Oli Welsh’s position is that Nintendo should make more games in which the people in the story, rather than its recognizable mascots or large-scale plots, are the main reason to keep playing. His example is Fire Emblem: Fortune’s Weave, a Nintendo Switch 2 game whose four heroes each have their own goals and whose relationships invite close attention. This is an opinion piece. It makes a case about the kind of emotional response Nintendo’s games could aim for, and it does not measure how players actually respond.
What Welsh is actually arguing
The argument turns on a distinction between two ways a game can hold your interest. The first relies on characters you already know, such as a famous mascot, or on a plot big enough to carry the whole experience. The second makes specific relationships and personal motives central, so that a player cares about particular people because of how they relate to one another and what they want. Welsh’s claim is that Nintendo has excelled at the first and could do more with the second.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
|
Minecraft - Nintendo Switch | $29.83 | Buy on Amazon |
| 2 |
|
Super Smash Bros. Ultimate - US Version | $52.99 | Buy on Amazon |
| 3 |
|
Mario Kart™ World (Nintendo Switch 2) | $79.00 | Buy on Amazon |
| 4 |
|
Super Mario Galaxy™ + Super Mario Galaxy™ 2 | $64.99 | Buy on Amazon |
As an Amazon Associate I earn from qualifying purchases.
That is a narrower claim than “Nintendo games lack characters” or “players don’t care about Nintendo stories.” Welsh is not arguing that the company’s existing games are empty. He is arguing that a more people-centred approach is an underused direction, and that it could produce a different kind of attachment.
Outdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchPC Slower Than It Used to Be?
A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Why Fortune’s Weave is his example
Welsh points to Fire Emblem: Fortune’s Weave because its structure puts individual people in front. According to Nintendo’s official US product listing, the game follows four heroes who each have distinct personal aims, and whose stories are woven together in a time-travelling saga. Players prepare for tactical battles and have opportunities to build bonds of friendship with the heroes. Nintendo’s UK page describes the same core premise: four heroes leading tactical battles and changing the past to save the future.
#1 Best Overall
- Minecraft is a game about placing blocks and going on adventures
- Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles
- Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs
- Play on the go in handheld or tabletop modes
- Includes Super Mario Mash-Up, Natural Texture Pack, Biome Settlers Skin Pack, Battle & Beasts Skin Pack, Campfire Tales Skin Pack; Compatible with Nintendo Switch only
Welsh’s own reading goes further. In his view, the relationships in the game are specific and character-led, and the support conversations between characters are a route into who they are, not just filler between fights. These are his judgments, and they are the part of the case readers should weigh most carefully, because the official listings describe features rather than how well those features work.
Product facts for readers who want to try it
- Platform: Nintendo Switch 2 exclusive, per Nintendo’s US listing.
- Publisher and developer: Nintendo publishes; Intelligent Systems develops.
- US release date: September 17, 2026, according to Nintendo’s US listing.
- Format: a physical edition is listed by Nintendo. The listing does not establish which other editions exist.
- Rating descriptors: fantasy violence, mild language, suggestive themes, and use of alcohol. The listing also notes in-game purchases.
The rating descriptors matter if you are thinking about the game’s audience or tone. Welsh’s argument about emotional attention does not depend on them, but readers choosing this game for a teenager or a younger player should check the descriptors rather than assume the game is family-neutral.
Rank #2
- New stages and fighters are joined by the combined rosters of every past Super Smash Bros. Game
- Challenge others anytime, anywhere, whether you're on the couch or on the go
- Play any way you want—locally, online, in TV mode, Tabletop mode, Handheld mode, or even with GameCube Controllers
- Fight faster and smarter with new and returning techniques, like the perfect shield and directional air dodge
- Face off in 2-4 player battles, or play against the computer
The comparisons Welsh draws
Welsh names three earlier games as points of comparison: Fire Emblem: Three Houses, Xenoblade Chronicles, and The Legend of Zelda: Majora’s Mask. He uses them to show what people-centred storytelling looks like in practice, in his view. Because this is a summary of his opinion and not a verified account of each game, check the specific details of those titles against Nintendo’s or the developers’ own materials before repeating them.
If you want to test the argument across any Nintendo game, Welsh’s framing suggests four questions:
Rank #3
- Race from one course to another through interconnected paths that span the world
- Traverse mountains, forests, cities, and more—with shifting weather patterns and a day/night cycle
- Ride on rails, jump off walls, skim across water, and more as you race for the finish line
- Take on the adrenaline-packed Knockout Tour—a fierce 24-driver elimination mode
- Explore courses at your own pace and wander the world to discover fun surprises in Free Roam
- Are the relationships specific? Would one character be easy to swap for another without changing the story?
- Do personal motives shape the story or the systems? Do a character’s goals change what you are asked to do, or only what they say?
- Do support or bonding mechanics reveal character? Do the conversations tell you something new about who these people are?
- How directly does the narrative engage emotional complexity? Does the game leave room for characters to be conflicted, or do they only serve the plot?
These questions are useful for discussion. They are not a scoring system, and they do not produce a verdict on any game by themselves.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What the case does and does not establish
The argument rests on Welsh’s interpretation and on Nintendo’s product descriptions. It does not rest on a survey, a statistic, or a study of player behaviour, and the piece does not cite one. Welsh says in the copy available that he had not played Fortune’s Weave and was following it through coverage, so the example reflects his reading of the game’s structure and reception rather than hands-on testing. Readers should keep that in mind when weighing his description of how the game feels.
Rank #4
- Journey through space in two Super Mario adventures, now improved for the Nintendo Switch system!
- Travel the stars with enhanced resolution, improved UI, and additional content
- Learn more about the Lumas from additional Storybook chapters, groove to a bit of additional music
- Get additional Health and fall recovery in Assist Mode
- Join Rosalina and the Lumas to restore the Comet Observatory and rescue Princess Peach in Super Mario Galaxy.
The copy available for this article is a syndicated reproduction attributed to Polygon and dated September 26, 2026. The original Polygon page was not independently located, so the wording here reflects the reproduced text. Welsh’s phrasing, such as “specific and character-led,” should be checked against the original before it is quoted directly. Nintendo’s own pages confirm the game’s product facts but say nothing about whether the company should pursue more games like it.
The Tool Desk
Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →No Nintendo or Intelligent Systems spokesperson was found commenting on the argument, and the piece does not claim that either company has a stated strategy in this direction. Any broader conclusion about Nintendo’s direction would need evidence beyond this single opinion piece.
How to use this argument as a reader
If you are deciding whether Welsh’s point applies to a game you play, start with the four questions above and pay attention to what changes when you spend time with a character outside the main plot. If the answer is that little changes, the game may rely more on the plot or on the recognisability of its cast, which is the approach Welsh is questioning. If you want to see the argument in its strongest form, Fortune’s Weave is the example he uses, and it is available on Switch 2 in the physical edition Nintendo lists.
Whether Nintendo should make more games about people is a question about priorities, and the evidence here supports it as a reasonable opinion rather than a settled conclusion.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
Do these 3 things before closing this tab:
1Clear out junk files and repair common Windows errors2Scan for outdated or missing drivers - takes under a minute3Repair Windows errors before they cause bigger problems




