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How to Stream a Minecraft Survival World Archive on Repeat to YouTube

Learn how to loop one Minecraft survival video or a playlist in OBS, send it to YouTube Live, and avoid common broadcast and copyright problems.
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To loop a Minecraft survival-world recording on YouTube Live, load the video into an OBS Media Source, enable Loop, connect OBS to a YouTube broadcast with your stream key, and start streaming. For a collection of recordings, use OBS’s VLC Video source with a playlist and Loop Playlist enabled. Before going live, check that you have rights to every audio track and that the video meets Minecraft’s creator guidelines; permission to show gameplay does not clear third-party music.

Choose a single recording or a playlist

Use an OBS Media Source when you want one archive file to repeat. For multiple files, use the VLC Video source and make a playlist. Either option repeats the local media; neither by itself keeps the broadcast online if OBS, your computer, or your network stops working.

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What you want to repeat OBS source What to know
One video file Media Source Choose the local file and turn on Loop. OBS documents Loop as off by default.
Several recordings in sequence VLC Video source Load a playlist and leave Loop Playlist enabled. VLC must be installed; use 64-bit VLC with 64-bit OBS.

OBS lists common Media Source formats including MP4, MOV, MKV, AVI, and WebM. If a file does not play as expected, check its format and playback in OBS before scheduling a broadcast.

Prepare the archive and check its rights

Review the video and audio

Watch or review the full recording, including the point where it returns to the beginning. Confirm that the audio transition is acceptable and that every soundtrack, music track, sound effect, or other third-party audio element is cleared for both livestreaming and any archived replay. Minecraft permits gameplay videos and streams under its Usage Guidelines for Fans and Creators, but that permission does not grant rights to music or other audio owned by someone else.

Check whether the recording is distinctive enough

Minecraft’s guidelines say videos must be free to view and include sufficient unique creator contribution. Commentary is one example; a logo, website address, or overlay alone is not considered enough. Do not assume that looping an unaltered archive is automatically compliant or eligible for monetization. Review the actual recording against the full guidelines, including the restriction on using gameplay streams to promote unrelated products or services.

Set up the loop in OBS

Repeat one file with Media Source

  1. Open OBS Studio and select the scene that will carry the Minecraft archive.
  2. In Sources, select + and add Media Source. Create a new source or select an existing one.
  3. In the source properties, choose the local video file. Check that the preview shows the intended recording and that its audio is present.
  4. Enable Loop, then confirm the source properties. OBS’s documented default for Loop is off, so verify the setting rather than assuming it is active.
  5. Play the source through its ending and confirm that it restarts. Make any needed adjustments to the scene or audio before going live.

Repeat several files with VLC Video

  1. Install VLC if it is not already installed. On 64-bit OBS, install 64-bit VLC so OBS can use the VLC source.
  2. In OBS, select + under Sources and add VLC Video.
  3. Add the recordings to the source’s playlist in the order you want them to play.
  4. Leave Loop Playlist enabled. OBS documents this option as on by default, but check it in the source properties.
  5. Preview the playlist, including the transition from its last file back to its first, and confirm that both picture and audio behave as intended.

Connect OBS to YouTube Live and start the broadcast

  1. In YouTube Studio, create or schedule a live broadcast using the channel’s live controls. Confirm that the channel has live access and select the broadcast’s visibility and other event settings.
  2. In OBS, open Settings and select Stream. Choose the YouTube service and connect the account or enter the stream settings shown by YouTube. Treat the stream key as a password: do not share it or show it in a public recording.
  3. Start OBS’s stream output and check YouTube’s live dashboard for the incoming signal. Send a short test and verify video, audio, and playback before relying on the loop.
  4. When the signal is ready, start the broadcast using the appropriate YouTube control for the event. OBS sending an encoder feed and YouTube’s broadcast being live are distinct steps; follow the dashboard status.
  5. Monitor OBS and YouTube Live while the stream runs. A repeating source cannot prevent an internet outage, a stopped encoder, lost live access, or a YouTube interruption.

YouTube distinguishes reusable stream configuration from individual broadcast events. Its API documentation describes a stream resource that can be reused for recurring broadcasts, with only one event live at a time in that scenario. For ordinary OBS use, set up the stream through YouTube’s normal controls; creators generally do not need to build an API integration or create HLS playlists.

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Decide whether to keep a replay

If viewers should be able to watch the broadcast afterward, enable the archive option in the broadcast’s settings. Check the processed replay after the event: YouTube says Content ID claims may be made after a live stream finishes if it is archived.

YouTube scans live streams for third-party content. A match may lead to a placeholder, a warning, interruption, or termination; an archived stream may also receive a claim after completion. If you have a license for third-party content, YouTube says the rights owner may need to add your channel to its Content ID allowlist to avoid interruption during the live stream. An archive setting does not resolve music rights or guarantee that the recording will remain available.

Troubleshoot common loop and broadcast problems

Symptom Likely cause What to check
The video stops at the end instead of restarting Loop is off on a Media Source. Open the Media Source properties and enable Loop. Test the end-to-start transition in OBS.
The playlist ends and stays stopped Loop Playlist is disabled or the playlist has not been loaded as intended. Check the VLC Video source playlist and enable Loop Playlist.
OBS cannot use the VLC Video source VLC is missing or its architecture does not match OBS. Install VLC; for 64-bit OBS, use 64-bit VLC, then reopen or recheck the source.
YouTube does not show an incoming feed The stream settings may not match, the key may be incorrect, or OBS output may not be running. Compare the OBS stream configuration with YouTube’s current event settings, confirm the key privately, and check OBS’s streaming status and YouTube’s dashboard.
The local loop works but the live broadcast stops Looping only restarts the media source. It does not restore a failed computer, OBS session, network connection, or YouTube event. Check the encoder, local connection, and YouTube dashboard; restart the feed or event as appropriate.
The stream is interrupted or the replay receives a claim YouTube may detect third-party content during the live stream or after it is archived. Review the matched audio and rights. If licensed content is involved, ask the rights owner about allowlisting your channel for live use.
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Or let it run in the cloud

If you want an always-on YouTube loop without leaving OBS and a computer running at home, StreamNeo runs uploaded videos from the cloud. Upload the recording or build a playlist, add your YouTube stream key once, and go live. Nothing has to stay on at home; videos stream as uploaded at any quality up to 4K 60fps for one flat price per slot, with automatic recovery if YouTube drops the stream. The first day is free with no card.

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