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How to Set Up Discord Notifications on a V Rising Server

Learn how to connect V Rising lifecycle and in-game events to Discord, secure the webhook, configure hosting panels or BepInEx mods, preserve settings and troubleshoot delivery.
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To send V Rising server alerts to Discord, create an incoming webhook in the channel you want to monitor, then connect that URL either to your hosting panel’s Discord-messages setting or to a script that runs with your server. That route covers process events such as starts, stops, restarts and updates.

Player and world events—chat, logins, logouts, PvP kills and VBlood defeats—need a compatible BepInEx webhook mod, such as ScarletHooks or VampireWebhook. V Rising does not provide one universal built-in Discord-notification switch in the cited server documentation, so the correct setup depends on which events you need.

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Choose the events you actually want

There are two separate notification problems. A server process can start or stop without any player online, while a VBlood defeat or chat message can happen while the process remains healthy. Set up the route that matches your objective instead of enabling every possible alert.

Server lifecycle alerts

Lifecycle notifications report the host process or hosting service changing state. The documented hosting-panel route can send messages when a server automatically restarts, automatically updates, starts or stops. This is the right choice for maintenance notices, crash detection and confirming that an update completed.

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In-game event alerts

In-game notifications are generated from the running game rather than from the host process. ScarletHooks advertises destinations for chat, login and logout activity, PvP kills and VBlood defeats. VampireWebhook documents a Discord webhook URL and a generated BepInEx configuration file. These mods are separate from a panel’s start/stop messages, and each must support the V Rising build you are running.

A practical scope decision

  • Choose lifecycle-only alerts for a quiet operations channel used by administrators.
  • Add login, logout or chat events only when moderators need an activity feed.
  • Add PvP-kill and VBlood alerts when the community treats those events as milestones or moderation signals.
  • Use a dedicated Discord channel for noisy event classes so operational alerts remain visible.

How the notification chain works

Discord is the destination, not the event source. An incoming webhook gives an external service a URL that accepts a message. Your V Rising host, automation script or BepInEx mod sends an HTTP request to that URL when its configured event occurs.

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For a managed server, the hosting panel normally owns the lifecycle automation and stores the webhook URL in its service settings. For a self-managed server, your restart, update and start/stop automation must make the HTTP POST itself. For player events, a BepInEx mod observes the game and reads its own generated configuration.

This separation matters when troubleshooting: a valid Discord webhook does not prove that the server automation ran, and a running server does not prove that an event mod loaded successfully.

Create and secure the Discord webhook

  1. Open the Discord channel that should receive the notifications.
  2. Open the channel’s edit or integrations area and choose the option to create an incoming webhook.
  3. Set the webhook name and avatar if you want the messages to be recognizable. These identify the sender in Discord; they do not change which events are sent.
  4. Copy the generated webhook URL and save the Discord channel changes.
  5. Store the URL in a password manager or another access-controlled secret store. Treat it like a credential: anyone who obtains it can post to that channel.

Do not put the URL in a public repository, a screenshot, a support ticket, a shared chat message or a pasted log. If it is exposed, delete or regenerate the webhook in Discord immediately and replace the old value everywhere it was used.

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Connect lifecycle alerts in a hosting panel

The documented GamingDeluxe procedure uses a hosting service setting named for Discord messages. Other panels may use different labels, but the sequence is the same: create the Discord endpoint, enable the integration, paste the URL and apply the change.

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  1. Sign in to the panel that controls the V Rising service.
  2. Open the server’s settings or integrations page and locate the Discord-messages option.
  3. Enable the option, then paste the webhook URL without leading or trailing spaces.
  4. Use the panel’s execute, save or apply control. Wait for the panel to report that the change was accepted rather than closing the page immediately.
  5. Trigger one controlled lifecycle event—such as a planned restart—and verify that exactly one message appears in the selected channel.

Keep the panel result or activity log from the save operation until the first test succeeds. If you later want to disable the integration, remove the stored URL from the setting and save the change. Removing the URL prevents that panel setting from posting; it does not delete the Discord webhook itself.

