To start a genuinely new V Rising world, stop the server, make a downloadable copy of the current save, then either delete the contents of the active SaveName folder or point SaveName at a new folder. Deleting the folder contents is permanent without an external backup; changing SaveName gives you a reversible reset while preserving the old world.
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Before you wipe anything: stop, back up, and identify the active save
A running server can write character, castle, and world data while you are copying or deleting it. Shut the process down cleanly before touching a save folder or JSON file. On a rented host, wait until the control panel reports Offline; closing a browser tab or disconnecting from the game is not enough.
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- Tell players when the server will be unavailable. A wipe removes the shared world, so everyone needs to know whether the reset is permanent or a new season.
- Stop the server and wait for the process to exit completely.
- Download or copy the complete current world folder to a location outside the live
Savesdirectory. Keep the backup on your computer or another protected storage location so an automatic cleanup cannot remove it with the active save. - Open
ServerHostSettings.jsonand record the exact value ofSaveName. That value identifies the folder the server will load. Also note whether a command-line-saveNameoption is being used, because it can select a different world than the JSON file suggests.
Stunlock Studios says: “It is highly recommended to backup the save files often and before patching or before starting the server after having patched.” Treat that as an operational requirement, not an optional precaution. A backup is the only way to recover from a mistaken deletion, an incorrectly selected folder, or a server update that changes the save format.
Before deleting anything, verify the backup rather than assuming the transfer succeeded. Check that the copied folder contains files and subfolders, that its size is plausible compared with the live save, and that it opens from the location where you stored it. Label it with the server name and date so you can distinguish a pre-wipe copy from a later one. Keep at least one copy outside the hosting account; a provider-side restore point is useful, but it is not a substitute for a download you control.
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Where a dedicated server stores the world
On a dedicated server, look in save-data/Saves/, or in the Saves directory beneath the configured PersistentDataPath. Inside it are one or more folders, each representing a world. The folder name normally matches SaveName in ServerHostSettings.json.
Do not assume that the most recently modified folder is the one in use. Compare the names character for character, including capitalization and punctuation. A typo creates or selects a different folder and can make the server appear to have ignored your reset.
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The two configuration files have different jobs:
ServerHostSettings.jsonselects the save and controls host-level behavior such as the save name.ServerGameSettings.jsoncontains gameplay rules, including rates, progression, and other world settings.
Some installations also contain local or save-folder overrides. Those files can take precedence over the values you expect from a copied ServerGameSettings.json. Check every applicable location after a reset, especially if the map is new but the rules still look like the old season.
A representative hosting-panel workflow
Provider interfaces differ, but the sequence is generally the same: use the panel’s stop button, wait for an Offline status, open its file manager or SFTP location, download the selected world folder, edit the JSON, and start the service again. Panel labels such as Files, Configuration, Startup, and Backups are not universal, so treat them as examples rather than required names. If a panel exposes both a “world” directory and a general data directory, follow the path shown by the server’s configured PersistentDataPath and the installed build’s instructions.
Do not edit a file while the panel is still restarting the service. Some hosts rewrite configuration from startup variables when a service launches. After saving a JSON file, reopen it and confirm the value remained changed; then inspect the startup command or environment variables for a second source of truth.
Choose the right reset method
| Method | Reversibility | Downtime | Storage impact | Best for |
|---|---|---|---|---|
Delete the contents of the current SaveName folder |
No, unless you have an external backup | One stop/start cycle | Lowest live footprint | A confirmed permanent season reset |
Change SaveName to a new folder |
Yes; switch back later | One stop/start cycle | Retains the old world | Testing a fresh season or keeping a rollback |
Configure ResetDaysInterval |
The reset process backs up the previous save | Scheduled restart/reset | Multiple backups according to the server’s autosave policy | Communities that run recurring seasons |
All three options require a stop or restart window. The difference is what happens to the old folder and who controls the timing. A permanent wipe uses the least live storage but depends entirely on your external backup. A new SaveName leaves both worlds on disk, so it uses more space until you archive or remove the old one. An interval-based reset is convenient for established communities, but it still needs a stated schedule, tested settings, and a retention plan.
If you are uncertain whether the wipe is final, use the new-SaveName method. It gives you a fresh world without destroying the old one and makes rollback a configuration change rather than a restoration exercise.
Permanent wipe: delete the current world contents
This method removes the selected world’s files and subfolders. Keep the parent Saves directory in place; the server needs that directory to create the replacement world.
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- Stop the dedicated server and confirm that it is offline.
- Make and verify the external backup described above. Open the backup or inspect its file list so you know it contains the world folder, not merely an empty parent directory.
- Read
SaveNamefromServerHostSettings.json. If the server is launched with-saveName, use the command-line value that actually wins for that installation. - Navigate to
save-data/Saves/<SaveName>, or the equivalent path under the configuredPersistentDataPath. - Delete every file and subfolder inside that selected world folder. Do not delete the parent
Savesdirectory, and do not remove another world folder by mistake. - Leave the now-empty world folder in place, or remove and recreate only that folder if your host panel requires it. The important result is that the selected save contains no old world data.
