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Minecraft Status Effects Guide: Every Effect and What It Does (Java and Bedrock 1.21)

A complete Minecraft status effects guide explaining every effect, edition differences, the six effects added in 1.21, how to obtain and remove effects, and how Bedrock's /effect command works.
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Minecraft status effects are temporary or persistent modifiers that change movement, mining, combat, health, visibility, underwater survival, or world events. They can help, harm, or trigger special encounters. The complete list is not identical in Java Edition and Bedrock Edition, so always check the edition and version before brewing a potion or using a command.

Most effects come from potions, beacons, conduits, food, mobs, structures, tipped arrows, or commands. Milk is the usual way to remove many active effects, while an omen can be cleared before its event begins. In Java Edition 1.21, Mojang added six named effects: Infested, Oozing, Weaving, Wind Charged, Raid Omen, and Trial Omen.

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What a Minecraft status effect is

A status effect is a game modifier attached to a player or other entity. Each effect has a duration and, for many effects, a level called an amplifier. A higher level normally makes the effect stronger, although the exact scaling depends on the effect. Some effects act continuously, some tick at intervals, some apply immediately, and the 1.21 spawn effects do something when the affected entity is hurt or dies.

The word effect is used broadly in the game. A potion effect is an effect supplied by a potion, splash potion, lingering potion, or tipped arrow. A status effect also includes modifiers supplied by beacons, conduits, mobs, food, structures, and commands. In other words, every potion effect is a status effect, but not every status effect comes from a potion.

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Every effect, grouped by what it changes

The table describes the practical behavior of each named effect. “Both” means the effect is represented in both major editions, while “Java” or “Bedrock” identifies an edition-specific entry in the current references. Some names and obtainable sources vary by release, so verify the version when building a farm or command system.

Movement and mining effects

Effect Role What it does Typical source Edition
Speed Positive Increases walking and sprinting speed. Potions, beacons, commands Both
Slowness Negative Reduces movement speed; Slowness IV and higher can prevent ordinary movement. Potions, hostile mobs, commands Both
Haste Positive Makes blocks break faster and improves attack speed through faster mining. Beacons, commands Both
Mining Fatigue Negative Greatly slows mining and attack speed, most famously when an elder guardian applies it. Elder guardians, commands Both
Jump Boost Positive Raises jump height and reduces the effective fall distance by level. Potions, beacons, commands Both
Levitation Special Moves the entity upward; normal falling resumes when the effect expires. Shulkers, commands Both
Slow Falling Positive Slows descent and prevents fall damage while active. Potions, commands Both

Health, damage, and defense

Effect Role What it does Typical source Edition
Regeneration Positive Restores health over time. Potions, beacons, food or mobs, commands Both
Instant Health Positive or harmful Immediately heals living targets and damages undead targets. Potions, splash potions, tipped arrows Both
Instant Damage Harmful or beneficial Immediately damages living targets and heals undead targets. Potions, splash potions, tipped arrows Both
Poison Negative Deals periodic damage but normally cannot reduce a player below one-half heart. Potions, witches, cave spiders, food, commands Both
Fatal Poison Negative Continues damaging until death instead of stopping at half a heart. Commands and edition-specific mechanics Bedrock
Wither Negative Deals periodic damage, can kill, and uses a distinct wither-style damage effect rather than poison. Wither skeletons, withers, commands Both
Resistance Positive Reduces incoming damage. Beacons, commands Both
Fire Resistance Positive Prevents damage from fire, lava, and other hot-environment sources while active. Potions, commands Both
Absorption Positive Adds temporary extra hearts that are consumed before normal health. Golden foods, commands Both
Health Boost Positive Raises maximum health while active; the added capacity must be filled by healing. Commands and special mechanics Both, availability varies

Combat and hunger

Effect Role What it does Typical source Edition
Strength Positive Increases melee attack damage. Potions, beacons, commands Both
Weakness Negative Reduces melee attack damage. Potions, witches, commands Both
Hunger Negative Increases exhaustion and drains the food bar faster. Husks, rotten food, commands Both
Saturation Positive Immediately restores food and saturation; it is a burst resource effect rather than a long combat buff. Commands and food mechanics Both

Vision, stealth, and underwater effects

Effect Role What it does Typical source Edition
Night Vision Positive Brightens dark areas as if they were well lit. Potions, commands Both
Invisibility Positive or tactical Hides the entity model, but armor, held items, particles, and some mob-detection rules can still reveal or detect it. Potions, commands Both
Blindness Negative Sharply limits vision and prevents sprinting and critical attacks. Suspicious stew, mobs, commands Both
Darkness Negative Repeatedly dims the screen and heavily restricts visibility; it is associated with sculk and the Warden’s environment. Wardens, sculk shriekers, commands Both, implementation differs
Glowing Positive or tactical Outlines an entity so it can be seen through blocks. Arrows, spectral effects, commands Primarily Java in current references
Water Breathing Positive Stops the air meter from draining underwater. Potions, commands Both
Conduit Power Positive Combines underwater breathing, underwater night vision, and improved underwater mining near an active conduit. Active conduits, commands Both
Dolphin’s Grace Positive Greatly improves swimming speed when granted by dolphins. Dolphins Java

