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Spoilers for the final story of The Witcher 3: Wild Hunt — Blood and Wine. To reach the commonly recommended ending, keep Syanna’s magical ribbon, pursue her story instead of going directly to the Unseen Elder, and approach her with empathy before the ceremony. Anna Henrietta and Syanna both survive and reconcile; Geralt kills Dettlaff. “Best” is a preference, not an objective game score.
How to get the ending where both sisters survive
The key decision is to follow Syanna’s route through the Land of a Thousand Fables. Going directly to the Unseen Elder bypasses this path and its chance for the sisters’ reconciliation.
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Choose Syanna’s story
When the quest presents the choice between pursuing Syanna and going to the Unseen Elder, pursue Syanna.
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Get the magical ribbon
In the Land of a Thousand Fables, obtain the ribbon from the flint girl. It is pivotal: without it, Dettlaff kills Syanna before the ceremony.
#1 Best Overall
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Listen to Syanna and respond empathetically
Hear her account of her past, then speak with her supportively before the ceremony. The exact dialogue wording can vary with the conversation, so focus on listening and showing empathy rather than relying on a memorized line.
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Resolve the final confrontation
The sisters-survive route still leads to a confrontation with Dettlaff. In this outcome, Geralt kills him; Anna Henrietta and Syanna live and reconcile.
Rank #2
The Witcher 3 Game of the Year Edition (PS4)- Play as a Highly Trained Monster Slayer for Hire
- Trained from early childhood and mutated to have superhuman skills, strength, and reflexes, witchers are a socially ostracized counterbalance to the monster infested world in which they live
- Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic
- Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities
- Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting and other pleasures life brings.Track Down the Child of Prophecy in a Morally Ambiguous Fantasy Open World.Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth and complexity.Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across open plains, amidst mountains and at sea.In a time of war, track down the child of prophecy, a living weapon of great power whose coming was foretold in ancient elven legends.Make choices that go
How the main endings differ
| Route or outcome | Anna Henrietta | Syanna | Sisters reconcile? | Dettlaff | Geralt |
|---|---|---|---|---|---|
| Ribbon secured; Syanna’s story pursued; supportive conversation | Lives | Lives | Yes | Dies | No imprisonment stated for this outcome in the cited quest summaries |
| Syanna’s route pursued, but ribbon not secured | Not stated in the cited summaries | Dies; Dettlaff kills her before the ceremony | No reconciliation | Not stated in the cited summaries | Geralt is imprisoned if Syanna dies and Dettlaff is spared |
| Unseen Elder route; failed ceremony outcome | Dies; Syanna kills her | Dies; guards kill her | No | Not stated in the cited summaries | Not stated in the cited summaries |
The ribbon-failure branch and the failed ceremony are distinct: in the first, Dettlaff kills Syanna before the ceremony; in the second, Syanna kills Anna Henrietta and guards then kill Syanna.
Which ending should you choose?
If your priority is seeing both sisters survive and reconcile, use the ribbon route above. Players who weigh other character consequences differently may prefer another branch; the label “best” reflects a common walkthrough recommendation, not a universal moral verdict.
Rank #3
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Sources and limits
The ending branches are summarized by the PC Gamer feed hosted on Steam Community and the WitcherDB quest reference for “Pomp and Strange Circumstance”. Those summaries support the main fates described here, but do not establish every character’s epilogue or the exact dialogue wording. No primary CD PROJEKT RED walkthrough was located in the available source set.
Quick Recap
Best Value
- Welcome to the land of summer, a remote valley untouched by war.
- Blood and Wine offers over 20 hours of adventure, where beauty clashes with horror, and love dances with deceit.
Rank #4
- PLAY AS A HIGHLY TRAINED MONSTER SLAYER FOR HIRE: Trained from early childhood and mutated to gain superhuman skills, strength, and reflexes, witchers are a counterbalance to the monster-infested world in which they live.
- Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic.
- Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities. Invest your rewards to upgrade your weaponry and buy custom armor, or spend them on horse races, card games, fist fighting, and other pleasures life brings.
- EXPLORE A MORALLY AMBIGUOUS FANTASY OPEN WORLD: Built for endless adventure, the massive open world of The Witcher sets new standards in terms of size, depth, and complexity. Traverse a fantastical open world: explore forgotten ruins, caves, and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains, and seas. Deal with treasonous generals, devious witches, and corrupt royalty to provide dark and dangerous services. Make choices that go beyond good & evil, and face their far-reaching consequences.
- TRACK DOWN THE CHILD OF PROPHECY: Take on the most important contract of your life: to track down the child of prophecy, the key to saving or destroying this world. In times of war, chase down the child of prophecy, a living weapon foretold by ancient elven legends. Struggle against ferocious rulers, spirits of the wilds, and even a threat from beyond the veil – all hell-bent on controlling this world. Define your destiny in a world that may not be worth saving.
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