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For normal matchmaking, change the region in Settings → Gameplay. Path of Titans uses Automatic by default; choosing a distant region can increase latency and cause networking or combat problems.
If you own a community server, the current official configuration reference does not document a ServerRegion, country, or flag setting in Game.ini. The flag shown in the server browser may come from the host’s IP-geolocation or platform metadata instead. Do not add an invented configuration key. Verify the server’s actual data-center location with your provider and escalate persistent errors to Alderon support.
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First identify which “region” you mean
Path of Titans has three separate concepts that are easy to confuse. Your player preference controls matchmaking. A community server’s physical host controls network distance. The country flag displayed beside a server is a listing or geolocation label, not the same control as your Gameplay preference.
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| What you are changing | Where it is controlled | What it affects |
|---|---|---|
| Preferred matchmaking region | Main menu: Settings → Gameplay | Which region the matchmaking service attempts to use for you |
| Community server location | The machine or data center used by the owner or game-server provider | Physical network distance, latency and often the IP location associated with the server |
| Country flag in the server browser | Not documented as a Game.ini option |
The location label that players see beside the server |
Changing one of these does not automatically change the others. For example, selecting a European matchmaking region does not move a community server hosted in North America, and renaming a server does not change its public IP geolocation.
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Change your matchmaking region as a player
This is the supported procedure when you want official matchmaking to prefer a particular part of the world.
- Launch Path of Titans and stay at the main menu.
- Open Settings.
- Select the Gameplay tab.
- Find the preferred server-region or world-region control.
- Choose the region you want, or select Automatic.
- Return to Multiplayer and start matchmaking.
When to leave it on Automatic
Automatic is the default. It is the sensible choice when you want matchmaking to select a nearby or otherwise appropriate region without manually forcing a distant one. Alderon warns that selecting a far-away region can significantly increase latency and lead to networking issues that affect combat. A high-latency connection can make movement, hit registration and encounters feel unreliable even when your local internet connection appears healthy.
When a manual region helps
Manually selecting a region can be useful when you are coordinating with players in another area or when you need to test whether a particular region is causing connection problems. Treat it as a matchmaking preference, not a command to relocate a server. If you need to join a friend immediately, Alderon also documents joining directly through the friends list; that bypasses normal matchmaking selection.
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The Gameplay control does not rewrite a community server’s configuration, move its machine, or change the country icon shown in the browser. It only tells the matchmaking service which region to prefer. If a server is listed under a particular country, selecting that country in your own settings is not a way to correct the listing.
Configure a community server with Game.ini
Community-server owners can self-host or use a Game Server Provider (GSP). Either arrangement uses the server’s configuration files for supported gameplay and session settings. The hosting documentation requires the server to be stopped before edits are made, the file to be saved, and the server to be restarted afterward.
For owners who prefer a provider, Godlike.Host offers Path of Titans game-server hosting with its own game panel, up to three free backups a day with restore, and 24/7/365 support. Not on Alderon Games’ list of Path of Titans server providers (alderongames.com, 11 Oct 2026).
What to confirm before editing
First establish whether you administer the physical machine yourself or use a provider control panel. In a self-hosted installation, you need access to the server configuration directory and permission to stop and start the process. With a GSP, the panel may expose an editor, a file manager, or a support workflow instead. The parent folder can differ by operating system and hosting arrangement, so do not assume that a path copied from another installation is correct.
Dedicated-server deployment also has identity and launch requirements. Alderon’s setup documentation references the AlderonGamesCmd tool, an authentication token, a unique server GUID, database selection, a port, a branch key, and the Path of Titans server executable or start script. These values identify and launch the instance; they are not region or flag overrides. Keep them separate from the session options you edit in Game.ini.
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Safe editing procedure
- Stop the server. Do not edit a live instance and expect the running process to reload the file reliably.
- Locate
Game.ini. It is in the server configuration directory; the exact parent path varies by operating system and hosting panel. - Open the correct section. Session settings normally belong under
[/Script/PathOfTitans.IGameSession]. - Put each option on its own line. Keep the spelling, capitalization and section header intact.
- Save the file. Check that the hosting panel did not remove defaults or write a second copy in another configuration directory.
- Restart the server. Changes are applied when the server starts again.
If an edit appears to vanish, compare the file you changed with the file the startup panel actually loads. Some panels regenerate configuration files or remove values that are not recognized. The safest test is to change one documented setting at a time, restart, and verify the result in-game before making another change.