Events, reputation, and special spawning

Effect Role What it does Typical source Edition
Bad Omen Event-triggering The older raid-omen concept; in modern 1.21 behavior it transforms into an event-specific omen when the relevant village or structure condition is met. Illager captains and related encounters Both, 1.21 behavior differs
Raid Omen Event-triggering Starts a raid after its countdown expires in a village. Modern omen encounters Both in current 1.21-era systems
Trial Omen Event-triggering Makes a nearby Trial Spawner ominous, increasing the challenge and changing rewards. Ominous Trial encounters Both
Infested On hurt When the affected entity is hurt, it has a 10% chance to spawn one or two silverfish. Awkward Potion plus Stone; 1.21 encounters Java and Bedrock 1.21
Oozing On death Spawns two slimes when the affected entity dies, subject to the entity-cramming cap and slime immunity. Awkward Potion plus Slime Block; 1.21 encounters Java and Bedrock 1.21
Weaving On death and movement Spreads cobweb blocks on death. An affected entity moves through cobweb at 50% of normal cobweb speed instead of 25%. Awkward Potion plus Cobweb; 1.21 encounters Java and Bedrock 1.21
Wind Charged On death Emits a wind burst when the affected entity dies. Awkward Potion plus Breeze Rod; 1.21 encounters Java and Bedrock 1.21
Village Hero Positive or reputation-related Represents the village-benefit status associated with defending a village; naming and availability differ by edition and release. Village events, commands Edition-dependent
Nausea Negative Distorts the player’s view with a disorienting screen effect. Food, mobs, commands Both, source availability varies
Breath of the Nautilus Special identifier It is present in the current Bedrock effect enum, but the cited command documentation does not define its gameplay behavior. Command identifier Bedrock

What duration and amplifier mean

Duration is the remaining time, normally shown on the inventory screen in seconds or minutes. When a source reapplies the same effect, the game may refresh or replace the timer according to that source’s rules. A long-duration effect is not automatically stronger than a short one; duration answers “how long,” while the amplifier answers “how powerful.”

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Amplifiers are displayed to players as effect levels such as Strength II, but command syntax uses a numeric value. In Bedrock, the documented default amplifier is 0, which produces the first level. Therefore a value of 1 means the second level, and so on. Potions, beacons, mobs, and commands do not all expose every level or duration in the same way.

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Some effects are not ordinary stat boosts. Instant Health and Instant Damage resolve immediately. Poison, Wither, and Regeneration tick over time. Infested reacts to being hurt, while Oozing, Weaving, and Wind Charged wait for death. Omen effects are timers connected to an upcoming event rather than simple combat buffs.

How players obtain status effects

Potions and tipped arrows

Brewing is the most flexible survival method. A normal potion affects the drinker, a splash potion affects entities in its impact area, and a lingering potion leaves a cloud that can apply its effect repeatedly. Tipped arrows carry a potion effect to targets they hit. Exact recipes and obtainable effects vary between Java and Bedrock, so use the recipe for your edition.

Mojang’s 1.21 notes list four new effect recipes. Add the named ingredient to an Awkward Potion: Stone creates Infested, a Slime Block creates Oozing, a Cobweb creates Weaving, and a Breeze Rod creates Wind Charged.

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Beacons and conduits

Beacons provide a selectable set of beneficial effects to players inside their powered range, including movement, mining, strength, jump, and resistance choices. A conduit supplies Conduit Power to nearby players in water when it is correctly built and activated. These sources are persistent infrastructure rather than drinkable items, so they are useful for bases, mines, and ocean projects.

Food, mobs, and structures

Food and suspicious foods can apply effects, and hostile or neutral mobs can impose effects during attacks or encounters. Elder guardians are the classic source of Mining Fatigue; shulkers apply Levitation; dolphins can grant Dolphin’s Grace in Java; and village, raid, trial, and sculk systems provide event-related effects. Commands can apply almost any identifier exposed by the edition’s command system.

How to remove an effect

Milk

Drink milk to clear many active status effects in ordinary survival play. It is the standard emergency response to poison, Mining Fatigue, and other harmful modifiers, but it also removes beneficial effects, so drink it only when losing your buffs is acceptable. For omen systems, clear the omen before its countdown reaches the event if you do not want the raid or ominous trial.

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Wait for the timer

Most effects expire naturally. This is often safer than drinking milk when you are relying on Fire Resistance, Night Vision, or another useful buff. Effects supplied by a beacon or conduit can return while you remain in range; leaving that range stops the source from maintaining them.

