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Scan for outdated or missing drivers - takes under a minuteDriver Scan →Clear out junk files and repair common Windows errorsFree Scan →To connect a 7 Days to Die dedicated server to Discord, you need an integration layer between the game and Discord. A webhook is enough for one-way alerts such as restarts, deaths, joins, or status changes. Live chat in both directions requires a Discord bot plus a bridge process that can reach the game’s telnet console.
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The reliable setup is: choose webhook or bot, create the Discord endpoint, enable and secure telnet on the server, run a bridge such as Dishorde or CSMM (or a compatible ServerTools companion), separate announcement and chat channels, then test each direction independently.
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1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minuteWhat a Discord integration can do
The word “integration” covers two different designs. Decide which one you need before creating anything in Discord.
Webhook: one-way server notifications
A Discord webhook is a URL that accepts HTTP posts into one channel. A sender watches server logs or events and posts messages such as “server is restarting,” “player joined,” “player died,” or “server is online.” There is no Discord bot account and no path back into the game, so a webhook cannot provide live two-way chat or execute a game command.
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Webhooks are the simplest choice when your community only needs alerts. They also limit the security surface: the sender needs the webhook URL, while Discord members do not receive a command-capable bot.
Bot bridge: two-way chat and management
A bot bridge uses a Discord bot user and a separate process that communicates with both Discord and the game server. It can read in-game chat and post it to Discord, then relay Discord messages back into the game. Depending on the software and permissions, it may also show player or status information, detect custom log strings, automate actions, or expose administrative commands.
The dedicated server does not provide this Discord connection as a native feature in the documented ecosystem. The bridge is the component that translates Discord messages and game-console output.
Choose the right integration path
Use the following decision framework instead of installing the most powerful option by default.
| Need | Suitable approach | Direction | Operational profile |
|---|---|---|---|
| Restart, join, death, or status alerts | Webhook with a log or event sender | Server to Discord | Smallest setup; you maintain the sender and its error handling |
| Live chat with few additional features | Dishorde or a similar standalone bridge | Two-way when inbound chat is enabled | Separate Node.js application; requires telnet and Discord credentials |
| Chat, notifications, player information, automation, and controlled commands | CSMM | Two-way plus management features | Web-based manager with broader configuration and a larger security surface |
| Server already uses the ServerTools modlet | ServerTools Discord_Bot and Web_API with its compatible companion bridge | Two-way bridge functions supported by that setup | Best fit when the modlet is already installed; both components are prerequisites |
CSMM is the broadest documented option. Dishorde is focused on bridging chat without requiring a full manager. A webhook sender is appropriate when no Discord-to-game path is needed. ServerTools makes sense when you already depend on that modlet and want to extend the existing installation.
Before you begin
Prepare these items before changing configuration:
- Administrator access to the Discord server and the target channel.
- Access to the dedicated server’s configuration files and the ability to restart it.
- A location where a bridge process can run continuously. Keeping it on the same machine as the game server generally simplifies networking.
- The server address and telnet port, plus permission to allow the bridge host through the firewall.
- A secure place for the webhook URL, Discord bot token, and telnet password. Treat all three as credentials.
If the bridge runs on another machine, verify that it can resolve the game server’s address and reach the configured telnet port. Do not expose the telnet port broadly to the internet.
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Step 1: Decide whether you need a webhook or a bot
Use a webhook for alerts only
Choose a webhook when Discord is a read-only notification destination. Typical uses include announcing restarts, recording player joins and deaths, or publishing periodic status messages. Your sender can watch logs or server events and post to the webhook URL.
Use a bot for chat or commands
Choose a bot bridge when players must be able to send messages from Discord into the game, or when you need status, player, automation, or controlled administration features. A bot requires a running process, Discord channel permissions, and a working telnet connection to the server.
Step 2: Create the Discord endpoint
Create a webhook
- Open the Discord server and choose Server Settings.
- Open Integrations, then Webhooks.
- Create a webhook and select the announcement or alert channel.
- Copy the webhook URL and store it as a secret. Anyone who obtains the URL may be able to post into that channel.