What this route can and cannot report

A panel integration reports the lifecycle events that the panel’s automation knows about: the cited procedure covers automatic restarts, automatic updates, starts and stops. It does not automatically become a player-event feed. Join, chat, PvP and VBlood messages require a game-aware component.

Connect lifecycle alerts on a self-managed server

When you run the dedicated server yourself, add the same webhook call to the automation that starts, stops, restarts or updates the service. The webhook URL should come from a protected environment variable or secret store rather than being written directly into a script committed to source control.

Minimal HTTP POST pattern

The request needs the webhook URL, a JSON content type and a JSON body. A shell-based automation can follow this pattern:

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curl --fail-with-body 
  -H "Content-Type: application/json" 
  -d '{"content":"V Rising server lifecycle event: restart completed"}' 
  "$DISCORD_WEBHOOK_URL"

Replace the message text in each automation branch with the event that actually occurred. Keep the URL in DISCORD_WEBHOOK_URL (or your host’s equivalent secret mechanism), and never echo that variable when verbose logging is enabled.

Place the call at the correct point

  • Send a “starting” message immediately before launching the server process if administrators need advance notice.
  • Send a “started” or “ready” message only after the process has successfully launched and your normal health check has passed.
  • Send a “stopped” message from the intentional shutdown path, not merely from a command that might fail before stopping the process.
  • Send an “updated” message after the update command and subsequent restart have completed successfully.
  • Send a failure message from the error branch, while recording the command’s exit status in your private logs.

A webhook confirms that Discord accepted a request; it does not by itself prove that the V Rising process is reachable by players. Keep process logs and network checks as the authoritative operational records.

Set up player and world events with a BepInEx webhook mod

Use this route when the desired message is tied to an in-game action rather than a process transition. Select a BepInEx webhook mod whose published notes explicitly support your current V Rising build. ScarletHooks and VampireWebhook are examples documented for Discord destinations, but third-party controls and compatibility can change after a game update.

  1. Confirm that the mod supports the game build and server environment you are using.
  2. Install BepInEx and the mod according to that mod’s package instructions. Do not copy configuration from a different release unless the author says the formats are compatible.
  3. Start the server once so the mod can load and generate its configuration file.
  4. Stop the server before editing the generated file.
  5. Open the generated BepInEx configuration and enter the Discord webhook URL in the key documented by the mod.
  6. Enable only the event classes you need—such as chat, login/logout, PvP kills or VBlood defeats—to avoid flooding the channel.
  7. Start the server and inspect the BepInEx and server logs for a successful plugin load.
  8. Perform one safe, observable test event and confirm that the message appears with the expected sender and channel.

The exact filename, configuration keys and event switches belong to the installed mod version. If an update changes those keys, a previously working URL can remain in an old file while the new plugin reads a different setting. Recheck the generated configuration after every mod or game update.

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Separate operational and community traffic

Use one webhook in an administrator-only channel for starts, stops, restarts and update results. Use a second Discord channel and webhook for chat, joins, PvP kills or VBlood announcements when the community wants those events. This makes it possible to silence noisy categories without hiding a restart or crash message.

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Keep V Rising configuration in persistent storage

V Rising’s dedicated-server settings are divided by purpose:

  • ServerHostSettings.json contains infrastructure-related values, including networking and RCON settings.
  • ServerGameSettings.json contains world and gameplay rules.

Put your overrides in the server’s persistent-data Settings directory. Settings stored only in an installation or temporary directory can be replaced during an update, which can make the server appear to “forget” its network or gameplay configuration.

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Webhook integration settings are normally owned by the panel, automation script or BepInEx mod, so keep those components’ configuration in their own persistent locations as well. Back up the settings directory and the relevant integration configuration before changing versions.

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Verify ports and address values

Discord delivery and player reachability are different paths. A successful webhook message does not establish that the game server can be reached from outside your network.