Documented session settings
The published session-options list includes settings such as these:
| Setting area | Examples documented for the session section | Purpose |
|---|---|---|
| Identity | ServerName |
Sets the name displayed for the server. |
| World | ServerMap |
Selects the server map. |
| Capacity | MaxPlayers |
Sets the configured player limit. A value such as 100 is an operational example, not a performance measurement. |
| Access and communication | Password, chat and whitelist options | Controls who can connect and which communication features are enabled. |
| Interface and gameplay | Map/minimap and other published gameplay controls | Adjusts the supported in-game experience. |
A minimal session block could look like this:
[/Script/PathOfTitans.IGameSession]
ServerName=My_Community_Server
ServerMap=Panjura
MaxPlayers=100
bServerAllowChat=true
The example demonstrates syntax only. It does not establish a recommended player count or guarantee a particular server performance level.
Can you set the country flag in Game.ini?
Not according to the current published configuration reference. Its documented keys do not include ServerRegion, Country, Region or a flag-override option. Adding lines such as ServerRegion=Europe or CountryFlag=US is therefore unsupported and should not be presented as a fix.
ServerName changes the text of the server name only. Changing your player’s Gameplay region changes matchmaking preference only. Neither action is documented to alter the flag displayed in the server browser.
Why a server can show the wrong country flag
The flag is best treated as location metadata associated with the server listing, public IP address or hosting platform. A provider may advertise one location while the assigned IP block is registered or geolocated elsewhere. Databases used by platforms can also lag behind a data-center move or an IP reassignment.
Players have reported cases such as a server physically hosted in Washington, DC appearing with a Germany flag while using a commercial provider. That report demonstrates a possible provider/geolocation mismatch; it is not proof that every incorrect flag has the same cause or that a particular file edit will correct it.
Physical location versus displayed metadata
| Observation | Likely implication | Useful next action |
|---|---|---|
| Players in the expected area have normal latency, but the flag is wrong | The label may be stale or tied to IP-registration data rather than the machine’s city. | Ask the provider to verify the IP geolocation and advertised location. |
| Players in several areas report high latency | The server may be farther away than advertised, or its network route may be poor. | Confirm the actual data-center city and country with the host and test from affected regions. |
| The server moved recently | Listing or geolocation databases may not have updated. | Supply the old and new locations when opening a provider or Alderon ticket. |
How to correct an incorrect flag
Use an evidence-first support path rather than repeatedly editing configuration files.
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- Record the server identity. Write down the exact server name and unique server GUID, including capitalization and punctuation.
- Record the advertised location. Capture the region or country shown in the provider panel, server listing or community announcement.
- Confirm the actual data center. Ask the owner or provider for the city and country where the game server and public network endpoint are running.
- Identify the provider. Note whether the server is self-hosted or supplied by a GSP, and include the provider’s account or instance identifier when available.
- Ask the provider to check geolocation metadata. Request verification of the public IP’s registration and geolocation records, plus the location advertised to the game platform.
- Restart only when the provider asks for it. A normal server restart applies configuration edits, but there is no documented restart-only procedure for changing a flag.
- Escalate to Alderon support if necessary. Include the server name, GUID, provider, advertised region, actual data-center city/country and screenshots of the incorrect flag. Explain what the provider checked and when.
This information lets support distinguish a stale listing label from a genuinely mislocated server. Do not claim that changing Game.ini, changing ServerName or changing your Gameplay region will alter the flag; the published documentation does not establish that behavior.
Evidence checklist for a support ticket
- Exact server name and GUID.
- Screenshot showing the flag and the server listing.
- Provider name, instance identifier and advertised location.
- Actual data-center city and country supplied by the provider.
- Date of any move or IP change, if known.
- Whether the problem is only the icon or also involves unusual latency and disconnects.
- What the provider verified or changed before escalation.
A complete report prevents support from mistaking a matchmaking preference problem for a server-listing problem. It also gives the provider enough information to inspect the correct public IP rather than only the game configuration.
Self-hosting or a Game Server Provider?
Alderon’s Community Servers FAQ allows both approaches. The choice affects how much control you have over infrastructure and who can correct location metadata.
| Decision factor | Self-hosting | Game Server Provider |
|---|---|---|
| Machine and network control | You select and administer the hardware, operating system and network. | The provider supplies the machine, network and control panel. |
| Operational workload | You handle installation, ports, updates, backups and troubleshooting. | The provider reduces routine infrastructure work, although you still manage the game configuration. |
| Location control | You choose the physical location of your own host or data center. | You choose from the provider’s available locations; the provider’s IP allocation can influence geolocation labels. |
| Flag correction | You can investigate your own IP registration and hosting location. | The provider is normally the first party able to correct IP-geolocation or advertised-location metadata. |
| Game configuration | Edit the server’s Game.ini and restart it. |
Edit the file through the provider’s panel or file access, then restart the instance. |
Self-hosting provides direct control but makes you responsible for installation, ports, updates and troubleshooting. A GSP removes much of that infrastructure work, but the provider controls the available locations, network and IP allocation. Neither choice creates a documented flag key inside Game.ini.