- Check the JSON files for syntax errors and confirm that the intended
SaveNameand game settings are present. - Start the server. It should generate a new world in the selected folder.
- Connect once before announcing the server as ready. Verify the spawn area, map state, progression, resource rates, and any other rules that matter to your community.
If the server starts with the previous map, stop it immediately rather than allowing players to continue. A familiar map usually means the wrong folder was edited, another SaveName source is taking precedence, or the process did not fully stop before the deletion.
Do not “clean up” every folder under Saves just because several old seasons are present. Delete only the folder selected by the effective configuration. Other folders may be the rollback worlds you intend to retain, and removing them makes later diagnosis much harder.
Reversible reset: start a new world by changing SaveName
Changing the save name is safer for a trial season, a rules experiment, or any reset where the old world may be needed later. It does not modify the existing folder.
- Stop the server and wait for the panel or process manager to show it is offline.
- Back up the current world anyway. A new folder protects the old save from the wipe, but it does not protect against unrelated file corruption or a bad configuration edit.
- Open
ServerHostSettings.jsonand changeSaveNameto an unused name, such asworld2. Use a simple name without spaces if your hosting panel or launch script has restrictions. - Save the file as valid JSON. A missing comma, extra comma, unmatched quote, or missing bracket can prevent startup.
- Check for a
-saveNamelaunch argument. Remove it or change it if it would override the new JSON value. - Start the server. Because the new name has no matching folder, the server should create a separate world while leaving the old folder untouched.
- Join once and verify the spawn, map, and rules. Only then invite the rest of the players.
Use descriptive names when you expect several seasons, for example season-spring and season-summer, but record the exact spelling in your maintenance notes. A name change alone does not copy castles, characters, or settings into the new world; it intentionally starts with an empty save. If you need to preserve old-world information, keep the original folder archived rather than mixing files into the new one.
To roll back, stop the server, change SaveName back to the original folder name, check any command-line override, and start again. Do not copy files between the two worlds unless you have a specific, supported recovery plan; mixing folders can produce an inconsistent save.
Make sure the fresh world uses the rules you intended
A new map does not automatically mean new gameplay settings. The server can obtain rules from several places, and a preset or override can silently replace the values you edited.
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If you want the new world to use the explicit values in ServerGameSettings.json, confirm that GameSettingsPreset is empty. A named preset can supply a different set of rules than the file you are inspecting.
ServerGameSettings.json and overrides
Inspect the active ServerGameSettings.json and any default, local, or save-folder copies. The official server instructions warn that default and local override files may take precedence over settings copied with a save. Remove stale overrides or edit the file that actually has precedence for your installation.
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Command-line selection
A launch option such as -saveName can select a folder different from the value in ServerHostSettings.json. Check the startup command, service definition, container variables, or host-panel advanced settings whenever the server appears to load the wrong world.
Validate before players return
- Confirm the world is new rather than merely reset to an earlier backup.
- Check the spawn and map state.
- Test one or two rules that were intentionally changed, such as progression or resource rates.
- Review the server log for the loaded save name and configuration errors.
Make these checks with one administrator before publishing the new connection details. A short private test catches an incorrect preset or a stale override without forcing the whole community to reconnect.
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Schedule recurring resets with ResetDaysInterval
For a community that runs regular seasons, ResetDaysInterval can automate the reset cycle. It specifies how many in-game days elapse between scheduled resets. The official default is 0, which disables scheduled resets.
Before loading a save, the server checks the interval. When a reset is due, it backs up the previous save and then proceeds with the reset. The number of retained backups depends on the server’s autosave and cleanup policy, so do not treat the automatic copy as your only long-term archive.
DayOfReset can be Any or a named weekday. Use a weekday when the reset must align with a community schedule; use Any when the interval alone determines the timing. Test the schedule on a non-production copy first, because a miscalculated interval can reset earlier or later than players expect.
- Set
ResetDaysIntervalto0when you want manual resets only. - Set a positive interval and choose
DayOfResetwhen recurring seasons are intentional. - Tell players the expected reset window and verify that the server is making backups before relying on the automation.
Scheduled resets are a policy choice, not merely a configuration toggle. Write down the interval, weekday, backup location, and who receives the downtime notice. If the server is patched near the expected reset, take a separate manual backup and confirm the persistence-version directory after the update.
Reset a local or cloud-hosted world
A world hosted from the game client uses a different save layout from a dedicated server. On Windows, Stunlock documents these locations:
- Cloud-enabled saves:
%USERPROFILE%AppDataLocalLowStunlock StudiosVRisingCloudSaves<SteamID> - Non-cloud saves:
%USERPROFILE%AppDataLocalLowStunlock StudiosVRisingSaves
Under the relevant location is a persistence-version folder, such as v3 or v4, followed by a GUID-named session folder. Persistence-version names can change after a breaking save-format update, so use the folder for the game build you actually run.
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- Exit the game and make a copy of the complete session folder outside the VRising save tree.