  1. Open ServerHostSettings.json and confirm the configured Port, QueryPort and Address values.
  2. Make the firewall rules match those values.
  3. On a private network, forward the required game and query ports from the router to the server host.
  4. Check that the address advertised to players is the externally reachable address, not only a local interface address.
  5. Retest from a network outside the server’s local LAN.

If the server works locally but not externally, investigate port forwarding and Windows firewall rules before changing the Discord webhook. The networking values are documented separately from the gameplay rules, so editing ServerGameSettings.json will not correct a host-port problem.

Test in a controlled order

Testing one layer at a time prevents a Discord failure from being confused with a server or mod failure.

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  1. Discord endpoint: create the webhook and verify that the URL is complete and unmodified.
  2. Sender configuration: save the URL in the panel, script secret store or generated BepInEx configuration.
  3. One event: trigger one planned restart for lifecycle testing, or one safe in-game event for mod testing.
  4. Delivery: confirm the message in the intended channel and check that it was not duplicated.
  5. Persistence: restart the service and, for a mod, restart after editing the configuration to ensure the setting is read on boot.
  6. Recovery: if the test fails, change one variable at a time and repeat the same event.

Troubleshoot missing or incorrect messages

No Discord message after saving the integration

  • Regenerate the webhook and paste the new URL again; a deleted or rotated webhook cannot accept requests from the old URL.
  • Check for an extra space or a truncated character at either end of the stored value.
  • Confirm that the target channel still exists and that the webhook is associated with it.
  • Review the hosting panel’s execution or save result. An unsubmitted form does not change the running service.
  • For a script, inspect the HTTP response and the script’s exit status without printing the secret.

Messages stopped after a game or server update

  • Recheck the panel’s Discord integration after the update.
  • For BepInEx, verify that the mod supports the new game build and that the plugin loaded.
  • Open the newly generated configuration and confirm that the URL and event switches are still present under the keys used by that release.
  • Check whether an update restored files from a non-persistent directory and move your overrides back to the persistent-data Settings location where appropriate.

The server is reachable locally but not externally

Check Port, QueryPort and Address in ServerHostSettings.json, then verify router forwarding and firewall rules. Discord webhook delivery is independent of those inbound game and query paths.

Alerts are duplicated or too noisy

  • Determine whether both a hosting-panel integration and a self-managed script are sending the same lifecycle event.
  • Use a single sender for each event class.
  • Move high-volume chat or login/logout events to a separate channel.
  • Disable event categories that the community does not need.

The webhook URL was exposed

Rotate it immediately in Discord, replace it in the panel, script secret store and mod configuration, and remove the exposed copy from repositories, screenshots and logs. Treat the old URL as compromised even if no unwanted message is visible.

Which setup route fits your server?

Route Event coverage Administration Update considerations Host capability
Hosting-panel Discord setting Automatic restart, automatic update, start and stop messages Enable a Discord-messages option, paste the URL and save Recheck the panel integration after updates Requires a panel that stores the webhook and can send outbound requests
Self-managed script or service Lifecycle events implemented by your automation Add an HTTP POST to start, stop, restart and update branches You maintain the request, secret handling and logging Requires control of the automation and permission for outbound webhook requests
BepInEx webhook mod Chat, login/logout, PvP kills and VBlood defeats when supported by the mod Install the mod, edit its generated configuration and enable selected event classes Compatibility and configuration keys are version-sensitive Requires BepInEx, custom files and a mod compatible with the current game build

You can combine routes—for example, a panel webhook for lifecycle notices and a BepInEx webhook for player events—but give each route a clear channel and event scope. Combining two senders for the same restart event is what usually creates duplicates.

Operational checklist

  • Decide whether the requirement is process status, in-game activity or both.
  • Create the destination-channel webhook and protect its URL.
  • Connect it through the panel, your automation or a compatible BepInEx mod.
  • Keep V Rising overrides in the persistent-data Settings directory.
  • Check ServerHostSettings.json for Port, QueryPort and Address when network access fails.
  • Test one event before enabling additional categories.
  • Recheck panel settings, generated mod configuration and build compatibility after updates.
  • Rotate the webhook immediately if it appears in any public or shared location.

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