To become an administrator on a V Rising dedicated server, put your Steam ID on its allowlist, enable the in-game console, then run adminauth. The allowlist file is <PersistentDataPath>/Settings/adminlist.txt, with one Steam ID per line. Once authenticated, you can use moderation commands such as kick, banuser, bancharacter, banned and unban. This guide covers the current PC dedicated-server workflow, configuration files, ports, RCON, hosting choices, backups and fixes for common connection problems.
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What you need before using commands
This procedure applies to the V Rising Dedicated Server application distributed through Steam’s Tools section. You need access to the server’s installation or persistent-data folders and the Steam ID of every person who should receive administrator permissions.
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- A dedicated server process: The server must be running; changing a local game setting does not grant rights on a remote server.
- Your Steam ID: Add the ID, not a character name or display name. Use one ID per line in the allowlist.
- Console access: In the client, open Options > General, turn on Console Enabled, and use the tilde/backtick key (
~or`, depending on the keyboard layout) to open the console. - Authority: Only administer a server you own or have explicit permission to manage. Console commands can remove players, alter worlds and affect other people’s saves.
Commands are entered without a slash. The official dedicated-server instructions advise using list in the console to see the commands exposed by the exact build that is running.
Become an administrator step by step
- Find the server’s persistent data path. The server’s
SettingsandSavesfolders are below the path supplied to the server with-persistentDataPath. If that argument is not set, use the server’s normal persistent-data location. When several servers share one machine, assign each a separate persistent path so their settings, permissions and worlds cannot be mixed. - Open the Settings folder. Go to
<PersistentDataPath>/Settings/. Create the directory if your deployment has not generated it yet. - Edit
adminlist.txt. Put the administrator’s Steam ID on its own line. Do not add commas, quotes or a leading slash. Add additional IDs on additional lines. - Save the file. Stunlock’s instructions state that an ID can be added without restarting the server. If the running server does not recognize the change, reconnect or restart it and check that you edited the active persistent path rather than an installation template.
- Enable the client console. In V Rising, choose Options > General > Console Enabled.
- Connect and authenticate. Open the console with the tilde/backtick key and enter
adminauth. This authorizes the allowlisted Steam account for the current session. - Confirm the available command set. Enter
list. Keep this output as the authority for the installed version; community command lists can include debug or convenience commands that change between updates.
Authentication is session-based. If you disconnect, restart the client or otherwise lose the authenticated session, run adminauth again after reconnecting. If it fails, first verify the Steam ID and the persistent path, then confirm that the server has loaded the edited file.
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Where V Rising stores server settings
Two JSON files control different parts of a server. Keep local copies in the persistent Settings directory instead of editing the files shipped as installation defaults.
| File | Controls | Safe workflow |
|---|---|---|
ServerHostSettings.json |
Hosting and network values, including ports, RCON and server identity. | Copy or create an override in the server’s persistent Settings folder, then edit that copy. |
ServerGameSettings.json |
Gameplay rules and world settings. | Use the persistent override so updates do not replace your configuration. |
adminlist.txt |
Steam IDs permitted to authenticate as administrators. | One ID per line in <PersistentDataPath>/Settings/. |
banlist.txt |
Players banned through the console, plus manually maintained bans. | Back up before editing; console bans are written here automatically. |
Stunlock identifies VRisingServer_Data/StreamingAssets/Settings/ as the location of default templates. Those files are installation defaults, not a reliable place for custom settings: updates may overwrite them. A persistent-data override also makes migration and recovery clearer because the settings travel with the corresponding saves.
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Start each instance with its own -persistentDataPath. The argument determines where that instance keeps its Settings and Saves subfolders. Separate paths prevent one server from loading another server’s admin list, bans or world and make it possible to back up or restore an individual instance.
Essential in-game commands
The following commands are documented by Stunlock or commonly exposed by current PC builds. Run list first and treat anything not shown there as version-sensitive.
| Command | Purpose | Important detail |
|---|---|---|
adminauth |
Authenticates the current player as an administrator. | The account must already be in adminlist.txt; repeat after reconnecting when necessary. |
list |
Displays commands available in the running client/server build. | Use it as the version-specific reference instead of copying an old list. |
kick |
Removes a connected player from the server. | Confirm the target carefully before executing. |
banuser |
Bans a user account. | The resulting ban is stored in banlist.txt. |
bancharacter |
Bans a character. | Use when the character, rather than the account, is the moderation target. |
banned |
Shows current bans. | Useful for checking whether a ban is present before changing it. |
unban |
Removes a ban. | Check the identifier against the ban list to avoid removing the wrong entry. |
teleporttoplayer |
Community-reported convenience command for moving to a player. | Availability and syntax can change; verify with list. |
give |
Community-reported item/resource command. | Debug-style behavior is build-sensitive and can affect progression or save integrity. |
Do not assume that a command found in a video or an old forum post still exists. A command can be removed, renamed or restricted after an update. Test on a copy of a world when a command changes progression, inventory or location.
