To let players record replays on a community Path of Titans server, stop the dedicated server, open its Game.ini, add bServerAllowReplayRecording=true under [/Script/PathOfTitans.IGameSession], save the file, and restart the server. Players can then start a local replay with /demorec or the configured replay key and stop it with /demostop.
If you need a host for this setup, Godlike.Host’s Path of Titans servers use a Pterodactyl-based game panel with SFTP/FTP access, up to three free backups a day with restore, and a personal firewall for player access and IP filtering. Not on Alderon Games’ list of Path of Titans server providers (alderongames.com, 11 Oct 2026).
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The setting that enables player replay recording
The server permission and the player’s recording action are separate. The server setting permits clients to create replays; it does not automatically begin recording for everyone.
[/Script/PathOfTitans.IGameSession]
bServerAllowReplayRecording=true
The configuration reference documents this key as false by default. The section header must be written exactly as shown. The server must be stopped before you edit the file, and it must be restarted after saving for the change to load.
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Player replays and dedicated-server auto recording are different
Path of Titans has two related but distinct replay functions. Enabling one does not automatically enable the other.
| Feature | Who controls it | How it starts | What it captures | Restart needed |
|---|---|---|---|---|
| Player-initiated replay | Each player | /demorec in chat, or the player’s replay key |
Gameplay around the recording player, covering players within that player’s render distance | Server restart is required after changing the permission setting |
| Dedicated-server automatic recording | Server administrator | Dedicated-server setting or the admin-only /ServerAutoRecord command |
Server-side automatic capture rather than a player choosing when to record | A reboot is required after changing the automatic-recording control |
Use the first method when players should gather evidence themselves. Use the second when administrators need recording controlled from the server. The automatic option is not a substitute for bServerAllowReplayRecording=true; configure the appropriate feature for the job.
Before editing Game.ini
- Have administrator access to the dedicated server and its configuration files.
- Know how to stop and start the server cleanly.
- Identify the server’s configuration directory. The exact folder name and location vary by operating system and hosting environment.
- Make sure the file is the active server
Game.ini, not a similarly named local client file. - Plan a restart window, because an edit made while the server is running will not take effect until the server is restarted.
The documented procedure does not require a special keyboard, capture card, storage subscription, or video application. A replay is an in-game recording that can later be viewed in Path of Titans; it is not automatically an exported video file.
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Step-by-step: allow players to record replays
- Stop the dedicated server. Do not edit the live file while the server process is running.
- Open the server’s
Game.ini. Use the configuration directory for the installation or hosting panel you manage. Folder names differ between systems, so use the location supplied by your server environment. - Find or create the section header. Add this header exactly, including brackets and punctuation:
[/Script/PathOfTitans.IGameSession]If that section already exists, do not create a second copy; add the setting within the existing section.
- Add the permission key on its own line.
bServerAllowReplayRecording=trueThe complete relevant block should look like this:
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[/Script/PathOfTitans.IGameSession] bServerAllowReplayRecording=true - Save
Game.ini. Check that the editor did not append an extra extension such as.txtand that the value istrue, notTruewith additional characters, a quoted value, or a comment on the same line. - Restart the dedicated server. The change is not active until the server has started again.
- Test with a player. Have a player join after the restart and begin a recording with
/demorecor the configured replay control. End it with/demostop.
If the server uses a control panel, the same sequence still applies: stop the instance, edit the actual Game.ini exposed by the panel, save, and use the panel’s restart function. A panel’s restart button must restart the game server process, not merely reload the web page.
How players start and stop a replay
Chat commands
The official support instructions say a player can type /demorec in chat and send it to initiate a replay. Typing /demostop ends the recording. These commands are useful when a player needs to capture a specific incident without changing key bindings.
PC keyboard control
On PC, the default replay-recording button is U. Players can use that control instead of entering the chat command, provided the key has not been changed or assigned to another action.
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Console players can assign a replay toggle in Settings > Controls. The exact controller binding is therefore determined by the player’s control setup rather than by the server’s Game.ini.
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Mobile availability
The replay tool is documented for PC and consoles. The hosting guidance states that it is not released on iOS or Android, so enabling the server permission does not give mobile players a replay control that the mobile client does not support.
What a player replay actually records
A replay is not a map-wide surveillance feed. The replay guide describes it as covering gameplay of players within render distance of the player who is recording. Activity outside that effective area is not guaranteed to appear.
Within the captured area, a replay can show details useful for reviewing an incident, including nametags, growth stages, grouped players, and related game state. This makes replays useful when an administrator needs evidence about an alleged unfair kill, rule violation, or similar event, but the recording’s local scope should be considered when evaluating what it proves.
The result is also not a finished video. The official FAQ explains that a replay is viewed inside Path of Titans. If you need a shareable video, use other recording software while playing back the replay and then export the footage through that software.
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Enabling dedicated-server automatic recording
Automatic recording is a separate dedicated-server feature. It is intended for administrators who want recording controlled by the server rather than requiring an individual player to press a key or enter a command.
Configuration setting
The hosting guidance gives this block:
[/Game/Blueprints/GameModes/BP_GameMode_Sandbox.BP_GameMode_Sandbox_C]
bHandleDedicatedServerReplays=True
Stop the server before editing, add the setting under the exact section header, save the file, and reboot the server. The automatic setting does not replace the player-permission key; keep both settings only if you want both capabilities.