- Give the URL only to the sender that will post server events. Do not paste it into public chat, issue reports, or screenshots.
Discord’s Integrations page is also where administrators review, edit, copy, and delete webhooks. If a URL is exposed, delete that webhook and create a replacement rather than continuing to use it.
Create a bot application
- Open the Discord Developer Portal and create an application for the server integration.
- Add a bot user to the application and copy its token once it is available.
- Store the token in a protected configuration file or secret store. Never commit it to a public repository or place it in a message visible to ordinary members.
- Invite the bot to your Discord server with only the channel permissions the bridge needs. At minimum, that normally means access to read and send messages in the chat channel; the exact permission names depend on the bridge and Discord’s current interface.
- Leave command execution disabled until you have a private command channel and restricted roles. A bot that can execute server commands is materially more dangerous than a chat-only bot.
Use separate channels for announcements and two-way chat. This makes it possible to keep webhook alerts read-only while giving the bridge access only to the channel where chat is expected.
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Step 3: Enable and secure the 7DTD telnet console
Most documented bridges reach the game through the dedicated server’s telnet console. Without a reachable, authenticated telnet session, the Discord bot may appear online while receiving no game chat and being unable to send messages back.
- Open the dedicated server configuration used by your installation.
- Set
TelnetEnabled=true. - Choose a telnet port. Dishorde’s example uses port
8081; use the port configured for your own server and keep the value consistent in the bridge. - Set a strong, unique telnet password.
- Restart the dedicated server if required for the configuration to take effect.
- Allow the bridge host to reach that port through the local firewall. If the bridge is remote, allow only its specific address rather than opening the port to all sources.
The telnet password belongs in the bridge configuration just like the Discord token. Do not reuse an administrator password or publish the value in a support screenshot. A telnet console exposed to untrusted hosts can provide direct control over the game server.
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Step 4: Install and configure a bridge
Dishorde for focused chat bridging
Dishorde is a separate Node.js application described as a Discord bridge bot for 7 Days to Die. It connects to the game console, monitors chat, and relays messages to and from Discord.
Follow the project’s repository instructions for installation and startup. Its configuration needs the server address, telnet port, telnet password, Discord bot token, and destination channel. Keep those values outside publicly shared files and verify that the process starts automatically if the server is expected to run unattended.
Dishorde also documents an exec-style command capability. Treat that feature as optional: disable it unless it is genuinely required, then restrict the command channel and the Discord roles that can use it.
CSMM for a broader management layer
CSMM is a web-based server manager aimed at owners who want more than message forwarding. Documented capabilities include Discord notifications, custom log-string detection, a two-way chat bridge, player and status commands, and automation.
Because CSMM combines communication and administration, plan its permissions before inviting players. Keep management functions away from the public chat channel, and give ordinary members only the visibility and interaction they need.
ServerTools with its companion bridge
If your server already runs the ServerTools modlet, enable its Discord_Bot and Web_API components, then install and configure the compatible companion bridge described by that project. The Discordian documentation identifies both components as prerequisites.
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This route is tied to the modlet’s installation and game-version support. Confirm that the mod is installed in the server’s expected Mods folder and that its ModInfo.xml structure is intact before diagnosing Discord permissions.
A custom webhook sender
For a small alert set, a script or manager can watch server logs or events and make HTTPS POST requests to the webhook URL. This avoids running a bot and telnet bridge, but you become responsible for parsing changes, handling failed requests, respecting Discord rate limits, and keeping the process running.
Step 5: Organize channels and permissions
A practical layout separates information flow from administration:
- Announcements: webhook alerts such as restarts, joins, deaths, and status changes. Members can read this channel; they do not need to send messages there.
- Game chat: the channel used by a two-way bridge. Grant the bot only the read and send permissions required for chat.
- Staff commands: a private channel for any status, automation, or server-command feature. Restrict both the channel and the Discord roles that can access it.
After inviting a bot, return to Discord’s Server Settings → Integrations page and review the installed application’s permissions. Remove permissions that the selected bridge does not use. A chat relay should not automatically receive broad moderation or administrator privileges.
Step 6: Start the bridge and verify each path
Test in small, reversible steps. These checks isolate Discord, telnet, and bridge failures instead of masking one problem with another.
