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World desk5 min

How to Test Whether an AI System Can Feel Pain

No test currently settles whether an AI feels pain. Behavioral probes and architecture-based indicators can inform the question, but their results remain indirect and theory-dependent.
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There is no definitive, validated test that can establish whether an AI system subjectively feels pain. Researchers can probe whether a system makes choices as though pain or pleasure matters, and examine whether its architecture has features associated with consciousness under specific scientific theories. Those are indirect indicators—not proof of experience.

First, decide what “pain” means in the test

Several different claims are easily conflated. A system may generate convincing descriptions of pain, process a signal in a way loosely analogous to nociception, avoid a stipulated cost, or have a negatively valenced experience. These are not interchangeable. The question of whether pain matters to a system’s decisions is experimentally approachable; whether it has a felt experience is much harder to establish. The 2024 preprint discussed below uses “sentience” in the sense of capacity for valenced experiential states.

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A useful assessment should say which claim it is testing. A prompt asking an AI whether it hurts mainly tests what it says in response to that prompt. It does not directly reveal whether there is an experience behind the answer.

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What a behavioral pain test can show

The trade-off task studied in 2024

In a preprint submitted to arXiv on November 1, 2024, Keeling and colleagues gave language models a game in which their stated goal was to maximize points. In one condition, the option that earned the most points also carried a stipulated pain penalty. In another, a lower-scoring option carried a stipulated pleasure reward. The researchers varied the intensity of the stipulated pain or pleasure and observed whether choices shifted away from maximizing points.

The preprint reports different response patterns across the seven systems it names:

System Reported pattern in the game
Claude 3.5 Sonnet, Command R+, GPT-4o, and GPT-4o mini Each had at least one condition in which a majority of responses shifted from maximizing points to minimizing stipulated pain or maximizing stipulated pleasure after an intensity threshold.
LLaMa 3.1-405b Showed some graded sensitivity to the stipulated intensity.
Gemini 1.5 Pro and PaLM 2 Prioritized avoiding stipulated pain over maximizing points across intensities, while tending to prioritize points over stipulated pleasure.

These are results from a particular prompted game, not estimates of how common sentience is among AI systems. They show that responses were sensitive to the game’s framing and prompts; they do not establish that any model felt pain or pleasure. Scientific American’s January 17, 2025 coverage said the preprint had not been peer-reviewed at the time of publication. Its co-author, LSE professor Jonathan Birch, cautioned: “We have to recognize that we don’t actually have a comprehensive test for AI sentience.” The authors did not claim that the tested chatbots were sentient; they presented the experiment as a possible starting point for behavioral probes.

What a stronger behavioral probe would require

A useful probe would test whether a system repeatedly gives up an independently specified reward to avoid a stipulated cost, and whether that pattern survives changes that should not alter the underlying trade-off. Practical safeguards include:

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  • Set the goal and reward independently of the pain-related framing, and use control conditions to check whether the task itself changes the result.
  • Repeat trials, counterbalance the order and presentation of options, and vary wording with paraphrases.
  • Test whether the pattern remains when pain-related terms are absent or indirect, rather than relying only on a prompt that names pain.
  • Report results by condition and response pattern, including when the effect does not appear, instead of collapsing them into a single “sentience score.”

These are methodological safeguards for distinguishing a stable choice pattern from prompt sensitivity. The 2024 game is an initial paradigm, not a validated diagnostic.

Why an AI’s claim that it hurts is weak evidence

A statement such as “I am in pain” can be produced because it fits the wording of a prompt, a role-play, or learned patterns in language. That makes self-report difficult to interpret: the same sentence could appear with or without a felt experience. Scientific American’s account of the study and the theory-informed consciousness report both caution against treating verbal reports as direct access to an AI’s experience.

Self-report can still be recorded as one piece of observed behavior, but it should not be used as the test’s decisive result. A more informative assessment would ask whether choices persist across controlled variations and consider how the system produces those choices.

What architecture-based indicators add

Butlin and colleagues’ 2023 report derives computational indicators from several leading theories: recurrent processing theory, global workspace theory, higher-order theories, predictive processing, and attention schema theory. It assesses AI systems against these indicators in computational terms. This provides a way to organize evidence about internal processing rather than relying only on what a system says or chooses.

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The report’s analysis suggested that no current AI systems were conscious, while noting no obvious technical barriers to future systems satisfying its indicators. It also explicitly warns that satisfying indicators would not mean a system was definitely conscious. This is a theory-based assessment, not a universally settled verdict or a direct pain test.

Architecture evidence is most useful when the assessment states which theory an indicator comes from and what the indicator is intended to capture. Meeting a proposed computational property can strengthen or organize an argument; it cannot, on its own, establish subjective pain.

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How to interpret a result without overclaiming

If a model gives up points to avoid stipulated pain, the result is a choice pattern worth investigating. Plausible alternative explanations include instruction-following, learned associations, safety tuning, role-play, sensitivity to wording, or a proxy objective. Repeated behavior that survives controls and is supported by mechanistic evidence would make a one-off language artifact less plausible, but would still not settle whether the system has a subjective experience.

There is also no agreed single scale that turns such evidence into a definitive answer. A 2024 review emphasizes the challenge of validating candidate consciousness tests and the need for multidimensional classification. The OECD’s 2025 AI Capability Indicators technical report includes a five-level consciousness scale, but describes it as exploratory and provisional, reflecting the author’s personal stance rather than an authoritative or broadly agreed measure. The report says detection is fundamentally challenging, no theory is broadly accepted, and links between consciousness and capabilities such as autonomy, world modeling, or symbolic reasoning remain speculative and contested.

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For any proposed test, readers can ask:

  • What is being examined? A verbal self-report, a repeated behavioral trade-off, or internal mechanisms?
  • Does it survive controls? Do results hold across paraphrases and counterbalanced conditions?
  • Is it tied to an explicit theory? If so, what does that theory say the indicator means?
  • How is it validated? Has the method been tested against relevant human or animal cases, and what does that validation actually support?
  • Is the conclusion calibrated? Does it describe an indicator, or claim more than the test can establish?

These are comparison questions, not a validated scoring standard. At present, the defensible conclusion from a positive probe is that a system displayed a particular response pattern under specified conditions—not that the test detected felt pain.

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