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To unlock Long-Range Masonry, hit an enemy in the head with a brick from more than 15 meters away. It is a Bronze trophy; the scene and target described in walkthroughs are suggested setups, not extra trophy requirements.
What the trophy requires
The listed condition is: “Hit any enemy in the head with a brick from over 15 meters away.” The trophy is Bronze. The wording does not require a particular chapter, enemy type, or aiming reference. PlayStationTrophies’ listing and PowerPyx’s trophy guide give the same condition.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
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Silent Hill 2 (PS5) | $29.50 | Buy on Amazon |
| 2 |
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SILENT HILL: townfall | DAY ONE EDITION - PlayStation 5 | $49.94 | Buy on Amazon |
| 3 |
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Silent Hill HD Collection | $23.00 | Buy on Amazon |
| 4 |
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Silent Hill: Homecoming - Playstation 3 | $22.99 | Buy on Amazon |
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A suggested setup in Chapter 10
PowerPyx recommends attempting it in Part 4, Clara Woods, Chapter 10: Missing Parts. Its route uses a brick near a phone booth, then a save at the booth before moving down the street toward a position by a wall and shopping carts. From there, aim at the stationary enemy. The save is for retrying the attempt; it is not part of the unlock condition. See PowerPyx’s route.
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- In Chapter 10, collect the brick near the phone booth.
- Make a manual save at the booth if you want a retry point.
- Move down the street to the wall and shopping-cart area described by PowerPyx.
- From a position more than 15 meters away, aim for the enemy’s head and throw the brick.
- If the hit does not unlock the trophy, reload the save and try again.
Why other guides describe different targets
Walkthroughs do not agree on a single target or aiming cue. NerdsChalk describes a living, prone enemy and uses a distant statue as an aiming reference; AllThingsHow describes a hanging creature and suggests aiming above its head to account for the throw arc. Those are tactical alternatives, not universal instructions. Use whichever setup is available in your game, while meeting the stated distance and head-hit condition. NerdsChalk and AllThingsHow’s walkthrough details.
#1 Best Overall
- Fully Remade to terrify modern audiences
- KONAMI's intense psychological horror masterpiece SILENT HILL 2 is made exclusively for PlayStation 5
- The main protagonist James Sunderland searches for clues in the namesake town, after receiving a mysterious letter from his wife Mary… who has long been dead
- Experience the eerie monsters and other manifestations of James' consciousness reworked after 20 years
- Made with state-of-the-art technology to play on modern entertainment systems in 4K
Plan around missable trophies and saves
PowerPyx reports that the game has no chapter select or free roam and lists 17 missable trophies overall. Its roadmap advises leaving this miscellaneous trophy for a run where you can make a manual save, particularly if you are preserving a run intended to avoid manual saves. That is planning advice from the roadmap, not a different requirement for Long-Range Masonry. Read the PowerPyx roadmap.
Quick Recap
Rank #4
- Enter the next chapter of Silent Hill and learn the town history
- first silent hill game on PS3
- All new next gen graphics bring silent hill to life like never before
- solve treacherous and deadly puzzles to learn dark secrets
- features an all new soundtrack by acclaimed series composer Akira Yamaoka
Rank #3
- Experience the two classic Silent Hill titles previously released on PlayStation 2, Silent Hill 2: Restless Dreams & Silent Hill 3, that defined the Survival Horror genre in its early inception
- Both titles re-mastered to HD at 720p for improved graphics on PlayStation 3
- Completely updated in-game voiceover directed by series vocalist Mary Elizabeth McGlynn and soundtrack score enhancing the storytelling and ambient music within each re-mastered game
- Full PlayStation Network Trophies support integration
Rank #2
- Experienced entirely in first person, explore, evade, and survive using a limited set of weapons and tools, including a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
- SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996
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