Admin command
An administrator can also use the documented command /ServerAutoRecord 1 to enable automatic recording. The command is admin-only and takes effect after the server is rebooted. To disable the feature, use /ServerAutoRecord 0, then reboot again.
Do these 3 things before closing this tab:
1Fix the driver behind crashes, sound loss and screen glitches2Clear out junk files and repair common Windows errors3Scan for outdated or missing drivers - takes under a minuteBecause the command is restricted to administrators, run it through the server’s authorized administrator command interface. Do not give ordinary players administrative access merely to let them start a recording.
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Choosing the right approach
Use player-initiated recording when
- Players should decide when an incident is worth capturing.
- You want a witness to record only the area and time relevant to a report.
- You do not want continuous, server-controlled recording.
- Your moderation process asks a reporter to submit a replay for review.
Use automatic recording when
- Administrators need recording enabled independently of a player’s actions.
- You are operating a server where staff need a consistent server-side capture process.
- You can accommodate the additional operational work of enabling the feature and rebooting after changes.
Neither method guarantees a complete record of every event everywhere on the map. Player recordings are explicitly limited by render distance, while the automatic feature should be treated as a distinct server capture system whose behavior follows its dedicated-server implementation.
Verification checklist after the restart
- Confirm the server started without reverting or overwriting
Game.ini. - Confirm the section header is spelled exactly:
[/Script/PathOfTitans.IGameSession]. - Confirm the permission line is exactly
bServerAllowReplayRecording=true. - Join with a supported PC or console client.
- Start a short test with
/demorecor the PCUkey. - Stop the test with
/demostop, then open the replay through the game’s replay interface. - If testing automatic recording, verify that the dedicated-server setting or
/ServerAutoRecord 1was applied and reboot the server before testing.
Troubleshooting common failures
The replay command does nothing
- Check that the server was stopped before the edit and restarted afterward.
- Check that the key is in the
IGameSessionsection, not in an unrelated section. - Check the spelling, capitalization, brackets, and equals sign in the setting.
- Test from a PC or console client; the replay tool is not documented as available on iOS or Android.
- Try the chat command even if the key appears configured, because a changed or conflicting key binding can make the keyboard shortcut appear broken.
The setting disappears after a restart
You may have edited a generated copy, the wrong server instance, or a file managed by a hosting panel. Stop the server, edit the active configuration exposed by that installation, save it, and check the file again after startup. If the panel regenerates configuration files, use its designated configuration editor rather than an unrelated local copy.
Automatic recording is not starting
- Verify that you used the dedicated-server section and key, not only the player-permission key.
- If you used
/ServerAutoRecord 1, reboot the server; the command is documented to take effect after a reboot. - To turn it off, use
/ServerAutoRecord 0and reboot, rather than simply removing the player-permission setting. - Keep the two features conceptually separate when diagnosing the problem: a successful player recording does not prove that server auto recording is enabled.
The replay does not show a reported incident
First check the recording player’s position and render-distance coverage. A player replay is a local-scope capture, so activity outside the recording player’s rendered area may not be present. Also confirm that the player actually started recording before the event and did not stop it with /demostop.
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The replay is not a video file
This is expected. Replays are viewed in Path of Titans. Use separate video-capture software during playback if you need a video to upload or share.
Using replays for moderation
A practical moderation workflow is to ask the reporting player to preserve the replay and identify the approximate time and location of the incident. Staff can then review the replay in-game, paying attention to the captured nametags, growth stages, grouping information, and surrounding game state.
Interpret the evidence within its limits. The replay represents what was captured around the recording player, not necessarily every player or action across the server. If no replay exists, or if the relevant actors were outside the recorder’s render distance, the absence of footage does not establish that an event did not happen.
For shareable case records, play the replay back and create a video with separate recording software. Keep the original replay available for in-game review rather than treating an edited video as the only copy of the evidence.
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Quick Recap
Configuration reference
| Purpose | Section | Key or command | Activation |
|---|---|---|---|
| Allow players to create replays | [/Script/PathOfTitans.IGameSession] |
bServerAllowReplayRecording=true |
Stop server, save Game.ini, restart |
| Enable dedicated-server automatic replay handling | [/Game/Blueprints/GameModes/BP_GameMode_Sandbox.BP_GameMode_Sandbox_C] |
bHandleDedicatedServerReplays=True |
Stop server, save Game.ini, reboot |
| Enable automatic recording by command | Administrator command interface | /ServerAutoRecord 1 |
Reboot after issuing the command |
| Disable automatic recording by command | Administrator command interface | /ServerAutoRecord 0 |
Reboot after issuing the command |
| Start a player recording | Player client | /demorec or configured replay key; PC default U |
Immediate client action after joining |
| Stop a player recording | Player client | /demostop |
Immediate client action |
Key limitations to explain to players
- Replay permission is a server configuration change, but starting and stopping a normal replay is controlled by the player.
- The player replay covers nearby gameplay within the recorder’s render distance, not guaranteed map-wide activity.
- PC and console replay support is documented; iOS and Android support is not documented as available.
- A replay is an in-game recording, not a finished video.
- Every
Game.inichange and the documented automatic-recording command require a server restart or reboot before the change is active.
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