedule or a transfer out of Ubisoft.
What Ubisoft announced
Creative House 2, Ubisoft’s group focused on shooter experiences, will operate under the Massive Entertainment name. Teams responsible for The Division, Ghost Recon and Splinter Cell across Montréal, Paris, Sweden and Toronto are to share that identity. Ubisoft says it intends to bring their creative and technology expertise together. Ubisoft’s October 2026 announcement does not say that all developers are moving into one office or that a single studio will make every future game in those franchises.
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Christoph Hartmann, General Manager of Massive Entertainment, said the arrangement offers an opportunity to combine expertise across the four locations to shape the franchises’ “next generation,” create games and new IP, and advance the teams’ craft and technology. That is a statement of intent, not confirmation of a specific project.
How this fits Ubisoft’s wider reorganisation
The October move is the latest step in an operating-model change Ubisoft began in January 2026. The company’s January 21 reset announcement introduced five Creative Houses aligned around brands and player experiences. Creative House 2 was assigned shooter franchises including The Division, Ghost Recon and Splinter Cell. That broader reset also included portfolio changes, restructuring and studio closures.
#1 Best Overall
- Incredible real movement and control - you can even shift Sam's weight when preparing him for a split jump between two walls
- Exciting new moves maximize Sam's lethal fighting skills -- spin out of the shadows and kill silently
- All-new moves and levels - fight in jungles, on rooftops, on top of(and under) a moving train
- Advanced AI makes it harder than ever to get past enemies - if you reveal yourself they'll get reinforcements and put on armor
- Weapons now have secondary functions that can be equipped on the fly - be amazed at the advantage you get from the red dot of the laser sight
In March, Ubisoft said Creative Houses would have responsibility for the development and long-term growth of their brands, with more autonomy. A separate Creative Network would provide production capacity and specialist expertise across projects. The leadership update is described in Ubisoft’s March 17, 2026 announcement. The October announcement gives Creative House 2 the Massive Entertainment identity; it does not specify how project staffing or creative leadership will be organised within that model.
What it means for Ghost Recon and Splinter Cell
A shared identity, not a confirmed development assignment
The franchises now sit under the same named organisation as The Division, with responsible teams spanning four locations. This signals a shared organisational home and an intended opportunity to collaborate. Ubisoft has not identified which location will lead a future Ghost Recon or Splinter Cell project, named a project team, or described a change to either franchise’s creative leadership.
Rank #2
- Includes three great Tom Clancy's Splinter Cell hits, including Splinter Cell, Splinter Cell: Pandora Tomorrow and Splinter Cell: Chaos Theory
- Try to unfold the conspiracy that's been digitally remastered in high definition for even more intense thrills and exciting graphics
- Jump into the role of Sam Fisher in all three games as you command an arsenal of weapons, gadgets and moves to protect the country
- Everything from gameplay to cinematic maps, menus and load screens has been visually enhanced to create stunning gameplay
- 3D stereoscope view creates visuals that pop out of the screen with 3D-enabled televisions
No new game or timetable
The October announcement names the franchises but gives no new title, reveal date, launch window or release date for either series. Its language about shaping a “next generation” should not be read as a promise that a particular game is in production or will arrive by a particular date.
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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchThe publisher and player commitments remain unchanged
Massive Entertainment remains part of Ubisoft. Ubisoft says it will continue publishing and distributing games developed under the Massive brand, and that existing commitments to players and partners are unchanged. The announcement is therefore an internal organisational change, not a publishing separation.
Rank #3
- To achieve your mission you'll kill from close-range with your combat knife, shoot with a high-tech rifle, and use radical suppression techniques like the inverted neck break
- Intelligent enemies making your mission more risky as you have to get much, much closer to them
- Completely replayable -- Totally open level design with multi-paths and optional secondary objectives
- Strive for ultimate stealth and rank yourself with the all new post-mission statistics and scoring system
- Extend the game with intense content you can download through Xbox Live
What is known about the Splinter Cell remake
In February 2026, PC Gamer reported that Ubisoft had said the Splinter Cell remake remained in development after 40 role reductions at its Toronto studio. That report predates the October reorganisation. It is historical status context, not an update on the remake’s progress, staffing or schedule following the move to the Massive Entertainment identity. PC Gamer’s February 19 report does not establish a release date.
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Rank #4
- Videogame Console Software XBox 360 Games
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