On PC, press F1 to open Rust’s in-game console. Ordinary players can use it for performance checks, network diagnostics, gestures, connections, keybinds and other local actions. Server moderators and owners gain a second tier of commands for teleporting, spawning, inspecting entities, changing the world and moderating players. The server decides which commands are accepted, so a command that works in a private test server may be rejected on a public server.
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The practical way to use the console is to discover commands in the current build with find, make changes deliberately, and run writecfg when a keybind or client setting must survive a restart. The sections below separate client commands from privileged server operations and identify what each action affects.
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Open the console and find commands in your current build
These instructions apply to the PC version of Rust. The F1 screen also contains Info, Net, Items and Tools tabs. Item spawning and administrative tools still require the appropriate server authorization; opening the tabs alone does not grant permission.
- Press F1 while Rust is running.
- Enter a command and press Enter. Output appears in the console, or the requested action occurs immediately.
- If you only remember part of a command, enter
find <term>. Rust searches matching command names, variables and descriptions in the live catalog. - Use
console.clearto remove old output orconsole.copyto copy the console contents for troubleshooting.
Facepunch’s useful-command list is intentionally incomplete, and command names, defaults and permissions can change in patches. Treat find as the authoritative discovery tool for the client and server version you are actually running.
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Useful commands for ordinary players
The following commands are generally useful without administrator privileges. They affect your client, your connection or your own character unless noted otherwise.
| Command | What it does | Scope and caution |
|---|---|---|
fps |
Reports the current frames-per-second value. | Local diagnostic; it does not change performance. |
perf 1 through perf 6 |
Displays progressively more performance information. Use perf 0 to remove the overlay. |
Local on-screen overlay; higher levels expose more data and can be visually busy. |
ping |
Reports your latency to the connected server. | Connection diagnostic; a single reading can vary with network load. |
combatlog |
Shows recent damage dealt and received by your character. | Local player view. An administrator can inspect another player by supplying that player’s Steam64ID where supported. |
console.clear |
Clears the visible F1 console output. | Cosmetic; it does not undo a command. |
console.copy |
Copies the console contents so you can paste them into a report or chat. | Local clipboard action; review the text before sharing it. |
connect IP:Port |
Attempts to connect directly to a server address. localhost can be used for a local server. |
Changes your current connection; verify the address before submitting. |
gesture gestureName |
Performs a supported gesture, such as wave, victory, shrug, thumbsup or chicken. |
Only your character is affected and only recognized gesture names work. |
kill |
Sends your character to the respawn menu. | Destructive to your current life; it does not delete your base or inventory rules imposed by the server. |
netgraph.enabled true or false |
Toggles a network-information overlay while connected. | Local diagnostic display. |
writecfg |
Writes current client settings and keybinds to configuration files. | Use after binding keys or changing console settings you want to retain. |
Reading performance and network output
Use fps for a quick frame-rate check, then choose a perf level when you need more detail. perf 1 starts the overlay and levels 2 through 6 add progressively more information; perf 0 hides it. Use ping and netgraph.enabled true to distinguish a rendering problem from a network problem. A low frame rate with normal latency points toward client performance, while a stable frame rate with high or fluctuating latency points toward the connection or server.
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Rust’s console can bind one key to one command or chain commands with a semicolon. Change the example keys to avoid conflicts with your movement, inventory and communication controls.
| Example | Result |
|---|---|
bind f1 consoletoggle;combatlog |
Toggles the console and requests your combat log. |
bind x forward;sprint |
Combines forward movement and sprint on one key. |
bind z duck |
Binds crouch to Z. |
bind f10 client.disconnect |
Disconnects the client when F10 is pressed. |
bind [leftshift+h] debugcamera |
Uses a modifier combination for the debug camera; administrative permission may be required. |
bind [leftshift+t] teleport2marker |
Uses a modifier combination for teleporting to a map marker; administrative permission is required. |
bind p "ent kill", bind u "ent unlock" and bind l "ent lock" |
Bind entity maintenance actions to separate keys; these are administrator operations. |
bind j noclip |
Toggles noclip for an authorized administrator. |
- Open the F1 console and enter the desired
bindcommand. - Press the key in a safe location to verify that it performs only the intended action.
- Run
writecfg. Rust writes the bindings tokeys.cfgin the game directory. - To locate that directory in Steam, open the game’s library entry, choose Manage, then Browse local files.
Bindings are client-side. They do not grant server permissions, and a server can still reject the command behind the binding.
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Grant owner or moderator access on a server
Authorization is based on a player’s Steam64ID. You need console or RCON access to the server, not merely the ability to open F1 as a regular player.
- Run
userson the server. The output lists connected players, names and Steam64IDs. - Grant the highest administrator level with
ownerid Steam64ID "Name". This assigns auth level 2. - Grant the lower moderator level with
moderatorid Steam64ID "Name". This assigns auth level 1. - Have the player disconnect and reconnect before testing commands. The new authorization is not reliably reflected in an already active session.
- To revoke access, use
removeowner Steam64IDorremovemoderator Steam64ID.
Use the exact Steam64ID shown by users; names alone are not a safe identity check. Give level 2 only to people who should be able to alter the server or remove players.
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Server startup and persistent settings
A dedicated server startup configuration commonly defines server.port, server.level, server.seed, server.worldsize, server.maxplayers, server.hostname, server.identity, rcon.port, rcon.password and rcon.web. RCON uses a TCP port. Replace any example password before exposing the server, and restrict access to the RCON port as you would any administrative interface.