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Commands

With cheats enabled, use the command’s clear form to remove all effects or one named effect. Command permissions and syntax differ between editions, so do not paste a Bedrock command into a Java server without checking that server’s command format.

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Bedrock /effect command reference

Microsoft’s 2025 Bedrock documentation gives this form, and cheats are required:

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/effect <player: target> <effect: Effect> [seconds: int] [amplifier: int] [hideParticles: Boolean]

The documented defaults are 30 seconds for duration, amplifier 0, and hidden particles set to false. You can use infinite instead of a numeric duration when the command and release support it.

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Useful examples

/effect @s speed 60 1 false
/effect @p night_vision infinite 0 true
/effect @a clear
/effect @s clear poison
  • @s targets the command executor, @p the nearest player, and @a all players.
  • The second numeric value is zero-based: 0 is level I and 1 is level II.
  • Set the final Boolean to true when you want to hide effect particles.
  • Use clear alone to remove every effect from the target, or add an effect identifier to remove only that effect.

If a command fails, check that cheats are enabled, the target selector resolves to a player, the effect name is valid for Bedrock, and the command is being run in a Bedrock world rather than a Java server.

What changed in Minecraft 1.21

Java Edition 1.21 added six named status effects: Infested, Oozing, Weaving, Wind Charged, Raid Omen, and Trial Omen. The first four are encounter and combat modifiers with physical consequences; the last two are event timers linked to raids and Trial Spawners.

In the Bedrock 1.21 changelog, Mojang specifies the memorable mechanics: Infested has a 10% chance to release one or two silverfish when the affected entity is hurt; Oozing releases two slimes on death; Weaving spreads cobweb blocks on death and changes movement through cobweb to 50% of normal cobweb speed; Wind Charged emits a wind burst on death. Slime and silverfish immunities and the entity-cramming limit can prevent the expected number of spawns.

Choosing effects for common survival tasks

Mining underground

  • Use Haste for faster block breaking when a beacon can cover the work area.
  • Use Night Vision to remove darkness without placing torches everywhere.
  • Carry milk when exploring an ocean monument because an elder guardian can impose Mining Fatigue.

Nether and lava travel

  • Fire Resistance is the direct protection against fire and lava damage.
  • Slow Falling helps with drops and bridge accidents in places where a fall is likely.
  • Keep the effect’s remaining duration visible before entering a long lava route; a short timer is not a substitute for a safe return path.

Ocean monuments and underwater builds

  • Water Breathing preserves the air meter.
  • Night Vision improves visibility, while Conduit Power combines underwater breathing, underwater night vision, and improved underwater mining near an active conduit.
  • Milk removes Mining Fatigue but also removes useful underwater effects, so plan a replacement potion or conduit area.

Combat and raids

  • Strength improves melee damage; Resistance reduces incoming damage; Regeneration repairs health over time.
  • Poison cannot normally finish a player, but Wither can kill and Fatal Poison in Bedrock continues until death.
  • Clear Raid Omen before its countdown ends if you do not want a raid to start in a village.

Mob and farm experiments

  • Infested, Oozing, Weaving, and Wind Charged are useful for controlled 1.21 encounter designs because their important behavior occurs on hurt or death.
  • Account for entity-cramming limits and immunity rules when measuring the result; the effect does not guarantee unlimited extra mobs.

Java and Bedrock differences to check before you play

The effect names visible to commands are not a universal cross-edition list. Bedrock’s current command enum includes Fatal Poison, Trial Omen, Wind Charged, Weaving, Oozing, Infested, Raid Omen, and Breath of the Nautilus, along with the familiar effects. Java references identify Glowing and Dolphin’s Grace as meaningful entries that are not exposed identically in Bedrock. Nausea, Village Hero, Bad Omen, Darkness, and the 1.21 effects can also differ in source, naming, or event behavior.

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Before following a guide, confirm four things: your edition, your exact game version, whether the effect is obtainable in survival or only by command, and whether the guide uses a Java or Bedrock amplifier convention. An effect appearing in an enum does not prove that it has a survival recipe, and the presence of a potion recipe in one edition does not guarantee the same recipe in the other.

Common mistakes and fixes

  • Using a level number directly as a Bedrock amplifier: subtract one. Level I is amplifier 0.
  • Expecting milk to preserve buffs: milk clears beneficial effects as well as harmful ones.
  • Assuming invisibility makes an entity undetectable: armor, held items, particles, and mob-specific detection can still give it away.
  • Calling every modifier a potion effect: beacons, conduits, mobs, food, and events also supply status effects.
  • Expecting an immediate result from a 1.21 spawn effect: Infested waits for hurt, while Oozing, Weaving, and Wind Charged wait for death.
  • Copying a command from the wrong edition: use the syntax and identifiers documented for the world you are actually playing.

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