Choose a region for lower latency
For players, the practical rule is to use Automatic unless you have a specific reason to select another region. For owners, place the server physically close to the community you intend to serve and verify the provider’s stated location before inviting players.
- Separate preference from geography. A player setting influences matchmaking; it cannot move a community server.
- Expect trade-offs for international communities. A central location may be a compromise, while a distant manual region can hurt combat responsiveness for everyone far from it.
- Use direct friend joins deliberately. Joining through the friends list bypasses matchmaking, so it can connect you to a friend’s server even when your preferred region differs.
- Investigate symptoms, not just labels. A wrong flag with good latency points toward metadata; a wrong flag plus poor latency warrants checking the actual host location and route.
A simple troubleshooting sequence
- Leave the player setting on Automatic and try an official matchmaking session.
- If only one community server feels slow, compare its advertised location with the provider’s actual data-center location.
- If several servers in one selected region are slow, switch back from the distant manual region and test again.
- Join a friend directly to determine whether the issue is matchmaking selection or the particular server connection.
- For a persistent community-server problem, collect the identity and location evidence before contacting support.
This sequence avoids changing several variables at once. It cannot measure a provider’s network quality by itself, but it helps establish whether the symptom follows your player setting, one server, or a broader location mismatch.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Common mistakes and their fixes
Editing while the server is running
Symptom: The new name, map or gameplay value does not appear. Fix: Stop the instance, edit the correct Game.ini, save it, and restart. Live edits are not reliably applied.
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Symptom: A valid-looking line is ignored. Fix: Place session options under [/Script/PathOfTitans.IGameSession] and keep one option per line.
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Adding an undocumented flag key
Symptom: The file contains ServerRegion or CountryFlag, but the browser flag does not change. Fix: Remove unsupported assumptions and follow the provider-geolocation support path.
Confusing the player setting with the server setting
Symptom: You select a new Gameplay region but a community server still shows the same flag or latency. Fix: Remember that the player control affects matchmaking preference, not the server’s host location or listing metadata.
Assuming the flag proves the data-center location
Symptom: Players conclude that a server is physically in the country shown by the icon. Fix: Verify the actual city and country with the owner or provider; treat the icon as a label until that evidence is available.
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Symptom: You cannot tell whether a change to matchmaking, the server file or the host fixed the problem. Fix: Test one variable at a time, record the result, and keep the server stopped while editing configuration.
Quick reference
- Player region: Settings → Gameplay.
- Default matchmaking choice: Automatic.
- Latency warning: manually selecting a distant region can cause networking and combat problems.
- Community-server edits: stop the server, modify
Game.iniunder the appropriate section, save, then restart. - Flag override: no country or
ServerRegionkey is documented in the current configuration list. - Wrong flag: collect the server name, GUID, provider, advertised region and actual data-center location; contact the provider first, then Alderon support if needed.
Frequently Asked Questions
Where is the region setting in Path of Titans?
At the main menu, open Settings and select the Gameplay tab. Use the preferred server-region control, or leave it on Automatic.
What is the default matchmaking region?
Automatic is the default. It lets matchmaking choose an appropriate region without forcing a distant location.
Can I use Game.ini to change a community server’s flag?
No documented Game.ini option sets a country flag, ServerRegion, Country or Region override. Do not add guessed keys.
Does ServerName control the country icon?
No. ServerName changes the displayed text only; it is not documented to change location metadata.
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Why does my server show Germany when it is hosted in Washington, DC?
The listing may be using IP-registration or provider geolocation metadata that does not match the physical data center. Ask the provider to verify both records.
Will selecting a different Gameplay region move my community server?
No. The player setting affects matchmaking preference. It does not move the server or rewrite its listing metadata.
Who should I contact about an incorrect flag?
Contact the hosting provider first with the server identity and actual location. If the provider cannot correct or explain it, send the same evidence to Alderon support.
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What must I include in a flag support request?
Include the exact server name, unique GUID, provider, advertised region, actual data-center city and country, screenshots, and what the provider checked.
Can joining a friend bypass my selected region?
Yes. Alderon documents joining friends directly through the friends list, which bypasses normal matchmaking selection.
What happens if I edit Game.ini while the server is online?
The running process may not reload the change reliably. Stop the server, save the file in the correct section, and restart it.
The Bottom Line
Use Settings → Gameplay to choose a player matchmaking region, with Automatic as the safe default. For community servers, edit only documented Game.ini options while the server is stopped. The current configuration reference does not provide a country-flag override, so a wrong icon should be investigated as provider or IP-geolocation metadata and escalated with the server’s name, GUID and verified location.
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