Moderating players safely
Kick a player
Authenticate first, identify the correct player in the current session, then run kick using the syntax displayed by list for your build. A kick ends the connection but does not create a lasting ban.
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Ban and unban
Use banuser for an account-level ban or bancharacter when the character is the intended target. After a ban, use banned to inspect the active list. To reverse it, run unban with the identifier shown by the list. Console-created bans are written to banlist.txt; a manual edit is possible when the server is stopped, but preserve the file’s existing format and keep a backup.
- Record the reason and date for an administrative action outside the game so another operator can audit it.
- Do not paste identifiers into public chat or publish the entire ban file.
- Before editing a permission or ban file, stop the server or use the documented live-edit behavior and then verify the result with
listorbanned.
RCON: remote administration with a limited command set
RCON is separate from the in-game console. It lets a compatible remote client send a restricted set of server-management commands, but it does not expose every in-game administrator action.
Enable RCON in ServerHostSettings.json
"Rcon": {
"Enabled": true,
"Password": "use-a-strong-password",
"Port": 25575
}
The password is required. The port shown above is an example; Stunlock allows any valid TCP port. Choose a strong, unique password and permit the port only from trusted management networks where your firewall supports source restrictions. Never publish the password in a support ticket, screenshot or public configuration repository.
Commands available through RCON
Stunlock documents these RCON commands:
helpannounceannouncerestartshutdowncancelshutdownnamedescriptionpasswordversiontime
RCON is therefore suited to announcements, planned restarts, shutdown cancellation and basic metadata. Do not expect it to perform kick, banuser, teleportation or item operations unless a future server version explicitly adds them. For those actions, use the authenticated in-game console.
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V Rising uses UDP for both the game-traffic port and the Steam server-list query port. The current 1.1.x PC documentation uses 27015 as an example game port and 27016 as an example query port. Your own ServerHostSettings.json values take precedence over those examples.
| Setting | Protocol | Role | Example in Stunlock documentation |
|---|---|---|---|
Port |
UDP | Game traffic and player connections. | 27015 |
QueryPort |
UDP | Steam server-list discovery and query responses. | 27016 |
Rcon.Port |
TCP | Remote console traffic when RCON is enabled. | 25575 in the configuration example; it may be changed. |
For an Internet-listed server, forward both configured UDP ports from the router to the host and allow the server executable through the operating-system firewall. For a direct connection, Stunlock says forwarding only the game port is sufficient. Do not expose an unused query or RCON port.
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Diagnose a server that does not appear or accept connections
- Read
ServerHostSettings.jsonand note the actualPortandQueryPort; do not assume the examples. - Confirm the server process is listening on those ports and that the local firewall rule allows the executable.
- Check router forwarding and ensure the forwarding destination is the host’s current private address.
- For browser visibility, verify that the query port is forwarded and permitted over UDP.
- Check the bind address. A private or loopback bind address can work locally but cannot be used as the public address players should enter.
- For a direct test, give players the public address and game port, not the query port.
When several servers run on one host, every instance needs distinct ports and its own persistent path. A port collision can make one process appear healthy in logs while players reach the wrong instance or nothing at all.
Install and start the dedicated server
In Steam, open the Tools section and install V Rising Dedicated Server. Clicking Launch in Steam opens a documentation link rather than starting the server process. Start VRisingServer.exe from its installation directory instead.
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- Copy
start_server_example.batto a new file with your own server name. - Edit the copy to set the persistent-data path and any launch arguments required by your layout.
- Start the server with your custom batch file, not by repeatedly editing the example.
- Keep the custom file outside locations that an update may replace, and retain a backup of it with your JSON settings.
The example batch file can be reverted by updates. A separate startup file prevents a routine server update from silently removing your name, path or launch options.
Self-hosting or managed hosting?
