The Witcher 3’s debug console is a PC-only feature that is disabled by default. To enable it, add DBGConsoleOn=true to the PC installation’s bin/config/base/general.ini, then open the game console with the ~ key and press Enter after entering a command. Below is a categorized reference to commonly listed commands, with a reminder that not every entry has been verified against every Remastered PC update.
Enable the console on PC
CD PROJEKT RED’s REDkit documentation describes this configuration-file method for enabling the in-game developer console. The instructions were updated June 6, 2024, before Remastered launched, so treat them as the official baseline rather than proof of behavior on every later build. REDkit: Enabling the in-game debug console.
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- Open the folder for your PC installation of The Witcher 3.
- Go to
bin/config/baseand opengeneral.iniin a text editor. - Add
DBGConsoleOn=trueon a new line, then save the file. - Launch the game and press
~to open the console. Type a command and press Enter to submit it.
The physical key that produces ~ depends on your keyboard layout. A September 29, 2026 guide suggests trying @ or # if ~ does not open the console. Check that you edited the installed game’s general.ini, not a similarly named file in a documents or user-settings folder. Beebom’s console-command guide.
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Enter the syntax shown below, replacing values in parentheses with the intended value where applicable. These commands are listed in the September 29, 2026 Beebom reference; they have not been independently verified against every Remastered PC patch.
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| Purpose | Command | Effect described by the reference |
|---|---|---|
| Player state | god |
Toggles invincibility. |
| Player state | healme |
Restores health. |
| Player state | likeaboss |
Changes damage behavior. |
| Level | setlevel(Level) |
Sets the character level. |
| Level | levelup |
Raises the character level. |
| Experience | addexp(Amount) |
Adds the specified amount of experience. |
| Skill points | addskillpoints(Amount) |
Adds the specified number of skill points. |
| Learn a skill | learnskill('Skill ID') |
Learns a skill using its ID; the guide gives sword_s3 as an example. |
Appearance and character effects
| Command | Effect described by the reference |
|---|---|
Cat(0 / 1) |
Controls a character effect associated with night vision. |
Drunk(0 / 1) |
Applies or removes the drunk effect. |
addHair1–addHair3 |
Changes hair style. |
shave |
Shaves Geralt. |
setbeard(...) |
Changes beard appearance. |
settattoo(0 / 1) |
Controls the tattoo appearance. |
addabl(...) |
Adds an ability or effect. |
buffme(...) |
Applies a specified buff. |
Items and money
| Command | Effect or syntax |
|---|---|
addkeys |
Adds keys. |
additem('Item Code', Amount) |
Adds the specified quantity of an item; supply its item code. |
removeitem('Item Code') |
Removes the specified item. |
addmoney(Amount) |
Adds the specified amount of money. |
removemoney(Amount) |
Removes the specified amount of money. |
witchcraft |
Grants one of every item, according to the guide; it may take time or crash. |
Save before trying witchcraft or other experimental commands. Its reported breadth makes it more likely to cause a long wait or instability than a targeted item command.
World, NPC, and weather commands
| Command | Effect described by the reference |
|---|---|
spawn(...) |
Spawns an actor or object. |
killall(Distance) |
Targets actors within the specified distance. |
appearance(...) |
Changes an appearance. |
makeitrain |
Starts rain. |
stoprain |
Stops rain. |
changeweather(...) |
Changes the weather. |
settime(...) |
Sets the time. |
Commands with arguments such as spawn(...) or changeweather(...) require values inside the parentheses. The reference does not establish a complete list of valid arguments, so do not assume the ellipses are literal command text.
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Fast travel and map commands
| Command | Effect described by the reference |
|---|---|
AllowFT(0 / 1) |
Controls unrestricted fast travel. |
ShowAllFT(0 / 1) |
Controls display of all fast-travel points. |
ShowPins(0 / 1) |
Controls map-pin visibility. |
ShowKnownPins(0 / 1) |
Controls visibility of known pins. |
gotoNovigrad |
Travels to Novigrad. |
gotoSkellige |
Travels to Skellige. |
gotoKaerMorhen |
Travels to Kaer Morhen. |
xy(X, Y) |
Travels to coordinates. |
Gwent and interface commands
| Command | Effect described by the reference |
|---|---|
secretgwint |
Starts a Gwent-related function. |
winGwint(true / false) |
Controls a Gwent win outcome. |
addgwintcards |
Adds Gwent cards; the guide says this excludes the Katakan card. |
dlgshow, dlghide |
Dialogue/UI visibility functions; the guide’s descriptions are inconsistent about which command hides or reveals the interface. |
testpause, testunpause |
Pause and resume test functions. |
ToggleCameraAutoRotation |
Toggles camera auto-rotation. |
Which platforms can use these commands?
This is a PC configuration-file workflow, not a universal cheat-code system. The cited 2026 guide says the commands do not work on PlayStation, Xbox, or Switch because those versions do not let players edit the PC general.ini or use PC console mods. CD PROJEKT RED’s August 25, 2026 Remastered announcement lists PC, PlayStation 5, Xbox Series X|S, and native Nintendo Switch 2, with a September 29 launch date; the availability of console editions does not establish an equivalent debug console on those systems. CD PROJEKT RED’s Remastered announcement.
What to expect from Remastered compatibility
The command list is a secondary-source reference published September 29, 2026. REDkit’s official console-enabling instructions predate Remastered, and the available sources do not provide a command-by-command test record or compatibility matrix for every Remastered PC patch. Treat syntax as a starting point, especially for commands requiring IDs or arguments, and avoid relying on a command for a critical save or progression decision without first saving.
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