For settings that should be applied every time the server starts, place commands in server.cfg under the server identity’s cfg directory. The file is read at startup and uses plain command syntax; it does not use the + or - prefixes used on a command line.
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Core commands for moderators and owners
Inspect players and moderate behavior
| Command or group | Use | Operational note |
|---|---|---|
players, playerlist, status |
List connected-player information. | status exposes additional session data and is useful when identifying a target. |
kick |
Removes a player from the current server session. | The player can usually reconnect unless another rule prevents it. |
ban |
Bans a player; an optional duration and reason can be supplied where supported. | Check the command’s current syntax with find ban before issuing a timed ban. |
banid and unban |
Apply or remove a ban using the player identity. | Confirm the Steam64ID to avoid acting on the wrong account. |
Record why a moderation action was taken, especially on a community server. A kick is a session-level intervention; a ban is a persistent access decision and should be used with a clear policy.
Testing, recovery and maintenance
nocliplets an authorized administrator move freely for building checks, event setup or recovery.godtoggles administrator invulnerability where enabled.healrestores health, whilerefillvitalsreplenishes vital statistics.
These commands are intended for administration and testing. They can invalidate gameplay or hide real damage if used while investigating a player report, so turn them off before returning to normal play.
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ent whoidentifies the owner of the targeted entity.ent lockandent unlockchange the lock state of the targeted entity.ent killremoves the targeted entity.
Look directly at the object before issuing an entity command. ent kill is destructive and can remove a player’s structure or a server asset instantly; verify the target and keep a backup or recovery plan for important builds.
Move administrators or players
teleportmoves a permitted target according to the command’s current target syntax.teleport2markermoves an administrator to the map marker.teleport2mebrings a target player to the administrator.teleportposmoves a player to explicit coordinates.
Teleportation can place a character inside terrain, outside a playable area or in danger. Confirm the destination and target with the player before using it as a support tool.
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Spawn content and change the world
spawn entitycreates the named entity where the administrator is looking.spawnitem itemcreates the requested item at the administrator’s aim point.env.timechanges the world time.weather.loadloads a weather configuration.decay.scalechanges the server’s decay scale.server.writecfgwrites server configuration changes where supported.
Use find spawn, find env.time and similar searches to confirm accepted arguments in the current patch. Spawning, time changes and decay changes affect the shared world rather than only your screen.
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Understand the sv prefix and server-console scope
Some commands are designed for the server console but can be issued by an in-game administrator when prefixed with sv. The prefix changes the execution context; it does not make an ordinary player an administrator.
| Example | Scope | Important distinction |
|---|---|---|
sv say message |
Whole server | Broadcasts a server message rather than sending local chat. |
sv stats |
Whole server | Returns connected-player statistics. |
sv quit |
Server process | Saves and closes the server; it does not merely close your client. |
Before using an sv command, check whether the action is local, targeted or global. A mistake with a server-wide command affects everyone connected.
Choose a command by permission, risk and persistence
| Category | Typical examples | Permission | Persistence |
|---|---|---|---|
| Diagnostics | fps, ping, perf, netgraph.enabled |
Ordinary player | Usually temporary display output |
| Convenience | gesture, connect, kill |
Ordinary player | Immediate runtime action |
| Client configuration | bind, writecfg |
Ordinary player for personal binds | Saved locally to configuration files after writecfg |
| Moderation | kick, ban, ownerid, moderatorid |
Moderator, owner or server console | Authorization and bans can persist on the server |
| Administration | noclip, god, teleport, spawn |
Authorized administrator | Usually runtime state; server configuration determines lasting effects |
| Destructive or global | ent kill, decay.scale, sv quit |
Authorized administrator or server console | Can alter shared world state or stop the server |
Troubleshoot a command that does not work
The console says the command is unknown
Run find with a distinctive part of the name. The command may have been renamed, removed or replaced by a variable in your patch. Check spelling and punctuation, then try the result shown by the live catalog.
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The command exists but is denied
That is normally a permission or execution-context issue. A regular player cannot run owner tools, and an in-game admin may need the sv prefix for a server-console command. Confirm your auth level with the server operator and reconnect after an ownerid or moderatorid change.
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Re-enter the binding, test it, then run writecfg. If it still fails, inspect the generated keys.cfg in the local Rust directory and check for another bind using the same key.
A player cannot connect after a direct connection attempt
Check the address format as IP:Port, verify that the server is running and reachable, and confirm that the port is correct. Use ping after connecting to separate a reachability problem from high latency.
An administrative action affected the wrong target
Stop issuing commands, capture the console with console.copy, and identify the target again with users, players or status. For entity commands, aim at the object and use ent who before any destructive action.
Use the console safely
- Test destructive commands on a private server before using them on a live community server.
- Check the target, destination and scope immediately before pressing Enter.
- Keep RCON credentials private and replace example passwords.
- Do not assume a command’s syntax or permission behavior is unchanged after a Rust update; verify it with
find. - Run
writecfgonly after reviewing the binds and settings you intend to keep.
With those checks, F1 becomes a compact diagnostic and administration interface: use ordinary commands for your own client, grant the minimum server authorization needed, and reserve sv and destructive entity or world commands for deliberate maintenance.
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