Self-hosting gives you direct access to the executable, JSON files, firewall and console. A managed service trades some low-level control for an administration panel and provider-operated infrastructure. Stunlock’s hosting guide names PocketHost as a managed option with status, basic settings, logs, configuration-file access, restart/update controls and permission management.
| Decision factor | Self-hosted dedicated server | Managed V Rising host |
|---|---|---|
| Initial setup | Install Steam Tools, launch the executable, configure files, firewall and router. | Provider provisions the instance; you use its panel. |
| File and console access | Direct access to JSON, text files and the in-game console. | Depends on the provider’s panel and file permissions; verify before subscribing. |
| Updates and restarts | You schedule and perform them. | Panel controls may provide restart/update actions; confirm whether they are manual or automatic. |
| Backups and retention | You design and test the backup routine. | Ask exactly what is retained, where it is stored and how restoration works. |
| Network exposure | You own firewall, forwarding and public-address configuration. | Provider handles infrastructure, while you still secure passwords and permissions. |
| Capacity and latency | Limited by your hardware, bandwidth and player geography. | Depends on the selected region and plan; current performance or uptime figures are not established here. |
| Price | Uses your hardware, electricity and network resources. | Current prices and service guarantees vary; check the provider’s live terms. |
| RCON | Available when you enable and secure it. | Availability and port exposure depend on the provider. |
A practical rule is to self-host when you need complete file and network control and can maintain backups. Choose managed hosting when you prefer a panel, provider-managed infrastructure and simpler restarts. Confirm region, save retention, access to adminlist.txt, RCON support and migration/export procedures before moving an established world.
Save retention, backups and recovery
V Rising exposes AutoSaveSmartKeep for retaining selected saves across time windows and AutoSaveCount for removing older saves after that evaluation. These settings help control local retention but are not a substitute for an independent backup.
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- Stop the server before copying or migrating a world whenever possible.
- Copy the complete server save directory under the instance’s persistent
Savespath, not just a single recent file. - Back up
ServerHostSettings.json,ServerGameSettings.json,adminlist.txt,banlist.txtand the startup batch file alongside the save. - Store at least one copy away from the host and label it with the server version and date.
- Test restoration on a separate instance before relying on the backup for a live emergency.
Make a fresh backup before changing retention settings, installing mods, editing gameplay rules or migrating between machines. A backup that has never been restored is only an assumption of recovery.
Common failures and fixes
adminauth says you are not an administrator
- Check that the Steam ID is exact and occupies its own line in
adminlist.txt. - Verify that the file is under the active
-persistentDataPath, not underVRisingServer_Data/StreamingAssets/Settings/. - Reconnect and run
adminauthagain; permissions are tied to the current session. - Restart the server if a live file edit was not detected, then repeat the check.
A command from a guide does nothing
Run list and compare the spelling and syntax with the current build. Community-reported commands such as teleporttoplayer and give are not a guarantee of availability in every release.
The server starts with old settings
Look for duplicate JSON files and confirm the launch script’s persistent path. Editing a template in StreamingAssets does not prove the running instance is reading it. Keep one clearly named configuration set per server.
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Players see the server locally but not over the Internet
Check the public address, local firewall, router destination and both UDP ports. A direct connection can work with only the game port, while server-browser listing also requires the query port.
RCON will not connect
Confirm Rcon.Enabled is true, the client is using the configured TCP port, the password matches exactly and the firewall permits that port. RCON authentication does not grant the in-game command set; use the client console for player moderation.
Capacity and version scope
Stunlock’s current 1.1.x PC server documentation lists a technically supported MaxConnectedUsers maximum of 128. That is a configuration ceiling, not a promise of a particular frame rate, latency or uptime. Actual capacity depends on the host and server workload, and no independent performance figure is established by the documentation.
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Command names, debug features and UI labels can change with updates. The durable workflow is to maintain persistent override files, check list on the running build, keep ports and paths documented, and back up the complete instance before making changes.
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Frequently Asked Questions
Can I add an administrator without restarting the V Rising server?
Stunlock’s instructions allow adding a Steam ID to adminlist.txt without a restart. If the live process does not recognize it, reconnect or restart and verify that the file is in the active persistent Settings path.
Which port should players use for a direct connection?
Use the configured Port, which carries game traffic. The QueryPort is for Steam server-list discovery; the documented examples are UDP 27015 and UDP 27016, but your JSON values may differ.
Does RCON let me ban or kick players?
Not according to Stunlock’s documented RCON command set. RCON handles announcements, shutdowns and metadata; use the authenticated in-game console for kick, banuser and related actions.
Where should I edit default server settings?
Use persistent copies of ServerHostSettings.json and ServerGameSettings.json. The files under VRisingServer_Data/StreamingAssets/Settings/ are installation defaults and may be replaced by updates.
The Bottom Line
For reliable V Rising administration, isolate each server with its own persistent path, allowlist Steam IDs in adminlist.txt, authenticate with adminauth, verify commands with list, forward the correct UDP ports and keep independent copies of the complete saves and configuration.
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