- Test the webhook first. Send a harmless test event through the sender and confirm that it appears in the intended announcement channel. If this fails, do not troubleshoot telnet yet.
- Check process startup. Confirm the bridge is running and that its logs show an attempt to authenticate with Discord and connect to the configured game address and port.
- Check telnet authentication. Verify the host, port, and password in the bridge exactly match the dedicated server. A successful Discord login does not prove that the game connection succeeded.
- Test game-to-Discord chat. Send a short, harmless message from inside the game and confirm it appears in the bridge’s chat channel.
- Test Discord-to-game chat. Reply in the designated Discord chat channel and confirm that the message appears in the game. This step requires an authenticated inbound telnet session; a webhook-only design cannot pass it through.
- Test permissions. Use a normal member account to confirm that public users cannot access staff commands, then test an authorized staff role in the private command channel if command features are enabled.
- Review logs. Look for authentication, DNS, connection, channel-permission, and rate-limit errors. Record the exact time and direction of each failed test.
Troubleshooting by symptom
No Discord webhook post
- Copy the webhook URL again from Server Settings → Integrations → Webhooks; a truncated or revoked URL will fail.
- Confirm that the webhook belongs to the channel you are watching.
- Verify that the sender is making an HTTPS POST and that its process is running.
- If the URL may have leaked, delete the webhook, create a new one, and update the sender’s secret.
The bot is online, but no game chat appears
- Confirm
TelnetEnabled=trueon the dedicated server. - Check the server address and telnet port, including the example port value if you adopted Dishorde’s configuration.
- Re-enter the telnet password and restart the bridge.
- Check firewall rules between the bridge host and the game server.
- Verify the bot can read the Discord chat channel and that the channel is the one configured in the bridge.
Game-to-Discord works, but Discord-to-game fails
This usually means the bridge can observe output but cannot send an authenticated command or chat line back through telnet. Recheck inbound-message settings in the bridge, telnet authentication, and any channel restrictions. If the design uses only a webhook, the failure is expected: webhooks have no return path into the game.
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Administrative commands are unsafe or available to everyone
Disable exec-style commands unless they are required. If they are necessary, use a private staff channel, restrict the allowed Discord roles, and review the bridge’s command-permission settings. Dishorde’s documentation warns that users with the relevant Discord permission may be able to execute server commands.
A mod-based integration stopped after a game update
Check the mod’s stated game-version support and installation layout before changing Discord settings. Confirm the server’s Mods folder and each mod’s ModInfo.xml structure, then restart and inspect the mod or bridge logs. A game-side compatibility failure can look like a Discord permission problem.
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- Rotate a webhook immediately if it appears in a public log, screenshot, or repository.
- Regenerate the Discord bot token if it is exposed, and restart the bridge with the new value.
- Use a unique, strong telnet password and keep the telnet port reachable only from the bridge host or trusted administration network.
- Run the bridge under a dedicated operating-system account with only the file and process access it needs.
- Keep announcement, chat, and command channels separate so a compromised feature does not automatically expose every conversation.
- Disable command execution when the server only needs chat forwarding.
- Review Discord Integrations and channel permissions after every bridge or server change.
- Monitor bridge logs for repeated authentication failures, unexpected command attempts, or connection loops.
- Plan for automatic process restart and backups of configuration, while keeping copied secrets protected.
Which setup should you use?
For notifications only, create a webhook and connect it to a log or event sender. This avoids a bot account and does not require a game-to-Discord chat bridge.
For straightforward two-way chat, run Dishorde or another focused standalone bridge, with telnet enabled and the Discord channel limited to chat.
For a server that needs chat, notifications, player information, automation, and carefully controlled administration, CSMM provides the broadest documented feature set. Treat its additional capabilities as additional permissions to design, not as reasons to grant every member access.
If ServerTools is already part of the installation, use its documented Discord_Bot and Web_API prerequisites with the compatible companion bridge rather than adding an unrelated stack. In every case, the decisive requirements are the same: a reachable telnet console, protected credentials, correctly scoped Discord permissions, and a test that proves each direction separately.
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