- Open the in-game Load Game menu and choose Go to Directory. This identifies the session the client is using and avoids deleting a similarly named but inactive folder.
- If Cloud Saves are disabled, close the game and remove the old session folder from the identified local path, then start the game and create a new world.
- If Cloud Saves are enabled, delete the old session through the in-game Load Game interface after confirming that any dedicated-server copy is safe. Manual deletion can be undone when cloud synchronization restores the session.
- Load the new world once and verify that the expected map and settings appear before inviting other players.
Do not substitute the client path for the dedicated-server path. Deleting a local session will not wipe a separately hosted dedicated server, and editing a dedicated save will not remove a cloud-hosted client world.
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If you would rather not maintain paths, service definitions, and backups yourself, a managed provider can expose stop, backup, file, and restart controls in one panel. Stunlock Studios’ “How to Host a Server” page, published November 27, 2024, says players can “rent and manage your server through POCKETHOST.” Provider features, panel labels, pricing, backup retention, and support terms vary, so confirm those details directly before moving a world. A managed plan can simplify the operational steps, but you should still download an independent copy before a wipe or game patch.
Troubleshoot a reset that did not work
The old world still loads
- Recheck the exact
SaveNamespelling and the folder edited. - Inspect the startup command for
-saveNameoverriding the JSON value. - Verify that the server process was fully stopped before deletion.
- Confirm that the host panel is pointing at the expected
PersistentDataPath; providers can expose different directory layouts.
The map is new, but the rules are wrong
- Check whether
GameSettingsPresetis populated when you intended to use explicit settings. - Search for default, local, and save-folder copies of
ServerGameSettings.json. - Remove or update stale overrides, then restart and test again.
The server will not start after editing JSON
JSON syntax is strict. Compare the edited file with a backup and check every quote, comma, brace, and bracket. Restore the known-good copy if necessary, start the server, and make one change at a time.
The save disappeared after an update
Look for the persistence-version directory used by the installed build. A breaking update may introduce a later version folder, while the older folder still contains the previous save. Use the server instructions for the build actually installed and keep the older backup untouched until the new version has been verified.
A cloud world returns after manual deletion
Cloud synchronization may restore a session that was removed from disk. Use the in-game Load Game interface to remove the session when Cloud Saves are enabled, and confirm that the correct dedicated-server copy is backed up first.
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The panel reports success but players cannot connect
First confirm that the service is running and has completed world creation. Then check the server log for JSON or save-load errors and verify that the connection address and port did not change during the restart. Do not repeatedly delete files while diagnosing connectivity; preserve the new folder and its logs so you can identify whether the problem is configuration, startup, or networking.
Final verification checklist
- The server was stopped before any save or JSON edit.
- A downloadable backup is stored outside the live
Savesdirectory. - The selected folder matches the effective
SaveName, including any-saveNameoverride. - Permanent wipes removed only the contents of the intended world folder.
- Reversible resets use an unused folder name and leave the original world untouched.
GameSettingsPreset, explicit settings, and local overrides agree.- The server was started and tested once before players were invited back.
- After an update, the persistence-version folder matches the installed server build.
- The backup date, SaveName, reset type, and next maintenance window are recorded for the administrators.
Frequently Asked Questions
Will deleting the SaveName folder delete my backup?
Only if the backup is stored inside the live save tree or the same cleanup scope. Download the complete world folder to your computer or another protected location before deleting anything.
Can I reset the world without losing the old save?
Yes. Stop the server, change SaveName to an unused folder name, and restart. The old folder remains available; switch back to its original name to roll back.
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Why does the old map load after I wiped the folder?
Check the exact folder name, the configured PersistentDataPath, and any -saveName launch argument. Also confirm the process was fully offline before the deletion.
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1Repair Windows errors before they cause bigger problems2Scan for outdated or missing drivers - takes under a minute3Clear out junk files and repair common Windows errorsWhat does an empty GameSettingsPreset do?
An empty value allows the explicit values in ServerGameSettings.json to control gameplay. A named preset can supply different rules than the file you edited.
What is the default ResetDaysInterval?
The official default is 0, which disables scheduled resets. Set a positive interval only when recurring resets are intentional and communicated to players.
Where are local V Rising saves stored?
On Windows, non-cloud saves are under %USERPROFILE%AppDataLocalLowStunlock StudiosVRisingSaves. Cloud saves use the corresponding CloudSaves<SteamID> path, followed by a persistence-version and GUID session folder.
Should I manually delete a cloud save?
When Cloud Saves are enabled, use the in-game Load Game interface after making a safe copy. Manual deletion can be reversed by cloud synchronization.
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Do not mix world folders casually. Keep the old save as a rollback archive and restore the complete folder only through a specific, supported recovery plan.
The Bottom Line
Stop the server, back up the complete world outside the live save directory, and verify the effective SaveName. Delete only that folder’s contents for a permanent wipe, or change SaveName to preserve a reversible rollback. Before players return, confirm presets and overrides, test the new map and rules, and recheck the persistence-version folder after updates.
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